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mirror of https://gitlab.com/camelot/kickc.git synced 2024-11-27 19:50:10 +00:00

Now treats char 160 (nbsp) like whitespace. Added sin-sprites on top of sprite-tester.

This commit is contained in:
jespergravgaard 2019-01-03 22:52:29 +01:00
parent 2866aad652
commit aa109d236f
9 changed files with 2760 additions and 1373 deletions

View File

@ -52,6 +52,18 @@ public class Compiler {
program.getLog().append(fileStream.toString());
}
KickCLexer lexer = new KickCLexer(fileStream);
lexer.addErrorListener(new BaseErrorListener() {
@Override
public void syntaxError(
Recognizer<?, ?> recognizer,
Object offendingSymbol,
int line,
int charPositionInLine,
String msg,
RecognitionException e) {
throw new CompileError("Error parsing file " + fileStream.getSourceName() + "\n - Line: " + line + "\n - Message: " + msg);
}
});
KickCParser parser = new KickCParser(new CommonTokenStream(lexer));
parser.setBuildParseTree(true);
parser.addErrorListener(new BaseErrorListener() {

View File

@ -212,6 +212,6 @@ fragment NAME_START : [a-zA-Z_];
fragment NAME_CHAR : [a-zA-Z0-9_];
ASMREL: '!' NAME_CHAR* [+-]+ ;
WS : [ \t\r\n]+ -> skip ;
WS : [ \t\r\n\u00a0]+ -> skip ;
COMMENT_LINE : '//' ~[\r\n]* -> skip ;
COMMENT_BLOCK : '/*' .*? '*/' -> skip;

