__constant int ball_y[8] = { $32, $64, -$c8, $c, -$64, $4b, 0, -$79 }
void main()
char main::$1 // reg byte a 4.0
char main::$2 // reg byte a 4.0
char main::$4 // reg byte x 2.0
char main::hit_check
char main::hit_check#0 // reg byte a 3.0
__constant char * const main::screen = (char *) 1024
char scan_for_lowest()
char scan_for_lowest::$4 // reg byte x 151.5
int scan_for_lowest::height
int scan_for_lowest::height#1 // height zp[2]:3 101.0
int scan_for_lowest::height#2 // height zp[2]:3 75.75
int scan_for_lowest::height#4 // height zp[2]:3 151.5
char scan_for_lowest::i
char scan_for_lowest::i#1 // reg byte y 202.0
char scan_for_lowest::i#2 // reg byte y 72.14285714285714
char scan_for_lowest::lowest
char scan_for_lowest::lowest#2 // lowest zp[1]:2 34.0
char scan_for_lowest::lowest#4 // lowest zp[1]:2 151.5
char scan_for_lowest::lowest#8 // lowest zp[1]:2 202.0
char scan_for_lowest::return
char scan_for_lowest::return#0 // reg byte a 4.0

reg byte y [ scan_for_lowest::i#2 scan_for_lowest::i#1 ]
zp[2]:3 [ scan_for_lowest::height#2 scan_for_lowest::height#4 scan_for_lowest::height#1 ]
zp[1]:2 [ scan_for_lowest::lowest#2 scan_for_lowest::lowest#4 scan_for_lowest::lowest#8 ]
reg byte a [ scan_for_lowest::return#0 ]
reg byte a [ main::hit_check#0 ]
reg byte x [ main::$4 ]
reg byte a [ main::$1 ]
reg byte a [ main::$2 ]
reg byte x [ scan_for_lowest::$4 ]
