[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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//===-- llvm/IR/Statepoint.h - gc.statepoint utilities ------ --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains utility functions and a wrapper class analogous to
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// CallSite for accessing the fields of gc.statepoint, gc.relocate, and
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// gc.result intrinsics
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//
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//===----------------------------------------------------------------------===//
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2015-06-20 00:00:58 +00:00
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#ifndef LLVM_IR_STATEPOINT_H
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#define LLVM_IR_STATEPOINT_H
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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#include "llvm/ADT/iterator_range.h"
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2015-02-20 15:28:35 +00:00
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#include "llvm/IR/BasicBlock.h"
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2015-01-14 11:23:27 +00:00
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#include "llvm/IR/CallSite.h"
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2015-05-11 22:41:07 +00:00
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#include "llvm/IR/Constants.h"
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2015-07-02 02:53:45 +00:00
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#include "llvm/IR/Function.h"
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Intrinsics.h"
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#include "llvm/Support/Compiler.h"
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namespace llvm {
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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/// The statepoint intrinsic accepts a set of flags as its third argument.
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/// Valid values come out of this set.
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enum class StatepointFlags {
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None = 0,
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GCTransition = 1, ///< Indicates that this statepoint is a transition from
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///< GC-aware code to code that is not GC-aware.
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MaskAll = GCTransition ///< A bitmask that includes all valid flags.
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};
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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2015-02-19 11:02:11 +00:00
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class GCRelocateOperands;
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class ImmutableStatepoint;
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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bool isStatepoint(const ImmutableCallSite &CS);
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2015-07-02 02:53:39 +00:00
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bool isStatepoint(const Value *V);
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bool isStatepoint(const Value &V);
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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2015-07-02 02:53:39 +00:00
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bool isGCRelocate(const Value *V);
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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bool isGCRelocate(const ImmutableCallSite &CS);
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2015-07-02 02:53:39 +00:00
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bool isGCResult(const Value *V);
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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bool isGCResult(const ImmutableCallSite &CS);
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/// Analogous to CallSiteBase, this provides most of the actual
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/// functionality for Statepoint and ImmutableStatepoint. It is
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/// templatized to allow easily specializing of const and non-const
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/// concrete subtypes. This is structured analogous to CallSite
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/// rather than the IntrinsicInst.h helpers since we want to support
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/// invokable statepoints in the near future.
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2015-07-02 02:53:45 +00:00
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template <typename FunTy, typename InstructionTy, typename ValueTy,
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typename CallSiteTy>
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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class StatepointBase {
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CallSiteTy StatepointCS;
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2015-02-15 22:54:22 +00:00
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void *operator new(size_t, unsigned) = delete;
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void *operator new(size_t s) = delete;
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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2015-05-06 02:36:28 +00:00
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protected:
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2015-07-02 02:53:36 +00:00
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explicit StatepointBase(InstructionTy *I) {
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if (isStatepoint(I)) {
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StatepointCS = CallSiteTy(I);
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assert(StatepointCS && "isStatepoint implies CallSite");
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}
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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2015-07-02 02:53:36 +00:00
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explicit StatepointBase(CallSiteTy CS) {
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if (isStatepoint(CS))
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StatepointCS = CS;
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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2015-05-06 02:36:28 +00:00
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public:
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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typedef typename CallSiteTy::arg_iterator arg_iterator;
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2015-05-06 02:36:31 +00:00
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enum {
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2015-05-12 23:52:24 +00:00
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IDPos = 0,
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NumPatchBytesPos = 1,
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2015-07-02 02:53:45 +00:00
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CalledFunctionPos = 2,
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2015-05-12 23:52:24 +00:00
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NumCallArgsPos = 3,
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FlagsPos = 4,
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CallArgsBeginPos = 5,
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2015-05-06 02:36:31 +00:00
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};
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2015-07-02 02:53:36 +00:00
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operator bool() const {
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// We do not assign non-statepoint CallSites to StatepointCS.