View File

@ -192,274 +192,274 @@ public class KickCLexer extends Lexer {
"I\u0091J\u0093K\u0095L\u0097M\u0099N\u009bO\u009dP\u009fQ\u00a1R\u00a3"+
"S\u00a5T\u00a7U\u00a9V\u00ab\2\u00ad\2\u00af\2\u00b1W\u00b3\2\u00b5\2"+
"\u00b7X\u00b9Y\u00bbZ\u00bd[\3\2\r\3\2$$\3\2))\4\2DDdd\3\2\62\63\3\2\62"+
";\5\2\62;CHch\5\2C\\aac|\6\2\62;C\\aac|\4\2--//\5\2\13\f\17\17\"\"\4\2"+
"\f\f\17\17\2\u03ef\2\3\3\2\2\2\2\5\3\2\2\2\2\7\3\2\2\2\2\t\3\2\2\2\2\13"+
"\3\2\2\2\2\r\3\2\2\2\2\17\3\2\2\2\2\21\3\2\2\2\2\23\3\2\2\2\2\25\3\2\2"+
"\2\2\27\3\2\2\2\2\31\3\2\2\2\2\33\3\2\2\2\2\35\3\2\2\2\2\37\3\2\2\2\2"+
"!\3\2\2\2\2#\3\2\2\2\2%\3\2\2\2\2\'\3\2\2\2\2)\3\2\2\2\2+\3\2\2\2\2-\3"+
"\2\2\2\2/\3\2\2\2\2\61\3\2\2\2\2\63\3\2\2\2\2\65\3\2\2\2\2\67\3\2\2\2"+
"\29\3\2\2\2\2;\3\2\2\2\2=\3\2\2\2\2?\3\2\2\2\2A\3\2\2\2\2C\3\2\2\2\2E"+
"\3\2\2\2\2G\3\2\2\2\2I\3\2\2\2\2K\3\2\2\2\2M\3\2\2\2\2O\3\2\2\2\2Q\3\2"+
"\2\2\2S\3\2\2\2\2U\3\2\2\2\2W\3\2\2\2\2Y\3\2\2\2\2[\3\2\2\2\2]\3\2\2\2"+
"\2_\3\2\2\2\2a\3\2\2\2\2c\3\2\2\2\2e\3\2\2\2\2g\3\2\2\2\2i\3\2\2\2\2k"+
"\3\2\2\2\2m\3\2\2\2\2o\3\2\2\2\2q\3\2\2\2\2s\3\2\2\2\2u\3\2\2\2\2w\3\2"+
"\2\2\2y\3\2\2\2\2{\3\2\2\2\2}\3\2\2\2\2\177\3\2\2\2\2\u0081\3\2\2\2\2"+
"\u0083\3\2\2\2\2\u0085\3\2\2\2\2\u0087\3\2\2\2\2\u0089\3\2\2\2\2\u008b"+
"\3\2\2\2\2\u008d\3\2\2\2\2\u008f\3\2\2\2\2\u0091\3\2\2\2\2\u0093\3\2\2"+
"\2\2\u0095\3\2\2\2\2\u0097\3\2\2\2\2\u0099\3\2\2\2\2\u009b\3\2\2\2\2\u009d"+
"\3\2\2\2\2\u009f\3\2\2\2\2\u00a1\3\2\2\2\2\u00a3\3\2\2\2\2\u00a5\3\2\2"+
"\2\2\u00a7\3\2\2\2\2\u00a9\3\2\2\2\2\u00b1\3\2\2\2\2\u00b7\3\2\2\2\2\u00b9"+
"\3\2\2\2\2\u00bb\3\2\2\2\2\u00bd\3\2\2\2\3\u00bf\3\2\2\2\5\u00c6\3\2\2"+
"\2\7\u00c8\3\2\2\2\t\u00ca\3\2\2\2\13\u00cc\3\2\2\2\r\u00ce\3\2\2\2\17"+
"\u00d0\3\2\2\2\21\u00d2\3\2\2\2\23\u00da\3\2\2\2\25\u00dc\3\2\2\2\27\u00e5"+
"\3\2\2\2\31\u00ed\3\2\2\2\33\u00f3\3\2\2\2\35\u00f5\3\2\2\2\37\u00fb\3"+
"\2\2\2!\u0102\3\2\2\2#\u0105\3\2\2\2%\u010c\3\2\2\2\'\u0112\3\2\2\2)\u0119"+
"\3\2\2\2+\u011f\3\2\2\2-\u0128\3\2\2\2/\u0131\3\2\2\2\61\u013b\3\2\2\2"+
"\63\u013e\3\2\2\2\65\u0143\3\2\2\2\67\u0149\3\2\2\29\u014c\3\2\2\2;\u0150"+
"\3\2\2\2=\u0157\3\2\2\2?\u015b\3\2\2\2A\u015e\3\2\2\2C\u0165\3\2\2\2E"+
"\u0167\3\2\2\2G\u0169\3\2\2\2I\u016b\3\2\2\2K\u016e\3\2\2\2M\u0171\3\2"+
"\2\2O\u0173\3\2\2\2Q\u0175\3\2\2\2S\u0177\3\2\2\2U\u0179\3\2\2\2W\u017b"+
"\3\2\2\2Y\u017e\3\2\2\2[\u0181\3\2\2\2]\u0183\3\2\2\2_\u0185\3\2\2\2a"+
"\u0187\3\2\2\2c\u0189\3\2\2\2e\u018c\3\2\2\2g\u018f\3\2\2\2i\u0192\3\2"+
"\2\2k\u0195\3\2\2\2m\u0197\3\2\2\2o\u0199\3\2\2\2q\u019c\3\2\2\2s\u019f"+
"\3\2\2\2u\u01a2\3\2\2\2w\u01a5\3\2\2\2y\u01a8\3\2\2\2{\u01ab\3\2\2\2}"+
"\u01ae\3\2\2\2\177\u01b2\3\2\2\2\u0081\u01b6\3\2\2\2\u0083\u01b9\3\2\2"+
"\2\u0085\u01bc\3\2\2\2\u0087\u01bf\3\2\2\2\u0089\u01c5\3\2\2\2\u008b\u01c7"+
"\3\2\2\2\u008d\u02a7\3\2\2\2\u008f\u02a9\3\2\2\2\u0091\u02ca\3\2\2\2\u0093"+
"\u02cc\3\2\2\2\u0095\u02d7\3\2\2\2\u0097\u02e8\3\2\2\2\u0099\u02ec\3\2"+
"\2\2\u009b\u02f1\3\2\2\2\u009d\u02f8\3\2\2\2\u009f\u0309\3\2\2\2\u00a1"+
"\u0317\3\2\2\2\u00a3\u0328\3\2\2\2\u00a5\u0337\3\2\2\2\u00a7\u033a\3\2"+
"\2\2\u00a9\u0343\3\2\2\2\u00ab\u034a\3\2\2\2\u00ad\u034c\3\2\2\2\u00af"+
"\u034e\3\2\2\2\u00b1\u0350\3\2\2\2\u00b3\u0357\3\2\2\2\u00b5\u0359\3\2"+
"\2\2\u00b7\u035b\3\2\2\2\u00b9\u0368\3\2\2\2\u00bb\u036e\3\2\2\2\u00bd"+
"\u0379\3\2\2\2\u00bf\u00c0\7k\2\2\u00c0\u00c1\7o\2\2\u00c1\u00c2\7r\2"+
"\2\u00c2\u00c3\7q\2\2\u00c3\u00c4\7t\2\2\u00c4\u00c5\7v\2\2\u00c5\4\3"+
"\2\2\2\u00c6\u00c7\7?\2\2\u00c7\6\3\2\2\2\u00c8\u00c9\7=\2\2\u00c9\b\3"+
"\2\2\2\u00ca\u00cb\7*\2\2\u00cb\n\3\2\2\2\u00cc\u00cd\7+\2\2\u00cd\f\3"+
"\2\2\2\u00ce\u00cf\7}\2\2\u00cf\16\3\2\2\2\u00d0\u00d1\7\177\2\2\u00d1"+
"\20\3\2\2\2\u00d2\u00d3\7m\2\2\u00d3\u00d4\7k\2\2\u00d4\u00d5\7e\2\2\u00d5"+
