mirror of
https://gitlab.com/camelot/kickc.git
synced 2024-11-26 12:49:21 +00:00
Cleaning the code a bit
This commit is contained in:
parent
7e86bebc41
commit
d038a3df9a
319
src/main/fragment/cache/fragment-cache-wdc65c02.asm
vendored
319
src/main/fragment/cache/fragment-cache-wdc65c02.asm
vendored
@ -2870,3 +2870,322 @@ sta {z1}
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lda {z1}+1
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adc {z2}+1
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sta {z1}+1
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//FRAGMENT _deref_pbuz1=vbuc1
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lda #{c1}
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ldy #0
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sta ({z1}),y
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//FRAGMENT pbuc1_derefidx_vbuaa=vbuc2
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tay
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lda #{c2}
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sta {c1},y
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//FRAGMENT pbuc1_derefidx_vbuyy=vbuc2
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lda #{c2}
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sta {c1},y
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//FRAGMENT vwuz1_eq_vwuc1_then_la1
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lda {z1}
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cmp #<{c1}
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bne !+
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lda {z1}+1
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cmp #>{c1}
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beq {la1}
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!:
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//FRAGMENT _deref_pbuz1=_deref_pbuz1_bor_vbuz2
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lda {z2}
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ldy #0
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ora ({z1}),y
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ldy #0
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sta ({z1}),y
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//FRAGMENT _deref_pbuz1=_deref_pbuz1_bor_vbuxx
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txa
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ldy #0
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ora ({z1}),y
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ldy #0
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sta ({z1}),y
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//FRAGMENT vduz1=vwuc1
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NO_SYNTHESIS
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//FRAGMENT vduz1=vwsc1
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NO_SYNTHESIS
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//FRAGMENT vbuz1=vbuz1_plus_vbuc1
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lda #{c1}
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clc
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adc {z1}
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sta {z1}
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//FRAGMENT vwuz1=_inc_vwuz2
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clc
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lda {z2}
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adc #1
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sta {z1}
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lda {z2}+1
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adc #0
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sta {z1}+1
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//FRAGMENT vwuz1=vwuz2_band_vbuc1
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lda #{c1}
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and {z2}
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sta {z1}
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lda #0
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sta {z1}+1
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//FRAGMENT pbuz1_neq_pbuc1_then_la1
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lda {z1}+1
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cmp #>{c1}
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bne {la1}
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lda {z1}
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cmp #<{c1}
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bne {la1}
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//FRAGMENT _deref_pbuc1=_deref_pbuz1
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ldy #0
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lda ({z1}),y
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sta {c1}
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//FRAGMENT vduz1=_deref_pduc1
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lda {c1}
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sta {z1}
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lda {c1}+1
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sta {z1}+1
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lda {c1}+2
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sta {z1}+2
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lda {c1}+3
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sta {z1}+3
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//FRAGMENT vwuz1=vwuc1_rol_vbuz2
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ldy {z2}
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lda #<{c1}
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sta {z1}
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lda #>{c1}+1
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sta {z1}+1
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cpy #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dey
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bne !-
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!e:
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//FRAGMENT vduz1=vduz2_plus_vwuz3
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lda {z2}
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clc
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adc {z3}
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sta {z1}
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lda {z2}+1
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adc {z3}+1
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sta {z1}+1
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lda {z2}+2
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adc #0
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sta {z1}+2
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lda {z2}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vduz1=vduz2_plus_vbuz3
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lda {z3}
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clc
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adc {z2}
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sta {z1}
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lda {z2}+1
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adc #0
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sta {z1}+1
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lda {z2}+2
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adc #0
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sta {z1}+2
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lda {z2}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vbuxx=vbuxx_plus_vbuc1
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txa
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clc
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adc #{c1}
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tax
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//FRAGMENT vbuyy=vbuyy_plus_vbuc1
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tya
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clc
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adc #{c1}
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tay
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//FRAGMENT vbuaa_eq_vbuc1_then_la1
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cmp #{c1}
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beq {la1}
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//FRAGMENT vbuaa_neq_vbuc1_then_la1
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cmp #{c1}
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bne {la1}
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//FRAGMENT vwuz1=vwuc1_rol_vbuaa
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tay
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lda #<{c1}
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sta {z1}
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lda #>{c1}+1
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sta {z1}+1
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cpy #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dey
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bne !-
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!e:
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//FRAGMENT vwuz1=vwuc1_rol_vbuxx
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lda #<{c1}
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sta {z1}
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lda #>{c1}+1
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sta {z1}+1
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cpx #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dex
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bne !-
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!e:
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//FRAGMENT vwuz1=vwuc1_rol_vbuyy
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lda #<{c1}
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sta {z1}
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lda #>{c1}+1
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sta {z1}+1
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cpy #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dey
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bne !-
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!e:
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//FRAGMENT vbuz1=vbuaa_bor_vbuyy
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sty $ff
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ora $ff
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sta {z1}
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//FRAGMENT vbuaa=vbuaa_bor_vbuyy
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sty $ff
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ora $ff
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//FRAGMENT vbuxx=vbuaa_bor_vbuyy
