Inlined call call __init

CONTROL FLOW GRAPH SSA

void print_str_ln(char *str)
print_str_ln: scope:[print_str_ln]  from game_ready::@1 main::@3
  print_line_cursor#31 = phi( game_ready::@1/print_line_cursor#29, main::@3/print_line_cursor#27 )
  print_char_cursor#33 = phi( game_ready::@1/print_char_cursor#40, main::@3/print_char_cursor#38 )
  print_str_ln::str#2 = phi( game_ready::@1/print_str_ln::str#1, main::@3/print_str_ln::str#0 )
  print_str::str#0 = print_str_ln::str#2
  call print_str
  to:print_str_ln::@1
print_str_ln::@1: scope:[print_str_ln]  from print_str_ln
  print_line_cursor#24 = phi( print_str_ln/print_line_cursor#31 )
  print_char_cursor#17 = phi( print_str_ln/print_char_cursor#4 )
  print_char_cursor#0 = print_char_cursor#17
  call print_ln
  to:print_str_ln::@2
print_str_ln::@2: scope:[print_str_ln]  from print_str_ln::@1
  print_char_cursor#18 = phi( print_str_ln::@1/print_char_cursor#6 )
  print_line_cursor#12 = phi( print_str_ln::@1/print_line_cursor#3 )
  print_line_cursor#0 = print_line_cursor#12
  print_char_cursor#1 = print_char_cursor#18
  to:print_str_ln::@return
print_str_ln::@return: scope:[print_str_ln]  from print_str_ln::@2
  print_line_cursor#13 = phi( print_str_ln::@2/print_line_cursor#0 )
  print_char_cursor#19 = phi( print_str_ln::@2/print_char_cursor#1 )
  print_char_cursor#2 = print_char_cursor#19
  print_line_cursor#1 = print_line_cursor#13
  return 
  to:@return

void print_str(char *str)
print_str: scope:[print_str]  from print_str_ln
  print_char_cursor#42 = phi( print_str_ln/print_char_cursor#33 )
  print_str::str#5 = phi( print_str_ln/print_str::str#0 )
  to:print_str::@1
print_str::@1: scope:[print_str]  from print_str print_str::@3
  print_char_cursor#35 = phi( print_str/print_char_cursor#42, print_str::@3/print_char_cursor#3 )
  print_str::str#2 = phi( print_str/print_str::str#5, print_str::@3/print_str::str#1 )
  print_str::$1 = 0 != *print_str::str#2
  if(print_str::$1) goto print_str::@2
  to:print_str::@return
print_str::@2: scope:[print_str]  from print_str::@1
  print_char_cursor#34 = phi( print_str::@1/print_char_cursor#35 )
  print_str::str#3 = phi( print_str::@1/print_str::str#2 )
  print_char::ch#0 = *print_str::str#3
  call print_char
  to:print_str::@3
print_str::@3: scope:[print_str]  from print_str::@2
  print_str::str#4 = phi( print_str::@2/print_str::str#3 )
  print_char_cursor#20 = phi( print_str::@2/print_char_cursor#8 )
  print_char_cursor#3 = print_char_cursor#20
  print_str::str#1 = ++ print_str::str#4
  to:print_str::@1
print_str::@return: scope:[print_str]  from print_str::@1
  print_char_cursor#21 = phi( print_str::@1/print_char_cursor#35 )
  print_char_cursor#4 = print_char_cursor#21
  return 
  to:@return

void print_ln()
print_ln: scope:[print_ln]  from print_str_ln::@1
  print_char_cursor#36 = phi( print_str_ln::@1/print_char_cursor#0 )
  print_line_cursor#25 = phi( print_str_ln::@1/print_line_cursor#24 )
  to:print_ln::@1
print_ln::@1: scope:[print_ln]  from print_ln print_ln::@1
  print_char_cursor#22 = phi( print_ln/print_char_cursor#36, print_ln::@1/print_char_cursor#22 )
  print_line_cursor#14 = phi( print_ln/print_line_cursor#25, print_ln::@1/print_line_cursor#2 )
  print_ln::$0 = print_line_cursor#14 + $28
  print_line_cursor#2 = print_ln::$0
  print_ln::$1 = print_line_cursor#2 < print_char_cursor#22
  if(print_ln::$1) goto print_ln::@1
  to:print_ln::@2
print_ln::@2: scope:[print_ln]  from print_ln::@1
  print_line_cursor#15 = phi( print_ln::@1/print_line_cursor#2 )
  print_char_cursor#5 = print_line_cursor#15
  to:print_ln::@return
print_ln::@return: scope:[print_ln]  from print_ln::@2
  print_char_cursor#23 = phi( print_ln::@2/print_char_cursor#5 )
  print_line_cursor#16 = phi( print_ln::@2/print_line_cursor#15 )
  print_line_cursor#3 = print_line_cursor#16
  print_char_cursor#6 = print_char_cursor#23
  return 
  to:@return

void print_char(char ch)
print_char: scope:[print_char]  from print_str::@2
  print_char_cursor#24 = phi( print_str::@2/print_char_cursor#34 )
  print_char::ch#1 = phi( print_str::@2/print_char::ch#0 )
  *print_char_cursor#24 = print_char::ch#1
  print_char_cursor#7 = ++ print_char_cursor#24
  to:print_char::@return
print_char::@return: scope:[print_char]  from print_char
  print_char_cursor#25 = phi( print_char/print_char_cursor#7 )
  print_char_cursor#8 = print_char_cursor#25
  return 
  to:@return

void main()
main: scope:[main]  from __start::@1
  action_count#19 = phi( __start::@1/action_count#18 )
  print_line_cursor#32 = phi( __start::@1/print_line_cursor#30 )
  print_char_cursor#43 = phi( __start::@1/print_char_cursor#41 )
  main::i#0 = 0
  to:main::@1
main::@1: scope:[main]  from main main::@2
  main::i#5 = phi( main/main::i#0, main::@2/main::i#1 )
  action_count#15 = phi( main/action_count#19, main::@2/action_count#16 )
  print_line_cursor#26 = phi( main/print_line_cursor#32, main::@2/print_line_cursor#28 )
  print_char_cursor#37 = phi( main/print_char_cursor#43, main::@2/print_char_cursor#39 )
  call game_ready
  game_ready::return#0 = game_ready::return#2
  to:main::@4
main::@4: scope:[main]  from main::@1
  main::i#3 = phi( main::@1/main::i#5 )
  action_count#8 = phi( main::@1/action_count#4 )
  print_line_cursor#17 = phi( main::@1/print_line_cursor#8 )
  print_char_cursor#26 = phi( main::@1/print_char_cursor#13 )
  game_ready::return#3 = phi( main::@1/game_ready::return#0 )
  main::$0 = game_ready::return#3
  print_char_cursor#9 = print_char_cursor#26
  print_line_cursor#4 = print_line_cursor#17
  action_count#0 = action_count#8
  main::$1 = ! main::$0
  if(main::$1) goto main::@2
  to:main::@3
main::@2: scope:[main]  from main::@4 main::@5
  action_count#16 = phi( main::@4/action_count#0, main::@5/action_count#20 )
  print_line_cursor#28 = phi( main::@4/print_line_cursor#4, main::@5/print_line_cursor#5 )
  print_char_cursor#39 = phi( main::@4/print_char_cursor#9, main::@5/print_char_cursor#10 )
  main::i#2 = phi( main::@4/main::i#3, main::@5/main::i#4 )
  main::i#1 = main::i#2 + rangenext(0,5)
  main::$3 = main::i#1 != rangelast(0,5)
  if(main::$3) goto main::@1
  to:main::@return
main::@3: scope:[main]  from main::@4
  action_count#21 = phi( main::@4/action_count#0 )
  main::i#6 = phi( main::@4/main::i#3 )
  print_line_cursor#27 = phi( main::@4/print_line_cursor#4 )
  print_char_cursor#38 = phi( main::@4/print_char_cursor#9 )
  print_str_ln::str#0 = main::str
  call print_str_ln
  to:main::@5
main::@5: scope:[main]  from main::@3
  action_count#20 = phi( main::@3/action_count#21 )
  main::i#4 = phi( main::@3/main::i#6 )
  print_line_cursor#18 = phi( main::@3/print_line_cursor#1 )
  print_char_cursor#27 = phi( main::@3/print_char_cursor#2 )
  print_char_cursor#10 = print_char_cursor#27
  print_line_cursor#5 = print_line_cursor#18
  to:main::@2
main::@return: scope:[main]  from main::@2
  action_count#9 = phi( main::@2/action_count#16 )
  print_line_cursor#19 = phi( main::@2/print_line_cursor#28 )
  print_char_cursor#28 = phi( main::@2/print_char_cursor#39 )
  print_char_cursor#11 = print_char_cursor#28
  print_line_cursor#6 = print_line_cursor#19
  action_count#1 = action_count#9
  return 
  to:@return

