__constant char OFFSET_STRUCT_POINT_Y = 1
void main()
char main::$0 // reg byte y 22.0
char main::$4 // zp[1]:2 11.0
char main::$6 // reg byte x 16.5
__constant char * const main::SCREEN = (char *) 1024
char main::i
char main::i#1 // reg byte x 16.5
char main::i#2 // reg byte x 11.0
char main::i1
char main::i1#1 // reg byte y 16.5
char main::i1#2 // reg byte y 13.75
__constant struct Point points[4] = { fill( 4, 0) }

reg byte x [ main::i#2 main::i#1 ]
reg byte y [ main::i1#2 main::i1#1 ]
zp[1]:2 [ main::$4 ]
reg byte y [ main::$0 ]
reg byte x [ main::$6 ]
