%tmp2=shufflevector<4xfloat>%tmp1,<4xfloat><float1.000000e+00,float1.000000e+00,float1.000000e+00,float1.000000e+00>,<4xi32><i320,i321,i326,i327>; <<4 x float>> [#uses=1]
%tmp3=shufflevector<4xfloat>%tmp1,<4xfloat>zeroinitializer,<4xi32><i322,i323,i326,i327>; <<4 x float>> [#uses=1]
%tmp4=add<4xfloat>%tmp2,%tmp3; <<4 x float>> [#uses=1]