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return (bool)StatepointCS;
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}
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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/// Return the underlying CallSite.
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2015-07-02 02:53:36 +00:00
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CallSiteTy getCallSite() const {
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assert(*this && "check validity first!");
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return StatepointCS;
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}
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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uint64_t getFlags() const {
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2015-07-02 02:53:36 +00:00
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return cast<ConstantInt>(getCallSite().getArgument(FlagsPos))
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2015-05-12 23:52:24 +00:00
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->getZExtValue();
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}
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/// Return the ID associated with this statepoint.
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2015-07-02 02:53:41 +00:00
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uint64_t getID() const {
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2015-07-02 02:53:36 +00:00
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const Value *IDVal = getCallSite().getArgument(IDPos);
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2015-05-12 23:52:24 +00:00
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return cast<ConstantInt>(IDVal)->getZExtValue();
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}
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/// Return the number of patchable bytes associated with this statepoint.
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2015-07-02 02:53:41 +00:00
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uint32_t getNumPatchBytes() const {
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2015-07-02 02:53:36 +00:00
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const Value *NumPatchBytesVal = getCallSite().getArgument(NumPatchBytesPos);
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2015-05-12 23:52:24 +00:00
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uint64_t NumPatchBytes =
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cast<ConstantInt>(NumPatchBytesVal)->getZExtValue();
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assert(isInt<32>(NumPatchBytes) && "should fit in 32 bits!");
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return NumPatchBytes;
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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}
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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/// Return the value actually being called or invoked.
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2015-07-02 02:53:45 +00:00
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ValueTy *getCalledValue() const {
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return getCallSite().getArgument(CalledFunctionPos);
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}
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InstructionTy *getInstruction() const {
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return getCallSite().getInstruction();
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}
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/// Return the function being called if this is a direct call, otherwise
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/// return null (if it's an indirect call).
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FunTy *getCalledFunction() const {
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return dyn_cast<Function>(getCalledValue());
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}
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/// Return the caller function for this statepoint.
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FunTy *getCaller() const { return getCallSite().getCaller(); }
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/// Determine if the statepoint cannot unwind.
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bool doesNotThrow() const {
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Function *F = getCalledFunction();
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return getCallSite().doesNotThrow() || (F ? F->doesNotThrow() : false);
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2015-05-06 02:36:31 +00:00
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}
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2015-05-06 02:36:26 +00:00
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2015-05-06 02:36:20 +00:00
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/// Return the type of the value returned by the call underlying the
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/// statepoint.
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2015-07-02 02:53:41 +00:00
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Type *getActualReturnType() const {
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2015-05-06 02:36:20 +00:00
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auto *FTy = cast<FunctionType>(
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2015-07-02 02:53:45 +00:00
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cast<PointerType>(getCalledValue()->getType())->getElementType());
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2015-05-06 02:36:20 +00:00
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return FTy->getReturnType();
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}
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2015-05-06 02:36:26 +00:00
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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/// Number of arguments to be passed to the actual callee.
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2015-07-02 02:53:41 +00:00
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int getNumCallArgs() const {
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2015-07-02 02:53:36 +00:00
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const Value *NumCallArgsVal = getCallSite().getArgument(NumCallArgsPos);
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2015-05-06 02:36:31 +00:00
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return cast<ConstantInt>(NumCallArgsVal)->getZExtValue();
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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2015-07-02 02:53:45 +00:00
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size_t arg_size() const { return getNumCallArgs(); }
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typename CallSiteTy::arg_iterator arg_begin() const {
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2015-07-02 02:53:36 +00:00
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assert(CallArgsBeginPos <= (int)getCallSite().arg_size());
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return getCallSite().arg_begin() + CallArgsBeginPos;
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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2015-07-02 02:53:45 +00:00
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typename CallSiteTy::arg_iterator arg_end() const {
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auto I = arg_begin() + arg_size();
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2015-07-02 02:53:36 +00:00
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assert((getCallSite().arg_end() - I) >= 0);
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2015-05-12 21:33:48 +00:00
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return I;
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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2015-07-02 02:53:45 +00:00
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ValueTy *getArgument(unsigned Index) {
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assert(Index < arg_size() && "out of bounds!");
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return *(arg_begin() + Index);
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}
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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/// range adapter for call arguments
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2015-07-02 02:53:41 +00:00
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iterator_range<arg_iterator> call_args() const {
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2015-07-02 02:53:45 +00:00
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return iterator_range<arg_iterator>(arg_begin(), arg_end());
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}
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/// \brief Return true if the call or the callee has the given attribute.
