
void main()
main: scope:[main]  from
  [0] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@2
  [1] main::i#2 = phi( main/0, main::@2/main::i#1 )
  [2] move_enemy::obj_slot#0 = main::i#2
  [3] call move_enemy
  to:main::@2
main::@2: scope:[main]  from main::@1
  [4] main::i#1 = ++ main::i#2
  [5] if(main::i#1!=6) goto main::@1
  to:main::@return
main::@return: scope:[main]  from main::@2
  [6] return 
  to:@return

bool move_enemy(char obj_slot)
move_enemy: scope:[move_enemy]  from main::@1
  [7] move_enemy::$0 = move_enemy::obj_slot#0 << 1
  [8] OBJ_WORLD_X[move_enemy::$0] = OBJ_WORLD_X[move_enemy::$0] - 1
  to:move_enemy::@return
move_enemy::@return: scope:[move_enemy]  from move_enemy
  [9] return 
  to:@return
