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Added rotate example

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jespergravgaard 2018-10-18 22:36:11 +02:00
parent ead3fe7eb8
commit 0a25830de9
2 changed files with 92 additions and 0 deletions

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// Angles: sf[0.8] : $80=PI, $100 = 2*PI
// Values: sin(x) in [-1;1] sf[0.16] : -1.0: -$7fff 1.0:$7fff
import "c64"
import "fastmultiply"
byte* SCREEN = $0400;
byte* SPRITE = $3000;
byte* COS_LO = $2000;
byte* COS_HI = $2200;
byte* SIN_LO = COS_LO+$40; // sin(x) = cos(x+PI/2)
byte* SIN_HI = COS_HI+$40; // sin(x) = cos(x+PI/2)
void main() {
asm { sei }
init();
anim();
}
void init() {
mulf_init();
*SPRITES_ENABLE = %11111111;
byte* sprites_ptr = SCREEN+$3f8;
byte spr_x = 60;
for(byte i: 0..7) {
byte i2 = i<<1;
sprites_ptr[i] = (byte)(SPRITE/$40);
SPRITES_XPOS[i2] = spr_x;
SPRITES_YPOS[i2] = spr_x;
SPRITES_COLS[i] = GREEN;
spr_x += 24;
}
}
void anim() {
signed word min = 1000;
signed word max = -1000;
byte angle = 0;
signed word x = 89; // signed fixed[15.0]
signed word y = 0;
while(true) {
while(*RASTER!=$ff) {}
(*BORDERCOL)++;
signed word sin_a = (signed word) { SIN_HI[angle], SIN_LO[angle] }; // signed fixed[0.15]
signed word cos_a = (signed word) { COS_HI[angle], COS_LO[angle] }; // signed fixed[0.15]
signed dword xr = mulf16s(cos_a, x)<<1 - mulf16s(sin_a, y)<<1; // signed fixed[16.16]
signed dword yr = mulf16s(cos_a, y)<<1 + mulf16s(sin_a, x)<<1; // signed fixed[16.16]
signed word xpos = ((signed word) >xr) + 89 + 24 + 60;
signed word ypos = ((signed word) >yr) + 89 + 51;
SPRITES_XPOS[0] = <xpos;
*SPRITES_XMSB = >xpos;
SPRITES_YPOS[0] = <ypos;
angle++;
(*BORDERCOL)--;
}
}
kickasm(pc COS_LO) {{
{
.var min = -$7fff
.var max = $7fff
.var ampl = max-min;
.for(var i=0;i<$140;i++) {
.var rad = i*2*PI/256;
.byte <round(min+(ampl/2)+(ampl/2)*cos(rad))
}
}
}}
kickasm(pc COS_HI) {{
{
.var min = -$7fff
.var max = $7fff
.var ampl = max-min;
.for(var i=0;i<$140;i++) {
.var rad = i*2*PI/256;
.byte >round(min+(ampl/2)+(ampl/2)*cos(rad))
}
}
}}
kickasm(pc SPRITE, resource "balloon.png") {{
.var pic = LoadPicture("balloon.png", List().add($000000, $ffffff))
.for (var y=0; y<21; y++)
.for (var x=0;x<3; x++)
.byte pic.getSinglecolorByte(x,y)
}}