(const struct Vector) $0 = { p: { x: (byte) 2, y: (byte) 3 }, q: { x: (byte) 4, y: (byte) 5 } }
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(const byte) OFFSET_STRUCT_VECTOR_Q = (byte) 2
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(const byte) SIZEOF_STRUCT_VECTOR = (byte) 4
(struct Point) Vector::p
(struct Point) Vector::q
(void()) main()
(label) main::@return
(struct Vector) main::v loadstore zp[4]:2

zp[4]:2 [ main::v ]
