kickc/src/test/ref/travis1.log

1471 lines
65 KiB
Plaintext

Inlined call call __init
CONTROL FLOW GRAPH SSA
void print_str_ln(char *str)
print_str_ln: scope:[print_str_ln] from game_ready::@1 main::@3
print_line_cursor#31 = phi( game_ready::@1/print_line_cursor#29, main::@3/print_line_cursor#27 )
print_char_cursor#33 = phi( game_ready::@1/print_char_cursor#40, main::@3/print_char_cursor#38 )
print_str_ln::str#2 = phi( game_ready::@1/print_str_ln::str#1, main::@3/print_str_ln::str#0 )
print_str::str#0 = print_str_ln::str#2
call print_str
to:print_str_ln::@1
print_str_ln::@1: scope:[print_str_ln] from print_str_ln
print_line_cursor#24 = phi( print_str_ln/print_line_cursor#31 )
print_char_cursor#17 = phi( print_str_ln/print_char_cursor#4 )
print_char_cursor#0 = print_char_cursor#17
call print_ln
to:print_str_ln::@2
print_str_ln::@2: scope:[print_str_ln] from print_str_ln::@1
print_char_cursor#18 = phi( print_str_ln::@1/print_char_cursor#6 )
print_line_cursor#12 = phi( print_str_ln::@1/print_line_cursor#3 )
print_line_cursor#0 = print_line_cursor#12
print_char_cursor#1 = print_char_cursor#18
to:print_str_ln::@return
print_str_ln::@return: scope:[print_str_ln] from print_str_ln::@2
print_line_cursor#13 = phi( print_str_ln::@2/print_line_cursor#0 )
print_char_cursor#19 = phi( print_str_ln::@2/print_char_cursor#1 )
print_char_cursor#2 = print_char_cursor#19
print_line_cursor#1 = print_line_cursor#13
return
to:@return
void print_str(char *str)
print_str: scope:[print_str] from print_str_ln
print_char_cursor#42 = phi( print_str_ln/print_char_cursor#33 )
print_str::str#5 = phi( print_str_ln/print_str::str#0 )
to:print_str::@1
print_str::@1: scope:[print_str] from print_str print_str::@3
print_char_cursor#35 = phi( print_str/print_char_cursor#42, print_str::@3/print_char_cursor#3 )
print_str::str#2 = phi( print_str/print_str::str#5, print_str::@3/print_str::str#1 )
print_str::$1 = 0 != *print_str::str#2
if(print_str::$1) goto print_str::@2
to:print_str::@return
print_str::@2: scope:[print_str] from print_str::@1
print_char_cursor#34 = phi( print_str::@1/print_char_cursor#35 )
print_str::str#3 = phi( print_str::@1/print_str::str#2 )
print_char::ch#0 = *print_str::str#3
call print_char
to:print_str::@3
print_str::@3: scope:[print_str] from print_str::@2
print_str::str#4 = phi( print_str::@2/print_str::str#3 )
print_char_cursor#20 = phi( print_str::@2/print_char_cursor#8 )
print_char_cursor#3 = print_char_cursor#20
print_str::str#1 = ++ print_str::str#4
to:print_str::@1
print_str::@return: scope:[print_str] from print_str::@1
print_char_cursor#21 = phi( print_str::@1/print_char_cursor#35 )
print_char_cursor#4 = print_char_cursor#21
return
to:@return
void print_ln()
print_ln: scope:[print_ln] from print_str_ln::@1
print_char_cursor#36 = phi( print_str_ln::@1/print_char_cursor#0 )
print_line_cursor#25 = phi( print_str_ln::@1/print_line_cursor#24 )
to:print_ln::@1
print_ln::@1: scope:[print_ln] from print_ln print_ln::@1
print_char_cursor#22 = phi( print_ln/print_char_cursor#36, print_ln::@1/print_char_cursor#22 )
print_line_cursor#14 = phi( print_ln/print_line_cursor#25, print_ln::@1/print_line_cursor#2 )
print_ln::$0 = print_line_cursor#14 + $28
print_line_cursor#2 = print_ln::$0
print_ln::$1 = print_line_cursor#2 < print_char_cursor#22
if(print_ln::$1) goto print_ln::@1
to:print_ln::@2
print_ln::@2: scope:[print_ln] from print_ln::@1
print_line_cursor#15 = phi( print_ln::@1/print_line_cursor#2 )
print_char_cursor#5 = print_line_cursor#15
to:print_ln::@return
print_ln::@return: scope:[print_ln] from print_ln::@2
print_char_cursor#23 = phi( print_ln::@2/print_char_cursor#5 )
print_line_cursor#16 = phi( print_ln::@2/print_line_cursor#15 )
print_line_cursor#3 = print_line_cursor#16
print_char_cursor#6 = print_char_cursor#23
return
to:@return
void print_char(char ch)
print_char: scope:[print_char] from print_str::@2
print_char_cursor#24 = phi( print_str::@2/print_char_cursor#34 )
print_char::ch#1 = phi( print_str::@2/print_char::ch#0 )
*print_char_cursor#24 = print_char::ch#1
print_char_cursor#7 = ++ print_char_cursor#24
to:print_char::@return
print_char::@return: scope:[print_char] from print_char
print_char_cursor#25 = phi( print_char/print_char_cursor#7 )
print_char_cursor#8 = print_char_cursor#25
return
to:@return
void main()
main: scope:[main] from __start::@1
action_count#19 = phi( __start::@1/action_count#18 )
print_line_cursor#32 = phi( __start::@1/print_line_cursor#30 )
print_char_cursor#43 = phi( __start::@1/print_char_cursor#41 )
main::i#0 = 0
to:main::@1
main::@1: scope:[main] from main main::@2
main::i#5 = phi( main/main::i#0, main::@2/main::i#1 )
action_count#15 = phi( main/action_count#19, main::@2/action_count#16 )
print_line_cursor#26 = phi( main/print_line_cursor#32, main::@2/print_line_cursor#28 )
print_char_cursor#37 = phi( main/print_char_cursor#43, main::@2/print_char_cursor#39 )
call game_ready
game_ready::return#0 = game_ready::return#2
to:main::@4
main::@4: scope:[main] from main::@1
main::i#3 = phi( main::@1/main::i#5 )
action_count#8 = phi( main::@1/action_count#4 )
print_line_cursor#17 = phi( main::@1/print_line_cursor#8 )
print_char_cursor#26 = phi( main::@1/print_char_cursor#13 )
game_ready::return#3 = phi( main::@1/game_ready::return#0 )
main::$0 = game_ready::return#3
print_char_cursor#9 = print_char_cursor#26
print_line_cursor#4 = print_line_cursor#17
action_count#0 = action_count#8
main::$1 = ! main::$0
if(main::$1) goto main::@2
to:main::@3
main::@2: scope:[main] from main::@4 main::@5
action_count#16 = phi( main::@4/action_count#0, main::@5/action_count#20 )
print_line_cursor#28 = phi( main::@4/print_line_cursor#4, main::@5/print_line_cursor#5 )
