
void main()
main: scope:[main]  from
  [0] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@2
  [1] idx#16 = phi( main/0, main::@2/idx#13 )
  [1] main::i#2 = phi( main/0, main::@2/main::i#1 )
  [2] main::$3 = main::i#2 << 1
  [3] main::$2 = main::$3 + main::i#2
  [4] print::p_x#0 = ((char *)points)[main::$2]
  [5] print::p_y#0 = ((int *)points+OFFSET_STRUCT_POINT_Y)[main::$2]
  [6] call print
  to:main::@2
main::@2: scope:[main]  from main::@1
  [7] main::i#1 = ++ main::i#2
  [8] if(main::i#1!=4) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@2
  [9] return 
  to:@return

void print(char p_x , int p_y)
print: scope:[print]  from main::@1
  [10] SCREEN[idx#16] = print::p_x#0
  [11] idx#2 = ++ idx#16
  [12] print::$0 = byte0  print::p_y#0
  [13] SCREEN[idx#2] = print::$0
  [14] idx#3 = ++ idx#2
  [15] print::$1 = byte1  print::p_y#0
  [16] SCREEN[idx#3] = print::$1
  [17] idx#4 = ++ idx#3
  [18] SCREEN[idx#4] = ' '
  [19] idx#13 = ++ idx#4
  to:print::@return
print::@return: scope:[print]  from print
  [20] return 
  to:@return