"\u00d6\7m\2\2\u00d6\u00d7\7c\2\2\u00d7\u00d8\7u\2\2\u00d8\u00d9\7o\2\2"+
"\u00d9\22\3\2\2\2\u00da\u00db\7.\2\2\u00db\24\3\2\2\2\u00dc\u00dd\7t\2"+
"\2\u00dd\u00de\7g\2\2\u00de\u00df\7u\2\2\u00df\u00e0\7q\2\2\u00e0\u00e1"+
"\7w\2\2\u00e1\u00e2\7t\2\2\u00e2\u00e3\7e\2\2\u00e3\u00e4\7g\2\2\u00e4"+
"\26\3\2\2\2\u00e5\u00e6\7e\2\2\u00e6\u00e7\7n\2\2\u00e7\u00e8\7q\2\2\u00e8"+
"\u00e9\7d\2\2\u00e9\u00ea\7d\2\2\u00ea\u00eb\7g\2\2\u00eb\u00ec\7t\2\2"+
"\u00ec\30\3\2\2\2\u00ed\u00ee\7r\2\2\u00ee\u00ef\7c\2\2\u00ef\u00f0\7"+
"t\2\2\u00f0\u00f1\7c\2\2\u00f1\u00f2\7o\2\2\u00f2\32\3\2\2\2\u00f3\u00f4"+
"\7<\2\2\u00f4\34\3\2\2\2\u00f5\u00f6\7d\2\2\u00f6\u00f7\7{\2\2\u00f7\u00f8"+
"\7v\2\2\u00f8\u00f9\7g\2\2\u00f9\u00fa\7u\2\2\u00fa\36\3\2\2\2\u00fb\u00fc"+
"\7e\2\2\u00fc\u00fd\7{\2\2\u00fd\u00fe\7e\2\2\u00fe\u00ff\7n\2\2\u00ff"+
"\u0100\7g\2\2\u0100\u0101\7u\2\2\u0101 \3\2\2\2\u0102\u0103\7r\2\2\u0103"+
"\u0104\7e\2\2\u0104\"\3\2\2\2\u0105\u0106\7k\2\2\u0106\u0107\7p\2\2\u0107"+
"\u0108\7n\2\2\u0108\u0109\7k\2\2\u0109\u010a\7p\2\2\u010a\u010b\7g\2\2"+
"\u010b$\3\2\2\2\u010c\u010d\7e\2\2\u010d\u010e\7q\2\2\u010e\u010f\7p\2"+
"\2\u010f\u0110\7u\2\2\u0110\u0111\7v\2\2\u0111&\3\2\2\2\u0112\u0113\7"+
"g\2\2\u0113\u0114\7z\2\2\u0114\u0115\7v\2\2\u0115\u0116\7g\2\2\u0116\u0117"+
"\7t\2\2\u0117\u0118\7p\2\2\u0118(\3\2\2\2\u0119\u011a\7c\2\2\u011a\u011b"+
"\7n\2\2\u011b\u011c\7k\2\2\u011c\u011d\7i\2\2\u011d\u011e\7p\2\2\u011e"+
"*\3\2\2\2\u011f\u0120\7t\2\2\u0120\u0121\7g\2\2\u0121\u0122\7i\2\2\u0122"+
"\u0123\7k\2\2\u0123\u0124\7u\2\2\u0124\u0125\7v\2\2\u0125\u0126\7g\2\2"+
"\u0126\u0127\7t\2\2\u0127,\3\2\2\2\u0128\u0129\7x\2\2\u0129\u012a\7q\2"+
"\2\u012a\u012b\7n\2\2\u012b\u012c\7c\2\2\u012c\u012d\7v\2\2\u012d\u012e"+
"\7k\2\2\u012e\u012f\7n\2\2\u012f\u0130\7g\2\2\u0130.\3\2\2\2\u0131\u0132"+
"\7k\2\2\u0132\u0133\7p\2\2\u0133\u0134\7v\2\2\u0134\u0135\7g\2\2\u0135"+
"\u0136\7t\2\2\u0136\u0137\7t\2\2\u0137\u0138\7w\2\2\u0138\u0139\7r\2\2"+
"\u0139\u013a\7v\2\2\u013a\60\3\2\2\2\u013b\u013c\7k\2\2\u013c\u013d\7"+
"h\2\2\u013d\62\3\2\2\2\u013e\u013f\7g\2\2\u013f\u0140\7n\2\2\u0140\u0141"+
"\7u\2\2\u0141\u0142\7g\2\2\u0142\64\3\2\2\2\u0143\u0144\7y\2\2\u0144\u0145"+
"\7j\2\2\u0145\u0146\7k\2\2\u0146\u0147\7n\2\2\u0147\u0148\7g\2\2\u0148"+
"\66\3\2\2\2\u0149\u014a\7f\2\2\u014a\u014b\7q\2\2\u014b8\3\2\2\2\u014c"+
"\u014d\7h\2\2\u014d\u014e\7q\2\2\u014e\u014f\7t\2\2\u014f:\3\2\2\2\u0150"+
"\u0151\7t\2\2\u0151\u0152\7g\2\2\u0152\u0153\7v\2\2\u0153\u0154\7w\2\2"+
"\u0154\u0155\7t\2\2\u0155\u0156\7p\2\2\u0156<\3\2\2\2\u0157\u0158\7c\2"+
"\2\u0158\u0159\7u\2\2\u0159\u015a\7o\2\2\u015a>\3\2\2\2\u015b\u015c\7"+
"\60\2\2\u015c\u015d\7\60\2\2\u015d@\3\2\2\2\u015e\u015f\7u\2\2\u015f\u0160"+
"\7k\2\2\u0160\u0161\7i\2\2\u0161\u0162\7p\2\2\u0162\u0163\7g\2\2\u0163"+
"\u0164\7f\2\2\u0164B\3\2\2\2\u0165\u0166\7,\2\2\u0166D\3\2\2\2\u0167\u0168"+
"\7]\2\2\u0168F\3\2\2\2\u0169\u016a\7_\2\2\u016aH\3\2\2\2\u016b\u016c\7"+
"/\2\2\u016c\u016d\7/\2\2\u016dJ\3\2\2\2\u016e\u016f\7-\2\2\u016f\u0170"+
"\7-\2\2\u0170L\3\2\2\2\u0171\u0172\7-\2\2\u0172N\3\2\2\2\u0173\u0174\7"+
"/\2\2\u0174P\3\2\2\2\u0175\u0176\7#\2\2\u0176R\3\2\2\2\u0177\u0178\7("+
"\2\2\u0178T\3\2\2\2\u0179\u017a\7\u0080\2\2\u017aV\3\2\2\2\u017b\u017c"+
"\7@\2\2\u017c\u017d\7@\2\2\u017dX\3\2\2\2\u017e\u017f\7>\2\2\u017f\u0180"+
"\7>\2\2\u0180Z\3\2\2\2\u0181\u0182\7\61\2\2\u0182\\\3\2\2\2\u0183\u0184"+
"\7\'\2\2\u0184^\3\2\2\2\u0185\u0186\7>\2\2\u0186`\3\2\2\2\u0187\u0188"+
"\7@\2\2\u0188b\3\2\2\2\u0189\u018a\7?\2\2\u018a\u018b\7?\2\2\u018bd\3"+
"\2\2\2\u018c\u018d\7#\2\2\u018d\u018e\7?\2\2\u018ef\3\2\2\2\u018f\u0190"+
"\7>\2\2\u0190\u0191\7?\2\2\u0191h\3\2\2\2\u0192\u0193\7@\2\2\u0193\u0194"+
