mirror of
https://gitlab.com/camelot/kickc.git
synced 2024-11-24 14:31:15 +00:00
Added missing ref-files.
This commit is contained in:
parent
8778b9a986
commit
d1752069ce
22
src/test/ref/struct-ptr-13.asm
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22
src/test/ref/struct-ptr-13.asm
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// Minimal struct - modifying pointer to struct in memory using arrow operator
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.pc = $801 "Basic"
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:BasicUpstart(main)
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.pc = $80d "Program"
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.const OFFSET_STRUCT_POINT_Y = 1
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.label points = $1000
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main: {
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.label SCREEN = $400
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lda #5
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clc
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adc points
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sta points
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lda #5
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clc
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adc points+OFFSET_STRUCT_POINT_Y
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sta points+OFFSET_STRUCT_POINT_Y
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lda points
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sta SCREEN
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lda points+OFFSET_STRUCT_POINT_Y
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sta SCREEN+1
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rts
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}
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src/test/ref/struct-ptr-13.cfg
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src/test/ref/struct-ptr-13.cfg
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@begin: scope:[] from
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[0] phi()
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to:@1
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@1: scope:[] from @begin
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[1] phi()
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[2] call main
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to:@end
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@end: scope:[] from @1
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[3] phi()
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main: scope:[main] from @1
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[4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5
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[5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5
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[6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0)
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[7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y)
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to:main::@return
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main::@return: scope:[main] from main
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[8] return
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to:@return
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353
src/test/ref/struct-ptr-13.log
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353
src/test/ref/struct-ptr-13.log
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@ -0,0 +1,353 @@
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Rewriting struct pointer member access *((struct Point*) points).x
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Rewriting struct pointer member access *((struct Point*) points).x
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Rewriting struct pointer member access *((struct Point*) points).y
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Rewriting struct pointer member access *((struct Point*) points).y
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Rewriting struct pointer member access *((struct Point*) points).x
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Rewriting struct pointer member access *((struct Point*) points).y
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Adding pointer type conversion cast (struct Point*) points in (struct Point*) points ← (number) $1000
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Adding pointer type conversion cast (byte*) main::SCREEN in (byte*) main::SCREEN ← (number) $400
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Identified constant variable (struct Point*) points
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CONTROL FLOW GRAPH SSA
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@begin: scope:[] from
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(struct Point*) points#0 ← ((struct Point*)) (number) $1000
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to:@1
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main: scope:[main] from @1
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(byte*) main::$0 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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(byte*) main::$1 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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*((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
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(byte*) main::$2 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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(byte*) main::$3 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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*((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
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(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
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(byte*) main::$4 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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*((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
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(byte*) main::$5 ← (byte*)(struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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*((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
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to:main::@return
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main::@return: scope:[main] from main
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return
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to:@return
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@1: scope:[] from @begin
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call main
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to:@2
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@2: scope:[] from @1
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to:@end
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@end: scope:[] from @2
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SYMBOL TABLE SSA
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(label) @1
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(label) @2
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(label) @begin
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(label) @end
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(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
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(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
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(byte) Point::x
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(byte) Point::y
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(void()) main()
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(byte*) main::$0
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(byte*) main::$1
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(byte*) main::$2
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(byte*) main::$3
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(byte*) main::$4
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(byte*) main::$5
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(label) main::@return
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(byte*) main::SCREEN
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(byte*) main::SCREEN#0
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(struct Point*) points
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(struct Point*) points#0
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Adding number conversion cast (unumber) 5 in *((byte*) main::$1) ← *((byte*) main::$0) + (number) 5
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Adding number conversion cast (unumber) 5 in *((byte*) main::$3) ← *((byte*) main::$2) + (number) 5
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Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$4)
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Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$5)
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Successful SSA optimization PassNAddNumberTypeConversions
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Inlining cast (struct Point*) points#0 ← (struct Point*)(number) $1000
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Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
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Successful SSA optimization Pass2InlineCast
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Simplifying constant pointer cast (struct Point*) 4096
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Simplifying constant integer cast 5
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Simplifying constant integer cast 5
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Simplifying constant pointer cast (byte*) 1024
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Simplifying constant integer cast 0
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Simplifying constant integer cast 1
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Successful SSA optimization PassNCastSimplification
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Finalized unsigned number type (byte) 5
