__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 2
void main()
__constant struct Point *main::p2 = &point2
__loadstore struct Point point1 = { x: 2, y: 3 } // mem[2]
__loadstore volatile struct Point point2 = {} // mem[2]

mem[2] [ point1 ]
mem[2] [ point2 ]