print_char_cursor#39 = phi( main::@4/print_char_cursor#9, main::@5/print_char_cursor#10 )
main::i#2 = phi( main::@4/main::i#3, main::@5/main::i#4 )
main::i#1 = main::i#2 + rangenext(0,5)
main::$3 = main::i#1 != rangelast(0,5)
if(main::$3) goto main::@1
to:main::@return
main::@3: scope:[main] from main::@4
action_count#21 = phi( main::@4/action_count#0 )
main::i#6 = phi( main::@4/main::i#3 )
print_line_cursor#27 = phi( main::@4/print_line_cursor#4 )
print_char_cursor#38 = phi( main::@4/print_char_cursor#9 )
print_str_ln::str#0 = main::str
call print_str_ln
to:main::@5
main::@5: scope:[main] from main::@3
action_count#20 = phi( main::@3/action_count#21 )
main::i#4 = phi( main::@3/main::i#6 )
print_line_cursor#18 = phi( main::@3/print_line_cursor#1 )
print_char_cursor#27 = phi( main::@3/print_char_cursor#2 )
print_char_cursor#10 = print_char_cursor#27
print_line_cursor#5 = print_line_cursor#18
to:main::@2
main::@return: scope:[main] from main::@2
action_count#9 = phi( main::@2/action_count#16 )
print_line_cursor#19 = phi( main::@2/print_line_cursor#28 )
print_char_cursor#28 = phi( main::@2/print_char_cursor#39 )
print_char_cursor#11 = print_char_cursor#28
print_line_cursor#6 = print_line_cursor#19
action_count#1 = action_count#9
return
to:@return
bool game_ready()
game_ready: scope:[game_ready] from main::@1
print_line_cursor#33 = phi( main::@1/print_line_cursor#26 )
print_char_cursor#44 = phi( main::@1/print_char_cursor#37 )
action_count#10 = phi( main::@1/action_count#15 )
game_ready::$0 = action_count#10 == 0
game_ready::$1 = ! game_ready::$0
if(game_ready::$1) goto game_ready::@1
to:game_ready::@2
game_ready::@1: scope:[game_ready] from game_ready game_ready::@2
action_count#17 = phi( game_ready/action_count#10, game_ready::@2/action_count#3 )
print_line_cursor#29 = phi( game_ready/print_line_cursor#33, game_ready::@2/print_line_cursor#34 )
print_char_cursor#40 = phi( game_ready/print_char_cursor#44, game_ready::@2/print_char_cursor#45 )
print_str_ln::str#1 = game_ready::str
call print_str_ln
to:game_ready::@3
game_ready::@3: scope:[game_ready] from game_ready::@1
action_count#11 = phi( game_ready::@1/action_count#17 )
print_line_cursor#20 = phi( game_ready::@1/print_line_cursor#1 )
print_char_cursor#29 = phi( game_ready::@1/print_char_cursor#2 )
print_char_cursor#12 = print_char_cursor#29
print_line_cursor#7 = print_line_cursor#20
action_count#2 = -- action_count#11
game_ready::$3 = action_count#2 == 0
game_ready::return#1 = game_ready::$3
to:game_ready::@return
game_ready::@2: scope:[game_ready] from game_ready
print_line_cursor#34 = phi( game_ready/print_line_cursor#33 )
print_char_cursor#45 = phi( game_ready/print_char_cursor#44 )
action_count#3 = READY_FRAMES
to:game_ready::@1
game_ready::@return: scope:[game_ready] from game_ready::@3
action_count#12 = phi( game_ready::@3/action_count#2 )
print_line_cursor#21 = phi( game_ready::@3/print_line_cursor#7 )
print_char_cursor#30 = phi( game_ready::@3/print_char_cursor#12 )
game_ready::return#4 = phi( game_ready::@3/game_ready::return#1 )
game_ready::return#2 = game_ready::return#4
print_char_cursor#13 = print_char_cursor#30
print_line_cursor#8 = print_line_cursor#21
action_count#4 = action_count#12
return
to:@return
void __start()
__start: scope:[__start] from
to:__start::__init1
__start::__init1: scope:[__start] from __start
print_screen#0 = (char *)$400
print_line_cursor#9 = print_screen#0
print_char_cursor#14 = print_line_cursor#9
action_count#5 = 0
to:__start::@1
__start::@1: scope:[__start] from __start::__init1
print_screen#4 = phi( __start::__init1/print_screen#0 )
action_count#18 = phi( __start::__init1/action_count#5 )
print_line_cursor#30 = phi( __start::__init1/print_line_cursor#9 )
print_char_cursor#41 = phi( __start::__init1/print_char_cursor#14 )
call main
to:__start::@2
__start::@2: scope:[__start] from __start::@1
print_screen#3 = phi( __start::@1/print_screen#4 )
action_count#13 = phi( __start::@1/action_count#1 )
print_line_cursor#22 = phi( __start::@1/print_line_cursor#6 )
print_char_cursor#31 = phi( __start::@1/print_char_cursor#11 )
print_char_cursor#15 = print_char_cursor#31
print_line_cursor#10 = print_line_cursor#22
action_count#6 = action_count#13
to:__start::@return
__start::@return: scope:[__start] from __start::@2
action_count#14 = phi( __start::@2/action_count#6 )
print_char_cursor#32 = phi( __start::@2/print_char_cursor#15 )
print_line_cursor#23 = phi( __start::@2/print_line_cursor#10 )
print_screen#2 = phi( __start::@2/print_screen#3 )
print_screen#1 = print_screen#2
print_line_cursor#11 = print_line_cursor#23
print_char_cursor#16 = print_char_cursor#32
action_count#7 = action_count#14
return
to:@return
SYMBOL TABLE SSA
__constant char RADIX::BINARY = 2
__constant char RADIX::DECIMAL = $a
__constant char RADIX::HEXADECIMAL = $10
__constant char RADIX::OCTAL = 8
__constant const char READY_FRAMES = 5
void __start()
char action_count
char action_count#0
char action_count#1
char action_count#10
char action_count#11
char action_count#12
char action_count#13
char action_count#14
char action_count#15
char action_count#16
char action_count#17
char action_count#18
char action_count#19
char action_count#2
char action_count#20
char action_count#21
char action_count#3
char action_count#4
char action_count#5
char action_count#6
char action_count#7
char action_count#8
char action_count#9
bool game_ready()
bool game_ready::$0
bool game_ready::$1
bool game_ready::$3
bool game_ready::return
bool game_ready::return#0
bool game_ready::return#1
bool game_ready::return#2
bool game_ready::return#3
bool game_ready::return#4
__constant char game_ready::str[6] = "ready"
void main()
