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improved multiply tables
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parent
67611e548b
commit
77c0edab1a
@ -20,7 +20,7 @@ word* psp2 = $f7;
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void main() {
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asm { sei }
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sprites_init();
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mulf_init();
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//mulf_init();
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*psp1 = (word)mulf_sqr1;
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*psp2 = (word)mulf_sqr2;
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anim();
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@ -48,8 +48,8 @@ void anim() {
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//if(*xr<xmin) xmin = *xr;
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//if(*xr>xmax) xmax = *xr;
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byte i2 = i<<1;
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SPRITES_XPOS[i2] = $80+(byte)(*xp);
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SPRITES_YPOS[i2] = $80+(byte)(*yp);
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SPRITES_XPOS[i2] = ($80+(byte)(*xp))>>1;
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SPRITES_YPOS[i2] = ($80+(byte)(*yp))>>1;
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}
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// Increment angles
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sz++;
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@ -189,8 +189,8 @@ void rotate_matrix(signed byte x, signed byte y, signed byte z) {
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B2: sbc mulf_sqr2,y
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sta xr
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// divide x by 2 to get x below $3f for multiplication
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cmp #$80
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ror
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//cmp #$80
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//ror
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sta XX+1
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clc
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@ -204,8 +204,8 @@ void rotate_matrix(signed byte x, signed byte y, signed byte z) {
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// Calculate perspective for Y-position
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// divide y by 2 to get x below $3f for multiplication
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cmp #$80
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ror
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//cmp #$80
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//ror
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clc
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tay
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lda (psp1),y
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@ -220,6 +220,29 @@ void rotate_matrix(signed byte x, signed byte y, signed byte z) {
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}
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}
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// mulf_sqr tables will contain f(x)=int(x*x) and g(x) = f(1-x).
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// f(x) = >(( x * x ))
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byte* mulf_sqr1 = $2400;
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// g(x) = >((( 1 - x ) * ( 1 - x )))
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byte* mulf_sqr2 = $2600;
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kickasm(pc mulf_sqr1) {{
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.for(var i=0;i<$200;i++) {
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.if(i<=159) { .byte round((i*i)/256) }
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.if(i>159 && i<=351 ) { .byte round(((i-256)*(i-256))/256) }
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.if(i>351) { .byte round(((512-i)*(512-i))/256) }
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}
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}}
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kickasm(pc mulf_sqr2) {{
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.for(var i=0;i<$200;i++) {
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.if(i<=159) { .byte round((-i-1)*(-i-1)/256) }
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.if(i>159 && i<=351 ) { .byte round(((255-i)*(255-i))/256) }
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.if(i>351) { .byte round(((i-511)*(i-511))/256) }
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}
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}}
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/*
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// Multiplication tables for seriously fast multiplication.
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// This version is optimized for speed over accuracy
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// - It can multiply signed numbers with no extra code - but only for numbers in [-$3f;$3f]
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@ -252,7 +275,7 @@ void mulf_init() {
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add +=2;
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}
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}
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*/
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// A single sprite
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byte* SPRITE = $3000;
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@ -264,7 +287,7 @@ kickasm(pc SPRITE, resource "balloon.png") {{
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}}
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// Perspective multiplication table containing (d/(z0-z)[z] for each z-value
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signed byte* PERSP_Z = $2400;
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signed byte* PERSP_Z = $2800;
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kickasm(pc PERSP_Z) {{
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{
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@ -291,8 +314,8 @@ signed byte* COSQ = $2200;
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signed byte* SINQ = COSQ+$40; // sin(x) = cos(x+PI/2)
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kickasm(pc COSH) {{
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{
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.var min = -$1fff
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.var max = $1fff
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.var min = -$2000
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.var max = $2000
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.var ampl = max-min;
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.for(var i=0;i<$140;i++) {
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.var rad = i*2*PI/256;
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@ -302,8 +325,8 @@ kickasm(pc COSH) {{
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}}
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kickasm(pc COSQ) {{
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{
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.var min = -$0fff
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.var max = $0fff
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.var min = -$1000
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.var max = $1000
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.var ampl = max-min;
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.for(var i=0;i<$140;i++) {
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.var rad = i*2*PI/256;
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@ -8,21 +8,21 @@
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import "print.kc"
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signed byte[] vals = {-95, -64, 0, 64, 95};
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signed byte[] vals = {-95, -64, -32, -16, 0, 16, 32, 64, 95};
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void main() {
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print_cls();
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init_screen();
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byte* at_line = $400;
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byte* at = at_line+4;
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for(byte k: 0..4) {
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for(byte k: 0..8) {
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print_sbyte_at(vals[k], at);
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at += 4;
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}
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for(byte i: 0..4) {
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for(byte i: 0..8) {
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at_line +=40;
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at = at_line;
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print_sbyte_at(vals[i], at);
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for(byte j: 0..4) {
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for(byte j: 0..8) {
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at += 4;
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signed byte r = fmul8(vals[i], vals[j]);
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print_sbyte_at(r, at);
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@ -30,6 +30,22 @@ void main() {
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}
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}
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void init_screen() {
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print_cls();
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byte* COLS = $d800;
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byte WHITE = 1;
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for(byte l: 0..39) {
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COLS[l] = WHITE;
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}
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for(byte m: 0..24) {
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COLS[0] = WHITE;
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COLS[1] = WHITE;
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COLS[2] = WHITE;
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COLS[3] = WHITE;
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COLS += 40;
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}
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}
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// Pointers to a, b and c=a*b
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signed byte* ap = $fd;
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@ -53,8 +69,6 @@ signed byte fmul8(signed byte a, signed byte b) {
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return *cp;
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}
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// mulf_sqr tables will contain f(x)=int(x*x) and g(x) = f(1-x).
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// f(x) = >(( x * x ))
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byte* mulf_sqr1 = $2000;
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@ -76,4 +90,3 @@ kickasm(pc mulf_sqr2) {{
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.if(i>351) { .byte round(((i-511)*(i-511))/256) }
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}
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}}
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