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Finalized unsigned number type (byte) 5
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Finalized unsigned number type (byte) 0
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Finalized unsigned number type (byte) 1
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Successful SSA optimization PassNFinalizeNumberTypeConversions
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Constant (const struct Point*) points#0 = (struct Point*) 4096
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Constant (const byte*) main::SCREEN#0 = (byte*) 1024
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Successful SSA optimization Pass2ConstantIdentification
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Constant value identified (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Constant value identified (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Constant value identified (byte*)points#0 in [4] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Constant value identified (byte*)points#0 in [5] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Constant value identified (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Constant value identified (byte*)points#0 in [10] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Successful SSA optimization Pass2ConstantValues
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Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*) main::$0) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
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Converting *(pointer+n) to pointer[n] [3] *((byte*) main::$1) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
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Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*) main::$2) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
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Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$3) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
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Converting *(pointer+n) to pointer[n] [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*) main::$4) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
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Converting *(pointer+n) to pointer[n] [11] *((const byte*) main::SCREEN#0 + (byte) 1) ← *((byte*) main::$5) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
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Successful SSA optimization Pass2InlineDerefIdx
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Simplifying expression containing zero (byte*)points#0 in [1] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Simplifying expression containing zero (byte*)points#0 in [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) + (byte) 5
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Simplifying expression containing zero (byte*)points#0 in [3] *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X) ← *((byte*)(const struct Point*) points#0) + (byte) 5
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Simplifying expression containing zero (byte*)points#0 in [8] (byte*) main::$4 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
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Simplifying expression containing zero (byte*)points#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X)
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Simplifying expression containing zero main::SCREEN#0 in [9] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0)
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Successful SSA optimization PassNSimplifyExpressionWithZero
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Eliminating unused variable (byte*) main::$0 and assignment [0] (byte*) main::$0 ← (byte*)(const struct Point*) points#0
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Eliminating unused variable (byte*) main::$1 and assignment [1] (byte*) main::$1 ← (byte*)(const struct Point*) points#0
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Eliminating unused variable (byte*) main::$2 and assignment [3] (byte*) main::$2 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Eliminating unused variable (byte*) main::$3 and assignment [4] (byte*) main::$3 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Eliminating unused variable (byte*) main::$4 and assignment [6] (byte*) main::$4 ← (byte*)(const struct Point*) points#0
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Eliminating unused variable (byte*) main::$5 and assignment [8] (byte*) main::$5 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
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Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
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Successful SSA optimization PassNEliminateUnusedVars
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Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
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Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
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Consolidated array index constant in *((byte*)points#0+OFFSET_STRUCT_POINT_Y)
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Consolidated array index constant in *(main::SCREEN#0+1)
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Successful SSA optimization Pass2ConstantAdditionElimination
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Adding NOP phi() at start of @begin
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Adding NOP phi() at start of @1
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Adding NOP phi() at start of @2
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Adding NOP phi() at start of @end
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CALL GRAPH
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Calls in [] to main:2
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Created 0 initial phi equivalence classes
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Coalesced down to 0 phi equivalence classes
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Culled Empty Block (label) @2
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Adding NOP phi() at start of @begin
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Adding NOP phi() at start of @1
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Adding NOP phi() at start of @end
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FINAL CONTROL FLOW GRAPH
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@begin: scope:[] from
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[0] phi()
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to:@1
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@1: scope:[] from @begin
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[1] phi()
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[2] call main
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to:@end
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@end: scope:[] from @1
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[3] phi()
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main: scope:[main] from @1
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[4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5
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[5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5
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[6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0)
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[7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y)
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to:main::@return
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main::@return: scope:[main] from main
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[8] return
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to:@return
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VARIABLE REGISTER WEIGHTS
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(byte) Point::x
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(byte) Point::y
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(void()) main()
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(byte*) main::SCREEN
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(struct Point*) points
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Initial phi equivalence classes
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Complete equivalence classes
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INITIAL ASM
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//SEG0 File Comments
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// Minimal struct - modifying pointer to struct in memory using arrow operator
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//SEG1 Basic Upstart
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.pc = $801 "Basic"
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:BasicUpstart(bbegin)
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.pc = $80d "Program"
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//SEG2 Global Constants & labels
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.const OFFSET_STRUCT_POINT_Y = 1
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.label points = $1000
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//SEG3 @begin
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bbegin:
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//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
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b1_from_bbegin:
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jmp b1
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//SEG5 @1
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b1:
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//SEG6 [2] call main
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jsr main
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//SEG7 [3] phi from @1 to @end [phi:@1->@end]
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bend_from_b1:
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jmp bend
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//SEG8 @end
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bend:
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//SEG9 main
