__constant struct Point $0 = { x: 2, y: 3 }
__constant struct Point $1 = { x: 4, y: 5 }
__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char OFFSET_STRUCT_VECTOR_Q = 2
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_POINT = 2
__constant char SIZEOF_STRUCT_VECTOR = 4
void main()
__loadstore struct Point main::p1 // zp[2]:6
__loadstore struct Point main::p2 // zp[2]:8
__loadstore struct Vector main::v // zp[4]:2

zp[4]:2 [ main::v ]
zp[2]:6 [ main::p1 ]
zp[2]:8 [ main::p2 ]
