
void main()
main: scope:[main]  from
  [0] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [1] main::j#3 = phi( main/0, main::@1/main::j#2 )
  [1] main::i#2 = phi( main/0, main::@1/main::i#1 )
  [2] main::$2 = main::i#2 << 2
  [3] main::$1 = main::$2 + main::i#2
  [4] main::to_x#0 = ((char *)(struct SplineVector16 *)letter_c+OFFSET_STRUCT_SEGMENT_TO)[main::$1]
  [5] main::to_y#0 = ((char *)(struct SplineVector16 *)letter_c+OFFSET_STRUCT_SEGMENT_TO+OFFSET_STRUCT_SPLINEVECTOR16_Y)[main::$1]
  [6] SCREEN[main::j#3] = main::to_x#0
  [7] main::j#1 = ++ main::j#3
  [8] SCREEN[main::j#1] = main::to_y#0
  [9] main::j#2 = ++ main::j#1
  [10] main::i#1 = ++ main::i#2
  [11] if(main::i#1!=3) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@1
  [12] return 
  to:@return
