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Added missing test data.

This commit is contained in:
jespergravgaard 2020-03-07 08:44:36 +01:00
parent 2e934a7a30
commit f32f44cd92
4 changed files with 1876 additions and 0 deletions

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// Test a procedure with calling convention stack
// Returning and passing struct of struct values
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
.label SCREEN = $400
.const OFFSET_STRUCT_POINT_Y = 1
.const OFFSET_STRUCT_VECTOR_P2 = 2
.const STACK_BASE = $103
.label idx = 2
__bbegin:
// idx = 0
lda #0
sta.z idx
jsr main
rts
// print(byte register(Y) v_p1_x, byte zp(3) v_p1_y, byte zp(4) v_p2_x, byte register(X) v_p2_y)
print: {
.const OFFSET_STACK_V_P1_X = 3
.const OFFSET_STACK_V_P1_Y = 2
.const OFFSET_STACK_V_P2_X = 1
.const OFFSET_STACK_V_P2_Y = 0
.label v_p1_y = 3
.label v_p2_x = 4
// }
tsx
lda STACK_BASE+OFFSET_STACK_V_P1_X,x
tay
tsx
lda STACK_BASE+OFFSET_STACK_V_P1_Y,x
sta.z v_p1_y
tsx
lda STACK_BASE+OFFSET_STACK_V_P2_X,x
sta.z v_p2_x
tsx
lda STACK_BASE+OFFSET_STACK_V_P2_Y,x
tax
// SCREEN[idx++] = v.p1.x
tya
ldy.z idx
sta SCREEN,y
// SCREEN[idx++] = v.p1.x;
inc.z idx
// SCREEN[idx++] = v.p1.y
lda.z v_p1_y
ldy.z idx
sta SCREEN,y
// SCREEN[idx++] = v.p1.y;
inc.z idx
// SCREEN[idx++] = v.p2.x
lda.z v_p2_x
ldy.z idx
sta SCREEN,y
// SCREEN[idx++] = v.p2.x;
inc.z idx
// SCREEN[idx++] = v.p2.y
ldy.z idx
txa
sta SCREEN,y
// SCREEN[idx++] = v.p2.y;
inc.z idx
// SCREEN[idx++] = ' '
lda #' '
ldy.z idx
sta SCREEN,y
// SCREEN[idx++] = ' ';
inc.z idx
// }
rts
}
// get(byte register(Y) i)
get: {
.const OFFSET_STACK_I = 0
.label __0 = 3
.label __2 = 4
.label v = $10
.label return_p2_x = 6
.label return_p2_y = 7
tsx
lda STACK_BASE+OFFSET_STACK_I,x
tay
// i/2
tya
lsr
sta.z __0
// i+1
tya
tax
inx
// i*2
tya
asl
sta.z __2
// v = { {i, i/2}, {i+1, i*2} }
sty.z v
lda.z __0
sta v+OFFSET_STRUCT_POINT_Y
stx v+OFFSET_STRUCT_VECTOR_P2
lda.z __2
sta v+OFFSET_STRUCT_VECTOR_P2+OFFSET_STRUCT_POINT_Y
// return v;
ldx.z v
ldy v+OFFSET_STRUCT_POINT_Y
lda v+OFFSET_STRUCT_VECTOR_P2
sta.z return_p2_x
lda v+OFFSET_STRUCT_VECTOR_P2+OFFSET_STRUCT_POINT_Y
sta.z return_p2_y
// }
txa
tsx
sta STACK_BASE+0,x
tya
tsx
sta STACK_BASE+OFFSET_STRUCT_POINT_Y,x
lda.z return_p2_x
tsx
sta STACK_BASE+OFFSET_STRUCT_VECTOR_P2,x
lda.z return_p2_y
tsx
sta STACK_BASE+OFFSET_STRUCT_VECTOR_P2+OFFSET_STRUCT_POINT_Y,x
rts
}
main: {
.label i = 5
.label v = $c
.label __1_p2_x = 6
.label __1_p2_y = 7
// i=0
lda #0
sta.z i
__b1:
// for(char i=0;i<5;i++)
lda.z i
cmp #5
bcc __b2
// }
rts
__b2:
// get(i)
lda.z i
pha
pha
pha
pha
jsr get
pla
tay
pla
tax
pla
sta.z __1_p2_x
pla
sta.z __1_p2_y
// v = get(i)
sty.z v
stx v+OFFSET_STRUCT_POINT_Y
lda.z __1_p2_x
sta v+OFFSET_STRUCT_VECTOR_P2
lda.z __1_p2_y
sta v+OFFSET_STRUCT_VECTOR_P2+OFFSET_STRUCT_POINT_Y
// print(v)
tya
pha
txa
pha
lda v+OFFSET_STRUCT_VECTOR_P2
pha
lda v+OFFSET_STRUCT_VECTOR_P2+OFFSET_STRUCT_POINT_Y
pha
jsr print
tsx
txa
axs #-4
txs
// for(char i=0;i<5;i++)
inc.z i
jmp __b1
}

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@begin: scope:[] from
[0] (byte) idx ← (byte) 0
to:@1
@1: scope:[] from @begin
[1] phi()
[2] callexecute main
to:@end
@end: scope:[] from @1
[3] phi()
