llvm-6502/include/llvm/ConstPoolVals.h

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//===-- llvm/ConstPoolVals.h - Constant Value nodes --------------*- C++ -*--=//
//
// This file contains the declarations for the ConstPoolVal class and all of
// its subclasses, which represent the different type of constant pool values
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CONSTPOOLVALS_H
#define LLVM_CONSTPOOLVALS_H
#include "llvm/User.h"
#include "llvm/SymTabValue.h"
#include "llvm/Support/DataTypes.h"
#include <vector>
class ArrayType;
class StructType;
//===----------------------------------------------------------------------===//
// ConstPoolVal Class
//===----------------------------------------------------------------------===//
class ConstPoolVal : public User {
SymTabValue *Parent;
friend class ValueHolder<ConstPoolVal, SymTabValue, SymTabValue>;
inline void setParent(SymTabValue *parent) {
Parent = parent;
}
protected:
inline ConstPoolVal(const Type *Ty, const string &Name = "")
: User(Ty, Value::ConstantVal, Name) { Parent = 0; }
public:
// Specialize setName to handle symbol table majik...
virtual void setName(const string &name);
// Static constructor to create a '0' constant of arbitrary type...
static ConstPoolVal *getNullConstant(const Type *Ty);
// clone() - Create a copy of 'this' value that is identical in all ways
// except the following:
// * The value has no parent
// * The value has no name
//
virtual ConstPoolVal *clone() const = 0;
virtual string getStrValue() const = 0;
virtual bool equals(const ConstPoolVal *V) const = 0;
inline const SymTabValue *getParent() const { return Parent; }
inline SymTabValue *getParent() { return Parent; }
inline const Value *getParentV() const { return Parent->getSTVParent(); }
inline Value *getParentV() { return Parent->getSTVParent(); }
};
//===----------------------------------------------------------------------===//
// Classes to represent constant pool variable defs
//===----------------------------------------------------------------------===//
//===---------------------------------------------------------------------------
// ConstPoolBool - Boolean Values
//
class ConstPoolBool : public ConstPoolVal {
bool Val;
ConstPoolBool(const ConstPoolBool &CP);
public:
ConstPoolBool(const Type *Ty, bool V, const string &Name = "");
ConstPoolBool(bool V, const string &Name = "");
virtual string getStrValue() const;
virtual bool equals(const ConstPoolVal *V) const;
virtual ConstPoolVal *clone() const { return new ConstPoolBool(*this); }
inline bool getValue() const { return Val; }
// setValue - Be careful... if there is more than one 'use' of this node, then
// they will ALL see the value that you set...
//
inline void setValue(bool v) { Val = v; }
};
//===---------------------------------------------------------------------------
// ConstPoolInt - Superclass of ConstPoolSInt & ConstPoolUInt, to make dealing
// with integral constants easier.
//
class ConstPoolInt : public ConstPoolVal {
protected:
union {
int64_t Signed;
uint64_t Unsigned;
} Val;
ConstPoolInt(const ConstPoolInt &CP);
public:
ConstPoolInt(const Type *Ty, int64_t V, const string &Name = "");
ConstPoolInt(const Type *Ty, uint64_t V, const string &Name = "");
virtual bool equals(const ConstPoolVal *V) const;
// equalsInt - Provide a helper method that can be used to determine if the
// constant contained within is equal to a constant. This only works for very
// small values, because this is all that can be represented with all types.
//
bool equalsInt(unsigned char V) const {
assert(V <= 127 && "equals: Can only be used with very small constants!");
return Val.Unsigned == V;
}
// ConstPoolInt::get static method: return a constant pool int with the
// specified value. as above, we work only with very small values here.
//
static ConstPoolInt *get(const Type *Ty, unsigned char V);
};
//===---------------------------------------------------------------------------
// ConstPoolSInt - Signed Integer Values [sbyte, short, int, long]
//
class ConstPoolSInt : public ConstPoolInt {
ConstPoolSInt(const ConstPoolSInt &CP) : ConstPoolInt(CP) {}
public:
ConstPoolSInt(const Type *Ty, int64_t V, const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolSInt(*this); }
virtual string getStrValue() const;
static bool isValueValidForType(const Type *Ty, int64_t V);
inline int64_t getValue() const { return Val.Signed; }
};
//===---------------------------------------------------------------------------
// ConstPoolUInt - Unsigned Integer Values [ubyte, ushort, uint, ulong]
//
class ConstPoolUInt : public ConstPoolInt {
ConstPoolUInt(const ConstPoolUInt &CP) : ConstPoolInt(CP) {}
public:
ConstPoolUInt(const Type *Ty, uint64_t V, const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolUInt(*this); }
virtual string getStrValue() const;
static bool isValueValidForType(const Type *Ty, uint64_t V);
inline uint64_t getValue() const { return Val.Unsigned; }
};
//===---------------------------------------------------------------------------
// ConstPoolFP - Floating Point Values [float, double]
//
class ConstPoolFP : public ConstPoolVal {
double Val;
ConstPoolFP(const ConstPoolFP &CP);
public:
ConstPoolFP(const Type *Ty, double V, const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolFP(*this); }
virtual string getStrValue() const;
virtual bool equals(const ConstPoolVal *V) const;
static bool isValueValidForType(const Type *Ty, double V);
inline double getValue() const { return Val; }
};
//===---------------------------------------------------------------------------
// ConstPoolType - Type Declarations
//
class ConstPoolType : public ConstPoolVal {
const Type *Val;
ConstPoolType(const ConstPoolType &CPT);
public:
ConstPoolType(const Type *V, const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolType(*this); }
virtual string getStrValue() const;
virtual bool equals(const ConstPoolVal *V) const;
inline const Type *getValue() const { return Val; }
};
//===---------------------------------------------------------------------------
// ConstPoolArray - Constant Array Declarations
//
class ConstPoolArray : public ConstPoolVal {
ConstPoolArray(const ConstPoolArray &CPT);
public:
ConstPoolArray(const ArrayType *T, vector<ConstPoolVal*> &V,
const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolArray(*this); }
virtual string getStrValue() const;
virtual bool equals(const ConstPoolVal *V) const;
inline const vector<Use> &getValues() const { return Operands; }
};
//===---------------------------------------------------------------------------
// ConstPoolStruct - Constant Struct Declarations
//
class ConstPoolStruct : public ConstPoolVal {
ConstPoolStruct(const ConstPoolStruct &CPT);
public:
ConstPoolStruct(const StructType *T, vector<ConstPoolVal*> &V,
const string &Name = "");
virtual ConstPoolVal *clone() const { return new ConstPoolStruct(*this); }
virtual string getStrValue() const;
virtual bool equals(const ConstPoolVal *V) const;
inline const vector<Use> &getValues() const { return Operands; }
};
//===---------------------------------------------------------------------------
// External functions
//
// Convenience functions to get the value of an integer constant, for an
// appropriate integer or non-integer type that can be held in an integer.
// The type of the argument must be the following:
// GetSignedIntConstantValue: signed integer or bool
// GetUnsignedIntConstantValue: unsigned integer, bool, or pointer
// GetConstantValueAsSignedInt: any of the above, but the value
// must fit into a int64_t.
//
// isValidConstant is set to true if a valid constant was found.
//
int64_t GetSignedIntConstantValue (const Value* val, bool& isValidConst);
uint64_t GetUnsignedIntConstantValue (const Value* val, bool& isValidConst);
int64_t GetConstantValueAsSignedInt (const Value* val, bool& isValidConst);
//===---------------------------------------------------------------------------
#endif