(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(label) main::@return
(const struct Point*) main::p2 = &(struct Point) point2
(struct Point) point1 loadstore mem[2] = { x: (byte) 2, y: (byte) 3 }
(struct Point) point2 loadstore mem[2] = {}

mem[2] [ point1 ]
mem[2] [ point2 ]
