Created struct value member variable (struct Circle) main::t_c1
Created struct value member variable (struct Circle) main::t_c2
Converted struct value to member variables (struct TwoCircles) main::t
Created struct value member variable (struct Point) main::t_c1_center
Created struct value member variable (byte) main::t_c1_radius
Converted struct value to member variables (struct Circle) main::t_c1
Created struct value member variable (struct Point) main::t_c2_center
Created struct value member variable (byte) main::t_c2_radius
Converted struct value to member variables (struct Circle) main::t_c2
Created struct value member variable (byte) main::t_c1_center_x
Created struct value member variable (byte) main::t_c1_center_y
Converted struct value to member variables (struct Point) main::t_c1_center
Created struct value member variable (byte) main::t_c2_center_x
Created struct value member variable (byte) main::t_c2_center_y
Converted struct value to member variables (struct Point) main::t_c2_center
Unwinding value copy (struct TwoCircles) main::t ← { c1: { center: { x: (byte) 1, y: (byte) 2 }, radius: (byte) 3 }, c2: { center: { x: (byte) 4, y: (byte) 5 }, radius: (byte) 6 } }
Unwinding value copy (struct TwoCircles) main::t ← { c1: { center: { x: (byte) 1, y: (byte) 2 }, radius: (byte) 3 }, c2: { center: { x: (byte) 4, y: (byte) 5 }, radius: (byte) 6 } }
Unwinding value copy (struct TwoCircles) main::t ← { c1: { center: { x: (byte) 1, y: (byte) 2 }, radius: (byte) 3 }, c2: { center: { x: (byte) 4, y: (byte) 5 }, radius: (byte) 6 } }
Adding value simple copy (byte) main::t_c1_center_x ← (byte) 1
Adding value simple copy (byte) main::t_c1_center_y ← (byte) 2
Adding value simple copy (byte) main::t_c1_radius ← (byte) 3
Unwinding value copy (struct TwoCircles) main::t ← { c1: { center: { x: (byte) 1, y: (byte) 2 }, radius: (byte) 3 }, c2: { center: { x: (byte) 4, y: (byte) 5 }, radius: (byte) 6 } }
Unwinding value copy (struct TwoCircles) main::t ← { c1: { center: { x: (byte) 1, y: (byte) 2 }, radius: (byte) 3 }, c2: { center: { x: (byte) 4, y: (byte) 5 }, radius: (byte) 6 } }
Adding value simple copy (byte) main::t_c2_center_x ← (byte) 4
Adding value simple copy (byte) main::t_c2_center_y ← (byte) 5
Adding value simple copy (byte) main::t_c2_radius ← (byte) 6
Replacing struct member reference (struct TwoCircles) main::t.c1.center.x with member unwinding reference (byte) main::t_c1_center_x
Replacing struct member reference (struct TwoCircles) main::t.c1.center.y with member unwinding reference (byte) main::t_c1_center_y
Replacing struct member reference (struct TwoCircles) main::t.c1.radius with member unwinding reference (byte) main::t_c1_radius
Replacing struct member reference (struct TwoCircles) main::t.c2.center.x with member unwinding reference (byte) main::t_c2_center_x
Replacing struct member reference (struct TwoCircles) main::t.c2.center.y with member unwinding reference (byte) main::t_c2_center_y
Replacing struct member reference (struct TwoCircles) main::t.c2.radius with member unwinding reference (byte) main::t_c2_radius
Identified constant variable (byte) main::t_c1_radius
Identified constant variable (byte) main::t_c2_radius
Identified constant variable (byte) main::t_c1_center_x
Identified constant variable (byte) main::t_c1_center_y
Identified constant variable (byte) main::t_c2_center_x
Identified constant variable (byte) main::t_c2_center_y

CONTROL FLOW GRAPH SSA
@begin: scope:[]  from
  to:@1

(void()) main()
main: scope:[main]  from @1
  *((const byte*) main::SCREEN + (number) 0) ← (const byte) main::t_c1_center_x
  *((const byte*) main::SCREEN + (number) 1) ← (const byte) main::t_c1_center_y
  *((const byte*) main::SCREEN + (number) 2) ← (const byte) main::t_c1_radius
  *((const byte*) main::SCREEN + (number) 3) ← (const byte) main::t_c2_center_x
  *((const byte*) main::SCREEN + (number) 4) ← (const byte) main::t_c2_center_y
  *((const byte*) main::SCREEN + (number) 5) ← (const byte) main::t_c2_radius
  to:main::@return
main::@return: scope:[main]  from main
  return 
  to:@return
@1: scope:[]  from @begin
  call main 
  to:@2
@2: scope:[]  from @1
  to:@end
@end: scope:[]  from @2

SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(label) main::@return
(const byte*) main::SCREEN = (byte*)(number) $400
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(const byte) main::t_c1_center_x = (byte) 1
(const byte) main::t_c1_center_y = (byte) 2
(const byte) main::t_c1_radius = (byte) 3
(struct Circle) main::t_c2
(struct Point) main::t_c2_center
(const byte) main::t_c2_center_x = (byte) 4
(const byte) main::t_c2_center_y = (byte) 5
(const byte) main::t_c2_radius = (byte) 6

Adding number conversion cast (unumber) 0 in *((const byte*) main::SCREEN + (number) 0) ← (const byte) main::t_c1_center_x
Adding number conversion cast (unumber) 1 in *((const byte*) main::SCREEN + (number) 1) ← (const byte) main::t_c1_center_y
Adding number conversion cast (unumber) 2 in *((const byte*) main::SCREEN + (number) 2) ← (const byte) main::t_c1_radius
Adding number conversion cast (unumber) 3 in *((const byte*) main::SCREEN + (number) 3) ← (const byte) main::t_c2_center_x
Adding number conversion cast (unumber) 4 in *((const byte*) main::SCREEN + (number) 4) ← (const byte) main::t_c2_center_y
Adding number conversion cast (unumber) 5 in *((const byte*) main::SCREEN + (number) 5) ← (const byte) main::t_c2_radius
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Simplifying constant integer cast 4
Simplifying constant integer cast 5
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 5
Successful SSA optimization PassNFinalizeNumberTypeConversions
Simplifying expression containing zero main::SCREEN in [0] *((const byte*) main::SCREEN + (byte) 0) ← (const byte) main::t_c1_center_x
Successful SSA optimization PassNSimplifyExpressionWithZero
Consolidated array index constant in *(main::SCREEN+1)
Consolidated array index constant in *(main::SCREEN+2)
Consolidated array index constant in *(main::SCREEN+3)
Consolidated array index constant in *(main::SCREEN+4)
Consolidated array index constant in *(main::SCREEN+5)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2 

Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end

FINAL CONTROL FLOW GRAPH
@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] *((const byte*) main::SCREEN) ← (const byte) main::t_c1_center_x
  [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::t_c1_center_y
  [6] *((const byte*) main::SCREEN+(byte) 2) ← (const byte) main::t_c1_radius
  [7] *((const byte*) main::SCREEN+(byte) 3) ← (const byte) main::t_c2_center_x
  [8] *((const byte*) main::SCREEN+(byte) 4) ← (const byte) main::t_c2_center_y
  [9] *((const byte*) main::SCREEN+(byte) 5) ← (const byte) main::t_c2_radius
  to:main::@return
main::@return: scope:[main]  from main
  [10] return 
  to:@return


VARIABLE REGISTER WEIGHTS
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(struct Circle) main::t_c2
(struct Point) main::t_c2_center

Initial phi equivalence classes
Complete equivalence classes

INITIAL ASM
Target platform is c64basic / MOS6502X
  // File Comments
// Minimal struct - nesting structs 3 levels
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  // @begin
__bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
  jmp __b1
  // @1
__b1:
  // [2] call main 
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
  jmp __bend
  // @end
__bend:
  // main
main: {
    .label SCREEN = $400
    .const t_c1_radius = 3
    .const t_c2_radius = 6
    .const t_c1_center_x = 1
    .const t_c1_center_y = 2
    .const t_c2_center_x = 4
    .const t_c2_center_y = 5
    // [4] *((const byte*) main::SCREEN) ← (const byte) main::t_c1_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_x
    sta SCREEN
    // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::t_c1_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_y
    sta SCREEN+1
    // [6] *((const byte*) main::SCREEN+(byte) 2) ← (const byte) main::t_c1_radius -- _deref_pbuc1=vbuc2 
    lda #t_c1_radius
    sta SCREEN+2
    // [7] *((const byte*) main::SCREEN+(byte) 3) ← (const byte) main::t_c2_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_x
    sta SCREEN+3
    // [8] *((const byte*) main::SCREEN+(byte) 4) ← (const byte) main::t_c2_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_y
    sta SCREEN+4
    // [9] *((const byte*) main::SCREEN+(byte) 5) ← (const byte) main::t_c2_radius -- _deref_pbuc1=vbuc2 
    lda #t_c2_radius
    sta SCREEN+5
    jmp __breturn
    // main::@return
  __breturn:
    // [10] return 
    rts
}
  // File Data

REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((const byte*) main::SCREEN) ← (const byte) main::t_c1_center_x [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::t_c1_center_y [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [6] *((const byte*) main::SCREEN+(byte) 2) ← (const byte) main::t_c1_radius [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [7] *((const byte*) main::SCREEN+(byte) 3) ← (const byte) main::t_c2_center_x [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [8] *((const byte*) main::SCREEN+(byte) 4) ← (const byte) main::t_c2_center_y [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [9] *((const byte*) main::SCREEN+(byte) 5) ← (const byte) main::t_c2_radius [ ] ( main:2 [ ] ) always clobbers reg byte a 

