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mirror of https://gitlab.com/camelot/kickc.git synced 2025-02-20 00:29:10 +00:00

Added score calculation (plus some missing fragments and handling of dword array initializers).

This commit is contained in:
jespergravgaard 2018-12-30 00:12:19 +01:00
parent 30ad94dda3
commit 638ef22c63
14 changed files with 6709 additions and 5862 deletions

View File

@ -0,0 +1,8 @@
lda {c1},x
sta {z1}
lda {c1}+1,x
sta {z1}+1
lda {c1}+2,x
sta {z1}+2
lda {c1}+3,x
sta {z1}+3

View File

@ -0,0 +1,8 @@
lda {c1},y
sta {z1}
lda {c1}+1,y
sta {z1}+1
lda {c1}+2,y
sta {z1}+2
lda {c1}+3,y
sta {z1}+3

View File

@ -284,6 +284,9 @@ public class Pass4CodeGeneration {
} else if(SymbolType.isWord(elementType) || SymbolType.isSWord(elementType)) {
asm.addDataNumeric(asmName.replace("#", "_").replace("$", "_"), AsmDataNumeric.Type.WORD, asmElements);
added.add(asmName);
} else if(SymbolType.isDWord(elementType) || SymbolType.isSDWord(elementType)) {
asm.addDataNumeric(asmName.replace("#", "_").replace("$", "_"), AsmDataNumeric.Type.DWORD, asmElements);
added.add(asmName);
} else {
throw new RuntimeException("Unhandled constant array element type " + constantArrayList.toString(program));
}

View File

@ -41,3 +41,7 @@ byte render_screen_render = $40;
byte render_screen_show = 0;
// The screen currently being showed to the user. $00 for screen 1 / $40 for screen 2.
volatile byte render_screen_showing = 0;
// Current score in BCD-format
dword score_bcd = 0;

View File

@ -25,6 +25,23 @@ const byte current_movedown_fast = 5;
// Counts up to the next movedown of current piece
byte current_movedown_counter = 0;
// Score values for removing 0-4 lines (in BCD)
dword[] score_add_bcd = { $0000, $0040, $0100, $0300, $1200 };
// Initialize play data tables
void play_init() {
// Initialize the playfield line pointers;
byte idx = 0;
byte* pli = playfield;
for(byte j:0..PLAYFIELD_LINES-1) {
playfield_lines[j<<1] = pli;
playfield_lines_idx[j] = idx;
pli += PLAYFIELD_COLS;
idx += PLAYFIELD_COLS;
}
playfield_lines_idx[PLAYFIELD_LINES] = PLAYFIELD_COLS*PLAYFIELD_LINES;
}
// Move down the current piece
// Return non-zero if a render is needed
byte play_move_down(byte key_event) {
@ -54,7 +71,9 @@ byte play_move_down(byte key_event) {
// Lock current piece
play_lock_current();
// Check for any lines and remove them
play_remove_lines();
byte removed = play_remove_lines();
// Tally up the score
play_update_score(removed);
// Spawn a new piece
play_spawn_current();
}
@ -183,11 +202,13 @@ void play_spawn_current() {
// Look through the playfield for lines - and remove any lines found
// Utilizes two cursors on the playfield - one reading cells and one writing cells
// Whenever a full line is detected the writing cursor is instructed to write to the same line once more.
void play_remove_lines() {
// Returns the number of lines removed
byte play_remove_lines() {
// Start both cursors at the end of the playfield
byte r = PLAYFIELD_LINES*PLAYFIELD_COLS-1;
byte w = PLAYFIELD_LINES*PLAYFIELD_COLS-1;
byte removed = 0;
// Read all lines and rewrite them
for(byte y:0..PLAYFIELD_LINES-1) {
byte full = 1;
@ -198,9 +219,10 @@ void play_remove_lines() {
}
playfield[w--] = c;
}
// If the line is full then re-write it.
// If a line is full then re-write it.
if(full==1) {
w = w + PLAYFIELD_COLS;
removed++;
}
}
@ -208,18 +230,17 @@ void play_remove_lines() {
while(w!=$ff) {
playfield[w--] = 0;
}
// Return the number of removed lines
return removed;
}
// Initialize data tables
void play_init() {
// Initialize the playfield line pointers;
byte idx = 0;
byte* pli = playfield;
for(byte j:0..PLAYFIELD_LINES-1) {
playfield_lines[j<<1] = pli;
playfield_lines_idx[j] = idx;
pli += PLAYFIELD_COLS;
idx += PLAYFIELD_COLS;
}
playfield_lines_idx[PLAYFIELD_LINES] = PLAYFIELD_COLS*PLAYFIELD_LINES;
// Update the score based on the number of lines removed
void play_update_score(byte removed) {
if(removed!=0){
dword add_bcd = score_add_bcd[removed<<2];
asm { sed }
score_bcd += add_bcd;
asm { cld }
}
}

View File

@ -66,9 +66,8 @@ void sprites_irq_init() {
// Raster Interrupt Routine - sets up the sprites covering the playfield
// Repeats 10 timers every 21 lines from line IRQ_RASTER_FIRST
interrupt(hardware_clobber) void sprites_irq() {
//*BORDERCOL = DARK_GREY;
// Clear decimal flag (because it is used by the score algorithm)
asm { cld }
// Place the sprites
byte ypos = irq_sprite_ypos;
SPRITES_YPOS[0] = ypos;
@ -114,6 +113,4 @@ interrupt(hardware_clobber) void sprites_irq() {
// Acknowledge the IRQ and setup the next one
*IRQ_STATUS = IRQ_RASTER;
//*BORDERCOL = BLACK;
}

View File

@ -124,6 +124,7 @@ sprites_irq: {
.const toSpritePtr2_return = PLAYFIELD_SPRITES>>6
sta rega+1
stx regx+1
cld
lda irq_sprite_ypos
sta SPRITES_YPOS
sta SPRITES_YPOS+2