"\7?\2\2\u0194j\3\2\2\2\u0195\u0196\7`\2\2\u0196l\3\2\2\2\u0197\u0198\7"+
"~\2\2\u0198n\3\2\2\2\u0199\u019a\7(\2\2\u019a\u019b\7(\2\2\u019bp\3\2"+
"\2\2\u019c\u019d\7~\2\2\u019d\u019e\7~\2\2\u019er\3\2\2\2\u019f\u01a0"+
"\7-\2\2\u01a0\u01a1\7?\2\2\u01a1t\3\2\2\2\u01a2\u01a3\7/\2\2\u01a3\u01a4"+
"\7?\2\2\u01a4v\3\2\2\2\u01a5\u01a6\7,\2\2\u01a6\u01a7\7?\2\2\u01a7x\3"+
"\2\2\2\u01a8\u01a9\7\61\2\2\u01a9\u01aa\7?\2\2\u01aaz\3\2\2\2\u01ab\u01ac"+
"\7\'\2\2\u01ac\u01ad\7?\2\2\u01ad|\3\2\2\2\u01ae\u01af\7>\2\2\u01af\u01b0"+
"\7>\2\2\u01b0\u01b1\7?\2\2\u01b1~\3\2\2\2\u01b2\u01b3\7@\2\2\u01b3\u01b4"+
"\7@\2\2\u01b4\u01b5\7?\2\2\u01b5\u0080\3\2\2\2\u01b6\u01b7\7(\2\2\u01b7"+
"\u01b8\7?\2\2\u01b8\u0082\3\2\2\2\u01b9\u01ba\7~\2\2\u01ba\u01bb\7?\2"+
"\2\u01bb\u0084\3\2\2\2\u01bc\u01bd\7`\2\2\u01bd\u01be\7?\2\2\u01be\u0086"+
"\3\2\2\2\u01bf\u01c0\7\60\2\2\u01c0\u01c1\7d\2\2\u01c1\u01c2\7{\2\2\u01c2"+
"\u01c3\7v\2\2\u01c3\u01c4\7g\2\2\u01c4\u0088\3\2\2\2\u01c5\u01c6\7%\2"+
"\2\u01c6\u008a\3\2\2\2\u01c7\u01c8\7\60\2\2\u01c8\u008c\3\2\2\2\u01c9"+
"\u01ca\7d\2\2\u01ca\u01cb\7t\2\2\u01cb\u02a8\7m\2\2\u01cc\u01cd\7q\2\2"+
"\u01cd\u01ce\7t\2\2\u01ce\u02a8\7c\2\2\u01cf\u01d0\7m\2\2\u01d0\u01d1"+
"\7k\2\2\u01d1\u02a8\7n\2\2\u01d2\u01d3\7u\2\2\u01d3\u01d4\7n\2\2\u01d4"+
"\u02a8\7q\2\2\u01d5\u01d6\7p\2\2\u01d6\u01d7\7q\2\2\u01d7\u02a8\7r\2\2"+
"\u01d8\u01d9\7c\2\2\u01d9\u01da\7u\2\2\u01da\u02a8\7n\2\2\u01db\u01dc"+
"\7r\2\2\u01dc\u01dd\7j\2\2\u01dd\u02a8\7r\2\2\u01de\u01df\7c\2\2\u01df"+
"\u01e0\7p\2\2\u01e0\u02a8\7e\2\2\u01e1\u01e2\7d\2\2\u01e2\u01e3\7r\2\2"+
"\u01e3\u02a8\7n\2\2\u01e4\u01e5\7e\2\2\u01e5\u01e6\7n\2\2\u01e6\u02a8"+
"\7e\2\2\u01e7\u01e8\7l\2\2\u01e8\u01e9\7u\2\2\u01e9\u02a8\7t\2\2\u01ea"+
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"\u01ee\u01ef\7n\2\2\u01ef\u02a8\7c\2\2\u01f0\u01f1\7d\2\2\u01f1\u01f2"+
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"\3\2\2\2\u0348\u0349\3\2\2\2\u0349\u00aa\3\2\2\2\u034a\u034b\t\5\2\2\u034b"+
"\u00ac\3\2\2\2\u034c\u034d\t\6\2\2\u034d\u00ae\3\2\2\2\u034e\u034f\t\7"+
"\2\2\u034f\u00b0\3\2\2\2\u0350\u0354\5\u00b3Z\2\u0351\u0353\5\u00b5[\2"+
"\u0352\u0351\3\2\2\2\u0353\u0356\3\2\2\2\u0354\u0352\3\2\2\2\u0354\u0355"+
"\3\2\2\2\u0355\u00b2\3\2\2\2\u0356\u0354\3\2\2\2\u0357\u0358\t\b\2\2\u0358"+
"\u00b4\3\2\2\2\u0359\u035a\t\t\2\2\u035a\u00b6\3\2\2\2\u035b\u035f\7#"+
"\2\2\u035c\u035e\5\u00b5[\2\u035d\u035c\3\2\2\2\u035e\u0361\3\2\2\2\u035f"+
"\u035d\3\2\2\2\u035f\u0360\3\2\2\2\u0360\u0363\3\2\2\2\u0361\u035f\3\2"+
"\2\2\u0362\u0364\t\n\2\2\u0363\u0362\3\2\2\2\u0364\u0365\3\2\2\2\u0365"+
"\u0363\3\2\2\2\u0365\u0366\3\2\2\2\u0366\u00b8\3\2\2\2\u0367\u0369\t\13"+
"\2\2\u0368\u0367\3\2\2\2\u0369\u036a\3\2\2\2\u036a\u0368\3\2\2\2\u036a"+
"\u036b\3\2\2\2\u036b\u036c\3\2\2\2\u036c\u036d\b]\2\2\u036d\u00ba\3\2"+
"\2\2\u036e\u036f\7\61\2\2\u036f\u0370\7\61\2\2\u0370\u0374\3\2\2\2\u0371"+
"\u0373\n\f\2\2\u0372\u0371\3\2\2\2\u0373\u0376\3\2\2\2\u0374\u0372\3\2"+
"\2\2\u0374\u0375\3\2\2\2\u0375\u0377\3\2\2\2\u0376\u0374\3\2\2\2\u0377"+
"\u0378\b^\2\2\u0378\u00bc\3\2\2\2\u0379\u037a\7\61\2\2\u037a\u037b\7,"+
"\2\2\u037b\u037f\3\2\2\2\u037c\u037e\13\2\2\2\u037d\u037c\3\2\2\2\u037e"+
"\u0381\3\2\2\2\u037f\u0380\3\2\2\2\u037f\u037d\3\2\2\2\u0380\u0382\3\2"+
"\2\2\u0381\u037f\3\2\2\2\u0382\u0383\7,\2\2\u0383\u0384\7\61\2\2\u0384"+
"\u0385\3\2\2\2\u0385\u0386\b_\2\2\u0386\u00be\3\2\2\2!\2\u02a7\u02af\u02ca"+
"\u02d0\u02d2\u02db\u02e8\u02ec\u02f1\u02f8\u02fd\u0304\u0309\u0310\u0317"+
"\u031c\u0323\u0328\u032f\u0335\u0337\u033c\u0343\u0348\u0354\u035f\u0365"+
"\u036a\u0374\u037f\3\b\2\2";
public static final ATN _ATN =
new ATNDeserializer().deserialize(_serializedATN.toCharArray());
static {

