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One demo program for vera modes.
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8b767abd7d
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@ -111,6 +111,12 @@ void main() {
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void tile_16_x_16_8BPP_256_color() {
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[256] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -228,6 +234,12 @@ void tile_8_x_8_8BPP_256_color() {
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vera_layer_mode_tile(0, 0x04000, 0x14000, 128, 128, 8, 8, 8);
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vera_display_set_scale_none();
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[64] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -306,6 +318,12 @@ void tile_16_x_16_4BPP_16_color() {
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vera_layer_mode_tile(0, 0x04000, 0x14000, 128, 128, 16, 16, 4);
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vera_display_set_scale_none();
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[2048] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -513,6 +531,12 @@ void tile_8_x_8_4BPP_16_color() {
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vera_layer_mode_tile(0, 0x04000, 0x14000, 128, 128, 8, 8, 4);
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vera_display_set_scale_none();
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[512] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -622,6 +646,12 @@ void tile_16_x_16_2BPP_4_color() {
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vera_layer_mode_tile(0, 0x04000, 0x14000, 128, 128, 16, 16, 2);
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vera_display_set_scale_none();
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[256] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -698,6 +728,12 @@ void tile_8_x_8_2BPP_4_color() {
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vera_layer_mode_tile(0, 0x04000, 0x14000, 128, 128, 8, 8, 2);
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vera_display_set_scale_none();
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vera_layer_mode_text( 1, 0x00000, 0x0F800, 128, 128, 8, 8, 256 );
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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byte tiles[64] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,
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@ -788,6 +824,11 @@ void text_8_x_8_1BPP_16_color() {
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vera_display_set_scale_none();
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screenlayer(1);
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textcolor(WHITE);
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bgcolor(BLACK);
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clrscr();
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for(byte c:0..255) {
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bgcolor(c);
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printf(" ++++++ ");
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@ -823,7 +864,6 @@ void bitmap_320_x_240_1BPP() {
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vera_layer_mode_bitmap(0, (dword)0x00000, 320, 1);
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vera_layer_mode_tile(1, 0x14000, 0x1F000, 128, 64, 8, 8, 1);
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vera_display_set_scale_none();
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screenlayer(1);
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textcolor(WHITE);
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@ -874,6 +914,8 @@ void bitmap_320_x_240_1BPP() {
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void bitmap_640_x_480_1BPP() {
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vera_display_set_scale_none();
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// Before we configure the bitmap pane into vera memory we need to re-arrange a few things!
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// It is better to load all in bank 0, but then there is an issue.
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// So the default CX16 character set is located in bank 0, at address 0xF800.
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