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sty $ff
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ora $ff
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tax
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//FRAGMENT vbuyy=vbuaa_bor_vbuyy
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sty $ff
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ora $ff
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tay
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//FRAGMENT vbuyy=vbuxx_bor_vbuz1
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txa
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ora {z1}
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tay
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//FRAGMENT vbuyy=vbuyy_bor_vbuz1
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tya
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ora {z1}
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tay
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//FRAGMENT vwuz1=_word_vbuyy
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tya
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sta {z1}
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lda #0
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sta {z1}+1
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//FRAGMENT vwuz1=vwuz2_rol_vbuxx
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lda {z2}
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sta {z1}
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lda {z2}+1
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sta {z1}+1
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cpx #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dex
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bne !-
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!e:
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//FRAGMENT vwuz1=vwuz2_rol_vbuyy
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lda {z2}
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sta {z1}
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lda {z2}+1
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sta {z1}+1
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cpy #0
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beq !e+
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!:
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asl {z1}
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rol {z1}+1
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dey
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bne !-
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!e:
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//FRAGMENT vduz1=vduz2_plus_vbuaa
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clc
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adc {z2}
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sta {z1}
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lda {z2}+1
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adc #0
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sta {z1}+1
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lda {z2}+2
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adc #0
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sta {z1}+2
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lda {z2}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vduz1=vduz2_plus_vbuxx
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txa
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clc
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adc {z2}
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sta {z1}
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lda {z2}+1
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adc #0
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sta {z1}+1
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lda {z2}+2
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adc #0
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sta {z1}+2
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lda {z2}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vduz1=vduz2_plus_vbuyy
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tya
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clc
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adc {z2}
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sta {z1}
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lda {z2}+1
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adc #0
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sta {z1}+1
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lda {z2}+2
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adc #0
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sta {z1}+2
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lda {z2}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vbuz1=vbuaa_bor_vbuc1
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ora #{c1}
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sta {z1}
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//FRAGMENT vbuz1=vbuyy_bor_vbuc1
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tya
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ora #{c1}
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sta {z1}
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//FRAGMENT vbuaa=vbuyy_bor_vbuc1
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tya
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ora #{c1}
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//FRAGMENT vbuxx=vbuaa_bor_vbuc1
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ora #{c1}
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tax
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//FRAGMENT vbuxx=vbuyy_bor_vbuc1
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tya
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ora #{c1}
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tax
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//FRAGMENT vbuyy=vbuaa_bor_vbuc1
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ora #{c1}
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tay
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//FRAGMENT vbuaa=_inc_vbuaa
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inc
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//FRAGMENT vbuyy_lt_vbuz1_then_la1
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cpy {z1}
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bcc {la1}
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//FRAGMENT vbuyy=_deref_pbuc1
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ldy {c1}
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//FRAGMENT vbuyy_eq_vbuc1_then_la1
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cpy #{c1}
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beq {la1}
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//FRAGMENT vwuz1=vwuz1_band_vbuc1
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lda #{c1}
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and {z1}
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sta {z1}
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lda #0
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sta {z1}+1
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//FRAGMENT vduz1=vduz1_plus_vbuaa
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clc
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adc {z1}
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sta {z1}
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lda {z1}+1
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adc #0
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sta {z1}+1
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lda {z1}+2
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adc #0
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sta {z1}+2
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lda {z1}+3
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adc #0
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sta {z1}+3
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//FRAGMENT vbuz1=vbuaa_bor_vbuz1
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ora {z1}
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sta {z1}
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@ -1,15 +0,0 @@
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#include <conio.h>
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#include <printf.h>
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dword test_address[2] = {0,0};
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void method(char layer, dword dw1, dword dw2) {
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test_address[layer] = dw1;
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printf("test = %x\n",test_address[layer]);
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}
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void main() {
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method(1,0x0002,0x12000);
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method(2,0x0001,0x12000);
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}
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@ -1,12 +0,0 @@
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#include <printf.h>
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void main() {
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dword value = 0xff446677;
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clrscr();
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printf("77 = %x\n", <(<(value)) );
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printf("66 = %x\n", >(<(value)) );
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printf("44 = %x\n", <(>(value)) );
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printf("ff = %x\n", >(>(value)) );
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}
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@ -1,13 +0,0 @@
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#include <printf.h>
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void main() {
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word value = 0xf801;
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dword dw_value[2] = {0,0};
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for(word t:0..1) {
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dw_value[t] = 0xf800;
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}
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clrscr();
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printf("f801 = %x\n", dw_value[1] );
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}
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@ -3,12 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// The CX16 starts in tile map mode, 1BPP in 16 color mode, and uses 8x8 tiles.
