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mirror of https://gitlab.com/camelot/kickc.git synced 2024-11-24 14:31:15 +00:00

Added missing ref-files.

This commit is contained in:
jespergravgaard 2019-06-15 19:19:22 +02:00
parent 8778b9a986
commit d1752069ce
4 changed files with 406 additions and 0 deletions

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// Minimal struct - modifying pointer to struct in memory using arrow operator
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
main: {
.label SCREEN = $400
lda #5
clc
adc points
sta points
lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
lda points
sta SCREEN
lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
rts
}

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@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5
[5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5
[6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0)
[7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return

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Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
Rewriting struct pointer member access *((struct Point*) points).y
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
Adding pointer type conversion cast (struct Point*) points in (struct Point*) points ← (number) $1000
Adding pointer type conversion cast (byte*) main::SCREEN in (byte*) main::SCREEN ← (number) $400
Identified constant variable (struct Point*) points
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
(struct Point*) points#0 ← ((struct Point*)) (number) $1000
to:@1
main: scope:[main] from @1
(byte*) main::$0 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
(byte*) main::$1 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
(byte*) main::$2 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
(byte*) main::$3 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
(byte*) main::$4 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
(byte*) main::$5 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::$0
(byte*) main::$1
(byte*) main::$2
(byte*) main::$3
(byte*) main::$4
(byte*) main::$5
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(struct Point*) points
(struct Point*) points#0
Adding number conversion cast (unumber) 5 in *((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
Adding number conversion cast (unumber) 5 in *((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (struct Point*) points#0 ← (struct Point*)(number) $1000
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (struct Point*) 4096
Simplifying constant integer cast 5
Simplifying constant integer cast 5
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 5
Finalized unsigned number type (byte) 5
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant (const struct Point*) points#0 = (struct Point*) 4096
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [4] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)points#0 in [5] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Constant value identified (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [10] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantValues
Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*) main::$0) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*) main::$2) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*) main::$4) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [11] *((const byte*) main::SCREEN#0 + (byte) 1) ← *((byte*) main::$5) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2InlineDerefIdx
Simplifying expression containing zero (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5
Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0) + (byte) 5
Simplifying expression containing zero (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X)
Simplifying expression containing zero main::SCREEN#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0)
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable (byte*) main::$0 and assignment [0] (byte*) main::$0 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$1 and assignment [1] (byte*) main::$1 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$2 and assignment [3] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) main::$3 and assignment [4] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) main::$4 and assignment [6] (byte*) main::$4 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$5 and assignment [8] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *(main::SCREEN#0+1)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5
[5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5
[6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0)
[7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::SCREEN
(struct Point*) points
Initial phi equivalence classes
Complete equivalence classes
INITIAL ASM
//SEG0 File Comments
// Minimal struct - modifying pointer to struct in memory using arrow operator
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.label SCREEN = $400
//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
lda #5
clc
adc points
sta points
//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
lda points
sta SCREEN
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
//SEG14 main::@return
breturn:
//SEG15 [8] return
rts
}
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [Point]
Uplift Scope [main]
Uplift Scope []
Uplifting [Point] best 61 combination
Uplifting [main] best 61 combination
Uplifting [] best 61 combination
ASSEMBLER BEFORE OPTIMIZATION
//SEG0 File Comments
// Minimal struct - modifying pointer to struct in memory using arrow operator
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
jsr main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG8 @end
bend:
//SEG9 main
main: {
.label SCREEN = $400
//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
lda #5
clc
adc points
sta points
//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
lda points
sta SCREEN
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
jmp breturn
//SEG14 main::@return
breturn:
//SEG15 [8] return
rts
}
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point*) points
(const struct Point*) points#0 points = (struct Point*) 4096
FINAL ASSEMBLER
Score: 46
//SEG0 File Comments
// Minimal struct - modifying pointer to struct in memory using arrow operator
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
//SEG2 Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
.label points = $1000
//SEG3 @begin
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
//SEG5 @1
//SEG6 [2] call main
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
//SEG8 @end
//SEG9 main
main: {
.label SCREEN = $400
//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
lda #5
clc
adc points
sta points
//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
lda #5
clc
adc points+OFFSET_STRUCT_POINT_Y
sta points+OFFSET_STRUCT_POINT_Y
//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
lda points
sta SCREEN
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda points+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
//SEG14 main::@return
//SEG15 [8] return
rts
}

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(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point*) points
(const struct Point*) points#0 points = (struct Point*) 4096