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Added a fragment and the start of a line drawing mega65 program.
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src/test/kc/examples/mega65/linedrawing.c
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80
src/test/kc/examples/mega65/linedrawing.c
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// Test hardware line drawing
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// Based on https://github.com/MEGA65/mega65-tools/blob/master/src/tests/test_290.c
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#pragma target(mega65)
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#include <mega65.h>
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#include <6502.h>
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#define POKE(addr,val) *((char*)(addr)) = val
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// Poke a value directly into memory
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// - addr: The 32bit address to poke to
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// - val: The value to poke
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void lpoke(__zp unsigned long addr, char val) {
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// Use the 45GS02 32-bit addressing mode
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asm {
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ldz #0
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lda val
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sta ((addr)),z
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}
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}
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void main() {
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// Avoid interrupts
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SEI();
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// Map memory to BANK 0 : 0x00XXXX - giving access to I/O
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memoryRemap(0,0,0);
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// Fast CPU, M65 IO
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POKE(0, 65);
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POKE(0xD02F, 0x47);
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POKE(0xD02F, 0x53);
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graphics_mode();
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for(;;) ;
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}
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void graphics_mode(void) {
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// 16-bit text mode, full-colour text for high chars
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POKE(0xD054, 0x05);
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// H320, fast CPU
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POKE(0xD031, 0x40);
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// 320x200 per char, 16 pixels wide per char
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// = 320/8 x 16 bits = 80 bytes per row
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POKE(0xD058, 80);
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POKE(0xD059, 80 / 256);
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// Draw 40 chars per row
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POKE(0xD05E, 40);
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// Put 2KB screen at $C000
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POKE(0xD060, 0x00);
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POKE(0xD061, 0xc0);
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POKE(0xD062, 0x00);
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// Layout screen so that graphics data comes from $40000 -- $4FFFF
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unsigned int i = 0x40000 / 0x40;
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for (unsigned int a = 0; a < 40; a++)
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for (unsigned int b = 0; b < 25; b++) {
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POKE(0xC000 + b * 80 + a * 2 + 0, (char)(i & 0xff));
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POKE(0xC000 + b * 80 + a * 2 + 1, (char)(i >> 8));
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i++;
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}
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// Clear colour RAM
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for (unsigned int i = 0; i < 2000; i++) {
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lpoke(0xff80000l + 0 + i, 0x00);
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lpoke(0xff80000l + 1 + i, 0x00);
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}
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// Black border and background
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POKE(0xD020, 0);
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POKE(0xD021, 0);
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}
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