
void main()
main: scope:[main]  from
  [0] phi()
  [1] call getPoint
  [2] getPoint::return_x#0 = getPoint::return_x#2
  [3] getPoint::return_y#0 = getPoint::return_y#2
  to:main::@1
main::@1: scope:[main]  from main
  [4] *((char *)&main::point1) = getPoint::return_x#0
  [5] *((char *)&main::point1+OFFSET_STRUCT_POINT_Y) = getPoint::return_y#0
  [6] *SCREEN = *((char *)&main::point1)
  [7] *(SCREEN+1) = *((char *)&main::point1+OFFSET_STRUCT_POINT_Y)
  [8] call getPoint
  [9] getPoint::return_x#1 = getPoint::return_x#2
  [10] getPoint::return_y#1 = getPoint::return_y#2
  to:main::@2
main::@2: scope:[main]  from main::@1
  [11] *((char *)&main::point2) = getPoint::return_x#1
  [12] *((char *)&main::point2+OFFSET_STRUCT_POINT_Y) = getPoint::return_y#1
  [13] *(SCREEN+2) = *((char *)&main::point2)
  [14] *(SCREEN+3) = *((char *)&main::point2+OFFSET_STRUCT_POINT_Y)
  to:main::@return
main::@return: scope:[main]  from main::@2
  [15] return 
  to:@return

struct Point getPoint(char x , char y)
getPoint: scope:[getPoint]  from main main::@1
  [16] getPoint::return_y#2 = phi( main/3, main::@1/5 )
  [16] getPoint::return_x#2 = phi( main/2, main::@1/4 )
  to:getPoint::@return
getPoint::@return: scope:[getPoint]  from getPoint
  [17] return 
  to:@return
