
void main()
main: scope:[main]  from
  [0] phi()
  [1] call get
  [2] get::return_x#0 = get::return_x#7
  [3] get::return_y#0 = get::return_y#7
  to:main::@2
main::@2: scope:[main]  from main
  [4] main::$0_x = get::return_x#0
  [5] main::$0_y = get::return_y#0
  [6] *((char *)SCREEN) = main::$0_x
  [7] *((char *)SCREEN+OFFSET_STRUCT_POINT_Y) = main::$0_y
  to:main::@1
main::@1: scope:[main]  from main::@2 main::@3
  [8] main::i#2 = phi( main::@2/1, main::@3/main::i#1 )
  [9] get::i#1 = main::i#2
  [10] call get
  [11] get::return_x#1 = get::return_x#7
  [12] get::return_y#1 = get::return_y#7
  to:main::@3
main::@3: scope:[main]  from main::@1
  [13] main::$1_x = get::return_x#1
  [14] main::$1_y = get::return_y#1
  [15] main::$3 = main::i#2 << 1
  [16] ((char *)SCREEN)[main::$3] = main::$1_x
  [17] ((char *)SCREEN+OFFSET_STRUCT_POINT_Y)[main::$3] = main::$1_y
  [18] main::i#1 = ++ main::i#2
  [19] if(main::i#1!=3) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@3
  [20] return 
  to:@return

struct Point get(char i)
get: scope:[get]  from main main::@1
  [21] get::i#2 = phi( main/0, main::@1/get::i#1 )
  [22] if(get::i#2==0) goto get::@1
  to:get::@3
get::@3: scope:[get]  from get
  [23] if(get::i#2==1) goto get::@2
  to:get::@4
get::@4: scope:[get]  from get::@3
  [24] get::return_x#4 = *((char *)p2)
  [25] get::return_y#4 = *((char *)p2+OFFSET_STRUCT_POINT_Y)
  to:get::@return
get::@return: scope:[get]  from get::@1 get::@2 get::@4
  [26] get::return_y#7 = phi( get::@1/get::return_y#2, get::@2/get::return_y#3, get::@4/get::return_y#4 )
  [26] get::return_x#7 = phi( get::@1/get::return_x#2, get::@2/get::return_x#3, get::@4/get::return_x#4 )
  [27] return 
  to:@return
get::@2: scope:[get]  from get::@3
  [28] get::return_x#3 = *((char *)p1)
  [29] get::return_y#3 = *((char *)p1+OFFSET_STRUCT_POINT_Y)
  to:get::@return
get::@1: scope:[get]  from get
  [30] get::return_x#2 = *((char *)p0)
  [31] get::return_y#2 = *((char *)p0+OFFSET_STRUCT_POINT_Y)
  to:get::@return
