@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@1
  [5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
  [6] (byte~) main::$13 ← (byte) main::i#2 << (byte) 1
  [7] (struct Point*) main::point_i#0 ← (const struct Point*) points + (byte~) main::$13
  [8] *((byte*)(const struct Point*) points + (byte~) main::$13) ← (byte) main::i#2
  [9] (byte~) main::$5 ← (byte) main::i#2 + (byte) 4
  [10] *((byte*)(struct Point*) main::point_i#0 + (const byte) OFFS_Y) ← (byte~) main::$5
  [11] (byte) main::i#1 ← ++ (byte) main::i#2
  [12] if((byte) main::i#1!=(byte) 4) goto main::@1
  to:main::@2
main::@2: scope:[main]  from main::@1 main::@2
  [13] (byte) main::i1#2 ← phi( main::@1/(byte) 0 main::@2/(byte) main::i1#1 )
  [14] (byte~) main::$14 ← (byte) main::i1#2 << (byte) 1
  [15] (struct Point*) main::point_i1#0 ← (const struct Point*) points + (byte~) main::$14
  [16] *((const byte*) main::SCREEN + (byte) main::i1#2) ← *((byte*)(const struct Point*) points + (byte~) main::$14)
  [17] *((const byte*) main::SCREEN+(byte) $28 + (byte) main::i1#2) ← *((byte*)(struct Point*) main::point_i1#0 + (const byte) OFFS_Y)
  [18] (byte) main::i1#1 ← ++ (byte) main::i1#2
  [19] if((byte) main::i1#1!=(byte) 4) goto main::@2
  to:main::@return
main::@return: scope:[main]  from main::@2
  [20] return 
  to:@return
