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kickc/src/main/kc/include/c64-keyboard.h

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/// @file
/// Simple Keyboard Input Library
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///
/// C64 Keyboard Matrix Reference - from http://codebase64.org/doku.php?id=base:reading_the_keyboard
/// Keyboard Codes are %00rrrccc, where rrr is the row ID (0-7) and ccc is the column ID (0-7)
/// +----+----------------------+-------------------------------------------------------------------------------------------------------+
/// | | Write | Read $dc01 (C64 screen code in parenthesis): |
/// |row:| $dc00: row bits +------------+------------+------------+------------+------------+------------+------------+------------+
/// | | | BIT 7 | BIT 6 | BIT 5 | BIT 4 | BIT 3 | BIT 2 | BIT 1 | BIT 0 |
/// +----+----------------------+------------+------------+------------+------------+------------+------------+------------+------------+
/// |0. | #%11111110 (254/$fe) | DOWN ($ )| F5 ($ )| F3 ($ )| F1 ($ )| F7 ($ )| RIGHT ($ )| RETURN($ )|DELETE ($ )|
/// |1. | #%11111101 (253/$fd) |LEFT-SH($ )| e ($05)| s ($13)| z ($1a)| 4 ($34)| a ($01)| w ($17)| 3 ($33)|
/// |2. | #%11111011 (251/$fb) | x ($18)| t ($14)| f ($06)| c ($03)| 6 ($36)| d ($04)| r ($12)| 5 ($35)|
/// |3. | #%11110111 (247/$f7) | v ($16)| u ($15)| h ($08)| b ($02)| 8 ($38)| g ($07)| y ($19)| 7 ($37)|
/// |4. | #%11101111 (239/$ef) | n ($0e)| o ($0f)| k ($0b)| m ($0d)| 0 ($30)| j ($0a)| i ($09)| 9 ($39)|
/// |5. | #%11011111 (223/$df) | , ($2c)| @ ($00)| : ($3a)| . ($2e)| - ($2d)| l ($0c)| p ($10)| + ($2b)|
/// |6. | #%10111111 (191/$bf) | / ($2f)| ^ ($1e)| = ($3d)|RGHT-SH($ )| HOME ($ )| ; ($3b)| * ($2a)| £ ($1c)|
/// |7. | #%01111111 (127/$7f) | STOP ($ )| q ($11)|COMMODR($ )| SPACE ($20)| 2 ($32)|CONTROL($ )| <- ($1f)| 1 ($31)|
/// +----+----------------------+------------+------------+------------+------------+------------+------------+------------+------------+
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/// Keyboard Codes for all 63 keys.
/// Keyboard Codes are %00rrrccc, where rrr is the row ID (0-7) and ccc is the column ID (0-7).
/// See C64 Keyboard Matrix Reference http://codebase64.org/doku.php?id=base:reading_the_keyboard
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const char KEY_DEL = 0x00;
const char KEY_RETURN = 0x01;
const char KEY_CRSR_RIGHT = 0x02;
const char KEY_F7 = 0x03;
const char KEY_F1 = 0x04;
const char KEY_F3 = 0x05;
const char KEY_F5 = 0x06;
const char KEY_CRSR_DOWN = 0x07;
const char KEY_3 = 0x08;
const char KEY_W = 0x09;
const char KEY_A = 0x0a;
const char KEY_4 = 0x0b;
const char KEY_Z = 0x0c;
const char KEY_S = 0x0d;
const char KEY_E = 0x0e;
const char KEY_LSHIFT = 0x0f;
const char KEY_5 = 0x10;
const char KEY_R = 0x11;
const char KEY_D = 0x12;
const char KEY_6 = 0x13;
const char KEY_C = 0x14;
const char KEY_F = 0x15;
const char KEY_T = 0x16;
const char KEY_X = 0x17;
const char KEY_7 = 0x18;
const char KEY_Y = 0x19;
const char KEY_G = 0x1a;
const char KEY_8 = 0x1b;
const char KEY_B = 0x1c;
const char KEY_H = 0x1d;
const char KEY_U = 0x1e;
const char KEY_V = 0x1f;
const char KEY_9 = 0x20;
const char KEY_I = 0x21;
const char KEY_J = 0x22;
const char KEY_0 = 0x23;
const char KEY_M = 0x24;
const char KEY_K = 0x25;
const char KEY_O = 0x26;
const char KEY_N = 0x27;
const char KEY_PLUS = 0x28;
const char KEY_P = 0x29;
const char KEY_L = 0x2a;
const char KEY_MINUS = 0x2b;
const char KEY_DOT = 0x2c;