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bool paramHasAttr(unsigned i, Attribute::AttrKind A) const {
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Function *F = getCalledFunction();
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return getCallSite().paramHasAttr(i + CallArgsBeginPos, A) ||
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(F ? F->getAttributes().hasAttribute(i, A) : false);
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[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
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}
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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/// Number of GC transition args.
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2015-07-02 02:53:41 +00:00
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int getNumTotalGCTransitionArgs() const {
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2015-07-02 02:53:45 +00:00
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const Value *NumGCTransitionArgs = *arg_end();
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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return cast<ConstantInt>(NumGCTransitionArgs)->getZExtValue();
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}
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2015-07-02 02:53:41 +00:00
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typename CallSiteTy::arg_iterator gc_transition_args_begin() const {
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2015-07-02 02:53:45 +00:00
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auto I = arg_end() + 1;
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2015-07-02 02:53:36 +00:00
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assert((getCallSite().arg_end() - I) >= 0);
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2015-05-12 21:33:48 +00:00
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return I;
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Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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}
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2015-07-02 02:53:41 +00:00
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typename CallSiteTy::arg_iterator gc_transition_args_end() const {
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2015-05-12 21:33:48 +00:00
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auto I = gc_transition_args_begin() + getNumTotalGCTransitionArgs();
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2015-07-02 02:53:36 +00:00
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assert((getCallSite().arg_end() - I) >= 0);
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2015-05-12 21:33:48 +00:00
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return I;
|
Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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}
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/// range adapter for GC transition arguments
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2015-07-02 02:53:41 +00:00
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iterator_range<arg_iterator> gc_transition_args() const {
|
Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
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return iterator_range<arg_iterator>(gc_transition_args_begin(),
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gc_transition_args_end());
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}
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2015-05-06 02:36:31 +00:00
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/// Number of additional arguments excluding those intended
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/// for garbage collection.
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2015-07-02 02:53:41 +00:00
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int getNumTotalVMSArgs() const {
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2015-05-12 21:33:48 +00:00
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const Value *NumVMSArgs = *gc_transition_args_end();
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2015-05-06 02:36:31 +00:00
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return cast<ConstantInt>(NumVMSArgs)->getZExtValue();
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}
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2015-07-02 02:53:41 +00:00
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typename CallSiteTy::arg_iterator vm_state_begin() const {
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2015-05-12 21:33:48 +00:00
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auto I = gc_transition_args_end() + 1;
|
2015-07-02 02:53:36 +00:00
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assert((getCallSite().arg_end() - I) >= 0);
|
2015-05-12 21:33:48 +00:00
|
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|
return I;
|
Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
|
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|
}
|
2015-07-02 02:53:41 +00:00
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typename CallSiteTy::arg_iterator vm_state_end() const {
|
2015-05-12 21:33:48 +00:00
|
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auto I = vm_state_begin() + getNumTotalVMSArgs();
|
2015-07-02 02:53:36 +00:00
|
|
|
assert((getCallSite().arg_end() - I) >= 0);
|
2015-05-12 21:33:48 +00:00
|
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|
return I;
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
}
|
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/// range adapter for vm state arguments
|
2015-07-02 02:53:41 +00:00
|
|
|
iterator_range<arg_iterator> vm_state_args() const {
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
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|
return iterator_range<arg_iterator>(vm_state_begin(), vm_state_end());
|
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|
}
|
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2015-07-02 02:53:41 +00:00
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typename CallSiteTy::arg_iterator gc_args_begin() const {
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|
return vm_state_end();
|
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|
}
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typename CallSiteTy::arg_iterator gc_args_end() const {
|
2015-07-02 02:53:36 +00:00
|
|
|
return getCallSite().arg_end();
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
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|
}
|
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/// range adapter for gc arguments
|
2015-07-02 02:53:41 +00:00
|
|
|
iterator_range<arg_iterator> gc_args() const {
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
return iterator_range<arg_iterator>(gc_args_begin(), gc_args_end());
|
|
|
|
}
|
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2015-02-19 11:02:11 +00:00
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/// Get list of all gc reloactes linked to this statepoint
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/// May contain several relocations for the same base/derived pair.
