__constant char OFFSET_STRUCT_FOO_THING2 = 1
__constant char OFFSET_STRUCT_FOO_THING3 = 2
__loadstore volatile struct foo bar = { thing1: 'a', thing2: 'b', thing3: "qwe" } // mem[14]
void main()
__constant char * const main::SCREEN = (char *) 1024
__constant struct foo *main::barp = &bar
char main::i
char main::i#3 // reg byte x 7.333333333333333
char main::i#4 // reg byte x 16.5
char main::j
char main::j#1 // reg byte y 16.5
char main::j#2 // reg byte y 11.0

reg byte y [ main::j#2 main::j#1 ]
reg byte x [ main::i#4 main::i#3 ]
mem[14] [ bar ]