View File

@ -1,11 +1,55 @@
import "tetris-sprites"
byte* SIN = $1400;
byte* SIN_SPRITE = $2800;
kickasm(pc SIN) {{
.var AMPL = 200-21
.for(var i=0; i<256; i++) {
.byte 51+AMPL/2+sin(toRadians([i*360]/256))*AMPL/2
}
}}
kickasm(pc SIN_SPRITE) {{
.fill $40, $ff
}}
byte sin_idx = 0;
void main() {
vicSelectGfxBank(PLAYFIELD_SCREEN_1);
*D018 = toD018(PLAYFIELD_SCREEN_1, PLAYFIELD_CHARSET);
sprites_init();
*SPRITES_ENABLE = $ff;
byte xpos = 24;
byte ypos = 50;
for(byte s:4..7) {
byte s2 = s<<1;
SPRITES_XPOS[s2] = xpos;
SPRITES_YPOS[s2] = ypos;
SPRITES_COLS[s] = s-3;
PLAYFIELD_SPRITE_PTRS_1[s] = toSpritePtr(SIN_SPRITE);
xpos += 24;
ypos += 24;
}
sprites_irq_init();
loop();
}
void loop() {
while(true) {
(*PLAYFIELD_SCREEN_1)++;
do {} while (*RASTER!=$ff);
byte idx = sin_idx;
for(byte s:4..7) {
SPRITES_YPOS[s<<1] = SIN[idx];
idx += 10;
}
sin_idx++;
}
}

View File

@ -73,6 +73,7 @@ void sprites_irq_init() {
// Repeats 10 timers every 2 lines from line IRQ_RASTER_FIRST
// Utilizes duplicated gfx in the sprites to allow for some leeway in updating the sprite pointers
interrupt(hardware_clobber) void sprites_irq() {
//(*BGCOL)++;
// Clear decimal flag (because it is used by the score algorithm)
asm { cld }
// Place the sprites
@ -123,4 +124,5 @@ interrupt(hardware_clobber) void sprites_irq() {
// Acknowledge the IRQ and setup the next one
*IRQ_STATUS = IRQ_RASTER;
//(*BGCOL)--;
}

View File

@ -32,15 +32,18 @@
.const PLAYFIELD_LINES = $16
.const PLAYFIELD_COLS = $a
.const SPRITES_FIRST_YPOS = $31
.label SIN = $1400
.label SIN_SPRITE = $2800
.label PLAYFIELD_SPRITE_PTRS_1 = PLAYFIELD_SCREEN_1+SPRITE_PTRS
.label PLAYFIELD_SPRITE_PTRS_2 = PLAYFIELD_SCREEN_2+SPRITE_PTRS
.const IRQ_RASTER_FIRST = SPRITES_FIRST_YPOS+$13
.const toSpritePtr1_return = PLAYFIELD_SPRITES>>6
.label render_screen_showing = 4
.label irq_raster_next = 3
.label irq_sprite_ypos = 5
.label irq_sprite_ptr = 6
.label irq_cnt = 7
.label render_screen_showing = 5
.label irq_raster_next = 4
.label irq_sprite_ypos = 6
.label irq_sprite_ptr = 7
.label irq_cnt = 8
.label sin_idx = 2
bbegin:
lda #0
sta render_screen_showing
@ -54,8 +57,11 @@ bbegin:
sta irq_cnt
jsr main
main: {
.const toSpritePtr2_return = SIN_SPRITE>>6
.const vicSelectGfxBank1_toDd001_return = 3^(>PLAYFIELD_SCREEN_1)>>6
.const toD0181_return = (>(PLAYFIELD_SCREEN_1&$3fff)<<2)|(>PLAYFIELD_CHARSET)>>2&$f
.label xpos = 2
.label ypos = 3
lda #3
sta CIA2_PORT_A_DDR
lda #vicSelectGfxBank1_toDd001_return
@ -63,10 +69,71 @@ main: {
lda #toD0181_return
sta D018
jsr sprites_init
lda #$ff
sta SPRITES_ENABLE
lda #$32
sta ypos
lda #$18
sta xpos
ldy #4
b1:
tya
asl
tax
lda xpos
sta SPRITES_XPOS,x
lda ypos
sta SPRITES_YPOS,x
tya
sec
sbc #3
sta SPRITES_COLS,y
lda #toSpritePtr2_return
sta PLAYFIELD_SPRITE_PTRS_1,y
lda #$18
clc
adc xpos
sta xpos
lda #$18
clc
adc ypos
sta ypos
iny
cpy #8
bne b1
jsr sprites_irq_init
b2:
inc PLAYFIELD_SCREEN_1
jmp b2
jsr loop
rts
}
loop: {
.label _1 = 9
.label idx = 3
lda #0
sta sin_idx
b4:
lda RASTER
cmp #$ff
bne b4
lda sin_idx
sta idx
ldx #4
b5:
txa
asl
sta _1
ldy idx
lda SIN,y
ldy _1
sta SPRITES_YPOS,y
lda #$a
clc
adc idx
sta idx
inx
cpx #8
bne b5
inc sin_idx
jmp b4
}
sprites_irq_init: {
sei
@ -123,7 +190,7 @@ sprites_init: {
}
sprites_irq: {
.const toSpritePtr2_return = PLAYFIELD_SPRITES>>6
.label raster_sprite_gfx_modify = 8
.label raster_sprite_gfx_modify = $a
sta rega+1
stx regx+1
cld
@ -233,3 +300,12 @@ sprites_irq: {
}
}
.pc = SIN "SIN"
.var AMPL = 200-21
.for(var i=0; i<256; i++) {
.byte 51+AMPL/2+sin(toRadians([i*360]/256))*AMPL/2
}
.pc = SIN_SPRITE "SIN_SPRITE"
.fill $40, $ff

