@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()

(void()) main()
main: scope:[main]  from @1
  [4] *(&(struct Vector) main::v) ← memset(struct Vector, (const byte) SIZEOF_STRUCT_VECTOR)
  [5] *((byte*)(struct Point*)&(struct Vector) main::v) ← (byte) 2
  [6] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 3
  [7] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_Q) ← (byte) 4
  [8] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_Q+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) 5
  [9] *((const byte*) SCREEN) ← *((byte*)(struct Point*)&(struct Vector) main::v)
  [10] *((const byte*) SCREEN+(byte) 1) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_POINT_Y)
  [11] *((const byte*) SCREEN+(byte) 2) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_Q)
  [12] *((const byte*) SCREEN+(byte) 3) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_Q+(const byte) OFFSET_STRUCT_POINT_Y)
  to:main::@return
main::@return: scope:[main]  from main
  [13] return 
  to:@return
