2003-08-31 19:10:30 +00:00
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//===- InlineSimple.cpp - Code to perform simple function inlining --------===//
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2003-10-20 19:43:21 +00:00
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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2001-06-06 20:29:01 +00:00
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//
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2003-05-29 15:11:31 +00:00
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// This file implements bottom-up inlining of functions into callees.
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2002-04-18 18:52:03 +00:00
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//
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2001-06-06 20:29:01 +00:00
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//===----------------------------------------------------------------------===//
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2003-08-31 19:10:30 +00:00
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#include "Inliner.h"
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#include "llvm/Function.h"
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#include "llvm/iMemory.h"
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2003-08-24 06:59:28 +00:00
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#include "llvm/Support/CallSite.h"
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#include "llvm/Transforms/IPO.h"
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2002-06-25 16:13:24 +00:00
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2003-05-29 15:11:31 +00:00
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namespace {
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// FunctionInfo - For each function, calculate the size of it in blocks and
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// instructions.
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struct FunctionInfo {
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unsigned NumInsts, NumBlocks;
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FunctionInfo() : NumInsts(0), NumBlocks(0) {}
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};
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class SimpleInliner : public Inliner {
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std::map<const Function*, FunctionInfo> CachedFunctionInfo;
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public:
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2003-08-31 19:10:30 +00:00
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int getInlineCost(CallSite CS);
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};
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RegisterOpt<SimpleInliner> X("inline", "Function Integration/Inlining");
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}
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Pass *createFunctionInliningPass() { return new SimpleInliner(); }
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// getInlineCost - The heuristic used to determine if we should inline the
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// function call or not.
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//
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int SimpleInliner::getInlineCost(CallSite CS) {
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Instruction *TheCall = CS.getInstruction();
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const Function *Callee = CS.getCalledFunction();
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const Function *Caller = TheCall->getParent()->getParent();
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2003-08-31 19:10:30 +00:00
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// Don't inline a directly recursive call.
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if (Caller == Callee) return 2000000000;
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// InlineCost - This value measures how good of an inline candidate this call
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// site is to inline. A lower inline cost make is more likely for the call to
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// be inlined. This value may go negative.
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//
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int InlineCost = 0;
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// If there is only one call of the function, and it has internal linkage,
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// make it almost guaranteed to be inlined.
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//
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if (Callee->hasInternalLinkage() && Callee->hasOneUse())
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InlineCost -= 30000;
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2001-06-06 20:29:01 +00:00
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2003-10-10 17:57:28 +00:00
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// Add to the inline quality for properties that make the call valuable to
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// inline. This includes factors that indicate that the result of inlining
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// the function will be optimizable. Currently this just looks at arguments
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// passed into the function.
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//
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for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
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I != E; ++I) {
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// Each argument passed in has a cost at both the caller and the callee
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// sides. This favors functions that take many arguments over functions
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// that take few arguments.
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InlineCost -= 20;
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// If this is a function being passed in, it is very likely that we will be
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// able to turn an indirect function call into a direct function call.
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if (isa<Function>(I))
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InlineCost -= 100;
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// If a constant, global variable or alloca is passed in, inlining this
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// function is likely to allow significant future optimization possibilities
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// (constant propagation, scalar promotion, and scalarization), so encourage
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// the inlining of the function.
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//
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else if (isa<Constant>(I) || isa<GlobalVariable>(I) || isa<AllocaInst>(I))
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InlineCost -= 60;
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}
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// Now that we have considered all of the factors that make the call site more
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// likely to be inlined, look at factors that make us not want to inline it.
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2003-10-06 15:52:43 +00:00
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FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
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2002-11-19 21:54:07 +00:00
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2003-10-06 15:52:43 +00:00
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// If we haven't calculated this information yet...
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if (CalleeFI.NumBlocks == 0) {
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unsigned NumInsts = 0, NumBlocks = 0;
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2003-10-06 15:52:43 +00:00
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// Look at the size of the callee. Each basic block counts as 20 units, and
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// each instruction counts as 10.
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for (Function::const_iterator BB = Callee->begin(), E = Callee->end();
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BB != E; ++BB) {
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NumInsts += BB->size();
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NumBlocks++;
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}
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CalleeFI.NumBlocks = NumBlocks;
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CalleeFI.NumInsts = NumInsts;
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}
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2001-06-06 20:29:01 +00:00
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2003-10-07 19:33:31 +00:00
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// Don't inline into something too big, which would make it bigger. Here, we
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// count each basic block as a single unit.
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InlineCost += Caller->size()*2;
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// Look at the size of the callee. Each basic block counts as 20 units, and
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// each instruction counts as 10.
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InlineCost += CalleeFI.NumInsts*10 + CalleeFI.NumBlocks*20;
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return InlineCost;
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}
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