View File

@ -25,144 +25,204 @@
to:toSpritePtr1
toSpritePtr1: scope:[] from @5
[5] phi()
to:@9
@9: scope:[] from toSpritePtr1
to:@10
@10: scope:[] from toSpritePtr1
[6] (byte) irq_sprite_ptr#0 ← (const byte) toSpritePtr1_return#0+(byte/signed byte/word/signed word/dword/signed dword) 3
[7] (byte) irq_cnt#0 ← (byte/signed byte/word/signed word/dword/signed dword) 0
to:@8
@8: scope:[] from @9
[8] phi()
[9] call main
to:@end
@end: scope:[] from @8
to:@7
@7: scope:[] from @10
kickasm(location (const byte*) SIN#0) {{ .var AMPL = 200-21
.for(var i=0; i<256; i++) {
.byte 51+AMPL/2+sin(toRadians([i*360]/256))*AMPL/2
}
}}
kickasm(location (const byte*) SIN_SPRITE#0) {{ .fill $40, $ff
}}
to:@9
@9: scope:[] from @7
[10] phi()
main: scope:[main] from @8
[11] phi()
[11] call main
to:@end
@end: scope:[] from @9
[12] phi()
main: scope:[main] from @9
[13] phi()
to:main::vicSelectGfxBank1
main::vicSelectGfxBank1: scope:[main] from main
[12] *((const byte*) CIA2_PORT_A_DDR#0) ← (byte/signed byte/word/signed word/dword/signed dword) 3
[14] *((const byte*) CIA2_PORT_A_DDR#0) ← (byte/signed byte/word/signed word/dword/signed dword) 3
to:main::vicSelectGfxBank1_toDd001
main::vicSelectGfxBank1_toDd001: scope:[main] from main::vicSelectGfxBank1
[13] phi()
[15] phi()
to:main::vicSelectGfxBank1_@1
main::vicSelectGfxBank1_@1: scope:[main] from main::vicSelectGfxBank1_toDd001
[14] *((const byte*) CIA2_PORT_A#0) ← (const byte) main::vicSelectGfxBank1_toDd001_return#0
[16] *((const byte*) CIA2_PORT_A#0) ← (const byte) main::vicSelectGfxBank1_toDd001_return#0
to:main::toD0181
main::toD0181: scope:[main] from main::vicSelectGfxBank1_@1
[15] phi()
to:main::@8
main::@8: scope:[main] from main::toD0181
[16] *((const byte*) D018#0) ← (const byte) main::toD0181_return#0
[17] call sprites_init
to:main::@9
main::@9: scope:[main] from main::@8
[18] phi()
[19] call sprites_irq_init
[17] phi()
to:main::@4
main::@4: scope:[main] from main::toD0181
[18] *((const byte*) D018#0) ← (const byte) main::toD0181_return#0
[19] call sprites_init
to:main::@6
main::@6: scope:[main] from main::@4
[20] *((const byte*) SPRITES_ENABLE#0) ← (byte/word/signed word/dword/signed dword) 255
to:main::@1
main::@1: scope:[main] from main::@5 main::@6
[21] (byte) main::ypos#2 ← phi( main::@5/(byte) main::ypos#1 main::@6/(byte/signed byte/word/signed word/dword/signed dword) 50 )
[21] (byte) main::xpos#2 ← phi( main::@5/(byte) main::xpos#1 main::@6/(byte/signed byte/word/signed word/dword/signed dword) 24 )
[21] (byte) main::s#2 ← phi( main::@5/(byte) main::s#1 main::@6/(byte/signed byte/word/signed word/dword/signed dword) 4 )
[22] (byte) main::s2#0 ← (byte) main::s#2 << (byte/signed byte/word/signed word/dword/signed dword) 1
[23] *((const byte*) SPRITES_XPOS#0 + (byte) main::s2#0) ← (byte) main::xpos#2
[24] *((const byte*) SPRITES_YPOS#0 + (byte) main::s2#0) ← (byte) main::ypos#2
[25] (byte/signed word/word/dword/signed dword~) main::$4 ← (byte) main::s#2 - (byte/signed byte/word/signed word/dword/signed dword) 3
[26] *((const byte*) SPRITES_COLS#0 + (byte) main::s#2) ← (byte/signed word/word/dword/signed dword~) main::$4
to:main::toSpritePtr2
main::toSpritePtr2: scope:[main] from main::@1
[27] phi()
to:main::@5
main::@5: scope:[main] from main::toSpritePtr2
[28] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0 + (byte) main::s#2) ← (const byte) main::toSpritePtr2_return#0
[29] (byte) main::xpos#1 ← (byte) main::xpos#2 + (byte/signed byte/word/signed word/dword/signed dword) 24
[30] (byte) main::ypos#1 ← (byte) main::ypos#2 + (byte/signed byte/word/signed word/dword/signed dword) 24
[31] (byte) main::s#1 ← ++ (byte) main::s#2
[32] if((byte) main::s#1!=(byte/signed byte/word/signed word/dword/signed dword) 8) goto main::@1
to:main::@2
main::@2: scope:[main] from main::@2 main::@9
[20] *((const byte*) PLAYFIELD_SCREEN_1#0) ← ++ *((const byte*) PLAYFIELD_SCREEN_1#0)
to:main::@2
sprites_irq_init: scope:[sprites_irq_init] from main::@9
main::@2: scope:[main] from main::@5
[33] phi()
[34] call sprites_irq_init
to:main::@7
main::@7: scope:[main] from main::@2
[35] phi()
[36] call loop
to:main::@return
main::@return: scope:[main] from main::@7
[37] return
to:@return
loop: scope:[loop] from main::@7
[38] phi()
to:loop::@1
loop::@1: scope:[loop] from loop loop::@9
[39] (byte) sin_idx#10 ← phi( loop/(byte/signed byte/word/signed word/dword/signed dword) 0 loop::@9/(byte) sin_idx#3 )
to:loop::@4
loop::@4: scope:[loop] from loop::@1 loop::@4
[40] if(*((const byte*) RASTER#0)!=(byte/word/signed word/dword/signed dword) 255) goto loop::@4
to:loop::@8
loop::@8: scope:[loop] from loop::@4
[41] (byte) loop::idx#0 ← (byte) sin_idx#10
to:loop::@5
loop::@5: scope:[loop] from loop::@5 loop::@8
[42] (byte) loop::idx#2 ← phi( loop::@5/(byte) loop::idx#1 loop::@8/(byte) loop::idx#0 )
[42] (byte) loop::s#2 ← phi( loop::@5/(byte) loop::s#1 loop::@8/(byte/signed byte/word/signed word/dword/signed dword) 4 )
[43] (byte~) loop::$1 ← (byte) loop::s#2 << (byte/signed byte/word/signed word/dword/signed dword) 1
[44] *((const byte*) SPRITES_YPOS#0 + (byte~) loop::$1) ← *((const byte*) SIN#0 + (byte) loop::idx#2)
[45] (byte) loop::idx#1 ← (byte) loop::idx#2 + (byte/signed byte/word/signed word/dword/signed dword) 10
[46] (byte) loop::s#1 ← ++ (byte) loop::s#2
[47] if((byte) loop::s#1!=(byte/signed byte/word/signed word/dword/signed dword) 8) goto loop::@5
to:loop::@9
loop::@9: scope:[loop] from loop::@5
[48] (byte) sin_idx#3 ← ++ (byte) sin_idx#10
to:loop::@1
sprites_irq_init: scope:[sprites_irq_init] from main::@2
asm { sei }
[22] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
[50] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
asm { ldaCIA1_INTERRUPT }
[24] *((const byte*) PROCPORT_DDR#0) ← (const byte) PROCPORT_DDR_MEMORY_MASK#0
[25] *((const byte*) PROCPORT#0) ← (const byte) PROCPORT_RAM_IO#0
[26] *((const byte*) CIA1_INTERRUPT#0) ← (const byte) CIA_INTERRUPT_CLEAR#0
[27] *((const byte*) VIC_CONTROL#0) ← *((const byte*) VIC_CONTROL#0) & (byte/signed byte/word/signed word/dword/signed dword) 127
[28] *((const byte*) RASTER#0) ← (const byte) IRQ_RASTER_FIRST#0
[29] *((const byte*) IRQ_ENABLE#0) ← (const byte) IRQ_RASTER#0
[30] *((const void()**) HARDWARE_IRQ#0) ← &interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
[52] *((const byte*) PROCPORT_DDR#0) ← (const byte) PROCPORT_DDR_MEMORY_MASK#0
[53] *((const byte*) PROCPORT#0) ← (const byte) PROCPORT_RAM_IO#0
[54] *((const byte*) CIA1_INTERRUPT#0) ← (const byte) CIA_INTERRUPT_CLEAR#0
[55] *((const byte*) VIC_CONTROL#0) ← *((const byte*) VIC_CONTROL#0) & (byte/signed byte/word/signed word/dword/signed dword) 127
[56] *((const byte*) RASTER#0) ← (const byte) IRQ_RASTER_FIRST#0
[57] *((const byte*) IRQ_ENABLE#0) ← (const byte) IRQ_RASTER#0
[58] *((const void()**) HARDWARE_IRQ#0) ← &interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
asm { cli }
to:sprites_irq_init::@return
sprites_irq_init::@return: scope:[sprites_irq_init] from sprites_irq_init
[32] return
[60] return
to:@return
sprites_init: scope:[sprites_init] from main::@8
[33] *((const byte*) SPRITES_ENABLE#0) ← (byte/signed byte/word/signed word/dword/signed dword) 15
[34] *((const byte*) SPRITES_MC#0) ← (byte/signed byte/word/signed word/dword/signed dword) 0
[35] *((const byte*) SPRITES_EXPAND_Y#0) ← *((const byte*) SPRITES_MC#0)
[36] *((const byte*) SPRITES_EXPAND_X#0) ← *((const byte*) SPRITES_EXPAND_Y#0)
sprites_init: scope:[sprites_init] from main::@4
[61] *((const byte*) SPRITES_ENABLE#0) ← (byte/signed byte/word/signed word/dword/signed dword) 15
[62] *((const byte*) SPRITES_MC#0) ← (byte/signed byte/word/signed word/dword/signed dword) 0
[63] *((const byte*) SPRITES_EXPAND_Y#0) ← *((const byte*) SPRITES_MC#0)
[64] *((const byte*) SPRITES_EXPAND_X#0) ← *((const byte*) SPRITES_EXPAND_Y#0)
to:sprites_init::@1
sprites_init::@1: scope:[sprites_init] from sprites_init sprites_init::@1
[37] (byte) sprites_init::xpos#2 ← phi( sprites_init/(byte/signed byte/word/signed word/dword/signed dword) 24+(byte/signed byte/word/signed word/dword/signed dword) 15*(byte/signed byte/word/signed word/dword/signed dword) 8 sprites_init::@1/(byte) sprites_init::xpos#1 )
[37] (byte) sprites_init::s#2 ← phi( sprites_init/(byte/signed byte/word/signed word/dword/signed dword) 0 sprites_init::@1/(byte) sprites_init::s#1 )
[38] (byte) sprites_init::s2#0 ← (byte) sprites_init::s#2 << (byte/signed byte/word/signed word/dword/signed dword) 1
[39] *((const byte*) SPRITES_XPOS#0 + (byte) sprites_init::s2#0) ← (byte) sprites_init::xpos#2
[40] *((const byte*) SPRITES_COLS#0 + (byte) sprites_init::s#2) ← (const byte) BLACK#0
[41] (byte) sprites_init::xpos#1 ← (byte) sprites_init::xpos#2 + (byte/signed byte/word/signed word/dword/signed dword) 24