View File

@ -95,69 +95,70 @@ sprites_init::@return: scope:[sprites_init] from sprites_init::@1
[44] return
to:@return
sprites_irq: scope:[sprites_irq] from
[45] (byte) sprites_irq::ypos#0 ← (byte) irq_sprite_ypos#0
[46] *((const byte*) SPRITES_YPOS#0) ← (byte) sprites_irq::ypos#0
[47] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ypos#0
[48] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 4) ← (byte) sprites_irq::ypos#0
[49] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 6) ← (byte) sprites_irq::ypos#0
asm { cld }
[46] (byte) sprites_irq::ypos#0 ← (byte) irq_sprite_ypos#0
[47] *((const byte*) SPRITES_YPOS#0) ← (byte) sprites_irq::ypos#0
[48] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ypos#0
[49] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 4) ← (byte) sprites_irq::ypos#0
[50] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 6) ← (byte) sprites_irq::ypos#0
to:sprites_irq::@1
sprites_irq::@1: scope:[sprites_irq] from sprites_irq sprites_irq::@1
[50] if(*((const byte*) RASTER#0)<(byte) irq_sprite_ypos#0) goto sprites_irq::@1
[51] if(*((const byte*) RASTER#0)<(byte) irq_sprite_ypos#0) goto sprites_irq::@1
to:sprites_irq::@7
sprites_irq::@7: scope:[sprites_irq] from sprites_irq::@1
[51] (byte) sprites_irq::ptr#0 ← (byte) irq_sprite_ptr#0
[52] if((byte) render_screen_showing#0==(byte/signed byte/word/signed word/dword/signed dword) 0) goto sprites_irq::@2
[52] (byte) sprites_irq::ptr#0 ← (byte) irq_sprite_ptr#0
[53] if((byte) render_screen_showing#0==(byte/signed byte/word/signed word/dword/signed dword) 0) goto sprites_irq::@2
to:sprites_irq::@8
sprites_irq::@8: scope:[sprites_irq] from sprites_irq::@7
[53] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0) ← (byte) sprites_irq::ptr#0
[54] (byte) sprites_irq::ptr#3 ← ++ (byte) sprites_irq::ptr#0
[55] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#3
[56] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#3
[57] (byte) sprites_irq::ptr#4 ← ++ (byte) sprites_irq::ptr#3
[58] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#4
[54] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0) ← (byte) sprites_irq::ptr#0
[55] (byte) sprites_irq::ptr#3 ← ++ (byte) sprites_irq::ptr#0
[56] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#3
[57] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#3
[58] (byte) sprites_irq::ptr#4 ← ++ (byte) sprites_irq::ptr#3
[59] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#4
to:sprites_irq::@3
sprites_irq::@3: scope:[sprites_irq] from sprites_irq::@2 sprites_irq::@8
[59] (byte) irq_cnt#1 ← ++ (byte) irq_cnt#0
[60] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 10) goto sprites_irq::@4
[60] (byte) irq_cnt#1 ← ++ (byte) irq_cnt#0
[61] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 10) goto sprites_irq::@4
to:sprites_irq::@10
sprites_irq::@10: scope:[sprites_irq] from sprites_irq::@3
[61] (byte) irq_raster_next#2 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[62] (byte) irq_sprite_ypos#2 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[63] (byte) irq_sprite_ptr#2 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
[62] (byte) irq_raster_next#2 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[63] (byte) irq_sprite_ypos#2 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[64] (byte) irq_sprite_ptr#2 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
to:sprites_irq::@5
sprites_irq::@5: scope:[sprites_irq] from sprites_irq::@10 sprites_irq::@13
[64] (byte) irq_raster_next#13 ← phi( sprites_irq::@10/(byte) irq_raster_next#2 sprites_irq::@13/(byte) irq_raster_next#1 )
[65] (byte) sprites_irq::raster_next#0 ← (byte) irq_raster_next#13
[66] (byte~) sprites_irq::$4 ← (byte) sprites_irq::raster_next#0 & (byte/signed byte/word/signed word/dword/signed dword) 7
[67] if((byte~) sprites_irq::$4!=(byte/signed byte/word/signed word/dword/signed dword) 3) goto sprites_irq::@6
[65] (byte) irq_raster_next#13 ← phi( sprites_irq::@10/(byte) irq_raster_next#2 sprites_irq::@13/(byte) irq_raster_next#1 )
[66] (byte) sprites_irq::raster_next#0 ← (byte) irq_raster_next#13
[67] (byte~) sprites_irq::$4 ← (byte) sprites_irq::raster_next#0 & (byte/signed byte/word/signed word/dword/signed dword) 7
[68] if((byte~) sprites_irq::$4!=(byte/signed byte/word/signed word/dword/signed dword) 3) goto sprites_irq::@6
to:sprites_irq::@12
sprites_irq::@12: scope:[sprites_irq] from sprites_irq::@5
[68] (byte) sprites_irq::raster_next#1 ← (byte) sprites_irq::raster_next#0 - (byte/signed byte/word/signed word/dword/signed dword) 1
[69] (byte) sprites_irq::raster_next#1 ← (byte) sprites_irq::raster_next#0 - (byte/signed byte/word/signed word/dword/signed dword) 1
to:sprites_irq::@6
sprites_irq::@6: scope:[sprites_irq] from sprites_irq::@12 sprites_irq::@5
[69] (byte) sprites_irq::raster_next#2 ← phi( sprites_irq::@12/(byte) sprites_irq::raster_next#1 sprites_irq::@5/(byte) sprites_irq::raster_next#0 )
[70] *((const byte*) RASTER#0) ← (byte) sprites_irq::raster_next#2
[71] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
[70] (byte) sprites_irq::raster_next#2 ← phi( sprites_irq::@12/(byte) sprites_irq::raster_next#1 sprites_irq::@5/(byte) sprites_irq::raster_next#0 )
[71] *((const byte*) RASTER#0) ← (byte) sprites_irq::raster_next#2
[72] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
to:sprites_irq::@return
sprites_irq::@return: scope:[sprites_irq] from sprites_irq::@6
[72] return
[73] return
to:@return
sprites_irq::@4: scope:[sprites_irq] from sprites_irq::@3
[73] (byte) irq_cnt#14 ← (byte/signed byte/word/signed word/dword/signed dword) 0
[74] (byte) irq_raster_next#1 ← (const byte) IRQ_RASTER_FIRST#0
[75] (byte) irq_sprite_ypos#1 ← (byte/signed byte/word/signed word/dword/signed dword) 50
[74] (byte) irq_cnt#14 ← (byte/signed byte/word/signed word/dword/signed dword) 0
[75] (byte) irq_raster_next#1 ← (const byte) IRQ_RASTER_FIRST#0
[76] (byte) irq_sprite_ypos#1 ← (byte/signed byte/word/signed word/dword/signed dword) 50
to:sprites_irq::toSpritePtr2
sprites_irq::toSpritePtr2: scope:[sprites_irq] from sprites_irq::@4
[76] phi()
[77] phi()
to:sprites_irq::@13
sprites_irq::@13: scope:[sprites_irq] from sprites_irq::toSpritePtr2
[77] (byte) irq_sprite_ptr#1 ← (const byte) sprites_irq::toSpritePtr2_return#0
[78] (byte) irq_sprite_ptr#1 ← (const byte) sprites_irq::toSpritePtr2_return#0
to:sprites_irq::@5
sprites_irq::@2: scope:[sprites_irq] from sprites_irq::@7
[78] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0) ← (byte) sprites_irq::ptr#0
[79] (byte) sprites_irq::ptr#1 ← ++ (byte) sprites_irq::ptr#0
[80] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#1
[81] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#1
[82] (byte) sprites_irq::ptr#2 ← ++ (byte) sprites_irq::ptr#1
[83] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#2
[79] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0) ← (byte) sprites_irq::ptr#0
[80] (byte) sprites_irq::ptr#1 ← ++ (byte) sprites_irq::ptr#0
[81] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#1
[82] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#1
[83] (byte) sprites_irq::ptr#2 ← ++ (byte) sprites_irq::ptr#1
[84] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#2
to:sprites_irq::@3

File diff suppressed because it is too large Load Diff

View File

@ -132,20 +132,20 @@
(byte) current_xpos
(byte) current_ypos
(byte) irq_cnt
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:7 0.2
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:7 0.19047619047619047
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:7 4.0
(byte) irq_cnt#14 irq_cnt zp ZP_BYTE:7 20.0
(byte) irq_raster_next
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:3 0.18181818181818182
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:3 0.17391304347826086
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:3 1.0
(byte) irq_raster_next#13 irq_raster_next zp ZP_BYTE:3 6.0
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:3 1.3333333333333333
(byte) irq_sprite_ptr
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:6 0.25
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:6 0.24
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:6 20.0
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:6 20.0
(byte) irq_sprite_ypos
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:5 0.7391304347826086
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:5 0.7083333333333334
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:5 20.0
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:5 20.0
(void()) main()
@ -182,7 +182,8 @@
(byte) render_screen_render
(byte) render_screen_show
(byte) render_screen_showing
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:4 0.5714285714285714
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:4 0.5
(dword) score_bcd
(void()) sprites_init()
(label) sprites_init::@1
(label) sprites_init::@return

