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54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
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This directory contains LLVM bindings for the Go programming language
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(http://golang.org).
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Prerequisites
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-------------
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* Go 1.2+.
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* CMake (to build LLVM).
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Using the bindings
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------------------
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The package path "llvm.org/llvm/bindings/go/llvm" can be used to
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import the latest development version of LLVM from SVN. Paths such as
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"llvm.org/llvm.v36/bindings/go/llvm" refer to released versions of LLVM.
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It is recommended to use the "-d" flag with "go get" to download the
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package or a dependency, as an additional step is required to build LLVM
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(see "Building LLVM" below).
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Building LLVM
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-------------
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The script "build.sh" in this directory can be used to build LLVM and prepare
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it to be used by the bindings. If you receive an error message from "go build"
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like this:
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./analysis.go:4:84: fatal error: llvm-c/Analysis.h: No such file or directory
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#include <llvm-c/Analysis.h> // If you are getting an error here read bindings/go/README.txt
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or like this:
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./llvm_dep.go:5: undefined: run_build_sh
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it means that LLVM needs to be built or updated by running the script.
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$ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh
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Any command line arguments supplied to the script are passed to LLVM's CMake
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build system. A good set of arguments to use during development are:
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$ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh -DCMAKE_BUILD_TYPE=Debug -DLLVM_TARGETS_TO_BUILD=host -DBUILD_SHARED_LIBS=ON
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Note that CMake keeps a cache of build settings so once you have built
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LLVM there is no need to pass these arguments again after updating.
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Alternatively, you can build LLVM yourself, but you must then set the
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CGO_CPPFLAGS, CGO_CXXFLAGS and CGO_LDFLAGS environment variables:
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$ export CGO_CPPFLAGS="`/path/to/llvm-build/bin/llvm-config --cppflags`"
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$ export CGO_CXXFLAGS=-std=c++11
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$ export CGO_LDFLAGS="`/path/to/llvm-build/bin/llvm-config --ldflags --libs --system-libs all`"
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$ go build -tags byollvm
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