__constant const unsigned int OFFSET_SPRITE_PTRS = $3f8
__constant char * const SCREEN = (char *) 1024
__constant const char SINTABLE[$100] = kickasm {{ .for(var i=0;i<$100;i++)
        .byte round(127.5+127.5*cos(toRadians(360*i/256)))
 }}
__constant const char SPRITE[$40] = kickasm {{ .fill $40,$ff  }}
__constant char * const SPRITES_ENABLE = (char *) 53269
__constant char * const SPRITES_XPOS = (char *) 53248
__constant char * const SPRITES_YPOS = (char *) 53249
__constant const char ZP_STORAGE[$100] = { fill( $100, 0) }
void animSprite()
void main()
void restoreZeropage()
void saveZeropage()
void sinZeropage()

