llvm-6502/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h

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//===- ObjectLinkingLayer.h - Add object files to a JIT process -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Contains the definition for the object layer of the JIT.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
#define LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
#include "LookasideRTDyldMM.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/SectionMemoryManager.h"
#include <list>
#include <memory>
namespace llvm {
class ObjectLinkingLayerBase {
protected:
/// @brief Holds a set of objects to be allocated/linked as a unit in the JIT.
///
/// An instance of this class will be created for each set of objects added
/// via JITObjectLayer::addObjectSet. Deleting the instance (via
/// removeObjectSet) frees its memory, removing all symbol definitions that
/// had been provided by this instance. Higher level layers are responsible
/// for taking any action required to handle the missing symbols.
class LinkedObjectSet {
public:
LinkedObjectSet(std::unique_ptr<RTDyldMemoryManager> MM)
: MM(std::move(MM)), RTDyld(llvm::make_unique<RuntimeDyld>(&*this->MM)),
State(Raw) {}
std::unique_ptr<RuntimeDyld::LoadedObjectInfo>
addObject(const object::ObjectFile &Obj) {
return RTDyld->loadObject(Obj);
}
uint64_t getSymbolAddress(StringRef Name, bool ExportedSymbolsOnly) {
if (ExportedSymbolsOnly)
return RTDyld->getExportedSymbolLoadAddress(Name);
return RTDyld->getSymbolLoadAddress(Name);
}
bool NeedsFinalization() const { return (State == Raw); }
void Finalize() {
State = Finalizing;
RTDyld->resolveRelocations();
RTDyld->registerEHFrames();
MM->finalizeMemory();
State = Finalized;
}
void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress) {
assert((State != Finalized) &&
"Attempting to remap sections for finalized objects.");
RTDyld->mapSectionAddress(LocalAddress, TargetAddress);
}
private:
std::unique_ptr<RTDyldMemoryManager> MM;
std::unique_ptr<RuntimeDyld> RTDyld;
enum { Raw, Finalizing, Finalized } State;
};
typedef std::list<LinkedObjectSet> LinkedObjectSetListT;
public:
/// @brief Handle to a set of loaded objects.
typedef typename LinkedObjectSetListT::iterator ObjSetHandleT;
};
/// @brief Default (no-op) action to perform when loading objects.
class DoNothingOnNotifyLoaded {
public:
template <typename ObjSetT, typename LoadResult>
void operator()(ObjectLinkingLayerBase::ObjSetHandleT, const ObjSetT &,
const LoadResult &) {}
};
/// @brief Bare bones object linking layer.
///
/// This class is intended to be used as the base layer for a JIT. It allows
/// object files to be loaded into memory, linked, and the addresses of their
/// symbols queried. All objects added to this layer can see each other's
/// symbols.
template <typename NotifyLoadedFtor = DoNothingOnNotifyLoaded>
class ObjectLinkingLayer : public ObjectLinkingLayerBase {
public:
/// @brief LoadedObjectInfo list. Contains a list of owning pointers to
/// RuntimeDyld::LoadedObjectInfo instances.
typedef std::vector<std::unique_ptr<RuntimeDyld::LoadedObjectInfo>>
LoadedObjInfoList;
/// @brief Default construct an ObjectLinkingLayer.
ObjectLinkingLayer() {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded
/// functor.
ObjectLinkingLayer(NotifyLoadedFtor NotifyLoaded)
: NotifyLoaded(std::move(NotifyLoaded)) {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyFinalized
/// functor.
ObjectLinkingLayer(std::function<void(ObjSetHandleT)> NotifyFinalized)
: NotifyFinalized(std::move(NotifyFinalized)) {}
/// @brief Construct an ObjectLinkingLayer with the given CreateMemoryManager
/// functor.
ObjectLinkingLayer(
std::function<std::unique_ptr<RTDyldMemoryManager>()> CreateMemoryManager)
: CreateMemoryManager(std::move(CreateMemoryManager)) {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded and
/// NotifyFinalized functors.
ObjectLinkingLayer(NotifyLoadedFtor NotifyLoaded,
std::function<void(ObjSetHandleT)> NotifyFinalized)
: NotifyLoaded(std::move(NotifyLoaded)),
NotifyFinalized(std::move(NotifyFinalized)) {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded and
/// CreateMemoryManager functors.
ObjectLinkingLayer(
NotifyLoadedFtor NotifyLoaded,
std::function<std::unique_ptr<RTDyldMemoryManager>()> CreateMemoryManager)
: NotifyLoaded(std::move(NotifyLoaded)),
CreateMemoryManager(std::move(CreateMemoryManager)) {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyFinalized and
/// CreateMemoryManager functors.