bool main::$0
bool main::$1
bool main::$3
char main::i
char main::i#0
char main::i#1
char main::i#2
char main::i#3
char main::i#4
char main::i#5
char main::i#6
__constant char main::str[7] = "ready!"
void print_char(char ch)
char print_char::ch
char print_char::ch#0
char print_char::ch#1
char *print_char_cursor
char *print_char_cursor#0
char *print_char_cursor#1
char *print_char_cursor#10
char *print_char_cursor#11
char *print_char_cursor#12
char *print_char_cursor#13
char *print_char_cursor#14
char *print_char_cursor#15
char *print_char_cursor#16
char *print_char_cursor#17
char *print_char_cursor#18
char *print_char_cursor#19
char *print_char_cursor#2
char *print_char_cursor#20
char *print_char_cursor#21
char *print_char_cursor#22
char *print_char_cursor#23
char *print_char_cursor#24
char *print_char_cursor#25
char *print_char_cursor#26
char *print_char_cursor#27
char *print_char_cursor#28
char *print_char_cursor#29
char *print_char_cursor#3
char *print_char_cursor#30
char *print_char_cursor#31
char *print_char_cursor#32
char *print_char_cursor#33
char *print_char_cursor#34
char *print_char_cursor#35
char *print_char_cursor#36
char *print_char_cursor#37
char *print_char_cursor#38
char *print_char_cursor#39
char *print_char_cursor#4
char *print_char_cursor#40
char *print_char_cursor#41
char *print_char_cursor#42
char *print_char_cursor#43
char *print_char_cursor#44
char *print_char_cursor#45
char *print_char_cursor#5
char *print_char_cursor#6
char *print_char_cursor#7
char *print_char_cursor#8
char *print_char_cursor#9
char *print_line_cursor
char *print_line_cursor#0
char *print_line_cursor#1
char *print_line_cursor#10
char *print_line_cursor#11
char *print_line_cursor#12
char *print_line_cursor#13
char *print_line_cursor#14
char *print_line_cursor#15
char *print_line_cursor#16
char *print_line_cursor#17
char *print_line_cursor#18
char *print_line_cursor#19
char *print_line_cursor#2
char *print_line_cursor#20
char *print_line_cursor#21
char *print_line_cursor#22
char *print_line_cursor#23
char *print_line_cursor#24
char *print_line_cursor#25
char *print_line_cursor#26
char *print_line_cursor#27
char *print_line_cursor#28
char *print_line_cursor#29
char *print_line_cursor#3
char *print_line_cursor#30
char *print_line_cursor#31
char *print_line_cursor#32
char *print_line_cursor#33
char *print_line_cursor#34
char *print_line_cursor#4
char *print_line_cursor#5
char *print_line_cursor#6
char *print_line_cursor#7
char *print_line_cursor#8
char *print_line_cursor#9
void print_ln()
char *print_ln::$0
bool print_ln::$1
char *print_screen
char *print_screen#0
char *print_screen#1
char *print_screen#2
char *print_screen#3
char *print_screen#4
void print_str(char *str)
bool print_str::$1
char *print_str::str
char *print_str::str#0
char *print_str::str#1
char *print_str::str#2
char *print_str::str#3
char *print_str::str#4
char *print_str::str#5
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#0
char *print_str_ln::str#1
char *print_str_ln::str#2
Adding number conversion cast (unumber) 0 in print_str::$1 = 0 != *print_str::str#2
Adding number conversion cast (unumber) $28 in print_ln::$0 = print_line_cursor#14 + $28
Adding number conversion cast (unumber) 0 in game_ready::$0 = action_count#10 == 0
Adding number conversion cast (unumber) 0 in game_ready::$3 = action_count#2 == 0
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 0
Simplifying constant integer cast $28
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Simplifying constant pointer cast (char *) 1024
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (char) 0
Finalized unsigned number type (char) $28
Finalized unsigned number type (char) 0
Finalized unsigned number type (char) 0
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inversing boolean not [73] game_ready::$1 = action_count#10 != 0 from [72] game_ready::$0 = action_count#10 == 0
Successful SSA optimization Pass2UnaryNotSimplification
Alias print_line_cursor#24 = print_line_cursor#31
Alias print_char_cursor#0 = print_char_cursor#17
Alias print_line_cursor#0 = print_line_cursor#12 print_line_cursor#13 print_line_cursor#1
Alias print_char_cursor#1 = print_char_cursor#18 print_char_cursor#19 print_char_cursor#2
Alias print_str::str#2 = print_str::str#3 print_str::str#4
Alias print_char_cursor#21 = print_char_cursor#34 print_char_cursor#35 print_char_cursor#4
Alias print_char_cursor#20 = print_char_cursor#3
Alias print_line_cursor#15 = print_line_cursor#2 print_ln::$0 print_char_cursor#5 print_line_cursor#16 print_char_cursor#23 print_line_cursor#3 print_char_cursor#6
Alias print_char_cursor#25 = print_char_cursor#7 print_char_cursor#8
Alias game_ready::return#0 = game_ready::return#3
Alias main::i#3 = main::i#5 main::i#6 main::i#4
Alias print_char_cursor#26 = print_char_cursor#9 print_char_cursor#38
Alias print_line_cursor#17 = print_line_cursor#4 print_line_cursor#27
Alias action_count#0 = action_count#8 action_count#21 action_count#20
Alias print_char_cursor#10 = print_char_cursor#27
Alias print_line_cursor#18 = print_line_cursor#5
Alias print_char_cursor#11 = print_char_cursor#28 print_char_cursor#39
Alias print_line_cursor#19 = print_line_cursor#28 print_line_cursor#6
Alias action_count#1 = action_count#9 action_count#16
Alias action_count#11 = action_count#17
Alias print_char_cursor#12 = print_char_cursor#29 print_char_cursor#30 print_char_cursor#13
Alias print_line_cursor#20 = print_line_cursor#7 print_line_cursor#21 print_line_cursor#8
Alias game_ready::return#1 = game_ready::$3 game_ready::return#4 game_ready::return#2
Alias print_char_cursor#44 = print_char_cursor#45
Alias print_line_cursor#33 = print_line_cursor#34
Alias action_count#12 = action_count#2 action_count#4
Alias print_screen#0 = print_line_cursor#9 print_char_cursor#14 print_char_cursor#41 print_line_cursor#30 print_screen#4 print_screen#3 print_screen#2 print_screen#1
Alias action_count#18 = action_count#5
Alias print_char_cursor#15 = print_char_cursor#31 print_char_cursor#32 print_char_cursor#16
Alias print_line_cursor#10 = print_line_cursor#22 print_line_cursor#23 print_line_cursor#11
Alias action_count#13 = action_count#6 action_count#14 action_count#7
Successful SSA optimization Pass2AliasElimination
Alias main::i#2 = main::i#3
Alias action_count#0 = action_count#1
Alias print_char_cursor#40 = print_char_cursor#44
Alias print_line_cursor#29 = print_line_cursor#33
Successful SSA optimization Pass2AliasElimination
Identical Phi Values print_char_cursor#0 print_char_cursor#21
Identical Phi Values print_line_cursor#0 print_line_cursor#15
Identical Phi Values print_char_cursor#1 print_line_cursor#15
Identical Phi Values print_str::str#5 print_str::str#0
Identical Phi Values print_char_cursor#42 print_char_cursor#33
Identical Phi Values print_char_cursor#20 print_char_cursor#25
Identical Phi Values print_line_cursor#25 print_line_cursor#24
Identical Phi Values print_char_cursor#36 print_char_cursor#0
Identical Phi Values print_char_cursor#22 print_char_cursor#36
Identical Phi Values print_char::ch#1 print_char::ch#0
Identical Phi Values print_char_cursor#24 print_char_cursor#21
Identical Phi Values print_char_cursor#43 print_screen#0
Identical Phi Values print_line_cursor#32 print_screen#0
Identical Phi Values action_count#19 action_count#18
Identical Phi Values print_char_cursor#26 print_char_cursor#12
Identical Phi Values print_line_cursor#17 print_line_cursor#20
Identical Phi Values action_count#0 action_count#12
Identical Phi Values print_char_cursor#10 print_char_cursor#1
Identical Phi Values print_line_cursor#18 print_line_cursor#0
Identical Phi Values action_count#10 action_count#15
Identical Phi Values print_char_cursor#40 print_char_cursor#37
Identical Phi Values print_line_cursor#29 print_line_cursor#26
Identical Phi Values print_char_cursor#12 print_char_cursor#1
Identical Phi Values print_line_cursor#20 print_line_cursor#0
Identical Phi Values print_char_cursor#15 print_char_cursor#11
Identical Phi Values print_line_cursor#10 print_line_cursor#19