bool game_ready()
game_ready: scope:[game_ready]  from main::@1
  print_line_cursor#33 = phi( main::@1/print_line_cursor#26 )
  print_char_cursor#44 = phi( main::@1/print_char_cursor#37 )
  action_count#10 = phi( main::@1/action_count#15 )
  game_ready::$0 = action_count#10 == 0
  game_ready::$1 = ! game_ready::$0
  if(game_ready::$1) goto game_ready::@1
  to:game_ready::@2
game_ready::@1: scope:[game_ready]  from game_ready game_ready::@2
  action_count#17 = phi( game_ready/action_count#10, game_ready::@2/action_count#3 )
  print_line_cursor#29 = phi( game_ready/print_line_cursor#33, game_ready::@2/print_line_cursor#34 )
  print_char_cursor#40 = phi( game_ready/print_char_cursor#44, game_ready::@2/print_char_cursor#45 )
  print_str_ln::str#1 = game_ready::str
  call print_str_ln
  to:game_ready::@3
game_ready::@3: scope:[game_ready]  from game_ready::@1
  action_count#11 = phi( game_ready::@1/action_count#17 )
  print_line_cursor#20 = phi( game_ready::@1/print_line_cursor#1 )
  print_char_cursor#29 = phi( game_ready::@1/print_char_cursor#2 )
  print_char_cursor#12 = print_char_cursor#29
  print_line_cursor#7 = print_line_cursor#20
  action_count#2 = -- action_count#11
  game_ready::$3 = action_count#2 == 0
  game_ready::return#1 = game_ready::$3
  to:game_ready::@return
game_ready::@2: scope:[game_ready]  from game_ready
  print_line_cursor#34 = phi( game_ready/print_line_cursor#33 )
  print_char_cursor#45 = phi( game_ready/print_char_cursor#44 )
  action_count#3 = READY_FRAMES
  to:game_ready::@1
game_ready::@return: scope:[game_ready]  from game_ready::@3
  action_count#12 = phi( game_ready::@3/action_count#2 )
  print_line_cursor#21 = phi( game_ready::@3/print_line_cursor#7 )
  print_char_cursor#30 = phi( game_ready::@3/print_char_cursor#12 )
  game_ready::return#4 = phi( game_ready::@3/game_ready::return#1 )
  game_ready::return#2 = game_ready::return#4
  print_char_cursor#13 = print_char_cursor#30
  print_line_cursor#8 = print_line_cursor#21
  action_count#4 = action_count#12
  return 
  to:@return

void __start()
__start: scope:[__start]  from
  to:__start::__init1
__start::__init1: scope:[__start]  from __start
  print_screen#0 = (char *)$400
  print_line_cursor#9 = print_screen#0
  print_char_cursor#14 = print_line_cursor#9
  action_count#5 = 0
  to:__start::@1
__start::@1: scope:[__start]  from __start::__init1
  print_screen#4 = phi( __start::__init1/print_screen#0 )
  action_count#18 = phi( __start::__init1/action_count#5 )
  print_line_cursor#30 = phi( __start::__init1/print_line_cursor#9 )
  print_char_cursor#41 = phi( __start::__init1/print_char_cursor#14 )
  call main
  to:__start::@2
__start::@2: scope:[__start]  from __start::@1
  print_screen#3 = phi( __start::@1/print_screen#4 )
  action_count#13 = phi( __start::@1/action_count#1 )
  print_line_cursor#22 = phi( __start::@1/print_line_cursor#6 )
  print_char_cursor#31 = phi( __start::@1/print_char_cursor#11 )
  print_char_cursor#15 = print_char_cursor#31
  print_line_cursor#10 = print_line_cursor#22
  action_count#6 = action_count#13
  to:__start::@return
__start::@return: scope:[__start]  from __start::@2
  action_count#14 = phi( __start::@2/action_count#6 )
  print_char_cursor#32 = phi( __start::@2/print_char_cursor#15 )
  print_line_cursor#23 = phi( __start::@2/print_line_cursor#10 )
  print_screen#2 = phi( __start::@2/print_screen#3 )
  print_screen#1 = print_screen#2
  print_line_cursor#11 = print_line_cursor#23
  print_char_cursor#16 = print_char_cursor#32
  action_count#7 = action_count#14
  return 
  to:@return

SYMBOL TABLE SSA
__constant char RADIX::BINARY = 2
__constant char RADIX::DECIMAL = $a
__constant char RADIX::HEXADECIMAL = $10
__constant char RADIX::OCTAL = 8
__constant const char READY_FRAMES = 5
void __start()
char action_count
char action_count#0
char action_count#1
char action_count#10
char action_count#11
char action_count#12
char action_count#13
char action_count#14
char action_count#15
char action_count#16
char action_count#17
char action_count#18
char action_count#19
char action_count#2
char action_count#20
char action_count#21
char action_count#3
char action_count#4
char action_count#5
char action_count#6
char action_count#7
char action_count#8
char action_count#9
bool game_ready()
bool game_ready::$0
bool game_ready::$1
bool game_ready::$3
bool game_ready::return
bool game_ready::return#0
bool game_ready::return#1
bool game_ready::return#2
bool game_ready::return#3
bool game_ready::return#4
__constant char game_ready::str[6] = "ready"
void main()
bool main::$0
bool main::$1
bool main::$3
char main::i
char main::i#0
char main::i#1
char main::i#2
char main::i#3
char main::i#4
char main::i#5
char main::i#6
__constant char main::str[7] = "ready!"
void print_char(char ch)
char print_char::ch
char print_char::ch#0
char print_char::ch#1
char *print_char_cursor
char *print_char_cursor#0
char *print_char_cursor#1
char *print_char_cursor#10
char *print_char_cursor#11
char *print_char_cursor#12
char *print_char_cursor#13
char *print_char_cursor#14
char *print_char_cursor#15
char *print_char_cursor#16
char *print_char_cursor#17
char *print_char_cursor#18
char *print_char_cursor#19
char *print_char_cursor#2
char *print_char_cursor#20
char *print_char_cursor#21
char *print_char_cursor#22
char *print_char_cursor#23
char *print_char_cursor#24
char *print_char_cursor#25
char *print_char_cursor#26
char *print_char_cursor#27
char *print_char_cursor#28
char *print_char_cursor#29
char *print_char_cursor#3
char *print_char_cursor#30
char *print_char_cursor#31
char *print_char_cursor#32
char *print_char_cursor#33
char *print_char_cursor#34
char *print_char_cursor#35
char *print_char_cursor#36
char *print_char_cursor#37
char *print_char_cursor#38
char *print_char_cursor#39
char *print_char_cursor#4
char *print_char_cursor#40
char *print_char_cursor#41
char *print_char_cursor#42
char *print_char_cursor#43
char *print_char_cursor#44
char *print_char_cursor#45
char *print_char_cursor#5
char *print_char_cursor#6
char *print_char_cursor#7
char *print_char_cursor#8
char *print_char_cursor#9
char *print_line_cursor
char *print_line_cursor#0
char *print_line_cursor#1
char *print_line_cursor#10
char *print_line_cursor#11
char *print_line_cursor#12
char *print_line_cursor#13
char *print_line_cursor#14
char *print_line_cursor#15
char *print_line_cursor#16
char *print_line_cursor#17
char *print_line_cursor#18
char *print_line_cursor#19
char *print_line_cursor#2
char *print_line_cursor#20
char *print_line_cursor#21
char *print_line_cursor#22
char *print_line_cursor#23
char *print_line_cursor#24
char *print_line_cursor#25
char *print_line_cursor#26
char *print_line_cursor#27
char *print_line_cursor#28
char *print_line_cursor#29
char *print_line_cursor#3
char *print_line_cursor#30
char *print_line_cursor#31
char *print_line_cursor#32
char *print_line_cursor#33
char *print_line_cursor#34
char *print_line_cursor#4
char *print_line_cursor#5
char *print_line_cursor#6
char *print_line_cursor#7
char *print_line_cursor#8
char *print_line_cursor#9
void print_ln()
char *print_ln::$0
bool print_ln::$1
char *print_screen
char *print_screen#0
char *print_screen#1
char *print_screen#2
char *print_screen#3
char *print_screen#4
void print_str(char *str)
bool print_str::$1
char *print_str::str
char *print_str::str#0
char *print_str::str#1
char *print_str::str#2
char *print_str::str#3
char *print_str::str#4
char *print_str::str#5
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#0
char *print_str_ln::str#1
char *print_str_ln::str#2