ObjectLinkingLayer(
std::function<void(ObjSetHandleT)> NotifyFinalized,
std::function<std::unique_ptr<RTDyldMemoryManager>()> CreateMemoryManager)
: NotifyFinalized(std::move(NotifyFinalized)),
CreateMemoryManager(std::move(CreateMemoryManager)) {}
/// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded,
/// NotifyFinalized and CreateMemoryManager functors.
ObjectLinkingLayer(
NotifyLoadedFtor NotifyLoaded,
std::function<void(ObjSetHandleT)> NotifyFinalized,
std::function<std::unique_ptr<RTDyldMemoryManager>()> CreateMemoryManager)
: NotifyLoaded(std::move(NotifyLoaded)),
NotifyFinalized(std::move(NotifyFinalized)),
CreateMemoryManager(std::move(CreateMemoryManager)) {}
/// @brief Add a set of objects (or archives) that will be treated as a unit
/// for the purposes of symbol lookup and memory management.
///
/// @return A pair containing (1) A handle that can be used to free the memory
/// allocated for the objects, and (2) a LoadedObjInfoList containing
/// one LoadedObjInfo instance for each object at the corresponding
/// index in the Objects list.
///
/// This version of this method allows the client to pass in an
/// RTDyldMemoryManager instance that will be used to allocate memory and look
/// up external symbol addresses for the given objects.
template <typename ObjSetT>
ObjSetHandleT addObjectSet(const ObjSetT &Objects,
std::unique_ptr<RTDyldMemoryManager> MM) {
if (!MM) {
assert(CreateMemoryManager &&
"No memory manager or memory manager creator provided.");
MM = CreateMemoryManager();
}
ObjSetHandleT Handle = LinkedObjSetList.insert(
LinkedObjSetList.end(), LinkedObjectSet(std::move(MM)));
LinkedObjectSet &LOS = *Handle;
LoadedObjInfoList LoadedObjInfos;
for (auto &Obj : Objects)
LoadedObjInfos.push_back(LOS.addObject(*Obj));
NotifyLoaded(Handle, Objects, LoadedObjInfos);
return Handle;
}
/// @brief Map section addresses for the objects associated with the handle H.
void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress,
uint64_t TargetAddress) {
H->mapSectionAddress(LocalAddress, TargetAddress);
}
/// @brief Remove the set of objects associated with handle H.
///
/// All memory allocated for the objects will be freed, and the sections and
/// symbols they provided will no longer be available. No attempt is made to
/// re-emit the missing symbols, and any use of these symbols (directly or
/// indirectly) will result in undefined behavior. If dependence tracking is
/// required to detect or resolve such issues it should be added at a higher
/// layer.
void removeObjectSet(ObjSetHandleT H) {
// How do we invalidate the symbols in H?
LinkedObjSetList.erase(H);
}
/// @brief Get the address of a loaded symbol.
///
/// @return The address in the target process's address space of the named
/// symbol. Null if no such symbol is known.
///
/// This method will trigger the finalization of the linked object set
/// containing the definition of the given symbol, if it is found.
uint64_t getSymbolAddress(StringRef Name, bool ExportedSymbolsOnly) {
for (auto I = LinkedObjSetList.begin(), E = LinkedObjSetList.end(); I != E;
++I)
if (uint64_t Addr = lookupSymbolAddressIn(I, Name, ExportedSymbolsOnly))
return Addr;
return 0;
}
/// @brief Search for a given symbol in the context of the set of loaded
/// objects represented by the handle H.
///
/// @return The address in the target process's address space of the named
/// symbol. Null if the given object set does not contain a definition
/// of this symbol.
///
/// This method will trigger the finalization of the linked object set
/// represented by the handle H if that set contains the requested symbol.
uint64_t lookupSymbolAddressIn(ObjSetHandleT H, StringRef Name,
bool ExportedSymbolsOnly) {
if (uint64_t Addr = H->getSymbolAddress(Name, ExportedSymbolsOnly)) {
if (H->NeedsFinalization()) {
H->Finalize();
if (NotifyFinalized)
NotifyFinalized(H);
}
return Addr;
}
return 0;
}
private:
LinkedObjectSetListT LinkedObjSetList;
NotifyLoadedFtor NotifyLoaded;
std::function<void(ObjSetHandleT)> NotifyFinalized;
std::function<std::unique_ptr<RTDyldMemoryManager>()> CreateMemoryManager;
};
} // end namespace llvm
#endif // LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H