Identical Phi Values action_count#13 action_count#0
Successful SSA optimization Pass2IdenticalPhiElimination
Identical Phi Values print_char_cursor#11 print_line_cursor#15
Identical Phi Values print_line_cursor#19 print_line_cursor#15
Successful SSA optimization Pass2IdenticalPhiElimination
Simple Condition print_str::$1 [10] if(0!=*print_str::str#2) goto print_str::@2
Simple Condition print_ln::$1 [20] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1
Simple Condition main::$3 [38] if(main::i#1!=rangelast(0,5)) goto main::@1
Simple Condition game_ready::$1 [45] if(action_count#15!=0) goto game_ready::@1
Successful SSA optimization Pass2ConditionalJumpSimplification
Rewriting ! if()-condition to reversed if() [33] main::$1 = ! main::$0
Successful SSA optimization Pass2ConditionalAndOrRewriting
Constant main::i#0 = 0
Constant print_str_ln::str#0 = main::str
Constant print_str_ln::str#1 = game_ready::str
Constant action_count#3 = READY_FRAMES
Constant print_screen#0 = (char *) 1024
Constant action_count#18 = 0
Successful SSA optimization Pass2ConstantIdentification
Resolved ranged next value [36] main::i#1 = ++ main::i#2 to ++
Resolved ranged comparison value [38] if(main::i#1!=rangelast(0,5)) goto main::@1 to 6
Removing unused procedure __start
Removing unused procedure block __start
Removing unused procedure block __start::__init1
Removing unused procedure block __start::@1
Removing unused procedure block __start::@2
Removing unused procedure block __start::@return
Successful SSA optimization PassNEliminateEmptyStart
Adding number conversion cast (unumber) 6 in [24] if(main::i#1!=6) goto main::@1
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 6
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (char) 6
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inlining constant with var siblings print_str_ln::str#0
Inlining constant with var siblings print_str_ln::str#1
Inlining constant with var siblings main::i#0
Inlining constant with var siblings action_count#3
Inlining constant with var siblings action_count#18
Constant inlined print_str_ln::str#1 = game_ready::str
Constant inlined main::i#0 = 0
Constant inlined action_count#3 = READY_FRAMES
Constant inlined print_str_ln::str#0 = main::str
Constant inlined action_count#18 = 0
Successful SSA optimization Pass2ConstantInlining
Finalized unsigned number type (char) 2
Finalized unsigned number type (char) 8
Finalized unsigned number type (char) $a
Finalized unsigned number type (char) $10
Successful SSA optimization PassNFinalizeNumberTypeConversions
Added new block during phi lifting print_ln::@3(between print_ln::@1 and print_ln::@1)
Added new block during phi lifting main::@6(between main::@2 and main::@1)
Added new block during phi lifting game_ready::@4(between game_ready and game_ready::@1)
Adding NOP phi() at start of main
Adding NOP phi() at start of main::@5
Adding NOP phi() at start of game_ready::@2
Adding NOP phi() at start of print_str_ln::@1
Adding NOP phi() at start of print_str_ln::@2
Adding NOP phi() at start of print_ln::@2
CALL GRAPH
Calls in [main] to game_ready:2 print_str_ln:15
Calls in [game_ready] to print_str_ln:22
Calls in [print_str_ln] to print_str:29 print_ln:31
Calls in [print_str] to print_char:40
Created 11 initial phi equivalence classes
Not coalescing [9] print_char_cursor#50 = print_line_cursor#15
Coalesced [10] print_line_cursor#39 = print_line_cursor#15
Coalesced [11] action_count#22 = action_count#12
Coalesced [12] main::i#7 = main::i#1
Not coalescing [13] print_char_cursor#47 = print_line_cursor#15
Coalesced [14] print_line_cursor#36 = print_line_cursor#15
Coalesced [20] print_char_cursor#46 = print_char_cursor#37
Coalesced (already) [21] print_line_cursor#35 = print_line_cursor#26
Coalesced [26] action_count#23 = action_count#15
Coalesced [34] print_str::str#6 = print_str::str#0
Coalesced [35] print_char_cursor#48 = print_char_cursor#33
Coalesced [42] print_str::str#7 = print_str::str#1
Coalesced [43] print_char_cursor#49 = print_char_cursor#25
Coalesced [44] print_line_cursor#37 = print_line_cursor#24
Coalesced (already) [50] print_line_cursor#38 = print_line_cursor#15
Coalesced down to 6 phi equivalence classes
Culled Empty Block label main::@5
Culled Empty Block label game_ready::@2
Culled Empty Block label print_str_ln::@2
Culled Empty Block label print_ln::@2
Culled Empty Block label print_ln::@3
Renumbering block main::@6 to main::@5
Renumbering block game_ready::@3 to game_ready::@2
Renumbering block game_ready::@4 to game_ready::@3
Adding NOP phi() at start of main
Adding NOP phi() at start of game_ready::@3
Adding NOP phi() at start of print_str_ln::@1
Adding NOP phi() at start of print_str
Adding NOP phi() at start of print_ln
FINAL CONTROL FLOW GRAPH
void main()
main: scope:[main] from
[0] phi()
to:main::@1
main::@1: scope:[main] from main main::@5
[1] main::i#2 = phi( main/0, main::@5/main::i#1 )
[1] action_count#15 = phi( main/0, main::@5/action_count#12 )
[1] print_line_cursor#26 = phi( main/print_screen#0, main::@5/print_line_cursor#15 )
[1] print_char_cursor#37 = phi( main/print_screen#0, main::@5/print_char_cursor#50 )
[2] call game_ready
[3] game_ready::return#0 = game_ready::return#1
to:main::@4
main::@4: scope:[main] from main::@1
[4] main::$0 = game_ready::return#0
[5] if(main::$0) goto main::@3
to:main::@2
main::@3: scope:[main] from main::@4
[6] print_char_cursor#47 = print_line_cursor#15
[7] call print_str_ln
to:main::@2
main::@2: scope:[main] from main::@3 main::@4
[8] main::i#1 = ++ main::i#2
[9] if(main::i#1!=6) goto main::@5
to:main::@return
main::@return: scope:[main] from main::@2
[10] return
to:@return
main::@5: scope:[main] from main::@2
[11] print_char_cursor#50 = print_line_cursor#15
to:main::@1
bool game_ready()
game_ready: scope:[game_ready] from main::@1
[12] if(action_count#15!=0) goto game_ready::@3
to:game_ready::@1
game_ready::@3: scope:[game_ready] from game_ready
[13] phi()
to:game_ready::@1
game_ready::@1: scope:[game_ready] from game_ready game_ready::@3
[14] action_count#11 = phi( game_ready::@3/action_count#15, game_ready/READY_FRAMES )
[15] call print_str_ln
to:game_ready::@2
game_ready::@2: scope:[game_ready] from game_ready::@1
[16] action_count#12 = -- action_count#11
[17] game_ready::return#1 = action_count#12 == 0
to:game_ready::@return
game_ready::@return: scope:[game_ready] from game_ready::@2
[18] return
to:@return
void print_str_ln(char *str)
print_str_ln: scope:[print_str_ln] from game_ready::@1 main::@3
[19] print_line_cursor#24 = phi( game_ready::@1/print_line_cursor#26, main::@3/print_line_cursor#15 )
[19] print_char_cursor#33 = phi( game_ready::@1/print_char_cursor#37, main::@3/print_char_cursor#47 )
[19] print_str_ln::str#2 = phi( game_ready::@1/game_ready::str, main::@3/main::str )
[20] print_str::str#0 = print_str_ln::str#2
[21] call print_str
to:print_str_ln::@1
print_str_ln::@1: scope:[print_str_ln] from print_str_ln
[22] phi()
[23] call print_ln
to:print_str_ln::@return
print_str_ln::@return: scope:[print_str_ln] from print_str_ln::@1
[24] return
to:@return
void print_str(char *str)
print_str: scope:[print_str] from print_str_ln
[25] phi()
to:print_str::@1
print_str::@1: scope:[print_str] from print_str print_str::@3
[26] print_char_cursor#21 = phi( print_str/print_char_cursor#33, print_str::@3/print_char_cursor#25 )
[26] print_str::str#2 = phi( print_str/print_str::str#0, print_str::@3/print_str::str#1 )
[27] if(0!=*print_str::str#2) goto print_str::@2
to:print_str::@return
print_str::@return: scope:[print_str] from print_str::@1
[28] return
to:@return
print_str::@2: scope:[print_str] from print_str::@1
[29] print_char::ch#0 = *print_str::str#2
[30] call print_char
to:print_str::@3
print_str::@3: scope:[print_str] from print_str::@2
[31] print_str::str#1 = ++ print_str::str#2
to:print_str::@1
void print_ln()
print_ln: scope:[print_ln] from print_str_ln::@1
[32] phi()
to:print_ln::@1
print_ln::@1: scope:[print_ln] from print_ln print_ln::@1
[33] print_line_cursor#14 = phi( print_ln/print_line_cursor#24, print_ln::@1/print_line_cursor#15 )
