__constant struct Entry *ENTRIES = (struct Entry *) 4096
__constant char OFFSET_STRUCT_ENTRY_NEXT = 1
__constant char SIZEOF_STRUCT_ENTRY = 3
void main()
char main::$2 // reg byte a 22.0
char main::$3 // reg byte a 22.0
char main::$4 // reg byte a 22.0
__constant char * const main::SCREEN = (char *) 1024
struct Entry *main::entry
struct Entry *main::entry#1 // entry zp[2]:2 22.0
struct Entry *main::entry#2 // entry zp[2]:2 1.6923076923076923
struct Entry *main::entry0
struct Entry *main::entry1
__constant struct Entry *main::entry1#0 = ENTRIES+1*SIZEOF_STRUCT_ENTRY // entry1
struct Entry *main::entry2
__constant struct Entry *main::entry2#0 = ENTRIES+2*SIZEOF_STRUCT_ENTRY // entry2
char main::idx
char main::idx#1 // reg byte x 11.0
char main::idx#2 // reg byte x 11.0
char main::idx#3 // reg byte x 16.5
char main::idx#4 // reg byte x 11.0
char main::idx#5 // reg byte x 8.25

zp[2]:2 [ main::entry#2 main::entry#1 ]
reg byte x [ main::idx#5 main::idx#4 ]
reg byte a [ main::$2 ]
reg byte x [ main::idx#1 ]
reg byte a [ main::$3 ]
reg byte x [ main::idx#2 ]
reg byte a [ main::$4 ]
reg byte x [ main::idx#3 ]
