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https://github.com/c64scene-ar/llvm-6502.git
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37 lines
1.1 KiB
LLVM
37 lines
1.1 KiB
LLVM
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; RUN: llc -verify-machineinstrs -march=aarch64 < %s | FileCheck %s
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; When generating DAG selection tables, TableGen used to only flag an
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; instruction as needing a chain on its own account if it had a built-in pattern
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; which used the chain. This meant that the AArch64 load/stores weren't
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; recognised and so both loads from %locvar below were coalesced into a single
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; LS8_LDR instruction (same operands other than the non-existent chain) and the
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; increment was lost at return.
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; This was obviously a Bad Thing.
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declare void @bar(i8*)
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define i64 @test_chains() {
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; CHECK: test_chains:
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%locvar = alloca i8
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call void @bar(i8* %locvar)
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; CHECK: bl bar
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%inc.1 = load i8* %locvar
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%inc.2 = zext i8 %inc.1 to i64
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%inc.3 = add i64 %inc.2, 1
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%inc.4 = trunc i64 %inc.3 to i8
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store i8 %inc.4, i8* %locvar
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; CHECK: ldrb {{w[0-9]+}}, [sp, [[LOCADDR:#[0-9]+]]]
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; CHECK: add {{x[0-9]+}}, {{x[0-9]+}}, #1
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; CHECK: strb {{w[0-9]+}}, [sp, [[LOCADDR]]]
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; CHECK: ldrb {{w[0-9]+}}, [sp, [[LOCADDR]]]
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%ret.1 = load i8* %locvar
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%ret.2 = zext i8 %ret.1 to i64
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ret i64 %ret.2
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; CHECK: ret
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}
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