__constant struct Vector $0 = { p: { x: 2, y: 3 }, q: { x: 4, y: 5 } }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char OFFSET_STRUCT_VECTOR_Q = 2
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_VECTOR = 4
void main()
__loadstore struct Vector main::v // zp[4]:2

zp[4]:2 [ main::v ]
