(label) @1
(label) @begin
(label) @end
(void()) main()
(label) main::@1
(label) main::@return
(const byte*) main::DSP = (byte*) 1024
(label) main::getScreen1
(byte) main::getScreen1_id
(byte*) main::getScreen1_return
(byte*) main::getScreen1_return#0 getScreen1_return zp[2]:2 4.0
(label) main::spritePtr1
(byte*~) main::spritePtr1_$0 zp[2]:2 4.0
(byte) main::spritePtr1_return
(byte) main::spritePtr1_return#0 reg byte a 4.0
(byte*) main::spritePtr1_screen
(const byte**) screens[]  = { (byte*) 1024, (byte*) 5120 }

zp[2]:2 [ main::getScreen1_return#0 main::spritePtr1_$0 ]
reg byte a [ main::spritePtr1_return#0 ]
