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https://github.com/c64scene-ar/llvm-6502.git
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58 lines
1.7 KiB
LLVM
58 lines
1.7 KiB
LLVM
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; RUN: llc -mattr=+altivec < %s | FileCheck %s
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; Check vector float/int conversion using altivec.
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target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v128:128:128-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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@cte_float = global <4 x float> <float 6.5e+00, float 6.5e+00, float 6.5e+00, float 6.5e+00>, align 16
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@cte_int = global <4 x i32> <i32 6, i32 6, i32 6, i32 6>, align 16
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define void @v4f32_to_v4i32(<4 x float> %x, <4 x i32>* nocapture %y) nounwind {
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entry:
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%0 = load <4 x float>* @cte_float, align 16
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%mul = fmul <4 x float> %0, %x
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%1 = fptosi <4 x float> %mul to <4 x i32>
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store <4 x i32> %1, <4 x i32>* %y, align 16
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ret void
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}
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;CHECK: v4f32_to_v4i32:
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;CHECK: vctsxs {{[0-9]+}}, {{[0-9]+}}, 0
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define void @v4f32_to_v4u32(<4 x float> %x, <4 x i32>* nocapture %y) nounwind {
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entry:
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%0 = load <4 x float>* @cte_float, align 16
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%mul = fmul <4 x float> %0, %x
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%1 = fptoui <4 x float> %mul to <4 x i32>
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store <4 x i32> %1, <4 x i32>* %y, align 16
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ret void
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}
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;CHECK: v4f32_to_v4u32:
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;CHECK: vctuxs {{[0-9]+}}, {{[0-9]+}}, 0
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define void @v4i32_to_v4f32(<4 x i32> %x, <4 x float>* nocapture %y) nounwind {
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entry:
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%0 = load <4 x i32>* @cte_int, align 16
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%mul = mul <4 x i32> %0, %x
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%1 = sitofp <4 x i32> %mul to <4 x float>
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store <4 x float> %1, <4 x float>* %y, align 16
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ret void
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}
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;CHECK: v4i32_to_v4f32:
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;CHECK: vcfsx {{[0-9]+}}, {{[0-9]+}}, 0
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define void @v4u32_to_v4f32(<4 x i32> %x, <4 x float>* nocapture %y) nounwind {
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entry:
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%0 = load <4 x i32>* @cte_int, align 16
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%mul = mul <4 x i32> %0, %x
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%1 = uitofp <4 x i32> %mul to <4 x float>
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store <4 x float> %1, <4 x float>* %y, align 16
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ret void
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}
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;CHECK: v4u32_to_v4f32:
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;CHECK: vcfux {{[0-9]+}}, {{[0-9]+}}, 0
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