__constant char * const BG_COLOR = (char *)&COLORS+OFFSET_STRUCT_SCREEN_COLORS_BG0
__constant char * const BORDER_COLOR = (char *)&COLORS
__loadstore volatile struct SCREEN_COLORS COLORS = {} // mem[5]
__constant char OFFSET_STRUCT_SCREEN_COLORS_BG0 = 1
__constant char SIZEOF_STRUCT_SCREEN_COLORS = 5
void main()

mem[5] [ COLORS ]