View File

@ -76,34 +76,35 @@
.label PLAYFIELD_SPRITE_PTRS_1 = PLAYFIELD_SCREEN_1+SPRITE_PTRS
.label PLAYFIELD_SPRITE_PTRS_2 = PLAYFIELD_SCREEN_2+SPRITE_PTRS
.const toSpritePtr1_return = PLAYFIELD_SPRITES>>6
.label keyboard_events_size = $16
.label render_screen_showing = $1a
.label irq_raster_next = $19
.label irq_sprite_ypos = $1b
.label irq_sprite_ptr = $1c
.label irq_cnt = $1d
.label keyboard_events_size = $1a
.label render_screen_showing = $1e
.label irq_raster_next = $1d
.label irq_sprite_ypos = $1f
.label irq_sprite_ptr = $20
.label irq_cnt = $21
.label current_movedown_counter = 4
.label current_ypos = $e
.label current_piece_gfx = $12
.label current_xpos = $14
.label current_piece_char = $15
.label current_orientation = $11
.label score_bcd = $f
.label current_piece_gfx = $16
.label current_xpos = $18
.label current_piece_char = $19
.label current_orientation = $15
.label render_screen_render = 3
.label render_screen_show = 2
.label current_piece = $f
.label current_piece = $13
.label current_piece_12 = 7
.label render_screen_render_28 = 5
.label current_xpos_47 = 6
.label current_piece_gfx_53 = 7
.label render_screen_render_62 = 5
.label current_xpos_110 = 6
.label current_xpos_111 = 6
.label current_piece_gfx_100 = 7
.label current_xpos_112 = 6
.label current_piece_gfx_101 = 7
.label current_piece_74 = 7
.label current_piece_gfx_102 = 7
.label current_piece_75 = 7
.label current_piece_76 = 7
.label current_piece_77 = 7
.label current_piece_78 = 7
bbegin:
lda #0
sta render_screen_showing
@ -118,7 +119,7 @@ bbegin:
jsr main
main: {
.label key_event = $d
.label render = $1e
.label render = $22
jsr sid_rnd_init
sei
jsr render_init
@ -130,11 +131,11 @@ main: {
jsr render_playfield
ldy current_ypos
lda current_xpos
sta current_xpos_110
sta current_xpos_111
lda current_piece_gfx
sta current_piece_gfx_100
sta current_piece_gfx_101
lda current_piece_gfx+1
sta current_piece_gfx_100+1
sta current_piece_gfx_101+1
ldx current_piece_char
lda #$40
sta render_screen_render_28
@ -145,6 +146,10 @@ main: {
lda PIECES+1,y
sta current_piece+1
lda #0
sta score_bcd
sta score_bcd+1
sta score_bcd+2
sta score_bcd+3
sta current_movedown_counter
sta keyboard_events_size
sta current_orientation
@ -182,11 +187,11 @@ main: {
lda render_screen_render
sta render_screen_render_62
lda current_xpos
sta current_xpos_111
sta current_xpos_112
lda current_piece_gfx
sta current_piece_gfx_101
sta current_piece_gfx_102
lda current_piece_gfx+1
sta current_piece_gfx_101+1
sta current_piece_gfx_102+1
ldx current_piece_char
jsr render_current
jsr render_screen_swap
@ -203,7 +208,7 @@ render_screen_swap: {
}
render_current: {
.label ypos2 = 9
.label screen_line = $17
.label screen_line = $1b
.label xpos = $c
.label i = $b
.label l = $a
@ -337,9 +342,9 @@ play_move_rotate: {
ldy current_ypos
ldx orientation
lda current_piece
sta current_piece_77
sta current_piece_78
lda current_piece+1
sta current_piece_77+1
sta current_piece_78+1
jsr play_collision
cmp #COLLISION_NONE
bne b3
@ -365,8 +370,8 @@ play_collision: {
.label xpos = 6
.label piece_gfx = 7
.label ypos2 = 9
.label playfield_line = $17
.label i = $1f
.label playfield_line = $1b
.label i = $23
.label col = $c
.label l = $a
.label i_2 = $b
@ -464,9 +469,9 @@ play_move_leftright: {
ldy current_ypos
ldx current_orientation
lda current_piece
sta current_piece_76
sta current_piece_77
lda current_piece+1
sta current_piece_76+1
sta current_piece_77+1
jsr play_collision
cmp #COLLISION_NONE
bne b3
@ -485,9 +490,9 @@ play_move_leftright: {
ldy current_ypos
ldx current_orientation
lda current_piece
sta current_piece_75
sta current_piece_76
lda current_piece+1
sta current_piece_75+1
sta current_piece_76+1
jsr play_collision
cmp #COLLISION_NONE
bne b3
@ -526,14 +531,16 @@ play_move_down: {
sta play_collision.xpos
ldx current_orientation
lda current_piece
sta current_piece_74
sta current_piece_75
lda current_piece+1
sta current_piece_74+1
sta current_piece_75+1
jsr play_collision
cmp #COLLISION_NONE
beq b6
jsr play_lock_current
jsr play_remove_lines
lda play_remove_lines.removed
jsr play_update_score
jsr play_spawn_current
ldy play_spawn_current._3
lda PIECES,y
@ -586,12 +593,47 @@ sid_rnd: {
lda SID_VOICE3_OSC
rts
}
play_update_score: {
.label add_bcd = $24
cmp #0
beq breturn
asl
asl
tay
lda score_add_bcd,y
sta add_bcd
lda score_add_bcd+1,y
sta add_bcd+1
lda score_add_bcd+2,y
sta add_bcd+2
lda score_add_bcd+3,y
sta add_bcd+3
sed
lda score_bcd
clc
adc add_bcd
sta score_bcd
lda score_bcd+1
adc add_bcd+1
sta score_bcd+1
lda score_bcd+2
adc add_bcd+2
sta score_bcd+2
lda score_bcd+3
adc add_bcd+3
sta score_bcd+3
cld
breturn:
rts
}
play_remove_lines: {
.label c = 9
.label x = 5
.label c = $a
.label x = 6
.label y = 4
.label full = 6
.label removed = 5
.label full = 9
lda #0
sta removed
sta y
ldx #PLAYFIELD_LINES*PLAYFIELD_COLS-1
ldy #PLAYFIELD_LINES*PLAYFIELD_COLS-1
@ -623,6 +665,7 @@ play_remove_lines: {
clc
adc #PLAYFIELD_COLS
tax
inc removed
b4:
inc y
lda y
@ -939,7 +982,7 @@ sprites_init: {
render_init: {
.const vicSelectGfxBank1_toDd001_return = 3^(>PLAYFIELD_CHARSET)>>6
.label li_1 = 7
.label li_2 = $f
.label li_2 = $13
lda #3
sta CIA2_PORT_A_DDR
lda #vicSelectGfxBank1_toDd001_return
@ -1010,10 +1053,10 @@ render_init: {
}
render_screen_original: {
.const SPACE = 0
.label screen = $12
.label cols = $17
.label screen = $16
.label cols = $1b
.label oscr = 7
.label ocols = $f
.label ocols = $13
.label y = 2
lda #0
sta y
@ -1112,6 +1155,7 @@ sprites_irq: {
.const toSpritePtr2_return = PLAYFIELD_SPRITES>>6
sta rega+1
stx regx+1
cld
lda irq_sprite_ypos
sta SPRITES_YPOS
sta SPRITES_YPOS+2
@ -1207,6 +1251,7 @@ sprites_irq: {
PIECES_CHARS: .byte $64, $65, $a5, $65, $64, $64, $a5
PIECES_START_X: .byte 4, 4, 4, 4, 4, 3, 4
PIECES_START_Y: .byte 2, 1, 1, 1, 2, 0, 1
score_add_bcd: .dword 0, $40, $100, $300, $1200
.align $80
screen_lines_1: .fill 2*PLAYFIELD_LINES, 0
.align $40

