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121 lines
4.3 KiB
C
121 lines
4.3 KiB
C
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//===------ IRCompileLayer.h -- Eagerly compile IR for JIT ------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Contains the definition for a basic, eagerly compiling layer of the JIT.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_ORC_IRCOMPILELAYER_H
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#define LLVM_EXECUTIONENGINE_ORC_IRCOMPILELAYER_H
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#include "llvm/ExecutionEngine/ObjectCache.h"
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#include <memory>
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namespace llvm {
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/// @brief Eager IR compiling layer.
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///
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/// This layer accepts sets of LLVM IR Modules (via addModuleSet). It
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/// immediately compiles each IR module to an object file (each IR Module is
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/// compiled separately). The resulting set of object files is then added to
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/// the layer below, which must implement the object layer concept.
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template <typename BaseLayerT> class IRCompileLayer {
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public:
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typedef std::function<object::OwningBinary<object::ObjectFile>(Module &)>
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CompileFtor;
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private:
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typedef typename BaseLayerT::ObjSetHandleT ObjSetHandleT;
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typedef std::vector<std::unique_ptr<object::ObjectFile>> OwningObjectVec;
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typedef std::vector<std::unique_ptr<MemoryBuffer>> OwningBufferVec;
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public:
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/// @brief Handle to a set of compiled modules.
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typedef ObjSetHandleT ModuleSetHandleT;
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/// @brief Construct an IRCompileLayer with the given BaseLayer, which must
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/// implement the ObjectLayer concept.
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IRCompileLayer(BaseLayerT &BaseLayer, CompileFtor Compile)
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: BaseLayer(BaseLayer), Compile(std::move(Compile)), ObjCache(nullptr) {}
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/// @brief Set an ObjectCache to query before compiling.
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void setObjectCache(ObjectCache *NewCache) { ObjCache = NewCache; }
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/// @brief Compile each module in the given module set, then then add the
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/// resulting set of objects to the base layer, along with the memory
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// manager MM.
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///
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/// @return A handle for the added modules.
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template <typename ModuleSetT>
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ModuleSetHandleT addModuleSet(ModuleSetT Ms,
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std::unique_ptr<RTDyldMemoryManager> MM) {
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OwningObjectVec Objects;
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OwningBufferVec Buffers;
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for (const auto &M : Ms) {
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std::unique_ptr<object::ObjectFile> Object;
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std::unique_ptr<MemoryBuffer> Buffer;
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if (ObjCache)
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std::tie(Object, Buffer) = tryToLoadFromObjectCache(*M).takeBinary();
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if (!Object) {
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std::tie(Object, Buffer) = Compile(*M).takeBinary();
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if (ObjCache)
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ObjCache->notifyObjectCompiled(&*M, Buffer->getMemBufferRef());
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}
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Objects.push_back(std::move(Object));
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Buffers.push_back(std::move(Buffer));
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}
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return BaseLayer.addObjectSet(std::move(Objects), std::move(MM));
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}
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/// @brief Remove the module set associated with the handle H.
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void removeModuleSet(ModuleSetHandleT H) { BaseLayer.removeObjectSet(H); }
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/// @brief Get the address of a loaded symbol. This call is forwarded to the
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/// base layer's getSymbolAddress implementation.
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uint64_t getSymbolAddress(const std::string &Name, bool ExportedSymbolsOnly) {
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return BaseLayer.getSymbolAddress(Name, ExportedSymbolsOnly);
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}
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/// @brief Get the address of the given symbol in the context of the set of
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/// compiled modules represented by the handle H. This call is
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/// forwarded to the base layer's implementation.
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uint64_t lookupSymbolAddressIn(ModuleSetHandleT H, const std::string &Name,
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bool ExportedSymbolsOnly) {
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return BaseLayer.lookupSymbolAddressIn(H, Name, ExportedSymbolsOnly);
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}
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private:
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object::OwningBinary<object::ObjectFile>
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tryToLoadFromObjectCache(const Module &M) {
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std::unique_ptr<MemoryBuffer> ObjBuffer = ObjCache->getObject(&M);
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if (!ObjBuffer)
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return {nullptr, nullptr};
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ErrorOr<std::unique_ptr<object::ObjectFile>> Obj =
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object::ObjectFile::createObjectFile(ObjBuffer->getMemBufferRef());
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if (!Obj)
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return {nullptr, nullptr};
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return {std::move(*Obj), std::move(ObjBuffer)};
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}
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BaseLayerT &BaseLayer;
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CompileFtor Compile;
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ObjectCache *ObjCache;
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};
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}
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#endif // LLVM_EXECUTIONENGINE_ORC_IRCOMPILINGLAYER_H
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