Adding number conversion cast (unumber) 0 in print_str::$1 = 0 != *print_str::str#2
Adding number conversion cast (unumber) $28 in print_ln::$0 = print_line_cursor#14 + $28
Adding number conversion cast (unumber) 0 in game_ready::$0 = action_count#10 == 0
Adding number conversion cast (unumber) 0 in game_ready::$3 = action_count#2 == 0
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 0
Simplifying constant integer cast $28
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Simplifying constant pointer cast (char *) 1024
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (char) 0
Finalized unsigned number type (char) $28
Finalized unsigned number type (char) 0
Finalized unsigned number type (char) 0
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inversing boolean not [73] game_ready::$1 = action_count#10 != 0 from [72] game_ready::$0 = action_count#10 == 0
Successful SSA optimization Pass2UnaryNotSimplification
Alias print_line_cursor#24 = print_line_cursor#31 
Alias print_char_cursor#0 = print_char_cursor#17 
Alias print_line_cursor#0 = print_line_cursor#12 print_line_cursor#13 print_line_cursor#1 
Alias print_char_cursor#1 = print_char_cursor#18 print_char_cursor#19 print_char_cursor#2 
Alias print_str::str#2 = print_str::str#3 print_str::str#4 
Alias print_char_cursor#21 = print_char_cursor#34 print_char_cursor#35 print_char_cursor#4 
Alias print_char_cursor#20 = print_char_cursor#3 
Alias print_line_cursor#15 = print_line_cursor#2 print_ln::$0 print_char_cursor#5 print_line_cursor#16 print_char_cursor#23 print_line_cursor#3 print_char_cursor#6 
Alias print_char_cursor#25 = print_char_cursor#7 print_char_cursor#8 
Alias game_ready::return#0 = game_ready::return#3 
Alias main::i#3 = main::i#5 main::i#6 main::i#4 
Alias print_char_cursor#26 = print_char_cursor#9 print_char_cursor#38 
Alias print_line_cursor#17 = print_line_cursor#4 print_line_cursor#27 
Alias action_count#0 = action_count#8 action_count#21 action_count#20 
Alias print_char_cursor#10 = print_char_cursor#27 
Alias print_line_cursor#18 = print_line_cursor#5 
Alias print_char_cursor#11 = print_char_cursor#28 print_char_cursor#39 
Alias print_line_cursor#19 = print_line_cursor#28 print_line_cursor#6 
Alias action_count#1 = action_count#9 action_count#16 
Alias action_count#11 = action_count#17 
Alias print_char_cursor#12 = print_char_cursor#29 print_char_cursor#30 print_char_cursor#13 
Alias print_line_cursor#20 = print_line_cursor#7 print_line_cursor#21 print_line_cursor#8 
Alias game_ready::return#1 = game_ready::$3 game_ready::return#4 game_ready::return#2 
Alias print_char_cursor#44 = print_char_cursor#45 
Alias print_line_cursor#33 = print_line_cursor#34 
Alias action_count#12 = action_count#2 action_count#4 
Alias print_screen#0 = print_line_cursor#9 print_char_cursor#14 print_char_cursor#41 print_line_cursor#30 print_screen#4 print_screen#3 print_screen#2 print_screen#1 
Alias action_count#18 = action_count#5 
Alias print_char_cursor#15 = print_char_cursor#31 print_char_cursor#32 print_char_cursor#16 
Alias print_line_cursor#10 = print_line_cursor#22 print_line_cursor#23 print_line_cursor#11 
Alias action_count#13 = action_count#6 action_count#14 action_count#7 
Successful SSA optimization Pass2AliasElimination
Alias main::i#2 = main::i#3 
Alias action_count#0 = action_count#1 
Alias print_char_cursor#40 = print_char_cursor#44 
Alias print_line_cursor#29 = print_line_cursor#33 
Successful SSA optimization Pass2AliasElimination
Identical Phi Values print_char_cursor#0 print_char_cursor#21
Identical Phi Values print_line_cursor#0 print_line_cursor#15
Identical Phi Values print_char_cursor#1 print_line_cursor#15
Identical Phi Values print_str::str#5 print_str::str#0
Identical Phi Values print_char_cursor#42 print_char_cursor#33
Identical Phi Values print_char_cursor#20 print_char_cursor#25
Identical Phi Values print_line_cursor#25 print_line_cursor#24
Identical Phi Values print_char_cursor#36 print_char_cursor#0
Identical Phi Values print_char_cursor#22 print_char_cursor#36
Identical Phi Values print_char::ch#1 print_char::ch#0
Identical Phi Values print_char_cursor#24 print_char_cursor#21
Identical Phi Values print_char_cursor#43 print_screen#0
Identical Phi Values print_line_cursor#32 print_screen#0
Identical Phi Values action_count#19 action_count#18
Identical Phi Values print_char_cursor#26 print_char_cursor#12
Identical Phi Values print_line_cursor#17 print_line_cursor#20
Identical Phi Values action_count#0 action_count#12
Identical Phi Values print_char_cursor#10 print_char_cursor#1
Identical Phi Values print_line_cursor#18 print_line_cursor#0
Identical Phi Values action_count#10 action_count#15
Identical Phi Values print_char_cursor#40 print_char_cursor#37
Identical Phi Values print_line_cursor#29 print_line_cursor#26
Identical Phi Values print_char_cursor#12 print_char_cursor#1
Identical Phi Values print_line_cursor#20 print_line_cursor#0
Identical Phi Values print_char_cursor#15 print_char_cursor#11
Identical Phi Values print_line_cursor#10 print_line_cursor#19
Identical Phi Values action_count#13 action_count#0
Successful SSA optimization Pass2IdenticalPhiElimination
Identical Phi Values print_char_cursor#11 print_line_cursor#15
Identical Phi Values print_line_cursor#19 print_line_cursor#15
Successful SSA optimization Pass2IdenticalPhiElimination
Simple Condition print_str::$1 [10] if(0!=*print_str::str#2) goto print_str::@2
Simple Condition print_ln::$1 [20] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1
Simple Condition main::$3 [38] if(main::i#1!=rangelast(0,5)) goto main::@1
Simple Condition game_ready::$1 [45] if(action_count#15!=0) goto game_ready::@1
Successful SSA optimization Pass2ConditionalJumpSimplification
Rewriting ! if()-condition to reversed if() [33] main::$1 = ! main::$0
Successful SSA optimization Pass2ConditionalAndOrRewriting
Constant main::i#0 = 0
Constant print_str_ln::str#0 = main::str
Constant print_str_ln::str#1 = game_ready::str
Constant action_count#3 = READY_FRAMES
Constant print_screen#0 = (char *) 1024
Constant action_count#18 = 0
Successful SSA optimization Pass2ConstantIdentification
Resolved ranged next value [36] main::i#1 = ++ main::i#2 to ++
Resolved ranged comparison value [38] if(main::i#1!=rangelast(0,5)) goto main::@1 to 6
Removing unused procedure __start
Removing unused procedure block __start
Removing unused procedure block __start::__init1
Removing unused procedure block __start::@1
Removing unused procedure block __start::@2
Removing unused procedure block __start::@return
Successful SSA optimization PassNEliminateEmptyStart
Adding number conversion cast (unumber) 6 in [24] if(main::i#1!=6) goto main::@1
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 6
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (char) 6
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inlining constant with var siblings print_str_ln::str#0
Inlining constant with var siblings print_str_ln::str#1
Inlining constant with var siblings main::i#0
Inlining constant with var siblings action_count#3
Inlining constant with var siblings action_count#18
Constant inlined print_str_ln::str#1 = game_ready::str
Constant inlined main::i#0 = 0
Constant inlined action_count#3 = READY_FRAMES
Constant inlined print_str_ln::str#0 = main::str
Constant inlined action_count#18 = 0
Successful SSA optimization Pass2ConstantInlining
Finalized unsigned number type (char) 2
Finalized unsigned number type (char) 8
Finalized unsigned number type (char) $a
Finalized unsigned number type (char) $10
Successful SSA optimization PassNFinalizeNumberTypeConversions
Added new block during phi lifting print_ln::@3(between print_ln::@1 and print_ln::@1)
Added new block during phi lifting main::@6(between main::@2 and main::@1)
Added new block during phi lifting game_ready::@4(between game_ready and game_ready::@1)
Adding NOP phi() at start of main
Adding NOP phi() at start of main::@5
Adding NOP phi() at start of game_ready::@2
Adding NOP phi() at start of print_str_ln::@1
Adding NOP phi() at start of print_str_ln::@2
Adding NOP phi() at start of print_ln::@2
CALL GRAPH
Calls in [main] to game_ready:2 print_str_ln:15 
Calls in [game_ready] to print_str_ln:22 
Calls in [print_str_ln] to print_str:29 print_ln:31 
Calls in [print_str] to print_char:40 

