(const struct Point) $0 = { x: (byte) 2, y: (byte) 3 }
(const struct Point) $1 = { x: (byte) 4, y: (byte) 5 }
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(label) main::@1
(label) main::@return
(struct Point) main::point1 loadstore zp[2]:2
(struct Point) main::point2 loadstore zp[2]:4
(void()) print((byte) print::p_x , (byte) print::p_y)
(label) print::@return
(struct Point) print::p
(byte) print::p_x
(byte) print::p_x#0 reg byte a 2.0
(byte) print::p_x#1 reg byte a 2.0
(byte) print::p_x#2 reg byte a 6.0
(byte) print::p_y
(byte) print::p_y#0 reg byte x 4.0
(byte) print::p_y#1 reg byte x 4.0
(byte) print::p_y#2 reg byte x 3.0

reg byte a [ print::p_x#2 print::p_x#0 print::p_x#1 ]
reg byte x [ print::p_y#2 print::p_y#0 print::p_y#1 ]
zp[2]:2 [ main::point1 ]
zp[2]:4 [ main::point2 ]