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,8 +1,8 @@
(label) @14
(label) @20
(label) @21
(label) @32
(label) @33
(label) @34
(label) @begin
(label) @end
(byte*) BGCOL
@ -286,50 +286,50 @@
(byte) current_movedown_slow
(const byte) current_movedown_slow#0 current_movedown_slow = (byte/signed byte/word/signed word/dword/signed dword) 50
(byte) current_orientation
(byte) current_orientation#10 current_orientation zp ZP_BYTE:17 3.371428571428571
(byte) current_orientation#14 current_orientation zp ZP_BYTE:17 0.32653061224489793
(byte) current_orientation#19 current_orientation zp ZP_BYTE:17 6.941176470588235
(byte) current_orientation#29 current_orientation zp ZP_BYTE:17 4.0
(byte) current_orientation#4 current_orientation zp ZP_BYTE:17 3.0
(byte) current_orientation#10 current_orientation zp ZP_BYTE:21 3.371428571428571
(byte) current_orientation#14 current_orientation zp ZP_BYTE:21 0.32653061224489793
(byte) current_orientation#19 current_orientation zp ZP_BYTE:21 6.941176470588235
(byte) current_orientation#29 current_orientation zp ZP_BYTE:21 4.0
(byte) current_orientation#4 current_orientation zp ZP_BYTE:21 3.0
(byte*) current_piece
(byte*) current_piece#10 current_piece zp ZP_WORD:15 1.8235294117647054
(byte*) current_piece#10 current_piece zp ZP_WORD:19 1.8235294117647054
(byte*) current_piece#12 current_piece#12 zp ZP_WORD:7 10.0
(byte*) current_piece#16 current_piece zp ZP_WORD:15 3.428571428571428
(byte*) current_piece#20 current_piece zp ZP_WORD:15 6.0
(byte*~) current_piece#71 current_piece zp ZP_WORD:15 4.0
(byte*~) current_piece#74 current_piece#74 zp ZP_WORD:7 4.0
(byte*) current_piece#16 current_piece zp ZP_WORD:19 3.428571428571428
(byte*) current_piece#20 current_piece zp ZP_WORD:19 6.0
(byte*~) current_piece#72 current_piece zp ZP_WORD:19 4.0
(byte*~) current_piece#75 current_piece#75 zp ZP_WORD:7 4.0
(byte*~) current_piece#76 current_piece#76 zp ZP_WORD:7 4.0
(byte*~) current_piece#77 current_piece#77 zp ZP_WORD:7 4.0
(byte*~) current_piece#78 current_piece zp ZP_WORD:15 4.0
(byte*~) current_piece#78 current_piece#78 zp ZP_WORD:7 4.0
(byte*~) current_piece#79 current_piece zp ZP_WORD:19 4.0
(byte) current_piece_char
(byte) current_piece_char#1 current_piece_char zp ZP_BYTE:21 4.703703703703704
(byte) current_piece_char#12 current_piece_char zp ZP_BYTE:21 0.6153846153846154
(byte) current_piece_char#15 current_piece_char zp ZP_BYTE:21 194.59615384615384
(byte) current_piece_char#20 current_piece_char zp ZP_BYTE:21 6.0
(byte) current_piece_char#63 reg byte x 46.09090909090909
(byte~) current_piece_char#88 reg byte x 4.0
(byte~) current_piece_char#89 reg byte x 22.0
(byte) current_piece_char#1 current_piece_char zp ZP_BYTE:25 4.703703703703704
(byte) current_piece_char#12 current_piece_char zp ZP_BYTE:25 0.6153846153846154
(byte) current_piece_char#15 current_piece_char zp ZP_BYTE:25 194.59615384615384
(byte) current_piece_char#20 current_piece_char zp ZP_BYTE:25 6.0
(byte) current_piece_char#64 reg byte x 46.09090909090909
(byte~) current_piece_char#89 reg byte x 4.0
(byte~) current_piece_char#90 reg byte x 22.0
(byte*) current_piece_gfx
(byte*) current_piece_gfx#1 current_piece_gfx zp ZP_WORD:18 0.2962962962962963
(byte*~) current_piece_gfx#100 current_piece_gfx#100 zp ZP_WORD:7 2.0
(byte*~) current_piece_gfx#101 current_piece_gfx#101 zp ZP_WORD:7 11.0
(byte*) current_piece_gfx#14 current_piece_gfx zp ZP_WORD:18 7.588235294117647
(byte*) current_piece_gfx#16 current_piece_gfx zp ZP_WORD:18 0.5
(byte*) current_piece_gfx#20 current_piece_gfx zp ZP_WORD:18 194.59615384615384
(byte*) current_piece_gfx#26 current_piece_gfx zp ZP_WORD:18 6.0
(byte*) current_piece_gfx#3 current_piece_gfx zp ZP_WORD:18 4.0
(byte*) current_piece_gfx#1 current_piece_gfx zp ZP_WORD:22 0.2962962962962963
(byte*~) current_piece_gfx#101 current_piece_gfx#101 zp ZP_WORD:7 2.0
(byte*~) current_piece_gfx#102 current_piece_gfx#102 zp ZP_WORD:7 11.0
(byte*) current_piece_gfx#14 current_piece_gfx zp ZP_WORD:22 7.588235294117647
(byte*) current_piece_gfx#16 current_piece_gfx zp ZP_WORD:22 0.5
(byte*) current_piece_gfx#20 current_piece_gfx zp ZP_WORD:22 194.59615384615384
(byte*) current_piece_gfx#26 current_piece_gfx zp ZP_WORD:22 6.0
(byte*) current_piece_gfx#3 current_piece_gfx zp ZP_WORD:22 4.0
(byte*) current_piece_gfx#53 current_piece_gfx#53 zp ZP_WORD:7 46.09090909090909
(byte) current_xpos
(byte) current_xpos#1 current_xpos zp ZP_BYTE:20 0.72
(byte) current_xpos#10 current_xpos zp ZP_BYTE:20 21.557692307692307
(byte~) current_xpos#110 current_xpos#110 zp ZP_BYTE:6 1.3333333333333333
(byte~) current_xpos#111 current_xpos#111 zp ZP_BYTE:6 7.333333333333333
(byte) current_xpos#19 current_xpos zp ZP_BYTE:20 3.2926829268292686
(byte) current_xpos#2 current_xpos zp ZP_BYTE:20 4.0
(byte) current_xpos#23 current_xpos zp ZP_BYTE:20 0.5333333333333333
(byte) current_xpos#33 current_xpos zp ZP_BYTE:20 6.0
(byte) current_xpos#4 current_xpos zp ZP_BYTE:20 4.0
(byte) current_xpos#1 current_xpos zp ZP_BYTE:24 0.72
(byte) current_xpos#10 current_xpos zp ZP_BYTE:24 21.557692307692307
(byte~) current_xpos#111 current_xpos#111 zp ZP_BYTE:6 1.3333333333333333
(byte~) current_xpos#112 current_xpos#112 zp ZP_BYTE:6 7.333333333333333
(byte) current_xpos#19 current_xpos zp ZP_BYTE:24 3.2926829268292686
(byte) current_xpos#2 current_xpos zp ZP_BYTE:24 4.0
(byte) current_xpos#23 current_xpos zp ZP_BYTE:24 0.5333333333333333
(byte) current_xpos#33 current_xpos zp ZP_BYTE:24 6.0
(byte) current_xpos#4 current_xpos zp ZP_BYTE:24 4.0
(byte) current_xpos#47 current_xpos#47 zp ZP_BYTE:6 5.181818181818182
(byte) current_ypos
(byte) current_ypos#0 current_ypos zp ZP_BYTE:14 4.0
@ -337,26 +337,26 @@
(byte) current_ypos#18 current_ypos zp ZP_BYTE:14 0.5714285714285714
(byte) current_ypos#21 current_ypos zp ZP_BYTE:14 3.485714285714285
(byte) current_ypos#29 current_ypos zp ZP_BYTE:14 6.0
(byte~) current_ypos#84 reg byte y 1.0
(byte~) current_ypos#85 reg byte y 4.4
(byte~) current_ypos#85 reg byte y 1.0
(byte~) current_ypos#86 reg byte y 4.4
(byte) current_ypos#9 reg byte y 15.0
(byte) irq_cnt
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:29 0.2
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:29 4.0
(byte) irq_cnt#14 irq_cnt zp ZP_BYTE:29 20.0
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:33 0.19047619047619047
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:33 4.0
(byte) irq_cnt#14 irq_cnt zp ZP_BYTE:33 20.0
(byte) irq_raster_next
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:25 0.18181818181818182
