__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char SIZEOF_STRUCT_POINT = 2
void main()
char main::$2 // reg byte x 16.5
char main::$3 // reg byte a 22.0
__constant struct Point * const main::SCREEN = (struct Point *) 1024
char main::i
char main::i#1 // reg byte y 16.5
char main::i#2 // reg byte y 11.0
char main::i1
char main::i1#1 // i1 zp[1]:2 16.5
char main::i1#2 // i1 zp[1]:2 11.0
__constant struct Point points[2] = { fill( 2, 0) }

reg byte y [ main::i#2 main::i#1 ]
zp[1]:2 [ main::i1#2 main::i1#1 ]
reg byte x [ main::$2 ]
reg byte a [ main::$3 ]