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/// For example this could happen due to relocations on unwinding
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/// path of invoke.
|
2015-07-02 02:53:41 +00:00
|
|
|
std::vector<GCRelocateOperands> getRelocates() const;
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
|
2015-07-02 02:53:34 +00:00
|
|
|
/// Get the experimental_gc_result call tied to this statepoint. Can be
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|
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|
/// nullptr if there isn't a gc_result tied to this statepoint. Guaranteed to
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|
|
/// be a CallInst if non-null.
|
2015-07-02 02:53:41 +00:00
|
|
|
InstructionTy *getGCResult() const {
|
2015-07-02 02:53:45 +00:00
|
|
|
for (auto *U : getInstruction()->users())
|
2015-07-02 02:53:34 +00:00
|
|
|
if (isGCResult(U))
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|
|
|
return cast<CallInst>(U);
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|
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|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
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|
#ifndef NDEBUG
|
2014-12-02 21:01:48 +00:00
|
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|
/// Asserts if this statepoint is malformed. Common cases for failure
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/// include incorrect length prefixes for variable length sections or
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|
|
/// illegal values for parameters.
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
void verify() {
|
2015-05-06 02:36:26 +00:00
|
|
|
assert(getNumCallArgs() >= 0 &&
|
2014-12-02 21:01:48 +00:00
|
|
|
"number of arguments to actually callee can't be negative");
|
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
// The internal asserts in the iterator accessors do the rest.
|
2015-07-02 02:53:45 +00:00
|
|
|
(void)arg_begin();
|
|
|
|
(void)arg_end();
|
Extend the statepoint intrinsic to allow statepoints to be marked as transitions from GC-aware code to code that is not GC-aware.
This changes the shape of the statepoint intrinsic from:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 unused, ...call args, i32 # deopt args, ...deopt args, ...gc args)
to:
@llvm.experimental.gc.statepoint(anyptr target, i32 # call args, i32 flags, ...call args, i32 # transition args, ...transition args, i32 # deopt args, ...deopt args, ...gc args)
This extension offers the backend the opportunity to insert (somewhat) arbitrary code to manage the transition from GC-aware code to code that is not GC-aware and back.
In order to support the injection of transition code, this extension wraps the STATEPOINT ISD node generated by the usual lowering lowering with two additional nodes: GC_TRANSITION_START and GC_TRANSITION_END. The transition arguments that were passed passed to the intrinsic (if any) are lowered and provided as operands to these nodes and may be used by the backend during code generation.
Eventually, the lowering of the GC_TRANSITION_{START,END} nodes should be informed by the GC strategy in use for the function containing the intrinsic call; for now, these nodes are instead replaced with no-ops.
Differential Revision: http://reviews.llvm.org/D9501
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236888 91177308-0d34-0410-b5e6-96231b3b80d8
2015-05-08 18:07:42 +00:00
|
|
|
(void)gc_transition_args_begin();
|
|
|
|
(void)gc_transition_args_end();
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
(void)vm_state_begin();
|
|
|
|
(void)vm_state_end();
|
|
|
|
(void)gc_args_begin();
|
|
|
|
(void)gc_args_end();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
/// A specialization of it's base class for read only access
|
|
|
|
/// to a gc.statepoint.