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:25 1.0
(byte) irq_raster_next#13 irq_raster_next zp ZP_BYTE:25 6.0
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:25 1.3333333333333333
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:29 0.17391304347826086
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:29 1.0
(byte) irq_raster_next#13 irq_raster_next zp ZP_BYTE:29 6.0
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:29 1.3333333333333333
(byte) irq_sprite_ptr
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:28 0.25
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:28 20.0
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:28 20.0
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:32 0.24
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:32 20.0
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:32 20.0
(byte) irq_sprite_ypos
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:27 0.7391304347826086
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:27 20.0
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:27 20.0
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:31 0.7083333333333334
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:31 20.0
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:31 20.0
(byte[]) keyboard_char_keycodes
(byte()) keyboard_event_get()
(label) keyboard_event_get::@3
@ -431,15 +431,15 @@
(byte[8]) keyboard_events
(const byte[8]) keyboard_events#0 keyboard_events = { fill( 8, 0) }
(byte) keyboard_events_size
(byte) keyboard_events_size#1 keyboard_events_size zp ZP_BYTE:22 20002.0
(byte) keyboard_events_size#10 keyboard_events_size zp ZP_BYTE:22 8100.9000000000015
(byte) keyboard_events_size#13 keyboard_events_size zp ZP_BYTE:22 97.06451612903226
(byte) keyboard_events_size#16 keyboard_events_size zp ZP_BYTE:22 3.741935483870968
(byte) keyboard_events_size#19 keyboard_events_size zp ZP_BYTE:22 18.999999999999996
(byte) keyboard_events_size#2 keyboard_events_size zp ZP_BYTE:22 20002.0
(byte) keyboard_events_size#29 keyboard_events_size zp ZP_BYTE:22 429.2857142857143
(byte) keyboard_events_size#30 keyboard_events_size zp ZP_BYTE:22 10201.2
(byte) keyboard_events_size#4 keyboard_events_size zp ZP_BYTE:22 3.0
(byte) keyboard_events_size#1 keyboard_events_size zp ZP_BYTE:26 20002.0
(byte) keyboard_events_size#10 keyboard_events_size zp ZP_BYTE:26 8100.9000000000015
(byte) keyboard_events_size#13 keyboard_events_size zp ZP_BYTE:26 97.06451612903226
(byte) keyboard_events_size#16 keyboard_events_size zp ZP_BYTE:26 3.741935483870968
(byte) keyboard_events_size#19 keyboard_events_size zp ZP_BYTE:26 18.999999999999996
(byte) keyboard_events_size#2 keyboard_events_size zp ZP_BYTE:26 20002.0
(byte) keyboard_events_size#29 keyboard_events_size zp ZP_BYTE:26 429.2857142857143
(byte) keyboard_events_size#30 keyboard_events_size zp ZP_BYTE:26 10201.2
(byte) keyboard_events_size#4 keyboard_events_size zp ZP_BYTE:26 3.0
(byte[8]) keyboard_matrix_col_bitmask
(const byte[8]) keyboard_matrix_col_bitmask#0 keyboard_matrix_col_bitmask = { (byte/signed byte/word/signed word/dword/signed dword) 1, (byte/signed byte/word/signed word/dword/signed dword) 2, (byte/signed byte/word/signed word/dword/signed dword) 4, (byte/signed byte/word/signed word/dword/signed dword) 8, (byte/signed byte/word/signed word/dword/signed dword) 16, (byte/signed byte/word/signed word/dword/signed dword) 32, (byte/signed byte/word/signed word/dword/signed dword) 64, (byte/word/signed word/dword/signed dword) 128 }
(byte()) keyboard_matrix_read((byte) keyboard_matrix_read::rowid)
@ -487,8 +487,8 @@
(byte) main::key_event
(byte) main::key_event#0 key_event zp ZP_BYTE:13 36.72727272727273
(byte) main::render
(byte) main::render#1 render zp ZP_BYTE:30 40.4
(byte) main::render#2 render zp ZP_BYTE:30 40.4
(byte) main::render#1 render zp ZP_BYTE:34 40.4
(byte) main::render#2 render zp ZP_BYTE:34 40.4
(byte) main::render#3 reg byte a 202.0
(byte()) play_collision((byte) play_collision::xpos , (byte) play_collision::ypos , (byte) play_collision::orientation)
(byte~) play_collision::$7 reg byte a 20002.0
@ -511,7 +511,7 @@
(byte) play_collision::col#2 col zp ZP_BYTE:12 6375.75
(byte~) play_collision::col#9 col zp ZP_BYTE:12 2002.0
(byte) play_collision::i
(byte) play_collision::i#1 i zp ZP_BYTE:31 1615.6153846153845
(byte) play_collision::i#1 i zp ZP_BYTE:35 1615.6153846153845
(byte~) play_collision::i#11 i#11 zp ZP_BYTE:11 2002.0
(byte~) play_collision::i#13 i#13 zp ZP_BYTE:11 20002.0
(byte) play_collision::i#2 i#2 zp ZP_BYTE:11 15502.0
@ -528,7 +528,7 @@
(byte*) play_collision::piece_gfx
(byte*) play_collision::piece_gfx#0 piece_gfx zp ZP_WORD:7 476.3333333333333
(byte*) play_collision::playfield_line
(byte*) play_collision::playfield_line#0 playfield_line zp ZP_WORD:23 785.8571428571429
(byte*) play_collision::playfield_line#0 playfield_line zp ZP_WORD:27 785.8571428571429
(byte) play_collision::return
(byte) play_collision::return#0 reg byte a 4.0
(byte) play_collision::return#1 reg byte a 4.0
@ -609,6 +609,7 @@
(label) play_move_down::@19
(label) play_move_down::@2
(label) play_move_down::@20
(label) play_move_down::@21
(label) play_move_down::@4
(label) play_move_down::@6
(label) play_move_down::@7
@ -623,6 +624,8 @@
(byte) play_move_down::movedown#3 reg byte x 4.0
(byte) play_move_down::movedown#6 reg byte x 6.0
(byte) play_move_down::movedown#7 reg byte x 5.0
(byte) play_move_down::removed
(byte) play_move_down::removed#0 reg byte a 4.0
(byte) play_move_down::return
(byte) play_move_down::return#2 reg byte x 33.666666666666664
(byte) play_move_down::return#3 reg byte a 202.0
@ -662,10 +665,10 @@
(byte) play_move_rotate::return
(byte) play_move_rotate::return#1 reg byte a 33.666666666666664
(byte) play_move_rotate::return#4 reg byte a 202.0
(void()) play_remove_lines()
(byte()) play_remove_lines()
(label) play_remove_lines::@1
(label) play_remove_lines::@10
(label) play_remove_lines::@17
(label) play_remove_lines::@18
(label) play_remove_lines::@2
(label) play_remove_lines::@3
(label) play_remove_lines::@4
@ -674,28 +677,34 @@
(label) play_remove_lines::@9
(label) play_remove_lines::@return
(byte) play_remove_lines::c
(byte) play_remove_lines::c#0 c zp ZP_BYTE:9 6000.6
(byte) play_remove_lines::c#0 c zp ZP_BYTE:10 6000.6
(byte) play_remove_lines::full
(byte) play_remove_lines::full#2 full zp ZP_BYTE:6 4200.6
(byte) play_remove_lines::full#4 full zp ZP_BYTE:6 4000.4
(byte) play_remove_lines::full#2 full zp ZP_BYTE:9 4200.6
