__constant struct Point $0 = { x: 6, y: 7 }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char OFFSET_STRUCT_VECTOR_Q = 2
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 2
__constant char SIZEOF_STRUCT_VECTOR = 4
void main()
char main::idx
struct Point main::v1_p
__constant char main::v1_p_x = 2
__constant char main::v1_p_y = 3
struct Point main::v1_q
__constant char main::v1_q_x = 4
__constant char main::v1_q_y = 5
__loadstore struct Vector main::v2 // zp[4]:2
__loadstore struct Vector main::v3 // zp[4]:6
__loadstore struct Vector main::v4 // zp[4]:10
struct Point main::v5_p
char main::v5_p_x
char main::v5_p_x#0 // reg byte y 0.2222222222222222
char main::v5_p_y
char main::v5_p_y#0 // reg byte x 0.2222222222222222
struct Point main::v5_q
__constant char main::v5_q_x = 8
__constant char main::v5_q_y = 9

reg byte y [ main::v5_p_x#0 ]
reg byte x [ main::v5_p_y#0 ]
zp[4]:2 [ main::v2 ]
zp[4]:6 [ main::v3 ]
zp[4]:10 [ main::v4 ]