const char KEY_COLON = 0x2d;
const char KEY_AT = 0x2e;
const char KEY_COMMA = 0x2f;
const char KEY_POUND = 0x30;
const char KEY_ASTERISK = 0x31;
const char KEY_SEMICOLON = 0x32;
const char KEY_HOME = 0x33;
const char KEY_RSHIFT = 0x34;
const char KEY_EQUALS = 0x35;
const char KEY_ARROW_UP = 0x36;
const char KEY_SLASH = 0x37;
const char KEY_1 = 0x38;
const char KEY_ARROW_LEFT = 0x39;
const char KEY_CTRL = 0x3a;
const char KEY_2 = 0x3b;
const char KEY_SPACE = 0x3c;
const char KEY_COMMODORE = 0x3d;
const char KEY_Q = 0x3e;
const char KEY_RUNSTOP = 0x3f;
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/// Initialize keyboard reading by setting CIA#$ Data Direction Registers
void keyboard_init();
/// Check if any key is currently pressed on the keyboard matrix
/// Return 0 if no key is pressed and not 0 if any key is pressed
char keyboard_matrix_any(void);
/// Read a single row of the keyboard matrix
/// The row ID (0-7) of the keyboard matrix row to read. See the C64 key matrix for row IDs.
/// Returns the keys pressed on the row as bits according to the C64 key matrix.
/// Notice: If the C64 normal interrupt is still running it will occasionally interrupt right between the read & write
/// leading to erroneous readings. You must disable kill the normal interrupt or sei/cli around calls to the keyboard matrix reader.
char keyboard_matrix_read(char rowid);
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/// Determines whether a specific key is currently pressed by accessing the matrix directly
/// The key is a keyboard code defined from the keyboard matrix by %00rrrccc, where rrr is the row ID (0-7) and ccc is the column ID (0-7)
/// All keys exist as as KEY_XXX constants.
/// Returns zero if the key is not pressed and a non-zero value if the key is currently pressed
char keyboard_key_pressed(char key);
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/// Get the keycode corresponding to a specific screen code character
/// ch is the character to get the key code for ($00-$3f)
/// Returns the key code corresponding to the passed character. Only characters with a non-shifted key are handled.
/// If there is no non-shifted key representing the char $3f is returned (representing RUN/STOP) .
char keyboard_get_keycode(char ch);
/// Current keyboard modifiers (left shift, right shift, ctrl, commodore)
extern char keyboard_modifiers;
/// Left shift is pressed
extern const char KEY_MODIFIER_LSHIFT;
/// Right shift is pressed
extern const char KEY_MODIFIER_RSHIFT;
/// CTRL is pressed
extern const char KEY_MODIFIER_CTRL;
/// Commodore is pressed
extern const char KEY_MODIFIER_COMMODORE;
/// Any shift is pressed
extern const char KEY_MODIFIER_SHIFT;
/// Scans the entire matrix to determine which keys have been pressed/depressed.
/// Generates keyboard events into the event buffer. Events can be read using keyboard_event_get().
/// Handles debounce and only generates events when the status of a key changes.
/// Also stores current status of modifiers in keyboard_modifiers.
void keyboard_event_scan();
/// Determine if a specific key is currently pressed based on the last keyboard_event_scan()
/// Returns 0 is not pressed and non-0 if pressed
char keyboard_event_pressed(char keycode);
/// Get the next event from the keyboard event buffer.
/// Returns $ff if there is no event waiting. As all events are <$7f it is enough to examine bit 7 when determining if there is any event to process.
/// The buffer is filled by keyboard_event_scan()
char keyboard_event_get();