__constant struct Point $0 = { x: 2, initials: { 'j', 'g' } }
__constant char OFFSET_STRUCT_POINT_INITIALS = 1
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 3
void main()
__loadstore struct Point main::point1 // zp[3]:2

zp[3]:2 [ main::point1 ]
