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mirror of https://gitlab.com/camelot/kickc.git synced 2024-11-26 12:49:21 +00:00

Cleaning the code a bit

This commit is contained in:
FlightControl 2021-01-21 12:16:44 +01:00
parent 7e86bebc41
commit d038a3df9a
12 changed files with 320 additions and 99 deletions

View File

@ -2870,3 +2870,322 @@ sta {z1}
lda {z1}+1 lda {z1}+1
adc {z2}+1 adc {z2}+1
sta {z1}+1 sta {z1}+1
//FRAGMENT _deref_pbuz1=vbuc1
lda #{c1}
ldy #0
sta ({z1}),y
//FRAGMENT pbuc1_derefidx_vbuaa=vbuc2
tay
lda #{c2}
sta {c1},y
//FRAGMENT pbuc1_derefidx_vbuyy=vbuc2
lda #{c2}
sta {c1},y
//FRAGMENT vwuz1_eq_vwuc1_then_la1
lda {z1}
cmp #<{c1}
bne !+
lda {z1}+1
cmp #>{c1}
beq {la1}
!:
//FRAGMENT _deref_pbuz1=_deref_pbuz1_bor_vbuz2
lda {z2}
ldy #0
ora ({z1}),y
ldy #0
sta ({z1}),y
//FRAGMENT _deref_pbuz1=_deref_pbuz1_bor_vbuxx
txa
ldy #0
ora ({z1}),y
ldy #0
sta ({z1}),y
//FRAGMENT vduz1=vwuc1
NO_SYNTHESIS
//FRAGMENT vduz1=vwsc1
NO_SYNTHESIS
//FRAGMENT vbuz1=vbuz1_plus_vbuc1
lda #{c1}
clc
adc {z1}
sta {z1}
//FRAGMENT vwuz1=_inc_vwuz2
clc
lda {z2}
adc #1
sta {z1}
lda {z2}+1
adc #0
sta {z1}+1
//FRAGMENT vwuz1=vwuz2_band_vbuc1
lda #{c1}
and {z2}
sta {z1}
lda #0
sta {z1}+1
//FRAGMENT pbuz1_neq_pbuc1_then_la1
lda {z1}+1
cmp #>{c1}
bne {la1}
lda {z1}
cmp #<{c1}
bne {la1}
//FRAGMENT _deref_pbuc1=_deref_pbuz1
ldy #0
lda ({z1}),y
sta {c1}
//FRAGMENT vduz1=_deref_pduc1
lda {c1}
sta {z1}
lda {c1}+1
sta {z1}+1
lda {c1}+2
sta {z1}+2
lda {c1}+3
sta {z1}+3
//FRAGMENT vwuz1=vwuc1_rol_vbuz2
ldy {z2}
lda #<{c1}
sta {z1}
lda #>{c1}+1
sta {z1}+1
cpy #0
beq !e+
!:
asl {z1}
rol {z1}+1
dey
bne !-
!e:
//FRAGMENT vduz1=vduz2_plus_vwuz3
lda {z2}
clc
adc {z3}
sta {z1}
lda {z2}+1
adc {z3}+1
sta {z1}+1
lda {z2}+2
adc #0
sta {z1}+2
lda {z2}+3
adc #0
sta {z1}+3
//FRAGMENT vduz1=vduz2_plus_vbuz3
lda {z3}
clc
adc {z2}
sta {z1}
lda {z2}+1
adc #0
sta {z1}+1
lda {z2}+2
adc #0
sta {z1}+2
lda {z2}+3
adc #0
sta {z1}+3
//FRAGMENT vbuxx=vbuxx_plus_vbuc1
txa
clc
adc #{c1}
tax
//FRAGMENT vbuyy=vbuyy_plus_vbuc1
tya
clc
adc #{c1}
tay
//FRAGMENT vbuaa_eq_vbuc1_then_la1
cmp #{c1}
beq {la1}
//FRAGMENT vbuaa_neq_vbuc1_then_la1
cmp #{c1}
bne {la1}
//FRAGMENT vwuz1=vwuc1_rol_vbuaa