|
|
|
|
class ImmutableStatepoint
|
2015-07-02 02:53:45 +00:00
|
|
|
: public StatepointBase<const Function, const Instruction, const Value,
|
|
|
|
ImmutableCallSite> {
|
|
|
|
typedef StatepointBase<const Function, const Instruction, const Value,
|
|
|
|
ImmutableCallSite> Base;
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
explicit ImmutableStatepoint(const Instruction *I) : Base(I) {}
|
|
|
|
explicit ImmutableStatepoint(ImmutableCallSite CS) : Base(CS) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
/// A specialization of it's base class for read-write access
|
|
|
|
/// to a gc.statepoint.
|
2015-07-02 02:53:45 +00:00
|
|
|
class Statepoint
|
|
|
|
: public StatepointBase<Function, Instruction, Value, CallSite> {
|
|
|
|
typedef StatepointBase<Function, Instruction, Value, CallSite> Base;
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
explicit Statepoint(Instruction *I) : Base(I) {}
|
|
|
|
explicit Statepoint(CallSite CS) : Base(CS) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Wraps a call to a gc.relocate and provides access to it's operands.
|
|
|
|
/// TODO: This should likely be refactored to resememble the wrappers in
|
|
|
|
/// InstrinsicInst.h.
|
|
|
|
class GCRelocateOperands {
|
|
|
|
ImmutableCallSite RelocateCS;
|
|
|
|
|
2015-05-06 02:36:28 +00:00
|
|
|
public:
|
|
|
|
GCRelocateOperands(const User *U) : RelocateCS(U) { assert(isGCRelocate(U)); }
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
GCRelocateOperands(const Instruction *inst) : RelocateCS(inst) {
|
|
|
|
assert(isGCRelocate(inst));
|
|
|
|
}
|
2015-05-06 02:36:28 +00:00
|
|
|
GCRelocateOperands(CallSite CS) : RelocateCS(CS) { assert(isGCRelocate(CS)); }
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
|
2015-02-19 11:02:11 +00:00
|
|
|
/// Return true if this relocate is tied to the invoke statepoint.
|
|
|
|
/// This includes relocates which are on the unwinding path.
|
|
|
|
bool isTiedToInvoke() const {
|
|
|
|
const Value *Token = RelocateCS.getArgument(0);
|
|
|
|
|
2015-05-06 02:36:28 +00:00
|
|
|
return isa<ExtractValueInst>(Token) || isa<InvokeInst>(Token);
|
2015-02-19 11:02:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Get enclosed relocate intrinsic
|
2015-05-06 02:36:28 +00:00
|
|
|
ImmutableCallSite getUnderlyingCallSite() { return RelocateCS; }
|
2015-02-19 11:02:11 +00:00
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
/// The statepoint with which this gc.relocate is associated.
|
2015-05-06 02:36:26 +00:00
|
|
|
const Instruction *getStatepoint() {
|
|
|
|
const Value *Token = RelocateCS.getArgument(0);
|
2015-02-19 11:02:11 +00:00
|
|
|
|
|
|
|
// This takes care both of relocates for call statepoints and relocates
|
|
|
|
// on normal path of invoke statepoint.
|
2015-05-06 02:36:26 +00:00
|
|
|
if (!isa<ExtractValueInst>(Token)) {
|
|
|
|
return cast<Instruction>(Token);
|
2015-02-19 11:02:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This relocate is on exceptional path of an invoke statepoint
|
2015-05-06 02:36:26 +00:00
|
|
|
const BasicBlock *InvokeBB =
|
|
|
|
cast<Instruction>(Token)->getParent()->getUniquePredecessor();
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-05-06 02:36:26 +00:00
|
|
|
assert(InvokeBB && "safepoints should have unique landingpads");
|
|
|
|
assert(InvokeBB->getTerminator() &&
|
|
|
|
"safepoint block should be well formed");
|
|
|
|
assert(isStatepoint(InvokeBB->getTerminator()));
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-05-06 02:36:26 +00:00
|
|
|
return InvokeBB->getTerminator();
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
/// The index into the associate statepoint's argument list
|
|
|
|
/// which contains the base pointer of the pointer whose
|
|
|
|
/// relocation this gc.relocate describes.
