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mirror of https://gitlab.com/camelot/kickc.git synced 2024-11-23 23:32:55 +00:00

Working on Tetris. Implemented line removal. Fixed fragment error and added 2 missing fragments.

This commit is contained in:
jespergravgaard 2018-12-03 01:46:48 +01:00
parent 4724d7707c
commit a79e318bcd
6 changed files with 60 additions and 5 deletions

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@ -0,0 +1,2 @@
lda {c1},y
sta {c1},x

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@ -0,0 +1,2 @@
lda {c1},x
sta {c1},y

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@ -1,2 +1,2 @@
tya tay
dey dey

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@ -20,7 +20,7 @@ public class CompileLog {
/** /**
* Should fragment synthesis be verbose. * Should fragment synthesis be verbose.
*/ */
private boolean verboseFragmentLog = false; private boolean verboseFragmentLog = true;
/** /**
* Should ASM optimization be verbose. * Should ASM optimization be verbose.
@ -66,7 +66,7 @@ public class CompileLog {
/** /**
* Should the log be output to System.out while being built * Should the log be output to System.out while being built
*/ */
private boolean sysOut = false; private boolean sysOut = true;
public CompileLog() { public CompileLog() {
this.log = new StringBuilder(); this.log = new StringBuilder();

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@ -41,7 +41,7 @@ public class TestPrograms {
public static void tearDown() { public static void tearDown() {
CompileLog log = new CompileLog(); CompileLog log = new CompileLog();
log.setSysOut(true); log.setSysOut(true);
AsmFragmentTemplateUsages.logUsages(log, false, false, false, false, false, false); AsmFragmentTemplateUsages.logUsages(log, false, false, false, false, true, true);
} }
@Test @Test

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@ -16,6 +16,9 @@ byte[PLAYFIELD_LINES*PLAYFIELD_COLS] playfield;
// Pointers to the playfield address for each playfield line // Pointers to the playfield address for each playfield line
byte*[PLAYFIELD_LINES] playfield_lines; byte*[PLAYFIELD_LINES] playfield_lines;
// Indixes into the playfield for each playfield line
byte[PLAYFIELD_LINES+1] playfield_lines_idx;
// The current moving piece. Points to the start of the piece definition. // The current moving piece. Points to the start of the piece definition.
byte* current_piece = 0; byte* current_piece = 0;
@ -105,6 +108,8 @@ byte play_move_down(byte key_event) {
} else { } else {
// Lock current piece // Lock current piece
lock_current(); lock_current();
// Check for new lines
remove_lines();
// Spawn a new piece // Spawn a new piece
spawn_current(); spawn_current();
} }
@ -232,6 +237,48 @@ void spawn_current() {
current_piece_color = PIECES_COLORS[piece_idx]; current_piece_color = PIECES_COLORS[piece_idx];
} }
// Look through the playfield for lines - and remove any lines found
void remove_lines() {
byte done = 0;
do {
byte line_ypos = find_line();
if(line_ypos!=$ff) {
remove_line(line_ypos);
} else {
done = 1;
}
} while(done==0);
}
// Look through the playfield for lines - and return the ypos of any filled line.
// Returns $ff if no line was found
byte find_line() {
byte i = 0;
for(byte y:0..PLAYFIELD_LINES-1) {
byte filled = 1;
for(byte x:0..PLAYFIELD_COLS-1) {
if(playfield[i++]==0) {
filled = 0;
}
}
if(filled==1) {
return y;
}
}
return $ff;
}
// Remove a single line by scrolling all lines above it down and emptying the top line
void remove_line(byte ypos) {
byte i2 = playfield_lines_idx[ypos+1]-1;
byte i1 = playfield_lines_idx[ypos]-1;
for(byte y=ypos;y!=1;y--) {
for(byte x:0..PLAYFIELD_COLS-1) {
playfield[i2--] = playfield[i1--];
}
}
}
// Initialize the screen and data tables // Initialize the screen and data tables
void init() { void init() {
// Clear the screen // Clear the screen
@ -244,11 +291,15 @@ void init() {
li += 40; li += 40;
} }
// Initialize the playfield line pointers; // Initialize the playfield line pointers;
byte idx = 0;
byte* pli = playfield; byte* pli = playfield;
for(byte j:0..PLAYFIELD_LINES-1) { for(byte j:0..PLAYFIELD_LINES-1) {
playfield_lines[j<<1] = pli; playfield_lines[j<<1] = pli;
pli += 10; playfield_lines_idx[j] = idx;
pli += PLAYFIELD_COLS;
idx += PLAYFIELD_COLS;
} }
playfield_lines_idx[PLAYFIELD_LINES] = PLAYFIELD_COLS*PLAYFIELD_LINES;
// Prepare the playfield frame // Prepare the playfield frame
byte* line = COLS + 14; byte* line = COLS + 14;
for(byte l:0..PLAYFIELD_LINES+1) { for(byte l:0..PLAYFIELD_LINES+1) {