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36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
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// Example showing how to crunch and decrunch part of a file using the KickAss Cruncher Plugins
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// ByteBoozer example
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// https://github.com/p-a/kickass-cruncher-plugins
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#pragma target(c64)
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#pragma link("crunching.ld")
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#include <c64.h>
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#include "byteboozer.h"
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// Address to decrunch the sprite to
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char * const SPRITE = 0x2000;
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// The sprite pointers
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char * const SPRITES_PTR = DEFAULT_SCREEN+OFFSET_SPRITE_PTRS;
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void main() {
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// Decrunch sprite file into memory
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byteboozer_decrunch(CRUNCHED_SPRITE);
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// Show the loaded sprite on screen
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VICII->SPRITES_ENABLE = %00000001;
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SPRITES_PTR[0] = toSpritePtr(SPRITE);
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SPRITES_COLOR[0] = GREEN;
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SPRITES_XPOS[0] = 0x15;
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SPRITES_YPOS[0] = 0x33;
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}
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// Array with crunched data created using inline kickasm
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export char CRUNCHED_SPRITE[] = kickasm(uses SPRITE, resource "sprite.png") {{
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.modify B2() {
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.pc = SPRITE
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.var pic = LoadPicture("sprite.png", List().add($000000, $ffffff))
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.for (var y=0; y<21; y++)
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.for (var x=0;x<3; x++)
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.byte pic.getSinglecolorByte(x,y)
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}
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}};
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