@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] phi()
  to:main::@1
main::@1: scope:[main]  from main main::@5
  [5] (byte) main::i#2 ← phi( main/(byte) 0 main::@5/(byte) main::i#1 )
  [5] (byte) action_count#13 ← phi( main/(byte) 0 main::@5/(byte) action_count#11 )
  [5] (byte*) print_line_cursor#24 ← phi( main/(byte*) 1024 main::@5/(byte*) print_line_cursor#14 )
  [5] (byte*) print_char_cursor#30 ← phi( main/(byte*) 1024 main::@5/(byte*) print_char_cursor#44 )
  [6] call game_ready 
  [7] (bool) game_ready::return#0 ← (bool) game_ready::return#1
  to:main::@4
main::@4: scope:[main]  from main::@1
  [8] (bool~) main::$0 ← (bool) game_ready::return#0
  [9] if((bool~) main::$0) goto main::@3
  to:main::@2
main::@3: scope:[main]  from main::@4
  [10] (byte*) print_char_cursor#41 ← (byte*) print_line_cursor#14
  [11] call print_str_ln 
  to:main::@2
main::@2: scope:[main]  from main::@3 main::@4
  [12] (byte) main::i#1 ← ++ (byte) main::i#2
  [13] if((byte) main::i#1!=(byte) 6) goto main::@5
  to:main::@return
main::@return: scope:[main]  from main::@2
  [14] return 
  to:@return
main::@5: scope:[main]  from main::@2
  [15] (byte*) print_char_cursor#44 ← (byte*) print_line_cursor#14
  to:main::@1

(void()) print_str_ln((byte*) print_str_ln::str)
print_str_ln: scope:[print_str_ln]  from game_ready::@1 main::@3
  [16] (byte*) print_line_cursor#22 ← phi( game_ready::@1/(byte*) print_line_cursor#24 main::@3/(byte*) print_line_cursor#14 )
  [16] (byte*) print_char_cursor#27 ← phi( game_ready::@1/(byte*) print_char_cursor#30 main::@3/(byte*) print_char_cursor#41 )
  [16] (byte*) print_str_ln::str#2 ← phi( game_ready::@1/(const byte*) game_ready::str main::@3/(const byte*) main::str )
  [17] (byte*) print_str::str#0 ← (byte*) print_str_ln::str#2
  [18] call print_str 
  to:print_str_ln::@1
print_str_ln::@1: scope:[print_str_ln]  from print_str_ln
  [19] phi()
  [20] call print_ln 
  to:print_str_ln::@return
print_str_ln::@return: scope:[print_str_ln]  from print_str_ln::@1
  [21] return 
  to:@return

(void()) print_ln()
print_ln: scope:[print_ln]  from print_str_ln::@1
  [22] phi()
  to:print_ln::@1
print_ln::@1: scope:[print_ln]  from print_ln print_ln::@1
  [23] (byte*) print_line_cursor#13 ← phi( print_ln/(byte*) print_line_cursor#22 print_ln::@1/(byte*) print_line_cursor#14 )
  [24] (byte*) print_line_cursor#14 ← (byte*) print_line_cursor#13 + (byte) $28
  [25] if((byte*) print_line_cursor#14<(byte*) print_char_cursor#17) goto print_ln::@1
  to:print_ln::@return
print_ln::@return: scope:[print_ln]  from print_ln::@1
  [26] return 
  to:@return

(void()) print_str((byte*) print_str::str)
print_str: scope:[print_str]  from print_str_ln
  [27] phi()
  to:print_str::@1
print_str::@1: scope:[print_str]  from print_str print_str::@2
  [28] (byte*) print_char_cursor#17 ← phi( print_str/(byte*) print_char_cursor#27 print_str::@2/(byte*) print_char_cursor#4 )
  [28] (byte*) print_str::str#2 ← phi( print_str/(byte*) print_str::str#0 print_str::@2/(byte*) print_str::str#1 )
  [29] if((byte) 0!=*((byte*) print_str::str#2)) goto print_str::@2
  to:print_str::@return
print_str::@return: scope:[print_str]  from print_str::@1
  [30] return 
  to:@return
print_str::@2: scope:[print_str]  from print_str::@1
  [31] *((byte*) print_char_cursor#17) ← *((byte*) print_str::str#2)
  [32] (byte*) print_char_cursor#4 ← ++ (byte*) print_char_cursor#17
  [33] (byte*) print_str::str#1 ← ++ (byte*) print_str::str#2
  to:print_str::@1

(bool()) game_ready()
game_ready: scope:[game_ready]  from main::@1
  [34] if((byte) action_count#13!=(byte) 0) goto game_ready::@3
  to:game_ready::@1
game_ready::@3: scope:[game_ready]  from game_ready
  [35] phi()
  to:game_ready::@1
game_ready::@1: scope:[game_ready]  from game_ready game_ready::@3
  [36] (byte) action_count#10 ← phi( game_ready::@3/(byte) action_count#13 game_ready/(const byte) READY_FRAMES )
  [37] call print_str_ln 
  to:game_ready::@2
game_ready::@2: scope:[game_ready]  from game_ready::@1
  [38] (byte) action_count#11 ← -- (byte) action_count#10
  [39] (bool) game_ready::return#1 ← (byte) action_count#11 == (byte) 0
  to:game_ready::@return
game_ready::@return: scope:[game_ready]  from game_ready::@2
  [40] return 
  to:@return