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
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// Pälette offsets are explained also.
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#include <veralib.h>
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#include <printf.h>
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@ -3,12 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// The CX16 starts in tile map mode, 1BPP in 16 color mode, and uses 8x8 tiles.
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
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// Pälette offsets are explained also.
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#include <veralib.h>
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#include <printf.h>
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@ -3,12 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 16x16 tiles.
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
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// Pälette offsets are explained also.
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#include <veralib.h>
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#include <printf.h>
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@ -3,12 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 8x8 tiles.
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
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// Pälette offsets are explained also.
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#include <veralib.h>
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#include <printf.h>
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@ -3,12 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// The CX16 starts in tile map mode, 2BPP in 4 color mode, and uses 16x16 tiles.
|
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|
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
|
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// Pälette offsets are explained also.
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#include <veralib.h>
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#include <printf.h>
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@ -2,12 +2,7 @@
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// Demonstrates the usage of the VERA tile map modes and layering.
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
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// Pälette offsets are explained also.
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µ
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#include <veralib.h>
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#include <printf.h>
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@ -3,11 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
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|
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
|
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// Pälette offsets are explained also.
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#include <conio.h>
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#include <printf.h>
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@ -45,20 +40,7 @@ void main() {
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// We also will need to realign for layer 1 the map base from 0x00000 to 0x10000.
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// This is now all easily done with a few statements in the new kickc vera lib ...
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// Copy block of memory (from VRAM to VRAM)
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// Copies the values from the location pointed by src to the location pointed by dest.
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// The method uses the VERA access ports 0 and 1 to copy data from and to in VRAM.
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// - src_bank: 64K VRAM bank number to copy from (0/1).
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// - src: pointer to the location to copy from. Note that the address is a 16 bit value!
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// - src_increment: the increment indicator, VERA needs this because addressing increment is automated by VERA at each access.
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// - dest_bank: 64K VRAM bank number to copy to (0/1).
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// - dest: pointer to the location to copy to. Note that the address is a 16 bit value!
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// - dest_increment: the increment indicator, VERA needs this because addressing increment is automated by VERA at each access.
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// - num: The number of bytes to copy
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// void memcpy_in_vram(char dest_bank, void *dest, char dest_increment, char src_bank, void *src, char src_increment, unsigned int num );
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memcpy_in_vram(1, 0xF000, VERA_INC_1, 0, 0xF800, VERA_INC_1, 256*8); // We copy the 128 character set of 8 bytes each.
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vera_layer_mode_tile(1, 0x10000, 0x1F000, 128, 64, 8, 8, 1);
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screenlayer(1);
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@ -3,11 +3,6 @@
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// Author: Sven Van de Velde
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// The default layer of the CX16 is layer 1, but the tiles are written on layer 0.
|
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|
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// An explanation is given how this mode is organized, and how the tiles display and coloring works.
|
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// Pälette offsets are explained also.
|
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|
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#include <veralib.h>
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#include <printf.h>
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|
||||
|
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Reference in New Issue
Block a user