tay
lda #<{c1}
sta {z1}
lda #>{c1}+1
sta {z1}+1
cpy #0
beq !e+
!:
asl {z1}
rol {z1}+1
dey
bne !-
!e:
//FRAGMENT vwuz1=vwuc1_rol_vbuxx
lda #<{c1}
sta {z1}
lda #>{c1}+1
sta {z1}+1
cpx #0
beq !e+
!:
asl {z1}
rol {z1}+1
dex
bne !-
!e:
//FRAGMENT vwuz1=vwuc1_rol_vbuyy
lda #<{c1}
sta {z1}
lda #>{c1}+1
sta {z1}+1
cpy #0
beq !e+
!:
asl {z1}
rol {z1}+1
dey
bne !-
!e:
//FRAGMENT vbuz1=vbuaa_bor_vbuyy
sty $ff
ora $ff
sta {z1}
//FRAGMENT vbuaa=vbuaa_bor_vbuyy
sty $ff
ora $ff
//FRAGMENT vbuxx=vbuaa_bor_vbuyy
sty $ff
ora $ff
tax
//FRAGMENT vbuyy=vbuaa_bor_vbuyy
sty $ff
ora $ff
tay
//FRAGMENT vbuyy=vbuxx_bor_vbuz1
txa
ora {z1}
tay
//FRAGMENT vbuyy=vbuyy_bor_vbuz1
tya
ora {z1}
tay
//FRAGMENT vwuz1=_word_vbuyy
tya
sta {z1}
lda #0
sta {z1}+1
//FRAGMENT vwuz1=vwuz2_rol_vbuxx
lda {z2}
sta {z1}
lda {z2}+1
sta {z1}+1
cpx #0
beq !e+
!:
asl {z1}
rol {z1}+1
dex
bne !-
!e:
//FRAGMENT vwuz1=vwuz2_rol_vbuyy
lda {z2}
sta {z1}
lda {z2}+1
sta {z1}+1
cpy #0
beq !e+
!:
asl {z1}
rol {z1}+1
dey
bne !-
!e:
//FRAGMENT vduz1=vduz2_plus_vbuaa
clc
adc {z2}
sta {z1}
lda {z2}+1
adc #0
sta {z1}+1
lda {z2}+2
adc #0
sta {z1}+2
lda {z2}+3
adc #0
sta {z1}+3
//FRAGMENT vduz1=vduz2_plus_vbuxx
txa
clc
adc {z2}
sta {z1}
lda {z2}+1
adc #0
sta {z1}+1
lda {z2}+2
adc #0
sta {z1}+2
lda {z2}+3
adc #0
sta {z1}+3
//FRAGMENT vduz1=vduz2_plus_vbuyy
tya
clc
adc {z2}
sta {z1}
lda {z2}+1
adc #0
sta {z1}+1
lda {z2}+2
adc #0
sta {z1}+2
lda {z2}+3
adc #0
sta {z1}+3
//FRAGMENT vbuz1=vbuaa_bor_vbuc1
ora #{c1}
sta {z1}
//FRAGMENT vbuz1=vbuyy_bor_vbuc1
tya
ora #{c1}
sta {z1}
//FRAGMENT vbuaa=vbuyy_bor_vbuc1
tya
ora #{c1}
//FRAGMENT vbuxx=vbuaa_bor_vbuc1
ora #{c1}
tax
//FRAGMENT vbuxx=vbuyy_bor_vbuc1
tya
ora #{c1}
tax
//FRAGMENT vbuyy=vbuaa_bor_vbuc1
ora #{c1}
tay
//FRAGMENT vbuaa=_inc_vbuaa
inc
//FRAGMENT vbuyy_lt_vbuz1_then_la1
cpy {z1}
bcc {la1}
//FRAGMENT vbuyy=_deref_pbuc1
ldy {c1}
//FRAGMENT vbuyy_eq_vbuc1_then_la1
cpy #{c1}
beq {la1}
//FRAGMENT vwuz1=vwuz1_band_vbuc1
lda #{c1}
and {z1}
sta {z1}
lda #0
sta {z1}+1
//FRAGMENT vduz1=vduz1_plus_vbuaa
clc
adc {z1}
sta {z1}
lda {z1}+1
adc #0
sta {z1}+1
lda {z1}+2
adc #0
sta {z1}+2
lda {z1}+3
adc #0
sta {z1}+3
//FRAGMENT vbuz1=vbuaa_bor_vbuz1
ora {z1}
sta {z1}

