void __start()
void main()
__constant char * const main::SCREEN1 = (char *) 1024
__constant char * const main::SCREEN2 = main::SCREEN1+$28
char main::idx
__constant char *main::ptr = &val
void setp(char *p , char v)
char *setp::p
char setp::v
__constant char setp::v#0 = 5 // v
void setv(char v)
char setv::v
__constant char setv::v#0 = 4 // v
__loadstore volatile char val // zp[1]:2 14.692307692307692

zp[1]:2 [ val ]