(byte) play_remove_lines::full#4 full zp ZP_BYTE:9 4000.4
(byte) play_remove_lines::r
(byte) play_remove_lines::r#1 reg byte y 1615.6153846153845
(byte) play_remove_lines::r#1 reg byte y 1500.2142857142858
(byte) play_remove_lines::r#2 reg byte y 15502.0
(byte) play_remove_lines::r#3 reg byte y 2002.0
(byte) play_remove_lines::removed
(byte) play_remove_lines::removed#1 removed zp ZP_BYTE:5 2002.0
(byte) play_remove_lines::removed#11 removed zp ZP_BYTE:5 231.0
(byte) play_remove_lines::removed#7 removed zp ZP_BYTE:5 333.8888888888889
(byte) play_remove_lines::return
(byte) play_remove_lines::return#0 reg byte a 4.0
(byte) play_remove_lines::w
(byte) play_remove_lines::w#1 reg byte x 5501.0
(byte) play_remove_lines::w#11 reg byte x 1334.6666666666667
(byte) play_remove_lines::w#12 reg byte x 2002.0
(byte) play_remove_lines::w#2 reg byte x 2002.0
(byte) play_remove_lines::w#2 reg byte x 1001.0
(byte) play_remove_lines::w#3 reg byte x 2002.0
(byte) play_remove_lines::w#4 reg byte x 4429.142857142857
(byte) play_remove_lines::w#6 reg byte x 1668.3333333333335
(byte) play_remove_lines::x
(byte) play_remove_lines::x#1 x zp ZP_BYTE:5 15001.5
(byte) play_remove_lines::x#2 x zp ZP_BYTE:5 2500.25
(byte) play_remove_lines::x#1 x zp ZP_BYTE:6 15001.5
(byte) play_remove_lines::x#2 x zp ZP_BYTE:6 2500.25
(byte) play_remove_lines::y
(byte) play_remove_lines::y#1 y zp ZP_BYTE:4 1501.5
(byte) play_remove_lines::y#8 y zp ZP_BYTE:4 143.0
(byte) play_remove_lines::y#8 y zp ZP_BYTE:4 133.46666666666667
(void()) play_spawn_current()
(byte~) play_spawn_current::$1 reg byte a 2002.0
(byte~) play_spawn_current::$3 $3 zp ZP_BYTE:4 0.13333333333333333
@ -707,6 +716,14 @@
(byte) play_spawn_current::piece_idx
(byte) play_spawn_current::piece_idx#1 reg byte x 2002.0
(byte) play_spawn_current::piece_idx#2 reg byte x 334.99999999999994
(void()) play_update_score((byte) play_update_score::removed)
(byte~) play_update_score::$2 reg byte a 4.0
(label) play_update_score::@2
(label) play_update_score::@return
(dword) play_update_score::add_bcd
(dword) play_update_score::add_bcd#0 add_bcd zp ZP_DWORD:36 2.0
(byte) play_update_score::removed
(byte) play_update_score::removed#0 reg byte a 3.0
(byte[PLAYFIELD_LINES#0*PLAYFIELD_COLS#0]) playfield
(const byte[PLAYFIELD_LINES#0*PLAYFIELD_COLS#0]) playfield#0 playfield = { fill( PLAYFIELD_LINES#0*PLAYFIELD_COLS#0, 0) }
(byte*[PLAYFIELD_LINES#0]) playfield_lines
@ -740,7 +757,7 @@
(byte) render_current::l#1 l zp ZP_BYTE:10 151.5
(byte) render_current::l#4 l zp ZP_BYTE:10 11.222222222222221
(byte*) render_current::screen_line
(byte*) render_current::screen_line#0 screen_line zp ZP_WORD:23 100.18181818181819
(byte*) render_current::screen_line#0 screen_line zp ZP_WORD:27 100.18181818181819
(byte) render_current::xpos
(byte) render_current::xpos#0 xpos zp ZP_BYTE:12 202.0
(byte) render_current::xpos#1 xpos zp ZP_BYTE:12 667.3333333333334
@ -763,8 +780,8 @@
(byte*) render_init::li_1#1 li_1 zp ZP_WORD:7 5.5
(byte*) render_init::li_1#2 li_1 zp ZP_WORD:7 6.6000000000000005
(byte*) render_init::li_2
(byte*) render_init::li_2#1 li_2 zp ZP_WORD:15 7.333333333333333
(byte*) render_init::li_2#2 li_2 zp ZP_WORD:15 5.5
(byte*) render_init::li_2#1 li_2 zp ZP_WORD:19 7.333333333333333
(byte*) render_init::li_2#2 li_2 zp ZP_WORD:19 5.5
(label) render_init::vicSelectGfxBank1
(byte~) render_init::vicSelectGfxBank1_$0
(label) render_init::vicSelectGfxBank1_@1
@ -808,30 +825,30 @@
(byte) render_screen_original::SPACE
(const byte) render_screen_original::SPACE#0 SPACE = (byte/signed byte/word/signed word/dword/signed dword) 0
(byte*) render_screen_original::cols
(byte*) render_screen_original::cols#1 cols zp ZP_WORD:23 101.0
(byte*) render_screen_original::cols#2 cols zp ZP_WORD:23 75.75
(byte*) render_screen_original::cols#3 cols zp ZP_WORD:23 42.599999999999994
(byte*) render_screen_original::cols#4 cols zp ZP_WORD:23 78.5
(byte*) render_screen_original::cols#5 cols zp ZP_WORD:23 80.8
(byte*) render_screen_original::cols#6 cols zp ZP_WORD:23 101.0
(byte*) render_screen_original::cols#7 cols zp ZP_WORD:23 22.0
(byte*) render_screen_original::cols#1 cols zp ZP_WORD:27 101.0
(byte*) render_screen_original::cols#2 cols zp ZP_WORD:27 75.75
(byte*) render_screen_original::cols#3 cols zp ZP_WORD:27 42.599999999999994
(byte*) render_screen_original::cols#4 cols zp ZP_WORD:27 78.5
(byte*) render_screen_original::cols#5 cols zp ZP_WORD:27 80.8
(byte*) render_screen_original::cols#6 cols zp ZP_WORD:27 101.0
(byte*) render_screen_original::cols#7 cols zp ZP_WORD:27 22.0
(byte*) render_screen_original::ocols
(byte*) render_screen_original::ocols#1 ocols zp ZP_WORD:15 17.75
(byte*) render_screen_original::ocols#2 ocols zp ZP_WORD:15 67.33333333333333
(byte*) render_screen_original::ocols#4 ocols zp ZP_WORD:15 14.0
(byte*) render_screen_original::ocols#1 ocols zp ZP_WORD:19 17.75
(byte*) render_screen_original::ocols#2 ocols zp ZP_WORD:19 67.33333333333333
(byte*) render_screen_original::ocols#4 ocols zp ZP_WORD:19 14.0
(byte*) render_screen_original::oscr
(byte*) render_screen_original::oscr#1 oscr zp ZP_WORD:7 14.2
(byte*) render_screen_original::oscr#2 oscr zp ZP_WORD:7 134.66666666666666
(byte*) render_screen_original::oscr#4 oscr zp ZP_WORD:7 14.0
(byte*) render_screen_original::screen
(byte*) render_screen_original::screen#10 screen zp ZP_WORD:18 30.42857142857143
(byte*) render_screen_original::screen#2 screen zp ZP_WORD:18 60.599999999999994
(byte*) render_screen_original::screen#3 screen zp ZP_WORD:18 43.285714285714285
(byte*) render_screen_original::screen#5 screen zp ZP_WORD:18 157.0
(byte*) render_screen_original::screen#6 screen zp ZP_WORD:18 202.0
(byte*) render_screen_original::screen#7 screen zp ZP_WORD:18 202.0
(byte*) render_screen_original::screen#8 screen zp ZP_WORD:18 24.0
(byte*) render_screen_original::screen#9 screen zp ZP_WORD:18 2.0
(byte*) render_screen_original::screen#10 screen zp ZP_WORD:22 30.42857142857143
(byte*) render_screen_original::screen#2 screen zp ZP_WORD:22 60.599999999999994
(byte*) render_screen_original::screen#3 screen zp ZP_WORD:22 43.285714285714285
(byte*) render_screen_original::screen#5 screen zp ZP_WORD:22 157.0
(byte*) render_screen_original::screen#6 screen zp ZP_WORD:22 202.0
(byte*) render_screen_original::screen#7 screen zp ZP_WORD:22 202.0
(byte*) render_screen_original::screen#8 screen zp ZP_WORD:22 24.0
(byte*) render_screen_original::screen#9 screen zp ZP_WORD:22 2.0
(byte) render_screen_original::x
(byte) render_screen_original::x#1 reg byte x 202.0