[34] print_line_cursor#15 = print_line_cursor#14 + $28
[35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1
to:print_ln::@return
print_ln::@return: scope:[print_ln] from print_ln::@1
[36] return
to:@return
void print_char(char ch)
print_char: scope:[print_char] from print_str::@2
[37] *print_char_cursor#21 = print_char::ch#0
[38] print_char_cursor#25 = ++ print_char_cursor#21
to:print_char::@return
print_char::@return: scope:[print_char] from print_char
[39] return
to:@return
VARIABLE REGISTER WEIGHTS
char action_count
char action_count#11 // 101.0
char action_count#12 // 17.75
char action_count#15 // 71.0
bool game_ready()
bool game_ready::return
bool game_ready::return#0 // 22.0
bool game_ready::return#1 // 37.33333333333333
void main()
bool main::$0 // 22.0
char main::i
char main::i#1 // 11.0
char main::i#2 // 3.142857142857143
void print_char(char ch)
char print_char::ch
char print_char::ch#0 // 1.1000002E7
char *print_char_cursor
char *print_char_cursor#21 // 2000909.5454545454
char *print_char_cursor#25 // 2750000.5
char *print_char_cursor#33 // 3371.0
char *print_char_cursor#37 // 28.0
char *print_char_cursor#47 // 22.0
char *print_char_cursor#50 // 22.0
char *print_line_cursor
char *print_line_cursor#14 // 2010003.0
char *print_line_cursor#15 // 166669.27777777775
char *print_line_cursor#24 // 2022.6000000000001
char *print_line_cursor#26 // 28.0
void print_ln()
char *print_screen
void print_str(char *str)
char *print_str::str
char *print_str::str#0 // 5501.0
char *print_str::str#1 // 2000002.0
char *print_str::str#2 // 1002501.25
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#2 // 1001.0
Initial phi equivalence classes
[ main::i#2 main::i#1 ]
[ action_count#11 action_count#15 action_count#12 ]
[ print_str_ln::str#2 ]
[ print_str::str#2 print_str::str#0 print_str::str#1 ]
[ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
[ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Added variable game_ready::return#0 to live range equivalence class [ game_ready::return#0 ]
Added variable main::$0 to live range equivalence class [ main::$0 ]
Added variable game_ready::return#1 to live range equivalence class [ game_ready::return#1 ]
Added variable print_char::ch#0 to live range equivalence class [ print_char::ch#0 ]
Complete equivalence classes
[ main::i#2 main::i#1 ]
[ action_count#11 action_count#15 action_count#12 ]
[ print_str_ln::str#2 ]
[ print_str::str#2 print_str::str#0 print_str::str#1 ]
[ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
[ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
[ game_ready::return#0 ]
[ main::$0 ]
[ game_ready::return#1 ]
[ print_char::ch#0 ]
Allocated zp[1]:2 [ print_char::ch#0 ]
Allocated zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
Allocated zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ]
Allocated zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Allocated zp[2]:9 [ print_str_ln::str#2 ]
Allocated zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Allocated zp[1]:12 [ game_ready::return#1 ]
Allocated zp[1]:13 [ game_ready::return#0 ]
Allocated zp[1]:14 [ main::$0 ]
Allocated zp[1]:15 [ main::i#2 main::i#1 ]
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] print_char_cursor#47 = print_line_cursor#15 [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] ( [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:15 [ main::i#2 main::i#1 ]
Removing always clobbered register reg byte a as potential for zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Statement [11] print_char_cursor#50 = print_line_cursor#15 [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] ( [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] { } ) always clobbers reg byte a
Statement [17] game_ready::return#1 = action_count#12 == 0 [ print_line_cursor#15 action_count#12 game_ready::return#1 ] ( game_ready:2 [ main::i#2 print_line_cursor#15 action_count#12 game_ready::return#1 ] { { game_ready::return#0 = game_ready::return#1 } } ) always clobbers reg byte a
Statement [20] print_str::str#0 = print_str_ln::str#2 [ print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] ( print_str_ln:7 [ main::i#2 action_count#12 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15 [ main::i#2 action_count#11 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a
Statement [27] if(0!=*print_str::str#2) goto print_str::@2 [ print_str::str#2 print_char_cursor#21 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a reg byte y
Removing always clobbered register reg byte y as potential for zp[1]:15 [ main::i#2 main::i#1 ]
Removing always clobbered register reg byte y as potential for zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Statement [29] print_char::ch#0 = *print_str::str#2 [ print_str::str#2 print_char_cursor#21 print_char::ch#0 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a reg byte y
Statement [34] print_line_cursor#15 = print_line_cursor#14 + $28 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } } ) always clobbers reg byte a
Statement [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } } ) always clobbers reg byte a
Statement [37] *print_char_cursor#21 = print_char::ch#0 [ print_char_cursor#21 ] ( print_str_ln:7::print_str:21::print_char:30 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21::print_char:30 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte y
Statement [6] print_char_cursor#47 = print_line_cursor#15 [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] ( [ main::i#2 print_line_cursor#15 action_count#12 print_char_cursor#47 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } ) always clobbers reg byte a
Statement [11] print_char_cursor#50 = print_line_cursor#15 [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] ( [ print_char_cursor#50 print_line_cursor#15 action_count#12 main::i#1 ] { } ) always clobbers reg byte a
Statement [17] game_ready::return#1 = action_count#12 == 0 [ print_line_cursor#15 action_count#12 game_ready::return#1 ] ( game_ready:2 [ main::i#2 print_line_cursor#15 action_count#12 game_ready::return#1 ] { { game_ready::return#0 = game_ready::return#1 } } ) always clobbers reg byte a
Statement [20] print_str::str#0 = print_str_ln::str#2 [ print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] ( print_str_ln:7 [ main::i#2 action_count#12 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15 [ main::i#2 action_count#11 print_char_cursor#33 print_line_cursor#24 print_str::str#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a
Statement [27] if(0!=*print_str::str#2) goto print_str::@2 [ print_str::str#2 print_char_cursor#21 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a reg byte y
Statement [29] print_char::ch#0 = *print_str::str#2 [ print_str::str#2 print_char_cursor#21 print_char::ch#0 ] ( print_str_ln:7::print_str:21 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 print_char::ch#0 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte a reg byte y
Statement [34] print_line_cursor#15 = print_line_cursor#14 + $28 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } } ) always clobbers reg byte a
Statement [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 [ print_line_cursor#15 print_char_cursor#21 ] ( print_str_ln:7::print_ln:23 [ main::i#2 action_count#12 print_line_cursor#15 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } } game_ready:2::print_str_ln:15::print_ln:23 [ main::i#2 action_count#11 print_line_cursor#15 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } } ) always clobbers reg byte a
Statement [37] *print_char_cursor#21 = print_char::ch#0 [ print_char_cursor#21 ] ( print_str_ln:7::print_str:21::print_char:30 [ main::i#2 action_count#12 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { print_char_cursor#33 = print_char_cursor#47 } { print_line_cursor#15 = print_line_cursor#24 } { print_str::str#0 = print_str_ln::str#2 } } game_ready:2::print_str_ln:15::print_str:21::print_char:30 [ main::i#2 action_count#11 print_line_cursor#24 print_str::str#2 print_char_cursor#21 ] { { game_ready::return#0 = game_ready::return#1 } { print_char_cursor#33 = print_char_cursor#37 } { print_line_cursor#24 = print_line_cursor#26 } { print_str::str#0 = print_str_ln::str#2 } } ) always clobbers reg byte y
