(const struct Point) $0 = { x: (byte) 2, y: (byte) 3 }
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(label) main::@return
(struct Point) main::point1 loadstore zp[2]:2

zp[2]:2 [ main::point1 ]