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main: {
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.label SCREEN = $400
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//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
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lda #5
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clc
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adc points
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sta points
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//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
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lda #5
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clc
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adc points+OFFSET_STRUCT_POINT_Y
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sta points+OFFSET_STRUCT_POINT_Y
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//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
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lda points
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sta SCREEN
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//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
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lda points+OFFSET_STRUCT_POINT_Y
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sta SCREEN+1
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jmp breturn
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//SEG14 main::@return
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breturn:
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//SEG15 [8] return
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rts
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}
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REGISTER UPLIFT POTENTIAL REGISTERS
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Statement [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
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Statement [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 [ ] ( main:2 [ ] ) always clobbers reg byte a
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Statement [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) [ ] ( main:2 [ ] ) always clobbers reg byte a
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Statement [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
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REGISTER UPLIFT SCOPES
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Uplift Scope [Point]
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Uplift Scope [main]
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Uplift Scope []
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Uplifting [Point] best 61 combination
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Uplifting [main] best 61 combination
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Uplifting [] best 61 combination
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ASSEMBLER BEFORE OPTIMIZATION
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//SEG0 File Comments
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// Minimal struct - modifying pointer to struct in memory using arrow operator
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//SEG1 Basic Upstart
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.pc = $801 "Basic"
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:BasicUpstart(bbegin)
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.pc = $80d "Program"
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//SEG2 Global Constants & labels
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.const OFFSET_STRUCT_POINT_Y = 1
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.label points = $1000
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//SEG3 @begin
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bbegin:
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//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
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b1_from_bbegin:
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jmp b1
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//SEG5 @1
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b1:
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//SEG6 [2] call main
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jsr main
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//SEG7 [3] phi from @1 to @end [phi:@1->@end]
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bend_from_b1:
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jmp bend
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//SEG8 @end
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bend:
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//SEG9 main
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main: {
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.label SCREEN = $400
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//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
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lda #5
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clc
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adc points
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sta points
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//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
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lda #5
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clc
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adc points+OFFSET_STRUCT_POINT_Y
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sta points+OFFSET_STRUCT_POINT_Y
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//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
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lda points
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sta SCREEN
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//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
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lda points+OFFSET_STRUCT_POINT_Y
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sta SCREEN+1
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jmp breturn
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//SEG14 main::@return
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breturn:
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//SEG15 [8] return
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rts
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}
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ASSEMBLER OPTIMIZATIONS
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Removing instruction jmp b1
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Removing instruction jmp bend
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Removing instruction jmp breturn
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Succesful ASM optimization Pass5NextJumpElimination
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Removing instruction b1_from_bbegin:
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Removing instruction b1:
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Removing instruction bend_from_b1:
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Succesful ASM optimization Pass5RedundantLabelElimination
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Removing instruction bend:
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Removing instruction breturn:
|
||||
Succesful ASM optimization Pass5UnusedLabelElimination
|
||||
Updating BasicUpstart to call main directly
|
||||
Removing instruction jsr main
|
||||
Succesful ASM optimization Pass5SkipBegin
|
||||
Removing instruction bbegin:
|
||||
Succesful ASM optimization Pass5UnusedLabelElimination
|
||||
|
||||
FINAL SYMBOL TABLE
|
||||
(label) @1
|
||||
(label) @begin
|
||||
(label) @end
|
||||
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
|
||||
(byte) Point::x
|
||||
(byte) Point::y
|
||||
(void()) main()
|
||||
(label) main::@return
|
||||
(byte*) main::SCREEN
|
||||
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
|
||||
(struct Point*) points
|
||||
(const struct Point*) points#0 points = (struct Point*) 4096
|
||||
|
||||
|
||||
|
||||
FINAL ASSEMBLER
|
||||
Score: 46
|
||||
|
||||
//SEG0 File Comments
|
||||
// Minimal struct - modifying pointer to struct in memory using arrow operator
|
||||
//SEG1 Basic Upstart
|
||||
.pc = $801 "Basic"
|
||||
:BasicUpstart(main)
|
||||
.pc = $80d "Program"
|
||||
//SEG2 Global Constants & labels
|
||||
.const OFFSET_STRUCT_POINT_Y = 1
|
||||
.label points = $1000
|
||||
//SEG3 @begin
|
||||
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
|
||||
//SEG5 @1
|
||||
//SEG6 [2] call main
|
||||
//SEG7 [3] phi from @1 to @end [phi:@1->@end]
|
||||
//SEG8 @end
|
||||
//SEG9 main
|
||||
main: {
|
||||
.label SCREEN = $400
|
||||
//SEG10 [4] *((byte*)(const struct Point*) points#0) ← *((byte*)(const struct Point*) points#0) + (byte) 5 -- _deref_pbuc1=_deref_pbuc1_plus_vbuc2
|
||||
lda #5
|
||||
clc
|
||||
adc points
|
||||
sta points
|
||||
//SEG11 [5] *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) + (byte) 5 -- _deref_pbuc1=_deref_pbuc2_plus_vbuc3
|
||||
lda #5
|
||||
clc
|
||||
adc points+OFFSET_STRUCT_POINT_Y
|
||||
sta points+OFFSET_STRUCT_POINT_Y
|
||||
//SEG12 [6] *((const byte*) main::SCREEN#0) ← *((byte*)(const struct Point*) points#0) -- _deref_pbuc1=_deref_pbuc2
|
||||
lda points
|
||||
sta SCREEN
|
||||
//SEG13 [7] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(const struct Point*) points#0+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
|
||||
lda points+OFFSET_STRUCT_POINT_Y
|
||||
sta SCREEN+1
|
||||
//SEG14 main::@return
|
||||
//SEG15 [8] return
|
||||
rts
|
||||
}
|
||||
|
13
src/test/ref/struct-ptr-13.sym
Normal file
13
src/test/ref/struct-ptr-13.sym
Normal file
@ -0,0 +1,13 @@
|
||||
(label) @1
|
||||
(label) @begin
|
||||
(label) @end
|
||||
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
|
||||
(byte) Point::x
|
||||
(byte) Point::y
|
||||
(void()) main()
|
||||
(label) main::@return
|
||||
(byte*) main::SCREEN
|
||||
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
|
||||
(struct Point*) points
|
||||
(const struct Point*) points#0 points = (struct Point*) 4096
|
||||
|
Loading…
Reference in New Issue
Block a user