Created 11 initial phi equivalence classes
Not coalescing [9] print_char_cursor#50 = print_line_cursor#15
Coalesced [10] print_line_cursor#39 = print_line_cursor#15
Coalesced [11] action_count#22 = action_count#12
Coalesced [12] main::i#7 = main::i#1
Not coalescing [13] print_char_cursor#47 = print_line_cursor#15
Coalesced [14] print_line_cursor#36 = print_line_cursor#15
Coalesced [20] print_char_cursor#46 = print_char_cursor#37
Coalesced (already) [21] print_line_cursor#35 = print_line_cursor#26
Coalesced [26] action_count#23 = action_count#15
Coalesced [34] print_str::str#6 = print_str::str#0
Coalesced [35] print_char_cursor#48 = print_char_cursor#33
Coalesced [42] print_str::str#7 = print_str::str#1
Coalesced [43] print_char_cursor#49 = print_char_cursor#25
Coalesced [44] print_line_cursor#37 = print_line_cursor#24
Coalesced (already) [50] print_line_cursor#38 = print_line_cursor#15
Coalesced down to 6 phi equivalence classes
Culled Empty Block label main::@5
Culled Empty Block label game_ready::@2
Culled Empty Block label print_str_ln::@2
Culled Empty Block label print_ln::@2
Culled Empty Block label print_ln::@3
Renumbering block main::@6 to main::@5
Renumbering block game_ready::@3 to game_ready::@2
Renumbering block game_ready::@4 to game_ready::@3
Adding NOP phi() at start of main
Adding NOP phi() at start of game_ready::@3
Adding NOP phi() at start of print_str_ln::@1
Adding NOP phi() at start of print_str
Adding NOP phi() at start of print_ln

FINAL CONTROL FLOW GRAPH

void main()
main: scope:[main]  from
  [0] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@5
  [1] main::i#2 = phi( main/0, main::@5/main::i#1 )
  [1] action_count#15 = phi( main/0, main::@5/action_count#12 )
  [1] print_line_cursor#26 = phi( main/print_screen#0, main::@5/print_line_cursor#15 )
  [1] print_char_cursor#37 = phi( main/print_screen#0, main::@5/print_char_cursor#50 )
  [2] call game_ready
  [3] game_ready::return#0 = game_ready::return#1
  to:main::@4
main::@4: scope:[main]  from main::@1
  [4] main::$0 = game_ready::return#0
  [5] if(main::$0) goto main::@3
  to:main::@2
main::@3: scope:[main]  from main::@4
  [6] print_char_cursor#47 = print_line_cursor#15
  [7] call print_str_ln
  to:main::@2
main::@2: scope:[main]  from main::@3 main::@4
  [8] main::i#1 = ++ main::i#2
  [9] if(main::i#1!=6) goto main::@5
  to:main::@return
main::@return: scope:[main]  from main::@2
  [10] return 
  to:@return
main::@5: scope:[main]  from main::@2
  [11] print_char_cursor#50 = print_line_cursor#15
  to:main::@1

bool game_ready()
game_ready: scope:[game_ready]  from main::@1
  [12] if(action_count#15!=0) goto game_ready::@3
  to:game_ready::@1
game_ready::@3: scope:[game_ready]  from game_ready
  [13] phi()
  to:game_ready::@1
game_ready::@1: scope:[game_ready]  from game_ready game_ready::@3
  [14] action_count#11 = phi( game_ready::@3/action_count#15, game_ready/READY_FRAMES )
  [15] call print_str_ln
  to:game_ready::@2
game_ready::@2: scope:[game_ready]  from game_ready::@1
  [16] action_count#12 = -- action_count#11
  [17] game_ready::return#1 = action_count#12 == 0
  to:game_ready::@return
game_ready::@return: scope:[game_ready]  from game_ready::@2
  [18] return 
  to:@return

void print_str_ln(char *str)
print_str_ln: scope:[print_str_ln]  from game_ready::@1 main::@3
  [19] print_line_cursor#24 = phi( game_ready::@1/print_line_cursor#26, main::@3/print_line_cursor#15 )
  [19] print_char_cursor#33 = phi( game_ready::@1/print_char_cursor#37, main::@3/print_char_cursor#47 )
  [19] print_str_ln::str#2 = phi( game_ready::@1/game_ready::str, main::@3/main::str )
  [20] print_str::str#0 = print_str_ln::str#2
  [21] call print_str
  to:print_str_ln::@1
print_str_ln::@1: scope:[print_str_ln]  from print_str_ln
  [22] phi()
  [23] call print_ln
  to:print_str_ln::@return
print_str_ln::@return: scope:[print_str_ln]  from print_str_ln::@1
  [24] return 
  to:@return

void print_str(char *str)
print_str: scope:[print_str]  from print_str_ln
  [25] phi()
  to:print_str::@1
print_str::@1: scope:[print_str]  from print_str print_str::@3
  [26] print_char_cursor#21 = phi( print_str/print_char_cursor#33, print_str::@3/print_char_cursor#25 )
  [26] print_str::str#2 = phi( print_str/print_str::str#0, print_str::@3/print_str::str#1 )
  [27] if(0!=*print_str::str#2) goto print_str::@2
  to:print_str::@return
print_str::@return: scope:[print_str]  from print_str::@1
  [28] return 
  to:@return
print_str::@2: scope:[print_str]  from print_str::@1
  [29] print_char::ch#0 = *print_str::str#2
  [30] call print_char
  to:print_str::@3
print_str::@3: scope:[print_str]  from print_str::@2
  [31] print_str::str#1 = ++ print_str::str#2
  to:print_str::@1

void print_ln()
print_ln: scope:[print_ln]  from print_str_ln::@1
  [32] phi()
  to:print_ln::@1
print_ln::@1: scope:[print_ln]  from print_ln print_ln::@1
  [33] print_line_cursor#14 = phi( print_ln/print_line_cursor#24, print_ln::@1/print_line_cursor#15 )
  [34] print_line_cursor#15 = print_line_cursor#14 + $28
  [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1
  to:print_ln::@return
print_ln::@return: scope:[print_ln]  from print_ln::@1
  [36] return 
  to:@return

void print_char(char ch)
print_char: scope:[print_char]  from print_str::@2
  [37] *print_char_cursor#21 = print_char::ch#0
  [38] print_char_cursor#25 = ++ print_char_cursor#21
  to:print_char::@return
print_char::@return: scope:[print_char]  from print_char
  [39] return 
  to:@return