__stackcall (void()) print((byte) print::v_p1_x , (byte) print::v_p1_y , (byte) print::v_p2_x , (byte) print::v_p2_y)
print: scope:[print] from
[4] (byte) print::v_p1_x#0 ← stackidx(byte,(const byte) print::OFFSET_STACK_V_P1_X)
[5] (byte) print::v_p1_y#0 ← stackidx(byte,(const byte) print::OFFSET_STACK_V_P1_Y)
[6] (byte) print::v_p2_x#0 ← stackidx(byte,(const byte) print::OFFSET_STACK_V_P2_X)
[7] (byte) print::v_p2_y#0 ← stackidx(byte,(const byte) print::OFFSET_STACK_V_P2_Y)
[8] *((const byte*) SCREEN + (byte) idx) ← (byte) print::v_p1_x#0
[9] (byte) idx ← ++ (byte) idx
[10] *((const byte*) SCREEN + (byte) idx) ← (byte) print::v_p1_y#0
[11] (byte) idx ← ++ (byte) idx
[12] *((const byte*) SCREEN + (byte) idx) ← (byte) print::v_p2_x#0
[13] (byte) idx ← ++ (byte) idx
[14] *((const byte*) SCREEN + (byte) idx) ← (byte) print::v_p2_y#0
[15] (byte) idx ← ++ (byte) idx
[16] *((const byte*) SCREEN + (byte) idx) ← (byte) ' '
[17] (byte) idx ← ++ (byte) idx
to:print::@return
print::@return: scope:[print] from print
[18] return
to:@return
__stackcall (struct Vector()) get((byte) get::i)
get: scope:[get] from
[19] (byte) get::i#0 ← stackidx(byte,(const byte) get::OFFSET_STACK_I)
[20] (byte~) get::$0 ← (byte) get::i#0 >> (byte) 1
[21] (byte~) get::$1 ← (byte) get::i#0 + (byte) 1
[22] (byte~) get::$2 ← (byte) get::i#0 << (byte) 1
[23] *((byte*)(struct Point*)&(struct Vector) get::v) ← (byte) get::i#0
[24] *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte~) get::$0
[25] *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_VECTOR_P2) ← (byte~) get::$1
[26] *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_VECTOR_P2+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte~) get::$2
[27] (byte) get::return_p1_x#0 ← *((byte*)(struct Point*)&(struct Vector) get::v)
[28] (byte) get::return_p1_y#0 ← *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_POINT_Y)
[29] (byte) get::return_p2_x#0 ← *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_VECTOR_P2)
[30] (byte) get::return_p2_y#0 ← *((byte*)(struct Point*)&(struct Vector) get::v+(const byte) OFFSET_STRUCT_VECTOR_P2+(const byte) OFFSET_STRUCT_POINT_Y)
to:get::@return
get::@return: scope:[get] from get
[31] stackidx(byte,(byte) 0) ← (byte) get::return_p1_x#0
[32] stackidx(byte,(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) get::return_p1_y#0
[33] stackidx(byte,(const byte) OFFSET_STRUCT_VECTOR_P2) ← (byte) get::return_p2_x#0
[34] stackidx(byte,(const byte) OFFSET_STRUCT_VECTOR_P2+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte) get::return_p2_y#0
[35] return
to:@return
__stackcall (void()) main()
main: scope:[main] from
[36] (byte) main::i ← (byte) 0
to:main::@1
main::@1: scope:[main] from main main::@2
[37] if((byte) main::i<(byte) 5) goto main::@2
to:main::@return
main::@return: scope:[main] from main::@1
[38] return
to:@return
main::@2: scope:[main] from main::@1
[39] stackpush(byte) ← (byte) main::i
sideeffect stackpushbytes((number) 3)
[41] callexecute get
[42] (byte~) main::$1_p1_x ← stackpull(byte)
[43] (byte~) main::$1_p1_y ← stackpull(byte)
[44] (byte~) main::$1_p2_x ← stackpull(byte)
[45] (byte~) main::$1_p2_y ← stackpull(byte)
[46] *((byte*)(struct Point*)&(struct Vector) main::v) ← (byte~) main::$1_p1_x
[47] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte~) main::$1_p1_y
