__constant struct Point $0 = { x: 2, y: 3 }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 2
void main()
char main::$1 // reg byte a 22.0
char main::i
char main::i#1 // i zp[1]:2 16.5
char main::i#2 // i zp[1]:2 11.0
__constant struct Point points[3] = { fill( 3, 0) }

zp[1]:2 [ main::i#2 main::i#1 ]
reg byte a [ main::$1 ]
