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Updated test data.
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@ -829,7 +829,10 @@ YSIN:
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.align $100
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XMOVEMENT:
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.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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// The scroll text
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SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
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@ -1040,7 +1040,10 @@ SYMBOL TABLE SSA
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(byte) SPRITE_0#9
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(const nomodify byte*) VIC_CONTROL = (byte*)(number) $d011
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(const nomodify byte) WHITE = (byte) 1
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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}}
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(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(number) $100
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(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))
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@ -4842,7 +4845,10 @@ YSIN:
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.align $100
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XMOVEMENT:
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.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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// The scroll text
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SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
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@ -6627,7 +6633,10 @@ YSIN:
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.align $100
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XMOVEMENT:
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.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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// The scroll text
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SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
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@ -6909,7 +6918,10 @@ FINAL SYMBOL TABLE
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(byte) SPRITE_0
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(const nomodify byte*) VIC_CONTROL = (byte*) 53265
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(const nomodify byte) WHITE = (byte) 1
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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}}
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(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100
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(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))
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@ -8438,7 +8450,10 @@ YSIN:
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.align $100
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XMOVEMENT:
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.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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// The scroll text
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SCROLL_TEXT: .text "camelot presents a spanking new contribution to the always hungry c64 scene. in this time of the corona virus we have chosen to direct our efforts towards the safe haven of coding, pixeling and composing for our beloved old breadbin. "
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@ -37,7 +37,10 @@
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(byte) SPRITE_0
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(const nomodify byte*) VIC_CONTROL = (byte*) 53265
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(const nomodify byte) WHITE = (byte) 1
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ .lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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(const byte*) XMOVEMENT[(number) $200] = kickasm {{ //.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$100)))
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//.lohifill $100, round(344-i*344/$100-129*sin(toRadians(360*i/$100)))
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.lohifill $100, round(344-i*344/$100 -86*sin(toRadians(360*i/$100)) -43*sin(toRadians(360*i/$80)))
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//.lohifill $100, round(344-i*344/$100-86*sin(toRadians(360*i/$80)))
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}}
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(const nomodify byte*) XMOVEMENT_HI = (const byte*) XMOVEMENT+(word) $100
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(const byte*) YSIN[(number) $100] = kickasm {{ .fill $100, round(142+89.5*sin(toRadians(360*i/256)))
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