[48] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_P2) ← (byte~) main::$1_p2_x
[49] *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_P2+(const byte) OFFSET_STRUCT_POINT_Y) ← (byte~) main::$1_p2_y
[50] stackpush(byte) ← *((byte*)(struct Point*)&(struct Vector) main::v)
[51] stackpush(byte) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_POINT_Y)
[52] stackpush(byte) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_P2)
[53] stackpush(byte) ← *((byte*)(struct Point*)&(struct Vector) main::v+(const byte) OFFSET_STRUCT_VECTOR_P2+(const byte) OFFSET_STRUCT_POINT_Y)
[54] callexecute print
sideeffect stackpullbytes((number) 4)
[56] (byte) main::i ← ++ (byte) main::i
to:main::@1

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(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(const byte) OFFSET_STRUCT_VECTOR_P2 = (byte) 2
(byte) Point::x loadstore
(byte) Point::y loadstore
(const byte*) SCREEN = (byte*) 1024
(const word) STACK_BASE = (word) $103
(struct Point) Vector::p1 loadstore zp[2]:8
(struct Point) Vector::p2 loadstore zp[2]:10
__stackcall (struct Vector()) get((byte) get::i)
(byte~) get::$0 zp[1]:3 1.0
(byte~) get::$1 reg byte x 1.0
(byte~) get::$2 zp[1]:4 1.0
(label) get::@return
(const byte) get::OFFSET_STACK_I = (byte) 0
(byte) get::i
(byte) get::i#0 reg byte y 2.5
(struct Vector) get::return
(struct Point) get::return_p1
(byte) get::return_p1_x
(byte) get::return_p1_x#0 reg byte x 1.0
(byte) get::return_p1_y
(byte) get::return_p1_y#0 reg byte y 1.0
(struct Point) get::return_p2
(byte) get::return_p2_x
(byte) get::return_p2_x#0 return_p2_x zp[1]:6 1.0
(byte) get::return_p2_y
(byte) get::return_p2_y#0 return_p2_y zp[1]:7 1.0
(struct Vector) get::v loadstore zp[4]:16
(byte) idx loadstore zp[1]:2 0.8648648648648649
__stackcall (void()) main()
(byte~) main::$1_p1_x reg byte y 5.5
(byte~) main::$1_p1_y reg byte x 5.5
(byte~) main::$1_p2_x zp[1]:6 5.5
(byte~) main::$1_p2_y zp[1]:7 5.5
(label) main::@1
(label) main::@2
(label) main::@return
(byte) main::i loadstore zp[1]:5 2.3000000000000003
(struct Vector) main::v loadstore zp[4]:12
__stackcall (void()) print((byte) print::v_p1_x , (byte) print::v_p1_y , (byte) print::v_p2_x , (byte) print::v_p2_y)
(label) print::@return
(const byte) print::OFFSET_STACK_V_P1_X = (byte) 3
(const byte) print::OFFSET_STACK_V_P1_Y = (byte) 2
(const byte) print::OFFSET_STACK_V_P2_X = (byte) 1
(const byte) print::OFFSET_STACK_V_P2_Y = (byte) 0
(struct Point) print::v_p1
(byte) print::v_p1_x
(byte) print::v_p1_x#0 reg byte y 1.0
(byte) print::v_p1_y
(byte) print::v_p1_y#0 v_p1_y zp[1]:3 0.8
(struct Point) print::v_p2
(byte) print::v_p2_x
(byte) print::v_p2_x#0 v_p2_x zp[1]:4 0.6666666666666666
(byte) print::v_p2_y
(byte) print::v_p2_y#0 reg byte x 0.5714285714285714
zp[1]:2 [ idx ]
reg byte y [ print::v_p1_x#0 ]
reg byte x [ print::v_p2_y#0 ]
reg byte y [ get::i#0 ]
zp[1]:3 [ get::$0 print::v_p1_y#0 ]
reg byte x [ get::$1 ]
zp[1]:4 [ get::$2 print::v_p2_x#0 ]
reg byte x [ get::return_p1_x#0 ]
reg byte y [ get::return_p1_y#0 ]
zp[1]:5 [ main::i ]
reg byte y [ main::$1_p1_x ]
reg byte x [ main::$1_p1_y ]
zp[1]:6 [ main::$1_p2_x get::return_p2_x#0 ]
zp[1]:7 [ main::$1_p2_y get::return_p2_y#0 ]
zp[2]:8 [ Vector::p1 ]
zp[2]:10 [ Vector::p2 ]
zp[4]:12 [ main::v ]
zp[4]:16 [ get::v ]