__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_UNION_DATA = 2
union Data data(unsigned int i)
unsigned int data::i
unsigned int data::i#2 // i zp[2]:2 11.0
__loadstore union Data data::return // zp[2]:8
char idx
void main()
__loadstore union Data main::d1 // zp[2]:4
__loadstore union Data main::d2 // zp[2]:6

zp[2]:2 [ data::i#2 ]
zp[2]:4 [ main::d1 ]
zp[2]:6 [ main::d2 ]
zp[2]:8 [ data::return ]