VARIABLE REGISTER WEIGHTS
char action_count
char action_count#11 // 101.0
char action_count#12 // 17.75
char action_count#15 // 71.0
bool game_ready()
bool game_ready::return
bool game_ready::return#0 // 22.0
bool game_ready::return#1 // 37.33333333333333
void main()
bool main::$0 // 22.0
char main::i
char main::i#1 // 11.0
char main::i#2 // 3.142857142857143
void print_char(char ch)
char print_char::ch
char print_char::ch#0 // 1.1000002E7
char *print_char_cursor
char *print_char_cursor#21 // 2000909.5454545454
char *print_char_cursor#25 // 2750000.5
char *print_char_cursor#33 // 3371.0
char *print_char_cursor#37 // 28.0
char *print_char_cursor#47 // 22.0
char *print_char_cursor#50 // 22.0
char *print_line_cursor
char *print_line_cursor#14 // 2010003.0
char *print_line_cursor#15 // 166669.27777777775
char *print_line_cursor#24 // 2022.6000000000001
char *print_line_cursor#26 // 28.0
void print_ln()
char *print_screen
void print_str(char *str)
char *print_str::str
char *print_str::str#0 // 5501.0
char *print_str::str#1 // 2000002.0
char *print_str::str#2 // 1002501.25
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#2 // 1001.0

Initial phi equivalence classes
[ main::i#2 main::i#1 ]
[ action_count#11 action_count#15 action_count#12 ]
[ print_str_ln::str#2 ]
[ print_str::str#2 print_str::str#0 print_str::str#1 ]
[ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
[ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Added variable game_ready::return#0 to live range equivalence class [ game_ready::return#0 ]
Added variable main::$0 to live range equivalence class [ main::$0 ]
Added variable game_ready::return#1 to live range equivalence class [ game_ready::return#1 ]
Added variable print_char::ch#0 to live range equivalence class [ print_char::ch#0 ]
Complete equivalence classes
[ main::i#2 main::i#1 ]
[ action_count#11 action_count#15 action_count#12 ]
[ print_str_ln::str#2 ]
[ print_str::str#2 print_str::str#0 print_str::str#1 ]
[ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
[ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
[ game_ready::return#0 ]
[ main::$0 ]
[ game_ready::return#1 ]
[ print_char::ch#0 ]
Allocated zp[1]:2 [ print_char::ch#0 ]
Allocated zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
Allocated zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ]
Allocated zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Allocated zp[2]:9 [ print_str_ln::str#2 ]
Allocated zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Allocated zp[1]:12 [ game_ready::return#1 ]
Allocated zp[1]:13 [ game_ready::return#0 ]
Allocated zp[1]:14 [ main::$0 ]
Allocated zp[1]:15 [ main::i#2 main::i#1 ]
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] print_char_cursor#47 = print_line_cursor#15 [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] (  [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  ) always clobbers reg byte a 
Removing always clobbered register reg byte a as potential for zp[1]:15 [ main::i#2 main::i#1 ]
Removing always clobbered register reg byte a as potential for zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Statement [11] print_char_cursor#50 = print_line_cursor#15 [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] (  [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] { }  ) always clobbers reg byte a 
Statement [17] game_ready::return#1 = action_count#12 == 0 [ print_line_cursor#15 action_count#12 game_ready::return#1 ] ( game_ready:2 [ main::i#2 print_line_cursor#15 action_count#12 game_ready::return#1 ] { { game_ready::return#0 = game_ready::return#1 } }  ) always clobbers reg byte a 
Statement [20] print_str::str#0 = print_str_ln::str#2 [ print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] ( print_str_ln:7 [ main::i#2 action_count#12 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15 [ main::i#2 action_count#11 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a 
Statement [27] if(0!=*print_str::str#2) goto print_str::@2 [ print_str::str#2 print_char_cursor#21 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a reg byte y 
Removing always clobbered register reg byte y as potential for zp[1]:15 [ main::i#2 main::i#1 ]
Removing always clobbered register reg byte y as potential for zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Statement [29] print_char::ch#0 = *print_str::str#2 [ print_str::str#2 print_char_cursor#21 print_char::ch#0 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a reg byte y 
Statement [34] print_line_cursor#15 = print_line_cursor#14 + $28 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } }  ) always clobbers reg byte a 
Statement [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } }  ) always clobbers reg byte a 
Statement [37] *print_char_cursor#21 = print_char::ch#0 [ print_char_cursor#21 ] ( print_str_ln:7::print_str:21::print_char:30 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21::print_char:30 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte y 
Statement [6] print_char_cursor#47 = print_line_cursor#15 [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] (  [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  ) always clobbers reg byte a 
Statement [11] print_char_cursor#50 = print_line_cursor#15 [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] (  [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] { }  ) always clobbers reg byte a 
Statement [17] game_ready::return#1 = action_count#12 == 0 [ print_line_cursor#15 action_count#12 game_ready::return#1 ] ( game_ready:2 [ main::i#2 print_line_cursor#15 action_count#12 game_ready::return#1 ] { { game_ready::return#0 = game_ready::return#1 } }  ) always clobbers reg byte a 
Statement [20] print_str::str#0 = print_str_ln::str#2 [ print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] ( print_str_ln:7 [ main::i#2 action_count#12 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15 [ main::i#2 action_count#11 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a 
Statement [27] if(0!=*print_str::str#2) goto print_str::@2 [ print_str::str#2 print_char_cursor#21 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a reg byte y 
Statement [29] print_char::ch#0 = *print_str::str#2 [ print_str::str#2 print_char_cursor#21 print_char::ch#0 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte a reg byte y 
Statement [34] print_line_cursor#15 = print_line_cursor#14 + $28 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } }  ) always clobbers reg byte a 
Statement [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } }  game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } }  ) always clobbers reg byte a 
Statement [37] *print_char_cursor#21 = print_char::ch#0 [ print_char_cursor#21 ] ( print_str_ln:7::print_str:21::print_char:30 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } }  game_ready:2::print_str_ln:15::print_str:21::print_char:30 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } }  ) always clobbers reg byte y 
Potential registers zp[1]:15 [ main::i#2 main::i#1 ] : zp[1]:15 , reg byte x , 
Potential registers zp[1]:11 [ action_count#11 action_count#15 action_count#12 ] : zp[1]:11 , reg byte x , 
Potential registers zp[2]:9 [ print_str_ln::str#2 ] : zp[2]:9 , 
Potential registers zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] : zp[2]:5 , 
Potential registers zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] : zp[2]:3 , 
Potential registers zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] : zp[2]:7 , 
Potential registers zp[1]:13 [ game_ready::return#0 ] : zp[1]:13 , reg byte a , reg byte x , reg byte y , 
Potential registers zp[1]:14 [ main::$0 ] : zp[1]:14 , reg byte a , reg byte x , reg byte y , 
Potential registers zp[1]:12 [ game_ready::return#1 ] : zp[1]:12 , reg byte a , reg byte x , reg byte y , 
Potential registers zp[1]:2 [ print_char::ch#0 ] : zp[1]:2 , reg byte a , reg byte x , reg byte y , 

REGISTER UPLIFT SCOPES
Uplift Scope [print_char] 11,000,002: zp[1]:2 [ print_char::ch#0 ] 
Uplift Scope [] 4,754,353.05: zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] 2,178,722.88: zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] 189.75: zp[1]:11 [ action_count#11 action_count#15 action_count#12 ] 
Uplift Scope [print_str] 3,008,004.25: zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] 
Uplift Scope [print_str_ln] 1,001: zp[2]:9 [ print_str_ln::str#2 ] 
Uplift Scope [game_ready] 37.33: zp[1]:12 [ game_ready::return#1 ] 22: zp[1]:13 [ game_ready::return#0 ] 
Uplift Scope [main] 22: zp[1]:14 [ main::$0 ] 14.14: zp[1]:15 [ main::i#2 main::i#1 ] 
Uplift Scope [print_ln] 
Uplift Scope [RADIX] 

Uplifting [print_char] best 10538 combination reg byte a [ print_char::ch#0 ] 
Uplifting [] best 10498 combination zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] reg byte x [ action_count#11 action_count#15 action_count#12 ] 
Uplifting [print_str] best 10498 combination zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] 
Uplifting [print_str_ln] best 10498 combination zp[2]:9 [ print_str_ln::str#2 ] 
Uplifting [game_ready] best 10405 combination reg byte a [ game_ready::return#1 ] reg byte a [ game_ready::return#0 ] 
Uplifting [main] best 10345 combination reg byte a [ main::$0 ] zp[1]:15 [ main::i#2 main::i#1 ] 
Uplifting [print_ln] best 10345 combination 
Uplifting [RADIX] best 10345 combination 
Attempting to uplift remaining variables inzp[1]:15 [ main::i#2 main::i#1 ]
Uplifting [main] best 10345 combination zp[1]:15 [ main::i#2 main::i#1 ] 
Coalescing zero page register [ zp[2]:9 [ print_str_ln::str#2 ] ] with [ zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] ] - score: 1
Allocated (was zp[2]:3) zp[2]:2 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
Allocated (was zp[2]:9) zp[2]:4 [ print_str_ln::str#2 print_str::str#2 print_str::str#0 print_str::str#1 ]
Allocated (was zp[2]:7) zp[2]:6 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Allocated (was zp[1]:15) zp[1]:8 [ main::i#2 main::i#1 ]

