__constant struct Point $0 = { x: 2, y: 3 }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 2
void main()
__loadstore struct Point main::point1 // zp[2]:2

zp[2]:2 [ main::point1 ]