[42] (byte) sprites_init::s#1 ← ++ (byte) sprites_init::s#2
[43] if((byte) sprites_init::s#1!=(byte/signed byte/word/signed word/dword/signed dword) 4) goto sprites_init::@1
[65] (byte) sprites_init::xpos#2 ← phi( sprites_init/(byte/signed byte/word/signed word/dword/signed dword) 24+(byte/signed byte/word/signed word/dword/signed dword) 15*(byte/signed byte/word/signed word/dword/signed dword) 8 sprites_init::@1/(byte) sprites_init::xpos#1 )
[65] (byte) sprites_init::s#2 ← phi( sprites_init/(byte/signed byte/word/signed word/dword/signed dword) 0 sprites_init::@1/(byte) sprites_init::s#1 )
[66] (byte) sprites_init::s2#0 ← (byte) sprites_init::s#2 << (byte/signed byte/word/signed word/dword/signed dword) 1
[67] *((const byte*) SPRITES_XPOS#0 + (byte) sprites_init::s2#0) ← (byte) sprites_init::xpos#2
[68] *((const byte*) SPRITES_COLS#0 + (byte) sprites_init::s#2) ← (const byte) BLACK#0
[69] (byte) sprites_init::xpos#1 ← (byte) sprites_init::xpos#2 + (byte/signed byte/word/signed word/dword/signed dword) 24
[70] (byte) sprites_init::s#1 ← ++ (byte) sprites_init::s#2
[71] if((byte) sprites_init::s#1!=(byte/signed byte/word/signed word/dword/signed dword) 4) goto sprites_init::@1
to:sprites_init::@return
sprites_init::@return: scope:[sprites_init] from sprites_init::@1
[44] return
[72] return
to:@return
sprites_irq: scope:[sprites_irq] from
asm { cld }
[46] (byte) sprites_irq::ypos#0 ← (byte) irq_sprite_ypos#0
[47] *((const byte*) SPRITES_YPOS#0) ← (byte) sprites_irq::ypos#0
[48] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ypos#0
[49] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 4) ← (byte) sprites_irq::ypos#0
[50] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 6) ← (byte) sprites_irq::ypos#0
[51] (byte/signed word/word/dword/signed dword~) sprites_irq::$0 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 1
[52] (byte) sprites_irq::raster_sprite_gfx_modify#0 ← (byte/signed word/word/dword/signed dword~) sprites_irq::$0
[74] (byte) sprites_irq::ypos#0 ← (byte) irq_sprite_ypos#0
[75] *((const byte*) SPRITES_YPOS#0) ← (byte) sprites_irq::ypos#0
[76] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ypos#0
[77] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 4) ← (byte) sprites_irq::ypos#0
[78] *((const byte*) SPRITES_YPOS#0+(byte/signed byte/word/signed word/dword/signed dword) 6) ← (byte) sprites_irq::ypos#0
[79] (byte/signed word/word/dword/signed dword~) sprites_irq::$0 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 1
[80] (byte) sprites_irq::raster_sprite_gfx_modify#0 ← (byte/signed word/word/dword/signed dword~) sprites_irq::$0
to:sprites_irq::@1
sprites_irq::@1: scope:[sprites_irq] from sprites_irq sprites_irq::@1
[53] if(*((const byte*) RASTER#0)<(byte) sprites_irq::raster_sprite_gfx_modify#0) goto sprites_irq::@1
[81] if(*((const byte*) RASTER#0)<(byte) sprites_irq::raster_sprite_gfx_modify#0) goto sprites_irq::@1
to:sprites_irq::@8
sprites_irq::@8: scope:[sprites_irq] from sprites_irq::@1
[54] (byte) sprites_irq::ptr#0 ← (byte) irq_sprite_ptr#0
[55] if((byte) render_screen_showing#0==(byte/signed byte/word/signed word/dword/signed dword) 0) goto sprites_irq::@2
[82] (byte) sprites_irq::ptr#0 ← (byte) irq_sprite_ptr#0
[83] if((byte) render_screen_showing#0==(byte/signed byte/word/signed word/dword/signed dword) 0) goto sprites_irq::@2
to:sprites_irq::@9
sprites_irq::@9: scope:[sprites_irq] from sprites_irq::@8
[56] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0) ← (byte) sprites_irq::ptr#0
[57] (byte) sprites_irq::ptr#3 ← ++ (byte) sprites_irq::ptr#0
[58] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#3
[59] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#3
[60] (byte) sprites_irq::ptr#4 ← ++ (byte) sprites_irq::ptr#3
[61] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#4
[84] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0) ← (byte) sprites_irq::ptr#0
[85] (byte) sprites_irq::ptr#3 ← ++ (byte) sprites_irq::ptr#0
[86] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#3
[87] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#3
[88] (byte) sprites_irq::ptr#4 ← ++ (byte) sprites_irq::ptr#3
[89] *((const byte*) PLAYFIELD_SPRITE_PTRS_2#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#4
to:sprites_irq::@3
sprites_irq::@3: scope:[sprites_irq] from sprites_irq::@2 sprites_irq::@9
[62] (byte) irq_cnt#1 ← ++ (byte) irq_cnt#0
[63] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 9) goto sprites_irq::@4
[90] (byte) irq_cnt#1 ← ++ (byte) irq_cnt#0
[91] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 9) goto sprites_irq::@4
to:sprites_irq::@11
sprites_irq::@11: scope:[sprites_irq] from sprites_irq::@3
[64] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 10) goto sprites_irq::@5
[92] if((byte) irq_cnt#1==(byte/signed byte/word/signed word/dword/signed dword) 10) goto sprites_irq::@5
to:sprites_irq::@12
sprites_irq::@12: scope:[sprites_irq] from sprites_irq::@11
[65] (byte) irq_raster_next#3 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 20
[66] (byte) irq_sprite_ypos#3 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[67] (byte) irq_sprite_ptr#3 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
[93] (byte) irq_raster_next#3 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 20
[94] (byte) irq_sprite_ypos#3 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[95] (byte) irq_sprite_ptr#3 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
to:sprites_irq::@7
sprites_irq::@7: scope:[sprites_irq] from sprites_irq::@12 sprites_irq::@15 sprites_irq::@5
[68] (byte) irq_raster_next#4 ← phi( sprites_irq::@12/(byte) irq_raster_next#3 sprites_irq::@15/(byte) irq_raster_next#1 sprites_irq::@5/(byte) irq_raster_next#2 )
[69] *((const byte*) RASTER#0) ← (byte) irq_raster_next#4
[70] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
[96] (byte) irq_raster_next#4 ← phi( sprites_irq::@12/(byte) irq_raster_next#3 sprites_irq::@15/(byte) irq_raster_next#1 sprites_irq::@5/(byte) irq_raster_next#2 )
[97] *((const byte*) RASTER#0) ← (byte) irq_raster_next#4
[98] *((const byte*) IRQ_STATUS#0) ← (const byte) IRQ_RASTER#0
to:sprites_irq::@return
sprites_irq::@return: scope:[sprites_irq] from sprites_irq::@7
[71] return
[99] return
to:@return
sprites_irq::@5: scope:[sprites_irq] from sprites_irq::@11
[72] (byte) irq_cnt#2 ← (byte/signed byte/word/signed word/dword/signed dword) 0
[73] (byte) irq_raster_next#2 ← (const byte) IRQ_RASTER_FIRST#0
[74] (byte) irq_sprite_ypos#2 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[75] (byte) irq_sprite_ptr#2 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
[100] (byte) irq_cnt#2 ← (byte/signed byte/word/signed word/dword/signed dword) 0
[101] (byte) irq_raster_next#2 ← (const byte) IRQ_RASTER_FIRST#0
[102] (byte) irq_sprite_ypos#2 ← (byte) irq_sprite_ypos#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[103] (byte) irq_sprite_ptr#2 ← (byte) irq_sprite_ptr#0 + (byte/signed byte/word/signed word/dword/signed dword) 3
to:sprites_irq::@7
sprites_irq::@4: scope:[sprites_irq] from sprites_irq::@3
[76] (byte) irq_raster_next#1 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[77] (byte) irq_sprite_ypos#1 ← (const byte) SPRITES_FIRST_YPOS#0
[104] (byte) irq_raster_next#1 ← (byte) irq_raster_next#0 + (byte/signed byte/word/signed word/dword/signed dword) 21
[105] (byte) irq_sprite_ypos#1 ← (const byte) SPRITES_FIRST_YPOS#0
to:sprites_irq::toSpritePtr2
sprites_irq::toSpritePtr2: scope:[sprites_irq] from sprites_irq::@4
[78] phi()
[106] phi()
to:sprites_irq::@15
sprites_irq::@15: scope:[sprites_irq] from sprites_irq::toSpritePtr2
[79] (byte) irq_sprite_ptr#1 ← (const byte) sprites_irq::toSpritePtr2_return#0
[107] (byte) irq_sprite_ptr#1 ← (const byte) sprites_irq::toSpritePtr2_return#0
to:sprites_irq::@7
sprites_irq::@2: scope:[sprites_irq] from sprites_irq::@8
[80] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0) ← (byte) sprites_irq::ptr#0
[81] (byte) sprites_irq::ptr#1 ← ++ (byte) sprites_irq::ptr#0
[82] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#1
[83] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#1
[84] (byte) sprites_irq::ptr#2 ← ++ (byte) sprites_irq::ptr#1
[85] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#2
[108] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0) ← (byte) sprites_irq::ptr#0
[109] (byte) sprites_irq::ptr#1 ← ++ (byte) sprites_irq::ptr#0
[110] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 1) ← (byte) sprites_irq::ptr#1
[111] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 2) ← (byte) sprites_irq::ptr#1
[112] (byte) sprites_irq::ptr#2 ← ++ (byte) sprites_irq::ptr#1
[113] *((const byte*) PLAYFIELD_SPRITE_PTRS_1#0+(byte/signed byte/word/signed word/dword/signed dword) 3) ← (byte) sprites_irq::ptr#2
to:sprites_irq::@3