|
2015-05-06 02:36:26 +00:00
|
|
|
unsigned getBasePtrIndex() {
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
return cast<ConstantInt>(RelocateCS.getArgument(1))->getZExtValue();
|
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
/// The index into the associate statepoint's argument list which
|
|
|
|
/// contains the pointer whose relocation this gc.relocate describes.
|
2015-05-06 02:36:26 +00:00
|
|
|
unsigned getDerivedPtrIndex() {
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
return cast<ConstantInt>(RelocateCS.getArgument(2))->getZExtValue();
|
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
|
|
|
|
Value *getBasePtr() {
|
|
|
|
ImmutableCallSite CS(getStatepoint());
|
|
|
|
return *(CS.arg_begin() + getBasePtrIndex());
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
|
|
|
|
Value *getDerivedPtr() {
|
|
|
|
ImmutableCallSite CS(getStatepoint());
|
|
|
|
return *(CS.arg_begin() + getDerivedPtrIndex());
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
}
|
|
|
|
};
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-07-02 02:53:45 +00:00
|
|
|
template <typename FunTy, typename InstructionTy, typename ValueTy,
|
|
|
|
typename CallSiteTy>
|
2015-02-19 11:02:11 +00:00
|
|
|
std::vector<GCRelocateOperands>
|
2015-07-02 02:53:45 +00:00
|
|
|
StatepointBase<FunTy, InstructionTy, ValueTy, CallSiteTy>::getRelocates()
|
|
|
|
const {
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-05-06 02:36:26 +00:00
|
|
|
std::vector<GCRelocateOperands> Result;
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-06-20 00:01:03 +00:00
|
|
|
CallSiteTy StatepointCS = getCallSite();
|
2015-02-19 11:02:11 +00:00
|
|
|
|
|
|
|
// Search for relocated pointers. Note that working backwards from the
|
|
|
|
// gc_relocates ensures that we only get pairs which are actually relocated
|
|
|
|
// and used after the statepoint.
|
2015-07-02 02:53:45 +00:00
|
|
|
for (const User *U : getInstruction()->users())
|
2015-05-06 02:36:26 +00:00
|
|
|
if (isGCRelocate(U))
|
|
|
|
Result.push_back(GCRelocateOperands(U));
|
2015-02-19 11:02:11 +00:00
|
|
|
|
2015-05-06 02:36:26 +00:00
|
|
|
if (!StatepointCS.isInvoke())
|
|
|
|
return Result;
|
2015-02-19 11:02:11 +00:00
|
|
|
|
|
|
|
// We need to scan thorough exceptional relocations if it is invoke statepoint
|
|
|
|
LandingPadInst *LandingPad =
|
2015-07-02 02:53:45 +00:00
|
|
|
cast<InvokeInst>(getInstruction())->getLandingPadInst();
|
2015-02-19 11:02:11 +00:00
|
|
|
|
|
|
|
// Search for extract value from landingpad instruction to which
|
|
|
|
// gc relocates will be attached
|
|
|
|
for (const User *LandingPadUser : LandingPad->users()) {
|
2015-05-06 02:36:26 +00:00
|
|
|
if (!isa<ExtractValueInst>(LandingPadUser))
|
2015-02-19 11:02:11 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
// gc relocates should be attached to this extract value
|
2015-05-06 02:36:26 +00:00
|
|
|
for (const User *U : LandingPadUser->users())
|
|
|
|
if (isGCRelocate(U))
|
|
|
|
Result.push_back(GCRelocateOperands(U));
|
2015-02-19 11:02:11 +00:00
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
return Result;
|
2015-02-19 11:02:11 +00:00
|
|
|
}
|
2015-06-23 09:49:53 +00:00
|
|
|
}
|
2015-05-06 02:36:26 +00:00
|
|
|
|
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
|
|
|
#endif
|