ASSEMBLER BEFORE OPTIMIZATION
  // File Comments
// Adding a missing word-fragment for Travis Fisher
  // Upstart
  // Commodore 64 PRG executable file
.file [name="travis1.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
  // Global Constants & labels
  .const READY_FRAMES = 5
  .label print_screen = $400
  .label print_char_cursor = 2
  .label print_line_cursor = 6
.segment Code
  // main
main: {
    .label i = 8
    // [1] phi from main to main::@1 [phi:main->main::@1]
  __b1_from_main:
    // [1] phi main::i#2 = 0 [phi:main->main::@1#0] -- vbuz1=vbuc1 
    lda #0
    sta.z i
    // [1] phi action_count#15 = 0 [phi:main->main::@1#1] -- vbuxx=vbuc1 
    ldx #0
    // [1] phi print_line_cursor#26 = print_screen#0 [phi:main->main::@1#2] -- pbuz1=pbuc1 
    lda #<print_screen
    sta.z print_line_cursor
    lda #>print_screen
    sta.z print_line_cursor+1
    // [1] phi print_char_cursor#37 = print_screen#0 [phi:main->main::@1#3] -- pbuz1=pbuc1 
    lda #<print_screen
    sta.z print_char_cursor
    lda #>print_screen
    sta.z print_char_cursor+1
    jmp __b1
    // main::@1
  __b1:
    // [2] call game_ready
    jsr game_ready
    // [3] game_ready::return#0 = game_ready::return#1
    jmp __b4
    // main::@4
  __b4:
    // [4] main::$0 = game_ready::return#0
    // [5] if(main::$0) goto main::@3 -- vboaa_then_la1 
    cmp #0
    bne __b3
    jmp __b2
    // main::@3
  __b3:
    // [6] print_char_cursor#47 = print_line_cursor#15 -- pbuz1=pbuz2 
    lda.z print_line_cursor
    sta.z print_char_cursor
    lda.z print_line_cursor+1
    sta.z print_char_cursor+1
    // [7] call print_str_ln
    // [19] phi from main::@3 to print_str_ln [phi:main::@3->print_str_ln]
  print_str_ln_from___b3:
    // [19] phi print_line_cursor#24 = print_line_cursor#15 [phi:main::@3->print_str_ln#0] -- register_copy 
    // [19] phi print_char_cursor#33 = print_char_cursor#47 [phi:main::@3->print_str_ln#1] -- register_copy 
    // [19] phi print_str_ln::str#2 = main::str [phi:main::@3->print_str_ln#2] -- pbuz1=pbuc1 
    lda #<str
    sta.z print_str_ln.str
    lda #>str
    sta.z print_str_ln.str+1
    jsr print_str_ln
    jmp __b2
    // main::@2
  __b2:
    // [8] main::i#1 = ++ main::i#2 -- vbuz1=_inc_vbuz1 
    inc.z i
    // [9] if(main::i#1!=6) goto main::@5 -- vbuz1_neq_vbuc1_then_la1 
    lda #6
    cmp.z i
    bne __b5
    jmp __breturn
    // main::@return
  __breturn:
    // [10] return 
    rts
    // main::@5
  __b5:
    // [11] print_char_cursor#50 = print_line_cursor#15 -- pbuz1=pbuz2 
    lda.z print_line_cursor
    sta.z print_char_cursor
    lda.z print_line_cursor+1
    sta.z print_char_cursor+1
    // [1] phi from main::@5 to main::@1 [phi:main::@5->main::@1]
  __b1_from___b5:
    // [1] phi main::i#2 = main::i#1 [phi:main::@5->main::@1#0] -- register_copy 
    // [1] phi action_count#15 = action_count#12 [phi:main::@5->main::@1#1] -- register_copy 
    // [1] phi print_line_cursor#26 = print_line_cursor#15 [phi:main::@5->main::@1#2] -- register_copy 
    // [1] phi print_char_cursor#37 = print_char_cursor#50 [phi:main::@5->main::@1#3] -- register_copy 
    jmp __b1
  .segment Data
    str: .text "ready!"
    .byte 0
}
.segment Code
  // game_ready
game_ready: {
    // [12] if(action_count#15!=0) goto game_ready::@3 -- vbuxx_neq_0_then_la1 
    cpx #0
    bne __b3_from_game_ready
    // [14] phi from game_ready to game_ready::@1 [phi:game_ready->game_ready::@1]
  __b1_from_game_ready:
    // [14] phi action_count#11 = READY_FRAMES [phi:game_ready->game_ready::@1#0] -- vbuxx=vbuc1 
    ldx #READY_FRAMES
    jmp __b1
    // [13] phi from game_ready to game_ready::@3 [phi:game_ready->game_ready::@3]
  __b3_from_game_ready:
    jmp __b3
    // game_ready::@3
  __b3:
    // [14] phi from game_ready::@3 to game_ready::@1 [phi:game_ready::@3->game_ready::@1]
  __b1_from___b3:
    // [14] phi action_count#11 = action_count#15 [phi:game_ready::@3->game_ready::@1#0] -- register_copy 
    jmp __b1
    // game_ready::@1
  __b1:
    // [15] call print_str_ln
    // [19] phi from game_ready::@1 to print_str_ln [phi:game_ready::@1->print_str_ln]
  print_str_ln_from___b1:
    // [19] phi print_line_cursor#24 = print_line_cursor#26 [phi:game_ready::@1->print_str_ln#0] -- register_copy 
    // [19] phi print_char_cursor#33 = print_char_cursor#37 [phi:game_ready::@1->print_str_ln#1] -- register_copy 
    // [19] phi print_str_ln::str#2 = game_ready::str [phi:game_ready::@1->print_str_ln#2] -- pbuz1=pbuc1 
    lda #<str
    sta.z print_str_ln.str
    lda #>str
    sta.z print_str_ln.str+1
    jsr print_str_ln
    jmp __b2
    // game_ready::@2
  __b2:
    // [16] action_count#12 = -- action_count#11 -- vbuxx=_dec_vbuxx 
    dex
    // [17] game_ready::return#1 = action_count#12 == 0 -- vboaa=vbuxx_eq_vbuc1 
    lda #1
    cpx #0
    beq !+
    lda #0
  !:
    jmp __breturn
    // game_ready::@return
  __breturn:
    // [18] return 
    rts
  .segment Data
    str: .text "ready"
    .byte 0
}
.segment Code
  // print_str_ln
// Print a zero-terminated string followed by a newline
// void print_str_ln(__zp(4) char *str)
print_str_ln: {
    .label str = 4
    // [20] print_str::str#0 = print_str_ln::str#2
    // [21] call print_str
    // [25] phi from print_str_ln to print_str [phi:print_str_ln->print_str]
  print_str_from_print_str_ln:
    jsr print_str
    // [22] phi from print_str_ln to print_str_ln::@1 [phi:print_str_ln->print_str_ln::@1]
  __b1_from_print_str_ln:
    jmp __b1
    // print_str_ln::@1
  __b1:
    // [23] call print_ln
    // [32] phi from print_str_ln::@1 to print_ln [phi:print_str_ln::@1->print_ln]
  print_ln_from___b1:
    jsr print_ln
    jmp __breturn
    // print_str_ln::@return
  __breturn:
    // [24] return 
    rts
}
  // print_str
// Print a zero-terminated string
// void print_str(__zp(4) char *str)
print_str: {
    .label str = 4
    // [26] phi from print_str print_str::@3 to print_str::@1 [phi:print_str/print_str::@3->print_str::@1]
  __b1_from_print_str:
  __b1_from___b3:
    // [26] phi print_char_cursor#21 = print_char_cursor#33 [phi:print_str/print_str::@3->print_str::@1#0] -- register_copy 
    // [26] phi print_str::str#2 = print_str::str#0 [phi:print_str/print_str::@3->print_str::@1#1] -- register_copy 
    jmp __b1
    // print_str::@1
  __b1:
    // [27] if(0!=*print_str::str#2) goto print_str::@2 -- 0_neq__deref_pbuz1_then_la1 
    ldy #0
    lda (str),y
    cmp #0
    bne __b2
    jmp __breturn
    // print_str::@return
  __breturn:
    // [28] return 
    rts
    // print_str::@2
  __b2:
    // [29] print_char::ch#0 = *print_str::str#2 -- vbuaa=_deref_pbuz1 
    ldy #0
    lda (str),y
    // [30] call print_char
    jsr print_char
    jmp __b3
    // print_str::@3
  __b3:
    // [31] print_str::str#1 = ++ print_str::str#2 -- pbuz1=_inc_pbuz1 
    inc.z str
    bne !+
    inc.z str+1
  !:
    jmp __b1_from___b3
}
  // print_ln
// Print a newline
print_ln: {
    // [33] phi from print_ln print_ln::@1 to print_ln::@1 [phi:print_ln/print_ln::@1->print_ln::@1]
  __b1_from_print_ln:
  __b1_from___b1:
    // [33] phi print_line_cursor#14 = print_line_cursor#24 [phi:print_ln/print_ln::@1->print_ln::@1#0] -- register_copy 
    jmp __b1
    // print_ln::@1
  __b1:
    // [34] print_line_cursor#15 = print_line_cursor#14 + $28 -- pbuz1=pbuz1_plus_vbuc1 
    lda #$28
    clc
    adc.z print_line_cursor
    sta.z print_line_cursor
    bcc !+
    inc.z print_line_cursor+1
  !:
    // [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 -- pbuz1_lt_pbuz2_then_la1 
    lda.z print_line_cursor+1
    cmp.z print_char_cursor+1
    bcc __b1_from___b1
    bne !+
    lda.z print_line_cursor
    cmp.z print_char_cursor
    bcc __b1_from___b1
  !:
    jmp __breturn
    // print_ln::@return
  __breturn:
    // [36] return 
    rts
}
  // print_char
// Print a single char
// void print_char(__register(A) char ch)
print_char: {
    // [37] *print_char_cursor#21 = print_char::ch#0 -- _deref_pbuz1=vbuaa 
    ldy #0
    sta (print_char_cursor),y
    // [38] print_char_cursor#25 = ++ print_char_cursor#21 -- pbuz1=_inc_pbuz1 
    inc.z print_char_cursor
    bne !+
    inc.z print_char_cursor+1
  !:
    jmp __breturn
    // print_char::@return
  __breturn:
    // [39] return 
    rts
}
  // File Data

ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __b4
Removing instruction jmp __b2
Removing instruction jmp __breturn
Removing instruction jmp __b3
Removing instruction jmp __b1
Removing instruction jmp __b2
Removing instruction jmp __breturn
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __b3
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing instruction ldx #0 with TAX
Replacing label __b3_from_game_ready with __b1
Replacing label __b1_from___b3 with __b1
Replacing label __b1_from___b1 with __b1
Replacing label __b1_from___b1 with __b1
Removing instruction __b3_from_game_ready:
Removing instruction __b3:
Removing instruction __b1_from___b3:
Removing instruction print_str_ln_from___b1:
Removing instruction __b1_from_print_str_ln:
Removing instruction print_ln_from___b1:
Removing instruction __b1_from_print_str:
Removing instruction __b1_from___b3:
Removing instruction __b1_from_print_ln:
Removing instruction __b1_from___b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __b1_from_main:
Removing instruction __b4:
Removing instruction print_str_ln_from___b3:
Removing instruction __breturn:
Removing instruction __b1_from___b5:
Removing instruction __b1_from_game_ready:
Removing instruction __b2:
Removing instruction __breturn:
Removing instruction print_str_from_print_str_ln:
Removing instruction __b1:
Removing instruction __breturn:
Removing instruction __breturn:
Removing instruction __b3:
Removing instruction __breturn:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Removing instruction jmp __b1
Succesful ASM optimization Pass5NextJumpElimination

FINAL SYMBOL TABLE
__constant char RADIX::BINARY = 2
__constant char RADIX::DECIMAL = $a
__constant char RADIX::HEXADECIMAL = $10
__constant char RADIX::OCTAL = 8
__constant const char READY_FRAMES = 5
char action_count
char action_count#11 // reg byte x 101.0
char action_count#12 // reg byte x 17.75
char action_count#15 // reg byte x 71.0
bool game_ready()
bool game_ready::return
bool game_ready::return#0 // reg byte a 22.0
bool game_ready::return#1 // reg byte a 37.33333333333333
__constant char game_ready::str[6] = "ready"
void main()
bool main::$0 // reg byte a 22.0
char main::i
char main::i#1 // i zp[1]:8 11.0
char main::i#2 // i zp[1]:8 3.142857142857143
__constant char main::str[7] = "ready!"
void print_char(char ch)
char print_char::ch
char print_char::ch#0 // reg byte a 1.1000002E7
char *print_char_cursor
char *print_char_cursor#21 // print_char_cursor zp[2]:2 2000909.5454545454
char *print_char_cursor#25 // print_char_cursor zp[2]:2 2750000.5
char *print_char_cursor#33 // print_char_cursor zp[2]:2 3371.0
char *print_char_cursor#37 // print_char_cursor zp[2]:2 28.0
char *print_char_cursor#47 // print_char_cursor zp[2]:2 22.0
char *print_char_cursor#50 // print_char_cursor zp[2]:2 22.0
char *print_line_cursor
char *print_line_cursor#14 // print_line_cursor zp[2]:6 2010003.0
char *print_line_cursor#15 // print_line_cursor zp[2]:6 166669.27777777775
char *print_line_cursor#24 // print_line_cursor zp[2]:6 2022.6000000000001
char *print_line_cursor#26 // print_line_cursor zp[2]:6 28.0
void print_ln()
char *print_screen
__constant char *print_screen#0 = (char *) 1024 // print_screen
void print_str(char *str)
char *print_str::str
char *print_str::str#0 // str zp[2]:4 5501.0
char *print_str::str#1 // str zp[2]:4 2000002.0
char *print_str::str#2 // str zp[2]:4 1002501.25
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#2 // str zp[2]:4 1001.0

zp[1]:8 [ main::i#2 main::i#1 ]
reg byte x [ action_count#11 action_count#15 action_count#12 ]
zp[2]:4 [ print_str_ln::str#2 print_str::str#2 print_str::str#0 print_str::str#1 ]
zp[2]:2 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
zp[2]:6 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
reg byte a [ game_ready::return#0 ]
reg byte a [ main::$0 ]
reg byte a [ game_ready::return#1 ]
reg byte a [ print_char::ch#0 ]


