__constant char OFFSET_STRUCT_POINT_Y = 1
__constant char OFFSET_STRUCT_VECTOR_P2 = 2
__constant char * const SCREEN = (char *) 1024
__constant char SIZEOF_STRUCT_VECTOR = 4
__constant unsigned int STACK_BASE = $103
void __start()
__stackcall struct Vector get(char i)
char get::$0 // zp[1]:3 500.5
char get::$1 // reg byte x 500.5
char get::$2 // zp[1]:4 500.5
__constant char get::OFFSET_STACK_I = 0
__constant char get::OFFSET_STACK_RETURN_0 = 0
char get::i
char get::i#0 // reg byte y 1251.25
__loadstore struct Vector get::return // zp[4]:10 40.04
__loadstore struct Vector get::v // zp[4]:14
__loadstore char idx // zp[1]:2 600.68
__stackcall void main()
char main::i
char main::i#1 // i zp[1]:9 202.0
char main::i#2 // i zp[1]:9 44.888888888888886
__loadstore struct Vector main::v // zp[4]:5 202.0
__stackcall void print(struct Vector v)
__constant char print::OFFSET_STACK_V = 0
__loadstore struct Vector print::v // zp[4]:5 143.0

zp[1]:9 [ main::i#2 main::i#1 ]
zp[1]:2 [ idx ]
reg byte y [ get::i#0 ]
zp[1]:3 [ get::$0 ]
reg byte x [ get::$1 ]
zp[1]:4 [ get::$2 ]
zp[4]:5 [ main::v print::v ]
zp[4]:10 [ get::return ]
zp[4]:14 [ get::v ]