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@ -1,15 +0,0 @@
#include <conio.h>
#include <printf.h>
dword test_address[2] = {0,0};
void method(char layer, dword dw1, dword dw2) {
test_address[layer] = dw1;
printf("test = %x\n",test_address[layer]);
}
void main() {
method(1,0x0002,0x12000);
method(2,0x0001,0x12000);
}

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@ -1,12 +0,0 @@
#include <printf.h>
void main() {
dword value = 0xff446677;
clrscr();
printf("77 = %x\n", <(<(value)) );
printf("66 = %x\n", >(<(value)) );
printf("44 = %x\n", <(>(value)) );
printf("ff = %x\n", >(>(value)) );
}

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@ -1,13 +0,0 @@
#include <printf.h>
void main() {
word value = 0xf801;
dword dw_value[2] = {0,0};
for(word t:0..1) {
dw_value[t] = 0xf800;
}
clrscr();
printf("f801 = %x\n", dw_value[1] );
}

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@ -3,12 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// The CX16 starts in tile map mode, 1BPP in 16 color mode, and uses 8x8 tiles.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -3,12 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// The CX16 starts in tile map mode, 1BPP in 16 color mode, and uses 8x8 tiles.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -3,12 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 16x16 tiles.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -3,12 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 8x8 tiles.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -3,12 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 16x16 tiles.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -2,12 +2,7 @@
// Demonstrates the usage of the VERA tile map modes and layering. // Demonstrates the usage of the VERA tile map modes and layering.
// Author: Sven Van de Velde // Author: Sven Van de Velde
µ
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>

View File

@ -3,11 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <conio.h> #include <conio.h>
#include <printf.h> #include <printf.h>
@ -45,20 +40,7 @@ void main() {
// We also will need to realign for layer 1 the map base from 0x00000 to 0x10000. // We also will need to realign for layer 1 the map base from 0x00000 to 0x10000.
// This is now all easily done with a few statements in the new kickc vera lib ... // This is now all easily done with a few statements in the new kickc vera lib ...
// Copy block of memory (from VRAM to VRAM)
// Copies the values from the location pointed by src to the location pointed by dest.
// The method uses the VERA access ports 0 and 1 to copy data from and to in VRAM.
// - src_bank: 64K VRAM bank number to copy from (0/1).
// - src: pointer to the location to copy from. Note that the address is a 16 bit value!
// - src_increment: the increment indicator, VERA needs this because addressing increment is automated by VERA at each access.
// - dest_bank: 64K VRAM bank number to copy to (0/1).
// - dest: pointer to the location to copy to. Note that the address is a 16 bit value!
// - dest_increment: the increment indicator, VERA needs this because addressing increment is automated by VERA at each access.
// - num: The number of bytes to copy
// void memcpy_in_vram(char dest_bank, void *dest, char dest_increment, char src_bank, void *src, char src_increment, unsigned int num );
memcpy_in_vram(1, 0xF000, VERA_INC_1, 0, 0xF800, VERA_INC_1, 256*8); // We copy the 128 character set of 8 bytes each. memcpy_in_vram(1, 0xF000, VERA_INC_1, 0, 0xF800, VERA_INC_1, 256*8); // We copy the 128 character set of 8 bytes each.
vera_layer_mode_tile(1, 0x10000, 0x1F000, 128, 64, 8, 8, 1); vera_layer_mode_tile(1, 0x10000, 0x1F000, 128, 64, 8, 8, 1);
screenlayer(1); screenlayer(1);

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@ -3,11 +3,6 @@
// Author: Sven Van de Velde // Author: Sven Van de Velde
// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
// An explanation is given how this mode is organized, and how the tiles display and coloring works.
// Pälette offsets are explained also.
#include <veralib.h> #include <veralib.h>
#include <printf.h> #include <printf.h>