diff --git a/src/test/ref/complex/spritescroller/spritescroller.asm b/src/test/ref/complex/spritescroller/spritescroller.asm index fcf1ed7d4..184a68b65 100644 --- a/src/test/ref/complex/spritescroller/spritescroller.asm +++ b/src/test/ref/complex/spritescroller/spritescroller.asm @@ -829,7 +829,10 @@ YSIN: .align $100 XMOVEMENT: -.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) // The scroll text SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. " diff --git a/src/test/ref/complex/spritescroller/spritescroller.log b/src/test/ref/complex/spritescroller/spritescroller.log index f42ede208..6b1419a2d 100644 --- a/src/test/ref/complex/spritescroller/spritescroller.log +++ b/src/test/ref/complex/spritescroller/spritescroller.log @@ -1040,7 +1040,10 @@ SYMBOL TABLE SSA (byte) SPRITE_0#9 (const nomodify byte*) VIC_CONTROL = (byte*)(number) $d011 (const nomodify byte) WHITE = (byte) 1 -(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) }} (const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(number) $100 (const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256))) @@ -4842,7 +4845,10 @@ YSIN: .align $100 XMOVEMENT: -.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) // The scroll text SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. " @@ -6627,7 +6633,10 @@ YSIN: .align $100 XMOVEMENT: -.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) // The scroll text SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. " @@ -6909,7 +6918,10 @@ FINAL SYMBOL TABLE (byte) SPRITE_0 (const nomodify byte*) VIC_CONTROL = (byte*) 53265 (const nomodify byte) WHITE = (byte) 1 -(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) }} (const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100 (const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256))) @@ -8438,7 +8450,10 @@ YSIN: .align $100 XMOVEMENT: -.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) // The scroll text SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. " diff --git a/src/test/ref/complex/spritescroller/spritescroller.sym b/src/test/ref/complex/spritescroller/spritescroller.sym index 9e6225c32..2b29f6fab 100644 --- a/src/test/ref/complex/spritescroller/spritescroller.sym +++ b/src/test/ref/complex/spritescroller/spritescroller.sym @@ -37,7 +37,10 @@ (byte) SPRITE_0 (const nomodify byte*) VIC_CONTROL = (byte*) 53265 (const nomodify byte) WHITE = (byte) 1 -(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) +(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100))) + //.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100))) + .lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80))) + //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80))) }} (const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100 (const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))