__constant struct Point $0 = { x: 2, y: 3 }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char SIZEOF_STRUCT_POINT = 2
void main()
__constant char * const main::SCREEN = (char *) 1024
__loadstore volatile struct Point main::p // zp[2]:2
__constant struct Point *main::q = &main::p

zp[2]:2 [ main::p ]