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,7 @@
(label) @10
(label) @4
(label) @5
(label) @8
(label) @7
(label) @9
(label) @begin
(label) @end
@ -94,6 +95,10 @@
(byte*) RASTER
(const byte*) RASTER#0 RASTER = ((byte*))(word/dword/signed dword) 53266
(byte) RED
(byte*) SIN
(const byte*) SIN#0 SIN = ((byte*))(word/signed word/dword/signed dword) 5120
(byte*) SIN_SPRITE
(const byte*) SIN_SPRITE#0 SIN_SPRITE = ((byte*))(word/signed word/dword/signed dword) 10240
(byte*) SPRITES_COLS
(const byte*) SPRITES_COLS#0 SPRITES_COLS = ((byte*))(word/dword/signed dword) 53287
(byte*) SPRITES_ENABLE
@ -135,32 +140,56 @@
(byte) current_ypos
(byte) game_over
(byte) irq_cnt
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:7 0.17391304347826086
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:7 3.0
(byte) irq_cnt#2 irq_cnt zp ZP_BYTE:7 20.0
(byte) irq_cnt#0 irq_cnt zp ZP_BYTE:8 0.17391304347826086
(byte) irq_cnt#1 irq_cnt zp ZP_BYTE:8 3.0
(byte) irq_cnt#2 irq_cnt zp ZP_BYTE:8 20.0
(byte) irq_raster_next
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:3 0.3076923076923077
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:3 1.0
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:3 1.3333333333333333
(byte) irq_raster_next#3 irq_raster_next zp ZP_BYTE:3 1.3333333333333333
(byte) irq_raster_next#4 irq_raster_next zp ZP_BYTE:3 8.0
(byte) irq_raster_next#0 irq_raster_next zp ZP_BYTE:4 0.3076923076923077
(byte) irq_raster_next#1 irq_raster_next zp ZP_BYTE:4 1.0
(byte) irq_raster_next#2 irq_raster_next zp ZP_BYTE:4 1.3333333333333333
(byte) irq_raster_next#3 irq_raster_next zp ZP_BYTE:4 1.3333333333333333
(byte) irq_raster_next#4 irq_raster_next zp ZP_BYTE:4 8.0
(byte) irq_sprite_ptr
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:6 0.25806451612903225
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:6 20.0
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:6 20.0
(byte) irq_sprite_ptr#3 irq_sprite_ptr zp ZP_BYTE:6 20.0
(byte) irq_sprite_ptr#0 irq_sprite_ptr zp ZP_BYTE:7 0.25806451612903225
(byte) irq_sprite_ptr#1 irq_sprite_ptr zp ZP_BYTE:7 20.0
(byte) irq_sprite_ptr#2 irq_sprite_ptr zp ZP_BYTE:7 20.0
(byte) irq_sprite_ptr#3 irq_sprite_ptr zp ZP_BYTE:7 20.0
(byte) irq_sprite_ypos
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:5 0.27586206896551724
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:5 20.0
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:5 20.0
(byte) irq_sprite_ypos#3 irq_sprite_ypos zp ZP_BYTE:5 20.0
(byte) irq_sprite_ypos#0 irq_sprite_ypos zp ZP_BYTE:6 0.27586206896551724
(byte) irq_sprite_ypos#1 irq_sprite_ypos zp ZP_BYTE:6 20.0
(byte) irq_sprite_ypos#2 irq_sprite_ypos zp ZP_BYTE:6 20.0
(byte) irq_sprite_ypos#3 irq_sprite_ypos zp ZP_BYTE:6 20.0
(byte) level
(byte) level_bcd
(word) lines_bcd
(void()) loop()
(byte~) loop::$1 $1 zp ZP_BYTE:9 202.0
(label) loop::@1
(label) loop::@4
(label) loop::@5
(label) loop::@8
(label) loop::@9
(byte) loop::idx
(byte) loop::idx#0 idx zp ZP_BYTE:3 22.0
(byte) loop::idx#1 idx zp ZP_BYTE:3 67.33333333333333
(byte) loop::idx#2 idx zp ZP_BYTE:3 104.66666666666666
(byte) loop::s
(byte) loop::s#1 reg byte x 151.5
(byte) loop::s#2 reg byte x 75.75
(void()) main()
(byte/signed word/word/dword/signed dword~) main::$4 reg byte a 22.0
(label) main::@1
(label) main::@2
(label) main::@8
(label) main::@9
(label) main::@4
(label) main::@5
(label) main::@6
(label) main::@7
(label) main::@return
(byte) main::s
(byte) main::s#1 reg byte y 16.5
(byte) main::s#2 reg byte y 6.6
(byte) main::s2
(byte) main::s2#0 reg byte x 16.5
(label) main::toD0181
(word~) main::toD0181_$0
(word~) main::toD0181_$1
@ -175,6 +204,13 @@
(byte) main::toD0181_return
(const byte) main::toD0181_return#0 toD0181_return = >((word))(const byte*) PLAYFIELD_SCREEN_1#0&(word/signed word/dword/signed dword) 16383<<(byte/signed byte/word/signed word/dword/signed dword) 2|>((word))(const byte*) PLAYFIELD_CHARSET#0>>(byte/signed byte/word/signed word/dword/signed dword) 2&(byte/signed byte/word/signed word/dword/signed dword) 15
(byte*) main::toD0181_screen
(label) main::toSpritePtr2
(word~) main::toSpritePtr2_$0
(word~) main::toSpritePtr2_$1
(byte~) main::toSpritePtr2_$2
(byte) main::toSpritePtr2_return
(const byte) main::toSpritePtr2_return#0 toSpritePtr2_return = ((byte))((word))(const byte*) SIN_SPRITE#0>>(byte/signed byte/word/signed word/dword/signed dword) 6
(byte*) main::toSpritePtr2_sprite
(label) main::vicSelectGfxBank1
(byte~) main::vicSelectGfxBank1_$0
(label) main::vicSelectGfxBank1_@1
@ -187,12 +223,21 @@
(byte*) main::vicSelectGfxBank1_toDd001_gfx
(byte) main::vicSelectGfxBank1_toDd001_return
(const byte) main::vicSelectGfxBank1_toDd001_return#0 vicSelectGfxBank1_toDd001_return = (byte/signed byte/word/signed word/dword/signed dword) 3^>((word))(const byte*) PLAYFIELD_SCREEN_1#0>>(byte/signed byte/word/signed word/dword/signed dword) 6
(byte) main::xpos
(byte) main::xpos#1 xpos zp ZP_BYTE:2 5.5
(byte) main::xpos#2 xpos zp ZP_BYTE:2 4.125
(byte) main::ypos
(byte) main::ypos#1 ypos zp ZP_BYTE:3 7.333333333333333
(byte) main::ypos#2 ypos zp ZP_BYTE:3 3.666666666666667
(byte[PLAYFIELD_LINES#0*PLAYFIELD_COLS#0]) playfield
(byte) render_screen_render
(byte) render_screen_show
(byte) render_screen_showing
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:4 0.4
(byte) render_screen_showing#0 render_screen_showing zp ZP_BYTE:5 0.4
(dword) score_bcd
(byte) sin_idx
(byte) sin_idx#10 sin_idx zp ZP_BYTE:2 3.666666666666667
(byte) sin_idx#3 sin_idx zp ZP_BYTE:2 22.0
(void()) sprites_init()
(label) sprites_init::@1
(label) sprites_init::@return
@ -225,7 +270,7 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
(byte) sprites_irq::ptr#3 reg byte a 2.6666666666666665
(byte) sprites_irq::ptr#4 reg byte a 4.0
(byte) sprites_irq::raster_sprite_gfx_modify
(byte) sprites_irq::raster_sprite_gfx_modify#0 raster_sprite_gfx_modify zp ZP_BYTE:8 6.5
(byte) sprites_irq::raster_sprite_gfx_modify#0 raster_sprite_gfx_modify zp ZP_BYTE:10 6.5
(label) sprites_irq::toSpritePtr2
(word~) sprites_irq::toSpritePtr2_$0
(word~) sprites_irq::toSpritePtr2_$1
@ -245,17 +290,23 @@ interrupt(HARDWARE_CLOBBER)(void()) sprites_irq()
(const byte) toSpritePtr1_return#0 toSpritePtr1_return = ((byte))((word))(const byte*) PLAYFIELD_SPRITES#0>>(byte/signed byte/word/signed word/dword/signed dword) 6
(byte*) toSpritePtr1_sprite
reg byte y [ main::s#2 main::s#1 ]
zp ZP_BYTE:2 [ main::xpos#2 main::xpos#1 sin_idx#10 sin_idx#3 sprites_init::xpos#2 sprites_init::xpos#1 ]
zp ZP_BYTE:3 [ main::ypos#2 main::ypos#1 loop::idx#2 loop::idx#1 loop::idx#0 ]
reg byte x [ loop::s#2 loop::s#1 ]
reg byte x [ sprites_init::s#2 sprites_init::s#1 ]
zp ZP_BYTE:2 [ sprites_init::xpos#2 sprites_init::xpos#1 ]
zp ZP_BYTE:3 [ irq_raster_next#4 irq_raster_next#3 irq_raster_next#1 irq_raster_next#2 irq_raster_next#0 ]
zp ZP_BYTE:4 [ render_screen_showing#0 ]
zp ZP_BYTE:5 [ irq_sprite_ypos#0 irq_sprite_ypos#3 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
zp ZP_BYTE:6 [ irq_sprite_ptr#0 irq_sprite_ptr#3 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
zp ZP_BYTE:7 [ irq_cnt#0 irq_cnt#1 irq_cnt#2 ]
zp ZP_BYTE:4 [ irq_raster_next#4 irq_raster_next#3 irq_raster_next#1 irq_raster_next#2 irq_raster_next#0 ]
zp ZP_BYTE:5 [ render_screen_showing#0 ]
zp ZP_BYTE:6 [ irq_sprite_ypos#0 irq_sprite_ypos#3 irq_sprite_ypos#2 irq_sprite_ypos#1 ]
zp ZP_BYTE:7 [ irq_sprite_ptr#0 irq_sprite_ptr#3 irq_sprite_ptr#2 irq_sprite_ptr#1 ]
zp ZP_BYTE:8 [ irq_cnt#0 irq_cnt#1 irq_cnt#2 ]
reg byte x [ main::s2#0 ]
reg byte a [ main::$4 ]
zp ZP_BYTE:9 [ loop::$1 ]
reg byte a [ sprites_init::s2#0 ]
reg byte a [ sprites_irq::ypos#0 ]
reg byte x [ sprites_irq::$0 ]
zp ZP_BYTE:8 [ sprites_irq::raster_sprite_gfx_modify#0 ]
zp ZP_BYTE:10 [ sprites_irq::raster_sprite_gfx_modify#0 ]
reg byte x [ sprites_irq::ptr#0 ]
reg byte a [ sprites_irq::ptr#3 ]
reg byte a [ sprites_irq::ptr#4 ]