FINAL ASSEMBLER
Score: 8716

  // File Comments
// Adding a missing word-fragment for Travis Fisher
  // Upstart
  // Commodore 64 PRG executable file
.file [name="travis1.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
  // Global Constants & labels
  .const READY_FRAMES = 5
  .label print_screen = $400
  .label print_char_cursor = 2
  .label print_line_cursor = 6
.segment Code
  // main
main: {
    .label i = 8
    // [1] phi from main to main::@1 [phi:main->main::@1]
    // [1] phi main::i#2 = 0 [phi:main->main::@1#0] -- vbuz1=vbuc1 
    lda #0
    sta.z i
    // [1] phi action_count#15 = 0 [phi:main->main::@1#1] -- vbuxx=vbuc1 
    tax
    // [1] phi print_line_cursor#26 = print_screen#0 [phi:main->main::@1#2] -- pbuz1=pbuc1 
    lda #<print_screen
    sta.z print_line_cursor
    lda #>print_screen
    sta.z print_line_cursor+1
    // [1] phi print_char_cursor#37 = print_screen#0 [phi:main->main::@1#3] -- pbuz1=pbuc1 
    lda #<print_screen
    sta.z print_char_cursor
    lda #>print_screen
    sta.z print_char_cursor+1
    // main::@1
  __b1:
    // game_ready()
    // [2] call game_ready
    jsr game_ready
    // [3] game_ready::return#0 = game_ready::return#1
    // main::@4
    // [4] main::$0 = game_ready::return#0
    // if(game_ready())
    // [5] if(main::$0) goto main::@3 -- vboaa_then_la1 
    cmp #0
    bne __b3
    jmp __b2
    // main::@3
  __b3:
    // [6] print_char_cursor#47 = print_line_cursor#15 -- pbuz1=pbuz2 
    lda.z print_line_cursor
    sta.z print_char_cursor
    lda.z print_line_cursor+1
    sta.z print_char_cursor+1
    // print_str_ln("ready!")
    // [7] call print_str_ln
    // [19] phi from main::@3 to print_str_ln [phi:main::@3->print_str_ln]
    // [19] phi print_line_cursor#24 = print_line_cursor#15 [phi:main::@3->print_str_ln#0] -- register_copy 
    // [19] phi print_char_cursor#33 = print_char_cursor#47 [phi:main::@3->print_str_ln#1] -- register_copy 
    // [19] phi print_str_ln::str#2 = main::str [phi:main::@3->print_str_ln#2] -- pbuz1=pbuc1 
    lda #<str
    sta.z print_str_ln.str
    lda #>str
    sta.z print_str_ln.str+1
    jsr print_str_ln
    // main::@2
  __b2:
    // for(byte i:0..5)
    // [8] main::i#1 = ++ main::i#2 -- vbuz1=_inc_vbuz1 
    inc.z i
    // [9] if(main::i#1!=6) goto main::@5 -- vbuz1_neq_vbuc1_then_la1 
    lda #6
    cmp.z i
    bne __b5
    // main::@return
    // }
    // [10] return 
    rts
    // main::@5
  __b5:
    // [11] print_char_cursor#50 = print_line_cursor#15 -- pbuz1=pbuz2 
    lda.z print_line_cursor
    sta.z print_char_cursor
    lda.z print_line_cursor+1
    sta.z print_char_cursor+1
    // [1] phi from main::@5 to main::@1 [phi:main::@5->main::@1]
    // [1] phi main::i#2 = main::i#1 [phi:main::@5->main::@1#0] -- register_copy 
    // [1] phi action_count#15 = action_count#12 [phi:main::@5->main::@1#1] -- register_copy 
    // [1] phi print_line_cursor#26 = print_line_cursor#15 [phi:main::@5->main::@1#2] -- register_copy 
    // [1] phi print_char_cursor#37 = print_char_cursor#50 [phi:main::@5->main::@1#3] -- register_copy 
    jmp __b1
  .segment Data
    str: .text "ready!"
    .byte 0
}
.segment Code
  // game_ready
game_ready: {
    // if (action_count == 0)
    // [12] if(action_count#15!=0) goto game_ready::@3 -- vbuxx_neq_0_then_la1 
    cpx #0
    bne __b1
    // [14] phi from game_ready to game_ready::@1 [phi:game_ready->game_ready::@1]
    // [14] phi action_count#11 = READY_FRAMES [phi:game_ready->game_ready::@1#0] -- vbuxx=vbuc1 
    ldx #READY_FRAMES
    // [13] phi from game_ready to game_ready::@3 [phi:game_ready->game_ready::@3]
    // game_ready::@3
    // [14] phi from game_ready::@3 to game_ready::@1 [phi:game_ready::@3->game_ready::@1]
    // [14] phi action_count#11 = action_count#15 [phi:game_ready::@3->game_ready::@1#0] -- register_copy 
    // game_ready::@1
  __b1:
    // print_str_ln("ready")
    // [15] call print_str_ln
    // [19] phi from game_ready::@1 to print_str_ln [phi:game_ready::@1->print_str_ln]
    // [19] phi print_line_cursor#24 = print_line_cursor#26 [phi:game_ready::@1->print_str_ln#0] -- register_copy 
    // [19] phi print_char_cursor#33 = print_char_cursor#37 [phi:game_ready::@1->print_str_ln#1] -- register_copy 
    // [19] phi print_str_ln::str#2 = game_ready::str [phi:game_ready::@1->print_str_ln#2] -- pbuz1=pbuc1 
    lda #<str
    sta.z print_str_ln.str
    lda #>str
    sta.z print_str_ln.str+1
    jsr print_str_ln
    // game_ready::@2
    // action_count--;
    // [16] action_count#12 = -- action_count#11 -- vbuxx=_dec_vbuxx 
    dex
    // action_count==0
    // [17] game_ready::return#1 = action_count#12 == 0 -- vboaa=vbuxx_eq_vbuc1 
    lda #1
    cpx #0
    beq !+
    lda #0
  !:
    // game_ready::@return
    // }
    // [18] return 
    rts
  .segment Data
    str: .text "ready"
    .byte 0
}
.segment Code
  // print_str_ln
// Print a zero-terminated string followed by a newline
// void print_str_ln(__zp(4) char *str)
print_str_ln: {
    .label str = 4
    // print_str(str)
    // [20] print_str::str#0 = print_str_ln::str#2
    // [21] call print_str
    // [25] phi from print_str_ln to print_str [phi:print_str_ln->print_str]
    jsr print_str
    // [22] phi from print_str_ln to print_str_ln::@1 [phi:print_str_ln->print_str_ln::@1]
    // print_str_ln::@1
    // print_ln()
    // [23] call print_ln
    // [32] phi from print_str_ln::@1 to print_ln [phi:print_str_ln::@1->print_ln]
    jsr print_ln
    // print_str_ln::@return
    // }
    // [24] return 
    rts
}
  // print_str
// Print a zero-terminated string
// void print_str(__zp(4) char *str)
print_str: {
    .label str = 4
    // [26] phi from print_str print_str::@3 to print_str::@1 [phi:print_str/print_str::@3->print_str::@1]
    // [26] phi print_char_cursor#21 = print_char_cursor#33 [phi:print_str/print_str::@3->print_str::@1#0] -- register_copy 
    // [26] phi print_str::str#2 = print_str::str#0 [phi:print_str/print_str::@3->print_str::@1#1] -- register_copy 
    // print_str::@1
  __b1:
    // while(*str)
    // [27] if(0!=*print_str::str#2) goto print_str::@2 -- 0_neq__deref_pbuz1_then_la1 
    ldy #0
    lda (str),y
    cmp #0
    bne __b2
    // print_str::@return
    // }
    // [28] return 
    rts
    // print_str::@2
  __b2:
    // print_char(*(str++))
    // [29] print_char::ch#0 = *print_str::str#2 -- vbuaa=_deref_pbuz1 
    ldy #0
    lda (str),y
    // [30] call print_char
    jsr print_char
    // print_str::@3
    // print_char(*(str++));
    // [31] print_str::str#1 = ++ print_str::str#2 -- pbuz1=_inc_pbuz1 
    inc.z str
    bne !+
    inc.z str+1
  !:
    jmp __b1
}
  // print_ln
// Print a newline
print_ln: {
    // [33] phi from print_ln print_ln::@1 to print_ln::@1 [phi:print_ln/print_ln::@1->print_ln::@1]
    // [33] phi print_line_cursor#14 = print_line_cursor#24 [phi:print_ln/print_ln::@1->print_ln::@1#0] -- register_copy 
    // print_ln::@1
  __b1:
    // print_line_cursor + $28
    // [34] print_line_cursor#15 = print_line_cursor#14 + $28 -- pbuz1=pbuz1_plus_vbuc1 
    lda #$28
    clc
    adc.z print_line_cursor
    sta.z print_line_cursor
    bcc !+
    inc.z print_line_cursor+1
  !:
    // while (print_line_cursor<print_char_cursor)
    // [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 -- pbuz1_lt_pbuz2_then_la1 
    lda.z print_line_cursor+1
    cmp.z print_char_cursor+1
    bcc __b1
    bne !+
    lda.z print_line_cursor
    cmp.z print_char_cursor
    bcc __b1
  !:
    // print_ln::@return
    // }
    // [36] return 
    rts
}
  // print_char
// Print a single char
// void print_char(__register(A) char ch)
print_char: {
    // *(print_char_cursor++) = ch
    // [37] *print_char_cursor#21 = print_char::ch#0 -- _deref_pbuz1=vbuaa 
    ldy #0
    sta (print_char_cursor),y
    // *(print_char_cursor++) = ch;
    // [38] print_char_cursor#25 = ++ print_char_cursor#21 -- pbuz1=_inc_pbuz1 
    inc.z print_char_cursor
    bne !+
    inc.z print_char_cursor+1
  !:
    // print_char::@return
    // }
    // [39] return 
    rts
}
  // File Data