Potential registers zp[1]:15 [ main::i#2 main::i#1 ] : zp[1]:15 , reg byte x ,
Potential registers zp[1]:11 [ action_count#11 action_count#15 action_count#12 ] : zp[1]:11 , reg byte x ,
Potential registers zp[2]:9 [ print_str_ln::str#2 ] : zp[2]:9 ,
Potential registers zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] : zp[2]:5 ,
Potential registers zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] : zp[2]:3 ,
Potential registers zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] : zp[2]:7 ,
Potential registers zp[1]:13 [ game_ready::return#0 ] : zp[1]:13 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:14 [ main::$0 ] : zp[1]:14 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:12 [ game_ready::return#1 ] : zp[1]:12 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:2 [ print_char::ch#0 ] : zp[1]:2 , reg byte a , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [print_char] 11,000,002: zp[1]:2 [ print_char::ch#0 ]
Uplift Scope [] 4,754,353.05: zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] 2,178,722.88: zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] 189.75: zp[1]:11 [ action_count#11 action_count#15 action_count#12 ]
Uplift Scope [print_str] 3,008,004.25: zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ]
Uplift Scope [print_str_ln] 1,001: zp[2]:9 [ print_str_ln::str#2 ]
Uplift Scope [game_ready] 37.33: zp[1]:12 [ game_ready::return#1 ] 22: zp[1]:13 [ game_ready::return#0 ]
Uplift Scope [main] 22: zp[1]:14 [ main::$0 ] 14.14: zp[1]:15 [ main::i#2 main::i#1 ]
Uplift Scope [print_ln]
Uplift Scope [RADIX]
Uplifting [print_char] best 10538 combination reg byte a [ print_char::ch#0 ]
Uplifting [] best 10498 combination zp[2]:3 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ] zp[2]:7 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ] reg byte x [ action_count#11 action_count#15 action_count#12 ]
Uplifting [print_str] best 10498 combination zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ]
Uplifting [print_str_ln] best 10498 combination zp[2]:9 [ print_str_ln::str#2 ]
Uplifting [game_ready] best 10405 combination reg byte a [ game_ready::return#1 ] reg byte a [ game_ready::return#0 ]
Uplifting [main] best 10345 combination reg byte a [ main::$0 ] zp[1]:15 [ main::i#2 main::i#1 ]
Uplifting [print_ln] best 10345 combination
Uplifting [RADIX] best 10345 combination
Attempting to uplift remaining variables inzp[1]:15 [ main::i#2 main::i#1 ]
Uplifting [main] best 10345 combination zp[1]:15 [ main::i#2 main::i#1 ]
Coalescing zero page register [ zp[2]:9 [ print_str_ln::str#2 ] ] with [ zp[2]:5 [ print_str::str#2 print_str::str#0 print_str::str#1 ] ] - score: 1
Allocated (was zp[2]:3) zp[2]:2 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
Allocated (was zp[2]:9) zp[2]:4 [ print_str_ln::str#2 print_str::str#2 print_str::str#0 print_str::str#1 ]
Allocated (was zp[2]:7) zp[2]:6 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
Allocated (was zp[1]:15) zp[1]:8 [ main::i#2 main::i#1 ]
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Adding a missing word-fragment for Travis Fisher
// Upstart
// Commodore 64 PRG executable file
.file [name="travis1.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.const READY_FRAMES = 5
.label print_screen = $400
.label print_char_cursor = 2
.label print_line_cursor = 6
.segment Code
// main
main: {
.label i = 8
// [1] phi from main to main::@1 [phi:main->main::@1]
__b1_from_main:
// [1] phi main::i#2 = 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
// [1] phi action_count#15 = 0 [phi:main->main::@1#1] -- vbuxx=vbuc1
ldx #0
// [1] phi print_line_cursor#26 = print_screen#0 [phi:main->main::@1#2] -- pbuz1=pbuc1
lda #<print_screen
sta.z print_line_cursor
lda #>print_screen
sta.z print_line_cursor+1
// [1] phi print_char_cursor#37 = print_screen#0 [phi:main->main::@1#3] -- pbuz1=pbuc1
lda #<print_screen
sta.z print_char_cursor
lda #>print_screen
sta.z print_char_cursor+1
jmp __b1
// main::@1
__b1:
// [2] call game_ready
jsr game_ready
// [3] game_ready::return#0 = game_ready::return#1
jmp __b4
// main::@4
__b4:
// [4] main::$0 = game_ready::return#0
// [5] if(main::$0) goto main::@3 -- vboaa_then_la1
cmp #0
bne __b3
jmp __b2
// main::@3
__b3:
// [6] print_char_cursor#47 = print_line_cursor#15 -- pbuz1=pbuz2
lda.z print_line_cursor
sta.z print_char_cursor
lda.z print_line_cursor+1
sta.z print_char_cursor+1
// [7] call print_str_ln
// [19] phi from main::@3 to print_str_ln [phi:main::@3->print_str_ln]
print_str_ln_from___b3:
// [19] phi print_line_cursor#24 = print_line_cursor#15 [phi:main::@3->print_str_ln#0] -- register_copy
// [19] phi print_char_cursor#33 = print_char_cursor#47 [phi:main::@3->print_str_ln#1] -- register_copy
// [19] phi print_str_ln::str#2 = main::str [phi:main::@3->print_str_ln#2] -- pbuz1=pbuc1
lda #<str
sta.z print_str_ln.str
lda #>str
sta.z print_str_ln.str+1
jsr print_str_ln
jmp __b2
// main::@2
__b2:
// [8] main::i#1 = ++ main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [9] if(main::i#1!=6) goto main::@5 -- vbuz1_neq_vbuc1_then_la1
lda #6
cmp.z i
bne __b5
jmp __breturn
// main::@return
__breturn:
// [10] return
rts
// main::@5
__b5:
// [11] print_char_cursor#50 = print_line_cursor#15 -- pbuz1=pbuz2
lda.z print_line_cursor
sta.z print_char_cursor
lda.z print_line_cursor+1
sta.z print_char_cursor+1
// [1] phi from main::@5 to main::@1 [phi:main::@5->main::@1]
__b1_from___b5:
// [1] phi main::i#2 = main::i#1 [phi:main::@5->main::@1#0] -- register_copy
// [1] phi action_count#15 = action_count#12 [phi:main::@5->main::@1#1] -- register_copy
// [1] phi print_line_cursor#26 = print_line_cursor#15 [phi:main::@5->main::@1#2] -- register_copy
// [1] phi print_char_cursor#37 = print_char_cursor#50 [phi:main::@5->main::@1#3] -- register_copy
jmp __b1
.segment Data
str: .text "ready!"
.byte 0
}
.segment Code
// game_ready
game_ready: {
// [12] if(action_count#15!=0) goto game_ready::@3 -- vbuxx_neq_0_then_la1
cpx #0
bne __b3_from_game_ready
// [14] phi from game_ready to game_ready::@1 [phi:game_ready->game_ready::@1]
__b1_from_game_ready:
// [14] phi action_count#11 = READY_FRAMES [phi:game_ready->game_ready::@1#0] -- vbuxx=vbuc1
ldx #READY_FRAMES
jmp __b1
// [13] phi from game_ready to game_ready::@3 [phi:game_ready->game_ready::@3]
__b3_from_game_ready:
jmp __b3
// game_ready::@3
__b3:
// [14] phi from game_ready::@3 to game_ready::@1 [phi:game_ready::@3->game_ready::@1]
__b1_from___b3:
// [14] phi action_count#11 = action_count#15 [phi:game_ready::@3->game_ready::@1#0] -- register_copy
jmp __b1
// game_ready::@1
__b1:
// [15] call print_str_ln
// [19] phi from game_ready::@1 to print_str_ln [phi:game_ready::@1->print_str_ln]
print_str_ln_from___b1:
// [19] phi print_line_cursor#24 = print_line_cursor#26 [phi:game_ready::@1->print_str_ln#0] -- register_copy
// [19] phi print_char_cursor#33 = print_char_cursor#37 [phi:game_ready::@1->print_str_ln#1] -- register_copy
// [19] phi print_str_ln::str#2 = game_ready::str [phi:game_ready::@1->print_str_ln#2] -- pbuz1=pbuc1
lda #<str
sta.z print_str_ln.str
lda #>str
sta.z print_str_ln.str+1
jsr print_str_ln
jmp __b2
// game_ready::@2
__b2:
// [16] action_count#12 = -- action_count#11 -- vbuxx=_dec_vbuxx
dex
// [17] game_ready::return#1 = action_count#12 == 0 -- vboaa=vbuxx_eq_vbuc1
lda #1
cpx #0
beq !+
lda #0
!:
jmp __breturn
// game_ready::@return
__breturn:
// [18] return
rts
.segment Data
str: .text "ready"
.byte 0
}
.segment Code
// print_str_ln
// Print a zero-terminated string followed by a newline
// void print_str_ln(__zp(4) char *str)
print_str_ln: {
.label str = 4
// [20] print_str::str#0 = print_str_ln::str#2
// [21] call print_str
// [25] phi from print_str_ln to print_str [phi:print_str_ln->print_str]
print_str_from_print_str_ln:
jsr print_str