(byte) render_screen_original::x#2 reg byte x 202.0
@ -853,8 +870,8 @@
(byte) render_screen_show#13 render_screen_show zp ZP_BYTE:2 4.333333333333333
(byte) render_screen_show#16 render_screen_show zp ZP_BYTE:2 0.39534883720930225
(byte) render_screen_showing
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:26 0.5714285714285714
(byte) render_screen_showing#1 render_screen_showing zp ZP_BYTE:26 20.0
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:30 0.5
(byte) render_screen_showing#1 render_screen_showing zp ZP_BYTE:30 20.0
(void()) render_screen_swap()
(label) render_screen_swap::@return
(void()) render_show()
@ -890,6 +907,14 @@
(byte) render_show::toD0182_return
(const byte) render_show::toD0182_return#0 toD0182_return = >((word))(const byte*) PLAYFIELD_SCREEN_2#0&(word/signed word/dword/signed dword) 16383<<(byte/signed byte/word/signed word/dword/signed dword) 2|>((word))(const byte*) PLAYFIELD_CHARSET#0>>(byte/signed byte/word/signed word/dword/signed dword) 2&(byte/signed byte/word/signed word/dword/signed dword) 15
(byte*) render_show::toD0182_screen
(dword[]) score_add_bcd
(const dword[]) score_add_bcd#0 score_add_bcd = { (byte/signed byte/word/signed word/dword/signed dword) 0, (byte/signed byte/word/signed word/dword/signed dword) 64, (word/signed word/dword/signed dword) 256, (word/signed word/dword/signed dword) 768, (word/signed word/dword/signed dword) 4608 }
(dword) score_bcd
(dword) score_bcd#11 score_bcd zp ZP_DWORD:15 1.0
(dword) score_bcd#13 score_bcd zp ZP_DWORD:15 2.608695652173914
(dword) score_bcd#17 score_bcd zp ZP_DWORD:15 6.0
(dword) score_bcd#2 score_bcd zp ZP_DWORD:15 4.296296296296297
(dword) score_bcd#3 score_bcd zp ZP_DWORD:15 2.0
(byte*[PLAYFIELD_LINES#0]) screen_lines_1
(const byte*[PLAYFIELD_LINES#0]) screen_lines_1#0 screen_lines_1 = { fill( PLAYFIELD_LINES#0, 0) }
(byte*[PLAYFIELD_LINES#0]) screen_lines_2
@ -958,13 +983,13 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
zp ZP_BYTE:2 [ render_screen_show#16 render_screen_show#13 play_init::idx#2 play_init::idx#1 sprites_init::xpos#2 sprites_init::xpos#1 render_screen_original::y#6 render_screen_original::y#1 ]
zp ZP_BYTE:3 [ render_screen_render#16 render_screen_render#11 ]
zp ZP_BYTE:4 [ current_movedown_counter#12 current_movedown_counter#10 current_movedown_counter#1 play_remove_lines::y#8 play_remove_lines::y#1 play_lock_current::l#6 play_lock_current::l#1 play_spawn_current::$3 ]
reg byte y [ current_ypos#9 current_ypos#84 current_ypos#85 ]
zp ZP_BYTE:5 [ render_screen_render#28 render_screen_render#62 render_playfield::l#2 render_playfield::l#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
zp ZP_BYTE:6 [ current_xpos#47 current_xpos#110 current_xpos#111 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_collision::xpos#5 play_collision::xpos#0 play_collision::xpos#1 play_collision::xpos#2 play_collision::xpos#3 play_remove_lines::full#4 play_remove_lines::full#2 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 keyboard_event_pressed::row_bits#0 ]
zp ZP_WORD:7 [ current_piece_gfx#53 current_piece_gfx#100 current_piece_gfx#101 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#12 current_piece#74 current_piece#75 current_piece#76 current_piece#77 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
reg byte x [ current_piece_char#63 current_piece_char#88 current_piece_char#89 ]
zp ZP_BYTE:9 [ render_current::ypos2#2 render_current::ypos2#0 render_current::ypos2#1 render_playfield::c#2 render_playfield::c#1 play_collision::ypos2#2 play_collision::ypos2#0 play_collision::ypos2#1 play_remove_lines::c#0 play_lock_current::i#1 keyboard_event_scan::row_scan#0 ]
zp ZP_BYTE:10 [ render_current::l#4 render_current::l#1 play_collision::l#6 play_collision::l#1 ]
reg byte y [ current_ypos#9 current_ypos#85 current_ypos#86 ]
zp ZP_BYTE:5 [ render_screen_render#28 render_screen_render#62 render_playfield::l#2 render_playfield::l#1 play_move_rotate::orientation#3 play_move_rotate::orientation#1 play_move_rotate::orientation#2 play_remove_lines::removed#11 play_remove_lines::removed#7 play_remove_lines::removed#1 play_lock_current::i#2 play_lock_current::i#3 play_lock_current::i#7 play_lock_current::i#9 keyboard_event_pressed::keycode#5 keyboard_event_scan::row#2 keyboard_event_scan::row#1 ]
zp ZP_BYTE:6 [ current_xpos#47 current_xpos#111 current_xpos#112 render_playfield::i#2 render_playfield::i#3 render_playfield::i#1 play_collision::xpos#5 play_collision::xpos#0 play_collision::xpos#1 play_collision::xpos#2 play_collision::xpos#3 play_remove_lines::x#2 play_remove_lines::x#1 play_lock_current::col#2 play_lock_current::col#0 play_lock_current::col#1 keyboard_event_scan::keycode#10 keyboard_event_scan::keycode#11 keyboard_event_scan::keycode#14 keyboard_event_scan::keycode#1 keyboard_event_scan::keycode#15 keyboard_event_pressed::row_bits#0 ]
zp ZP_WORD:7 [ current_piece_gfx#53 current_piece_gfx#101 current_piece_gfx#102 render_playfield::screen_line#2 render_playfield::screen_line#0 render_playfield::screen_line#1 current_piece#12 current_piece#75 current_piece#76 current_piece#77 current_piece#78 play_collision::piece_gfx#0 play_init::pli#2 play_init::pli#1 render_init::li_1#2 render_init::li_1#1 render_screen_original::oscr#2 render_screen_original::oscr#4 render_screen_original::oscr#1 play_lock_current::playfield_line#0 ]
reg byte x [ current_piece_char#64 current_piece_char#89 current_piece_char#90 ]
zp ZP_BYTE:9 [ render_current::ypos2#2 render_current::ypos2#0 render_current::ypos2#1 render_playfield::c#2 render_playfield::c#1 play_collision::ypos2#2 play_collision::ypos2#0 play_collision::ypos2#1 play_remove_lines::full#4 play_remove_lines::full#2 play_lock_current::i#1 keyboard_event_scan::row_scan#0 ]
zp ZP_BYTE:10 [ render_current::l#4 render_current::l#1 play_collision::l#6 play_collision::l#1 play_remove_lines::c#0 ]
zp ZP_BYTE:11 [ render_current::i#4 render_current::i#3 render_current::i#8 render_current::i#10 render_current::i#1 play_collision::i#2 play_collision::i#3 play_collision::i#11 play_collision::i#13 ]
zp ZP_BYTE:12 [ render_current::xpos#2 render_current::xpos#0 render_current::xpos#1 play_collision::col#2 play_collision::col#9 play_collision::col#1 ]
zp ZP_BYTE:13 [ render_current::c#2 render_current::c#1 main::key_event#0 ]
@ -977,11 +1002,12 @@ reg byte a [ play_collision::return#14 ]
reg byte a [ play_move_leftright::return#1 ]
reg byte x [ play_move_down::movedown#6 play_move_down::movedown#3 play_move_down::movedown#7 play_move_down::movedown#2 play_move_down::movedown#10 ]
