llvm-6502/support/lib/Support/Debug.cpp

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//===-- Debug.cpp - An easy way to add debug output to your code ----------===//
//
// This file implements a handle way of adding debugging information to your
// code, without it being enabled all of the time, and without having to add
// command line options to enable it.
//
// In particular, just wrap your code with the DEBUG() macro, and it will be
// enabled automatically if you specify '-debug' on the command-line.
// Alternatively, you can also use the SET_DEBUG_TYPE("foo") macro to specify
// that your debug code belongs to class "foo". Then, on the command line, you
// can specify '-debug-only=foo' to enable JUST the debug information for the
// foo class.
//
// When compiling in release mode, the -debug-* options and all code in DEBUG()
// statements disappears, so it does not effect the runtime of the code.
//
//===----------------------------------------------------------------------===//
#include "Support/Statistic.h"
#include "Support/CommandLine.h"
bool DebugFlag; // DebugFlag - Exported boolean set by the -debug option
namespace {
#ifndef NDEBUG
// -debug - Command line option to enable the DEBUG statements in the passes.
// This flag may only be enabled in debug builds.
cl::opt<bool, true>
Debug("debug", cl::desc("Enable debug output"), cl::Hidden,
cl::location(DebugFlag));
std::string CurrentDebugType;
struct DebugOnlyOpt {
void operator=(const std::string &Val) const {
DebugFlag |= !Val.empty();
CurrentDebugType = Val;
}
} DebugOnlyOptLoc;
cl::opt<DebugOnlyOpt, true, cl::parser<std::string> >
DebugOnly("debug-only", cl::desc("Enable a specific type of debug output"),
cl::Hidden, cl::value_desc("debug string"),
cl::location(DebugOnlyOptLoc), cl::ValueRequired);
#endif
}
// isCurrentDebugType - Return true if the specified string is the debug type
// specified on the command line, or if none was specified on the command line
// with the -debug-only=X option.
//
bool isCurrentDebugType(const char *DebugType) {
#ifndef NDEBUG
return CurrentDebugType.empty() || DebugType == CurrentDebugType;
#else
return false;
#endif
}