// [22] phi from print_str_ln to print_str_ln::@1 [phi:print_str_ln->print_str_ln::@1]
__b1_from_print_str_ln:
jmp __b1
// print_str_ln::@1
__b1:
// [23] call print_ln
// [32] phi from print_str_ln::@1 to print_ln [phi:print_str_ln::@1->print_ln]
print_ln_from___b1:
jsr print_ln
jmp __breturn
// print_str_ln::@return
__breturn:
// [24] return
rts
}
// print_str
// Print a zero-terminated string
// void print_str(__zp(4) char *str)
print_str: {
.label str = 4
// [26] phi from print_str print_str::@3 to print_str::@1 [phi:print_str/print_str::@3->print_str::@1]
__b1_from_print_str:
__b1_from___b3:
// [26] phi print_char_cursor#21 = print_char_cursor#33 [phi:print_str/print_str::@3->print_str::@1#0] -- register_copy
// [26] phi print_str::str#2 = print_str::str#0 [phi:print_str/print_str::@3->print_str::@1#1] -- register_copy
jmp __b1
// print_str::@1
__b1:
// [27] if(0!=*print_str::str#2) goto print_str::@2 -- 0_neq__deref_pbuz1_then_la1
ldy #0
lda (str),y
cmp #0
bne __b2
jmp __breturn
// print_str::@return
__breturn:
// [28] return
rts
// print_str::@2
__b2:
// [29] print_char::ch#0 = *print_str::str#2 -- vbuaa=_deref_pbuz1
ldy #0
lda (str),y
// [30] call print_char
jsr print_char
jmp __b3
// print_str::@3
__b3:
// [31] print_str::str#1 = ++ print_str::str#2 -- pbuz1=_inc_pbuz1
inc.z str
bne !+
inc.z str+1
!:
jmp __b1_from___b3
}
// print_ln
// Print a newline
print_ln: {
// [33] phi from print_ln print_ln::@1 to print_ln::@1 [phi:print_ln/print_ln::@1->print_ln::@1]
__b1_from_print_ln:
__b1_from___b1:
// [33] phi print_line_cursor#14 = print_line_cursor#24 [phi:print_ln/print_ln::@1->print_ln::@1#0] -- register_copy
jmp __b1
// print_ln::@1
__b1:
// [34] print_line_cursor#15 = print_line_cursor#14 + $28 -- pbuz1=pbuz1_plus_vbuc1
lda #$28
clc
adc.z print_line_cursor
sta.z print_line_cursor
bcc !+
inc.z print_line_cursor+1
!:
// [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 -- pbuz1_lt_pbuz2_then_la1
lda.z print_line_cursor+1
cmp.z print_char_cursor+1
bcc __b1_from___b1
bne !+
lda.z print_line_cursor
cmp.z print_char_cursor
bcc __b1_from___b1
!:
jmp __breturn
// print_ln::@return
__breturn:
// [36] return
rts
}
// print_char
// Print a single char
// void print_char(__register(A) char ch)
print_char: {
// [37] *print_char_cursor#21 = print_char::ch#0 -- _deref_pbuz1=vbuaa
ldy #0
sta (print_char_cursor),y
// [38] print_char_cursor#25 = ++ print_char_cursor#21 -- pbuz1=_inc_pbuz1
inc.z print_char_cursor
bne !+
inc.z print_char_cursor+1
!:
jmp __breturn
// print_char::@return
__breturn:
// [39] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __b4
Removing instruction jmp __b2
Removing instruction jmp __breturn
Removing instruction jmp __b3
Removing instruction jmp __b1
Removing instruction jmp __b2
Removing instruction jmp __breturn
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __b3
Removing instruction jmp __b1
Removing instruction jmp __breturn
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing instruction ldx #0 with TAX
Replacing label __b3_from_game_ready with __b1
Replacing label __b1_from___b3 with __b1
Replacing label __b1_from___b1 with __b1
Replacing label __b1_from___b1 with __b1
Removing instruction __b3_from_game_ready:
Removing instruction __b3:
Removing instruction __b1_from___b3:
Removing instruction print_str_ln_from___b1:
Removing instruction __b1_from_print_str_ln:
Removing instruction print_ln_from___b1:
Removing instruction __b1_from_print_str:
Removing instruction __b1_from___b3:
Removing instruction __b1_from_print_ln:
Removing instruction __b1_from___b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __b1_from_main:
Removing instruction __b4:
Removing instruction print_str_ln_from___b3:
Removing instruction __breturn:
Removing instruction __b1_from___b5:
Removing instruction __b1_from_game_ready:
Removing instruction __b2:
Removing instruction __breturn:
Removing instruction print_str_from_print_str_ln:
Removing instruction __b1:
Removing instruction __breturn:
Removing instruction __breturn:
Removing instruction __b3:
Removing instruction __breturn:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Removing instruction jmp __b1
Succesful ASM optimization Pass5NextJumpElimination
FINAL SYMBOL TABLE
__constant char RADIX::BINARY = 2
__constant char RADIX::DECIMAL = $a
__constant char RADIX::HEXADECIMAL = $10
__constant char RADIX::OCTAL = 8
__constant const char READY_FRAMES = 5
char action_count
char action_count#11 // reg byte x 101.0
char action_count#12 // reg byte x 17.75
char action_count#15 // reg byte x 71.0
bool game_ready()
bool game_ready::return
bool game_ready::return#0 // reg byte a 22.0
bool game_ready::return#1 // reg byte a 37.33333333333333
__constant char game_ready::str[6] = "ready"
void main()
bool main::$0 // reg byte a 22.0
char main::i
char main::i#1 // i zp[1]:8 11.0
char main::i#2 // i zp[1]:8 3.142857142857143
__constant char main::str[7] = "ready!"
void print_char(char ch)
char print_char::ch
char print_char::ch#0 // reg byte a 1.1000002E7
char *print_char_cursor
char *print_char_cursor#21 // print_char_cursor zp[2]:2 2000909.5454545454
char *print_char_cursor#25 // print_char_cursor zp[2]:2 2750000.5
char *print_char_cursor#33 // print_char_cursor zp[2]:2 3371.0
char *print_char_cursor#37 // print_char_cursor zp[2]:2 28.0
char *print_char_cursor#47 // print_char_cursor zp[2]:2 22.0
char *print_char_cursor#50 // print_char_cursor zp[2]:2 22.0
char *print_line_cursor
char *print_line_cursor#14 // print_line_cursor zp[2]:6 2010003.0
char *print_line_cursor#15 // print_line_cursor zp[2]:6 166669.27777777775
char *print_line_cursor#24 // print_line_cursor zp[2]:6 2022.6000000000001
char *print_line_cursor#26 // print_line_cursor zp[2]:6 28.0
void print_ln()
char *print_screen
__constant char *print_screen#0 = (char *) 1024 // print_screen
void print_str(char *str)
char *print_str::str
char *print_str::str#0 // str zp[2]:4 5501.0
char *print_str::str#1 // str zp[2]:4 2000002.0
char *print_str::str#2 // str zp[2]:4 1002501.25
void print_str_ln(char *str)
char *print_str_ln::str
char *print_str_ln::str#2 // str zp[2]:4 1001.0
zp[1]:8 [ main::i#2 main::i#1 ]
reg byte x [ action_count#11 action_count#15 action_count#12 ]
zp[2]:4 [ print_str_ln::str#2 print_str::str#2 print_str::str#0 print_str::str#1 ]
zp[2]:2 [ print_char_cursor#21 print_char_cursor#33 print_char_cursor#37 print_char_cursor#50 print_char_cursor#47 print_char_cursor#25 ]
zp[2]:6 [ print_line_cursor#14 print_line_cursor#24 print_line_cursor#26 print_line_cursor#15 ]
reg byte a [ game_ready::return#0 ]
reg byte a [ main::$0 ]
reg byte a [ game_ready::return#1 ]
reg byte a [ print_char::ch#0 ]
FINAL ASSEMBLER
Score: 8716
// File Comments
// Adding a missing word-fragment for Travis Fisher
// Upstart
// Commodore 64 PRG executable file
.file [name="travis1.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.const READY_FRAMES = 5
.label print_screen = $400
.label print_char_cursor = 2
.label print_line_cursor = 6
.segment Code
// main
main: {
.label i = 8
// [1] phi from main to main::@1 [phi:main->main::@1]
// [1] phi main::i#2 = 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
// [1] phi action_count#15 = 0 [phi:main->main::@1#1] -- vbuxx=vbuc1
tax
// [1] phi print_line_cursor#26 = print_screen#0 [phi:main->main::@1#2] -- pbuz1=pbuc1
lda #<print_screen
sta.z print_line_cursor
lda #>print_screen
sta.z print_line_cursor+1
// [1] phi print_char_cursor#37 = print_screen#0 [phi:main->main::@1#3] -- pbuz1=pbuc1
lda #<print_screen
sta.z print_char_cursor
lda #>print_screen
sta.z print_char_cursor+1
// main::@1
__b1:
// game_ready()
// [2] call game_ready
jsr game_ready
// [3] game_ready::return#0 = game_ready::return#1
// main::@4
// [4] main::$0 = game_ready::return#0
// if(game_ready())
// [5] if(main::$0) goto main::@3 -- vboaa_then_la1
cmp #0
bne __b3
jmp __b2
// main::@3
__b3:
// [6] print_char_cursor#47 = print_line_cursor#15 -- pbuz1=pbuz2
lda.z print_line_cursor
sta.z print_char_cursor
lda.z print_line_cursor+1
sta.z print_char_cursor+1
// print_str_ln("ready!")