zp ZP_BYTE:14 [ current_ypos#29 current_ypos#21 current_ypos#18 current_ypos#13 current_ypos#0 play_lock_current::ypos2#2 play_lock_current::ypos2#0 play_lock_current::ypos2#1 ]
zp ZP_WORD:15 [ current_piece#20 current_piece#78 current_piece#16 current_piece#71 current_piece#10 render_init::li_2#2 render_init::li_2#1 render_screen_original::ocols#2 render_screen_original::ocols#4 render_screen_original::ocols#1 ]
zp ZP_BYTE:17 [ current_orientation#29 current_orientation#10 current_orientation#19 current_orientation#4 current_orientation#14 ]
zp ZP_WORD:18 [ current_piece_gfx#26 current_piece_gfx#20 current_piece_gfx#16 current_piece_gfx#14 current_piece_gfx#3 current_piece_gfx#1 render_screen_original::screen#7 render_screen_original::screen#6 render_screen_original::screen#5 render_screen_original::screen#8 render_screen_original::screen#9 render_screen_original::screen#10 render_screen_original::screen#2 render_screen_original::screen#3 ]
zp ZP_BYTE:20 [ current_xpos#33 current_xpos#10 current_xpos#23 current_xpos#19 current_xpos#4 current_xpos#1 current_xpos#2 ]
zp ZP_BYTE:21 [ current_piece_char#20 current_piece_char#15 current_piece_char#12 current_piece_char#1 ]
zp ZP_DWORD:15 [ score_bcd#17 score_bcd#11 score_bcd#13 score_bcd#2 score_bcd#3 ]
zp ZP_WORD:19 [ current_piece#20 current_piece#79 current_piece#16 current_piece#72 current_piece#10 render_init::li_2#2 render_init::li_2#1 render_screen_original::ocols#2 render_screen_original::ocols#4 render_screen_original::ocols#1 ]
zp ZP_BYTE:21 [ current_orientation#29 current_orientation#10 current_orientation#19 current_orientation#4 current_orientation#14 ]
zp ZP_WORD:22 [ current_piece_gfx#26 current_piece_gfx#20 current_piece_gfx#16 current_piece_gfx#14 current_piece_gfx#3 current_piece_gfx#1 render_screen_original::screen#7 render_screen_original::screen#6 render_screen_original::screen#5 render_screen_original::screen#8 render_screen_original::screen#9 render_screen_original::screen#10 render_screen_original::screen#2 render_screen_original::screen#3 ]
zp ZP_BYTE:24 [ current_xpos#33 current_xpos#10 current_xpos#23 current_xpos#19 current_xpos#4 current_xpos#1 current_xpos#2 ]
zp ZP_BYTE:25 [ current_piece_char#20 current_piece_char#15 current_piece_char#12 current_piece_char#1 ]
reg byte x [ play_move_down::return#2 ]
reg byte x [ play_spawn_current::piece_idx#2 play_spawn_current::piece_idx#1 ]
reg byte y [ play_remove_lines::r#2 play_remove_lines::r#3 play_remove_lines::r#1 ]
@ -990,24 +1016,24 @@ reg byte x [ play_lock_current::c#2 play_lock_current::c#1 ]
reg byte a [ keyboard_event_get::return#2 keyboard_event_get::return#1 ]
reg byte x [ keyboard_modifiers#13 keyboard_modifiers#4 keyboard_modifiers#12 keyboard_modifiers#3 keyboard_modifiers#11 ]
reg byte x [ keyboard_event_scan::col#2 keyboard_event_scan::col#1 ]
zp ZP_BYTE:22 [ keyboard_events_size#10 keyboard_events_size#29 keyboard_events_size#19 keyboard_events_size#16 keyboard_events_size#13 keyboard_events_size#4 keyboard_events_size#30 keyboard_events_size#2 keyboard_events_size#1 ]
zp ZP_BYTE:26 [ keyboard_events_size#10 keyboard_events_size#29 keyboard_events_size#19 keyboard_events_size#16 keyboard_events_size#13 keyboard_events_size#4 keyboard_events_size#30 keyboard_events_size#2 keyboard_events_size#1 ]
reg byte a [ render_show::d018val#3 ]
reg byte x [ play_init::j#2 play_init::j#1 ]
reg byte x [ sprites_init::s#2 sprites_init::s#1 ]
reg byte x [ render_init::i#2 render_init::i#1 ]
zp ZP_WORD:23 [ render_screen_original::cols#6 render_screen_original::cols#5 render_screen_original::cols#4 render_screen_original::cols#7 render_screen_original::cols#3 render_screen_original::cols#1 render_screen_original::cols#2 render_current::screen_line#0 play_collision::playfield_line#0 ]
zp ZP_WORD:27 [ render_screen_original::cols#6 render_screen_original::cols#5 render_screen_original::cols#4 render_screen_original::cols#7 render_screen_original::cols#3 render_screen_original::cols#1 render_screen_original::cols#2 render_current::screen_line#0 play_collision::playfield_line#0 ]
reg byte x [ render_screen_original::x#6 render_screen_original::x#5 render_screen_original::x#4 render_screen_original::x#1 render_screen_original::x#2 render_screen_original::x#3 ]
zp ZP_BYTE:25 [ irq_raster_next#13 irq_raster_next#2 irq_raster_next#1 irq_raster_next#0 ]
zp ZP_BYTE:29 [ irq_raster_next#13 irq_raster_next#2 irq_raster_next#1 irq_raster_next#0 ]
reg byte x [ sprites_irq::raster_next#2 sprites_irq::raster_next#1 sprites_irq::raster_next#0 ]
zp ZP_BYTE:26 [ render_screen_showing#0 render_screen_showing#1 ]
zp ZP_BYTE:27 [ irq_sprite_ypos#0 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
zp ZP_BYTE:28 [ irq_sprite_ptr#0 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
zp ZP_BYTE:29 [ irq_cnt#0 irq_cnt#1 irq_cnt#14 ]
zp ZP_BYTE:30 [ render_screen_showing#0 render_screen_showing#1 ]
zp ZP_BYTE:31 [ irq_sprite_ypos#0 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
zp ZP_BYTE:32 [ irq_sprite_ptr#0 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
zp ZP_BYTE:33 [ irq_cnt#0 irq_cnt#1 irq_cnt#14 ]
reg byte a [ keyboard_event_get::return#3 ]
reg byte a [ play_move_down::key_event#0 ]
reg byte a [ play_move_down::return#3 ]
reg byte a [ main::$12 ]
zp ZP_BYTE:30 [ main::render#1 main::render#2 ]
zp ZP_BYTE:34 [ main::render#1 main::render#2 ]
reg byte a [ play_move_leftright::key_event#0 ]
reg byte a [ play_move_leftright::return#4 ]
reg byte a [ main::$13 ]
@ -1023,7 +1049,7 @@ reg byte a [ play_move_rotate::$2 ]
reg byte a [ play_collision::return#13 ]
reg byte a [ play_move_rotate::$6 ]
reg byte a [ play_move_rotate::$4 ]
zp ZP_BYTE:31 [ play_collision::i#1 ]
zp ZP_BYTE:35 [ play_collision::i#1 ]
reg byte a [ play_collision::$7 ]
reg byte a [ play_collision::return#12 ]
reg byte a [ play_move_leftright::$4 ]
@ -1033,9 +1059,14 @@ reg byte a [ keyboard_event_pressed::return#12 ]
reg byte a [ play_move_down::$2 ]
reg byte a [ play_collision::return#0 ]
reg byte a [ play_move_down::$12 ]
reg byte a [ play_remove_lines::return#0 ]
reg byte a [ play_move_down::removed#0 ]
reg byte a [ play_update_score::removed#0 ]
reg byte a [ sid_rnd::return#2 ]
reg byte a [ play_spawn_current::$1 ]
reg byte a [ sid_rnd::return#0 ]
reg byte a [ play_update_score::$2 ]
zp ZP_DWORD:36 [ play_update_score::add_bcd#0 ]
reg byte a [ keyboard_event_pressed::$0 ]
reg byte a [ keyboard_event_pressed::$1 ]
reg byte a [ keyboard_event_pressed::return#11 ]