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Added #pragma keyword. Closes #250
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@ -1,15 +1,15 @@
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// Tests encoding of literal chars
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#encoding(petscii_mixed)
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#pragma encoding(petscii_mixed)
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const char cpm = 'A';
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const char[] spm = "A";
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#encoding(petscii_upper)
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#pragma encoding(petscii_upper)
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const char cpu = 'A';
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const char[] spu = "A";
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#encoding(screencode_mixed)
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#pragma encoding(screencode_mixed)
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const char csm = 'A';
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const char[] ssm = "A";
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#encoding(screencode_upper)
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#pragma encoding(screencode_upper)
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const char csu = 'A';
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const char[] ssu = "A";
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@ -173,7 +173,7 @@ void gen_chargen_sprite(byte ch, byte* sprite) {
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}
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// Reserve zeropage addresses used by the BASIC FP operations
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#reserve(0x07, 0x0d, 0x0e, 0x12)
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#pragma reserve(0x07, 0x0d, 0x0e, 0x12)
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// Generate a sinus table using BASIC floats
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// - sintab is a pointer to the table to fill
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@ -4,7 +4,7 @@
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const byte* BGCOL = 0xd021;
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const byte* RASTER = 0xd012;
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#pc(0x1000)
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#pragma pc(0x1000)
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void main() {
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asm { sei }
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@ -16,7 +16,7 @@ void main() {
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}
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}
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#pc(0x2000)
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#pragma pc(0x2000)
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void incScreen() {
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*BGCOL = *RASTER;
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@ -1,5 +1,5 @@
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#reserve(0x16)
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#encoding(petscii_mixed)
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#pragma reserve(0x16)
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#pragma encoding(petscii_mixed)
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char[] strTemp = "v=X";
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int main(void){
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strTemp[2] = 'e';
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@ -1,6 +1,6 @@
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// Tests the target platform ASM6502
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#target(asm6502)
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#pragma target(asm6502)
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unsigned char[10] TABLE;
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@ -1,6 +1,6 @@
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// Demonstrates global directive reserving addresses on zeropage
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#reserve(2,5)
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#pragma reserve(2,5)
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void main() {
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const byte* SCREEN = $400;
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@ -7,7 +7,7 @@ import "font-hex"
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import "time"
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import "print"
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#reserve(08)
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#pragma reserve(08)
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const byte* CHARSET = 0x2000;
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const byte* SCREEN = 0x2800;
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@ -1,6 +1,6 @@
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// Test setting an unknown encoding using the #encoding pragma
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#encoding(ascii)
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#pragma encoding(ascii)
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void main() {
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}
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@ -1,7 +1,7 @@
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// Tests warning when running out of zeropage-addresses for variables
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// Start by reserving most of zeropage (254 bytes)
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#reserve(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254)
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#pragma reserve(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254)
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// And then allocate a 2-byte-variable
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void main() {
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