// [7] call print_str_ln
// [19] phi from main::@3 to print_str_ln [phi:main::@3->print_str_ln]
// [19] phi print_line_cursor#24 = print_line_cursor#15 [phi:main::@3->print_str_ln#0] -- register_copy
// [19] phi print_char_cursor#33 = print_char_cursor#47 [phi:main::@3->print_str_ln#1] -- register_copy
// [19] phi print_str_ln::str#2 = main::str [phi:main::@3->print_str_ln#2] -- pbuz1=pbuc1
lda #<str
sta.z print_str_ln.str
lda #>str
sta.z print_str_ln.str+1
jsr print_str_ln
// main::@2
__b2:
// for(byte i:0..5)
// [8] main::i#1 = ++ main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [9] if(main::i#1!=6) goto main::@5 -- vbuz1_neq_vbuc1_then_la1
lda #6
cmp.z i
bne __b5
// main::@return
// }
// [10] return
rts
// main::@5
__b5:
// [11] print_char_cursor#50 = print_line_cursor#15 -- pbuz1=pbuz2
lda.z print_line_cursor
sta.z print_char_cursor
lda.z print_line_cursor+1
sta.z print_char_cursor+1
// [1] phi from main::@5 to main::@1 [phi:main::@5->main::@1]
// [1] phi main::i#2 = main::i#1 [phi:main::@5->main::@1#0] -- register_copy
// [1] phi action_count#15 = action_count#12 [phi:main::@5->main::@1#1] -- register_copy
// [1] phi print_line_cursor#26 = print_line_cursor#15 [phi:main::@5->main::@1#2] -- register_copy
// [1] phi print_char_cursor#37 = print_char_cursor#50 [phi:main::@5->main::@1#3] -- register_copy
jmp __b1
.segment Data
str: .text "ready!"
.byte 0
}
.segment Code
// game_ready
game_ready: {
// if (action_count == 0)
// [12] if(action_count#15!=0) goto game_ready::@3 -- vbuxx_neq_0_then_la1
cpx #0
bne __b1
// [14] phi from game_ready to game_ready::@1 [phi:game_ready->game_ready::@1]
// [14] phi action_count#11 = READY_FRAMES [phi:game_ready->game_ready::@1#0] -- vbuxx=vbuc1
ldx #READY_FRAMES
// [13] phi from game_ready to game_ready::@3 [phi:game_ready->game_ready::@3]
// game_ready::@3
// [14] phi from game_ready::@3 to game_ready::@1 [phi:game_ready::@3->game_ready::@1]
// [14] phi action_count#11 = action_count#15 [phi:game_ready::@3->game_ready::@1#0] -- register_copy
// game_ready::@1
__b1:
// print_str_ln("ready")
// [15] call print_str_ln
// [19] phi from game_ready::@1 to print_str_ln [phi:game_ready::@1->print_str_ln]
// [19] phi print_line_cursor#24 = print_line_cursor#26 [phi:game_ready::@1->print_str_ln#0] -- register_copy
// [19] phi print_char_cursor#33 = print_char_cursor#37 [phi:game_ready::@1->print_str_ln#1] -- register_copy
// [19] phi print_str_ln::str#2 = game_ready::str [phi:game_ready::@1->print_str_ln#2] -- pbuz1=pbuc1
lda #<str
sta.z print_str_ln.str
lda #>str
sta.z print_str_ln.str+1
jsr print_str_ln
// game_ready::@2
// action_count--;
// [16] action_count#12 = -- action_count#11 -- vbuxx=_dec_vbuxx
dex
// action_count==0
// [17] game_ready::return#1 = action_count#12 == 0 -- vboaa=vbuxx_eq_vbuc1
lda #1
cpx #0
beq !+
lda #0
!:
// game_ready::@return
// }
// [18] return
rts
.segment Data
str: .text "ready"
.byte 0
}
.segment Code
// print_str_ln
// Print a zero-terminated string followed by a newline
// void print_str_ln(__zp(4) char *str)
print_str_ln: {
.label str = 4
// print_str(str)
// [20] print_str::str#0 = print_str_ln::str#2
// [21] call print_str
// [25] phi from print_str_ln to print_str [phi:print_str_ln->print_str]
jsr print_str
// [22] phi from print_str_ln to print_str_ln::@1 [phi:print_str_ln->print_str_ln::@1]
// print_str_ln::@1
// print_ln()
// [23] call print_ln
// [32] phi from print_str_ln::@1 to print_ln [phi:print_str_ln::@1->print_ln]
jsr print_ln
// print_str_ln::@return
// }
// [24] return
rts
}
// print_str
// Print a zero-terminated string
// void print_str(__zp(4) char *str)
print_str: {
.label str = 4
// [26] phi from print_str print_str::@3 to print_str::@1 [phi:print_str/print_str::@3->print_str::@1]
// [26] phi print_char_cursor#21 = print_char_cursor#33 [phi:print_str/print_str::@3->print_str::@1#0] -- register_copy
// [26] phi print_str::str#2 = print_str::str#0 [phi:print_str/print_str::@3->print_str::@1#1] -- register_copy
// print_str::@1
__b1:
// while(*str)
// [27] if(0!=*print_str::str#2) goto print_str::@2 -- 0_neq__deref_pbuz1_then_la1
ldy #0
lda (str),y
cmp #0
bne __b2
// print_str::@return
// }
// [28] return
rts
// print_str::@2
__b2:
// print_char(*(str++))
// [29] print_char::ch#0 = *print_str::str#2 -- vbuaa=_deref_pbuz1
ldy #0
lda (str),y
// [30] call print_char
jsr print_char
// print_str::@3
// print_char(*(str++));
// [31] print_str::str#1 = ++ print_str::str#2 -- pbuz1=_inc_pbuz1
inc.z str
bne !+
inc.z str+1
!:
jmp __b1
}
// print_ln
// Print a newline
print_ln: {
// [33] phi from print_ln print_ln::@1 to print_ln::@1 [phi:print_ln/print_ln::@1->print_ln::@1]
// [33] phi print_line_cursor#14 = print_line_cursor#24 [phi:print_ln/print_ln::@1->print_ln::@1#0] -- register_copy
// print_ln::@1
__b1:
// print_line_cursor + 0x28
// [34] print_line_cursor#15 = print_line_cursor#14 + $28 -- pbuz1=pbuz1_plus_vbuc1
lda #$28
clc
adc.z print_line_cursor
sta.z print_line_cursor
bcc !+
inc.z print_line_cursor+1
!:
// while (print_line_cursor<print_char_cursor)
// [35] if(print_line_cursor#15<print_char_cursor#21) goto print_ln::@1 -- pbuz1_lt_pbuz2_then_la1
lda.z print_line_cursor+1
cmp.z print_char_cursor+1
bcc __b1
bne !+
lda.z print_line_cursor
cmp.z print_char_cursor
bcc __b1
!:
// print_ln::@return
// }
// [36] return
rts
}
// print_char
// Print a single char
// void print_char(__register(A) char ch)
print_char: {
// *(print_char_cursor++) = ch
// [37] *print_char_cursor#21 = print_char::ch#0 -- _deref_pbuz1=vbuaa
ldy #0
sta (print_char_cursor),y
// *(print_char_cursor++) = ch;
// [38] print_char_cursor#25 = ++ print_char_cursor#21 -- pbuz1=_inc_pbuz1
inc.z print_char_cursor
bne !+
inc.z print_char_cursor+1
!:
// print_char::@return
// }
// [39] return
rts
}
// File Data