(const struct Point) $0 = { x: (byte) 6, y: (byte) 7 }
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(const byte) OFFSET_STRUCT_VECTOR_Q = (byte) 2
(byte) Point::x
(byte) Point::y
(const byte*) SCREEN = (byte*) 1024
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(const byte) SIZEOF_STRUCT_VECTOR = (byte) 4
(struct Point) Vector::p
(struct Point) Vector::q
(void()) main()
(label) main::@return
(byte) main::idx
(struct Point) main::v1_p
(const byte) main::v1_p_x = (byte) 2
(const byte) main::v1_p_y = (byte) 3
(struct Point) main::v1_q
(const byte) main::v1_q_x = (byte) 4
(const byte) main::v1_q_y = (byte) 5
(struct Vector) main::v2 loadstore zp[4]:2
(struct Vector) main::v3 loadstore zp[4]:6
(struct Vector) main::v4 loadstore zp[4]:10
(struct Point) main::v5_p
(byte) main::v5_p_x
(byte) main::v5_p_x#0 reg byte y 0.2222222222222222
(byte) main::v5_p_y
(byte) main::v5_p_y#0 reg byte x 0.2222222222222222
(struct Point) main::v5_q
(const byte) main::v5_q_x = (byte) 8
(const byte) main::v5_q_y = (byte) 9

reg byte y [ main::v5_p_x#0 ]
reg byte x [ main::v5_p_y#0 ]
zp[4]:2 [ main::v2 ]
zp[4]:6 [ main::v3 ]
zp[4]:10 [ main::v4 ]
