__constant const char MAX_OBJECTS = $10
__constant unsigned int OBJ_WORLD_X[MAX_OBJECTS] = { fill( MAX_OBJECTS, 0) }
__constant char RADIX::BINARY = 2
__constant char RADIX::DECIMAL = $a
__constant char RADIX::HEXADECIMAL = $10
__constant char RADIX::OCTAL = 8
void main()
char main::i
char main::i#1 // reg byte y 16.5
char main::i#2 // reg byte y 11.0
bool move_enemy(char obj_slot)
char move_enemy::$0 // reg byte a 303.0
char move_enemy::obj_slot
char move_enemy::obj_slot#0 // reg byte a 112.0
bool move_enemy::return

reg byte y [ main::i#2 main::i#1 ]
reg byte a [ move_enemy::obj_slot#0 ]
reg byte a [ move_enemy::$0 ]