REGISTER UPLIFT SCOPES
Uplift Scope [Point] 
Uplift Scope [Circle] 
Uplift Scope [TwoCircles] 
Uplift Scope [main] 
Uplift Scope [] 

Uplifting [Point] best 57 combination 
Uplifting [Circle] best 57 combination 
Uplifting [TwoCircles] best 57 combination 
Uplifting [main] best 57 combination 
Uplifting [] best 57 combination 

ASSEMBLER BEFORE OPTIMIZATION
  // File Comments
// Minimal struct - nesting structs 3 levels
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  // @begin
__bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
  jmp __b1
  // @1
__b1:
  // [2] call main 
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
  jmp __bend
  // @end
__bend:
  // main
main: {
    .label SCREEN = $400
    .const t_c1_radius = 3
    .const t_c2_radius = 6
    .const t_c1_center_x = 1
    .const t_c1_center_y = 2
    .const t_c2_center_x = 4
    .const t_c2_center_y = 5
    // [4] *((const byte*) main::SCREEN) ← (const byte) main::t_c1_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_x
    sta SCREEN
    // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::t_c1_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_y
    sta SCREEN+1
    // [6] *((const byte*) main::SCREEN+(byte) 2) ← (const byte) main::t_c1_radius -- _deref_pbuc1=vbuc2 
    lda #t_c1_radius
    sta SCREEN+2
    // [7] *((const byte*) main::SCREEN+(byte) 3) ← (const byte) main::t_c2_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_x
    sta SCREEN+3
    // [8] *((const byte*) main::SCREEN+(byte) 4) ← (const byte) main::t_c2_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_y
    sta SCREEN+4
    // [9] *((const byte*) main::SCREEN+(byte) 5) ← (const byte) main::t_c2_radius -- _deref_pbuc1=vbuc2 
    lda #t_c2_radius
    sta SCREEN+5
    jmp __breturn
    // main::@return
  __breturn:
    // [10] return 
    rts
}
  // File Data

ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __bend
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing label __bbegin with __b1
Removing instruction __bbegin:
Removing instruction __b1_from___bbegin:
Removing instruction __bend_from___b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __bend:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction __b1:
Succesful ASM optimization Pass5UnusedLabelElimination

FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(struct Point) Circle::center
(byte) Circle::radius
(byte) Point::x
(byte) Point::y
(struct Circle) TwoCircles::c1
(struct Circle) TwoCircles::c2
(void()) main()
(label) main::@return
(const byte*) main::SCREEN = (byte*) 1024
(struct Circle) main::t_c1
(struct Point) main::t_c1_center
(const byte) main::t_c1_center_x = (byte) 1
(const byte) main::t_c1_center_y = (byte) 2
(const byte) main::t_c1_radius = (byte) 3
(struct Circle) main::t_c2
(struct Point) main::t_c2_center
(const byte) main::t_c2_center_x = (byte) 4
(const byte) main::t_c2_center_y = (byte) 5
(const byte) main::t_c2_radius = (byte) 6



FINAL ASSEMBLER
Score: 42

  // File Comments
// Minimal struct - nesting structs 3 levels
  // Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
  // Global Constants & labels
  // @begin
  // [1] phi from @begin to @1 [phi:@begin->@1]
  // @1
  // [2] call main 
  // [3] phi from @1 to @end [phi:@1->@end]
  // @end
  // main
main: {
    .label SCREEN = $400
    .const t_c1_radius = 3
    .const t_c2_radius = 6
    .const t_c1_center_x = 1
    .const t_c1_center_y = 2
    .const t_c2_center_x = 4
    .const t_c2_center_y = 5
    // SCREEN[0] = t.c1.center.x
    // [4] *((const byte*) main::SCREEN) ← (const byte) main::t_c1_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_x
    sta SCREEN
    // SCREEN[1] = t.c1.center.y
    // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::t_c1_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c1_center_y
    sta SCREEN+1
    // SCREEN[2] = t.c1.radius
    // [6] *((const byte*) main::SCREEN+(byte) 2) ← (const byte) main::t_c1_radius -- _deref_pbuc1=vbuc2 
    lda #t_c1_radius
    sta SCREEN+2
    // SCREEN[3] = t.c2.center.x
    // [7] *((const byte*) main::SCREEN+(byte) 3) ← (const byte) main::t_c2_center_x -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_x
    sta SCREEN+3
    // SCREEN[4] = t.c2.center.y
    // [8] *((const byte*) main::SCREEN+(byte) 4) ← (const byte) main::t_c2_center_y -- _deref_pbuc1=vbuc2 
    lda #t_c2_center_y
    sta SCREEN+4
    // SCREEN[5] = t.c2.radius
    // [9] *((const byte*) main::SCREEN+(byte) 5) ← (const byte) main::t_c2_radius -- _deref_pbuc1=vbuc2 
    lda #t_c2_radius
    sta SCREEN+5
    // main::@return
    // }
    // [10] return 
    rts
}
  // File Data

