2001-06-06 20:29:01 +00:00
|
|
|
//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
|
|
|
|
//
|
|
|
|
// This file contains the declarations of some cool operators that allow you
|
|
|
|
// to do natural things with constant pool values.
|
|
|
|
//
|
|
|
|
// Unfortunately we can't overload operators on pointer types (like this:)
|
|
|
|
//
|
|
|
|
// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
|
|
|
|
//
|
|
|
|
// so we must make due with references, even though it leads to some butt ugly
|
|
|
|
// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
|
|
|
|
//
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
//
|
2001-09-07 16:29:18 +00:00
|
|
|
// WARNING: These operators may return a null object if I don't know how to
|
|
|
|
// perform the specified operation on the specified constant types.
|
2001-06-06 20:29:01 +00:00
|
|
|
//
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
//
|
|
|
|
// Implementation notes:
|
|
|
|
// This library is implemented this way for a reason: In most cases, we do
|
|
|
|
// not want to have to link the constant mucking code into an executable.
|
|
|
|
// We do, however want to tie some of this into the main type system, as an
|
|
|
|
// optional component. By using a mutable cache member in the Type class, we
|
|
|
|
// get exactly the kind of behavior we want.
|
|
|
|
//
|
|
|
|
// In the end, we get performance almost exactly the same as having a virtual
|
|
|
|
// function dispatch, but we don't have to put our virtual functions into the
|
|
|
|
// "Type" class, and we can implement functionality with templates. Good deal.
|
|
|
|
//
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
#ifndef LLVM_OPT_CONSTANTHANDLING_H
|
|
|
|
#define LLVM_OPT_CONSTANTHANDLING_H
|
|
|
|
|
|
|
|
#include "llvm/ConstPoolVals.h"
|
2001-06-27 23:31:34 +00:00
|
|
|
#include "llvm/Instruction.h"
|
2001-06-06 20:29:01 +00:00
|
|
|
#include "llvm/Type.h"
|
|
|
|
|
2001-06-30 04:34:07 +00:00
|
|
|
namespace opt {
|
|
|
|
|
2001-06-06 20:29:01 +00:00
|
|
|
//===----------------------------------------------------------------------===//
|
2001-09-07 16:29:18 +00:00
|
|
|
// Implement == and != directly...
|
2001-06-06 20:29:01 +00:00
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
inline ConstPoolBool *operator==(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
2001-09-07 16:29:18 +00:00
|
|
|
return ConstPoolBool::get(&V1 == &V2);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
|
|
|
return ConstPoolBool::get(&V1 != &V2);
|
2001-06-06 20:29:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
// Implement all other operators indirectly through TypeRules system
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
class ConstRules {
|
|
|
|
protected:
|
|
|
|
inline ConstRules() {} // Can only be subclassed...
|
|
|
|
public:
|
|
|
|
// Unary Operators...
|
|
|
|
virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
|
|
|
|
|
|
|
|
// Binary Operators...
|
|
|
|
virtual ConstPoolVal *add(const ConstPoolVal *V1,
|
|
|
|
const ConstPoolVal *V2) const = 0;
|
|
|
|
virtual ConstPoolVal *sub(const ConstPoolVal *V1,
|
|
|
|
const ConstPoolVal *V2) const = 0;
|
2001-07-20 19:14:41 +00:00
|
|
|
virtual ConstPoolVal *mul(const ConstPoolVal *V1,
|
|
|
|
const ConstPoolVal *V2) const = 0;
|
2001-06-06 20:29:01 +00:00
|
|
|
|
|
|
|
virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
|
|
|
|
const ConstPoolVal *V2) const = 0;
|
|
|
|
|
2001-07-21 19:10:33 +00:00
|
|
|
// Casting operators. ick
|
|
|
|
virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0;
|
|
|
|
virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0;
|
|
|
|
|
|
|
|
inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const {
|
|
|
|
switch (Ty->getPrimitiveID()) {
|
|
|
|
case Type::BoolTyID: return castToBool(V);
|
|
|
|
case Type::UByteTyID: return castToUByte(V);
|
|
|
|
case Type::SByteTyID: return castToSByte(V);
|
|
|
|
case Type::UShortTyID: return castToUShort(V);
|
|
|
|
case Type::ShortTyID: return castToShort(V);
|
|
|
|
case Type::UIntTyID: return castToUInt(V);
|
|
|
|
case Type::IntTyID: return castToInt(V);
|
|
|
|
case Type::ULongTyID: return castToULong(V);
|
|
|
|
case Type::LongTyID: return castToLong(V);
|
|
|
|
case Type::FloatTyID: return castToFloat(V);
|
|
|
|
case Type::DoubleTyID: return castToDouble(V);
|
|
|
|
default: return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-06-06 20:29:01 +00:00
|
|
|
// ConstRules::get - A type will cache its own type rules if one is needed...
|
|
|
|
// we just want to make sure to hit the cache instead of doing it indirectly,
|
|
|
|
// if possible...
|
|
|
|
//
|
|
|
|
static inline const ConstRules *get(const ConstPoolVal &V) {
|
|
|
|
const ConstRules *Result = V.getType()->getConstRules();
|
|
|
|
return Result ? Result : find(V.getType());
|
|
|
|
}
|
|
|
|
private :
|
|
|
|
static const ConstRules *find(const Type *Ty);
|
|
|
|
|
|
|
|
ConstRules(const ConstRules &); // Do not implement
|
|
|
|
ConstRules &operator=(const ConstRules &); // Do not implement
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
inline ConstPoolVal *operator!(const ConstPoolVal &V) {
|
|
|
|
return ConstRules::get(V)->not(&V);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
return ConstRules::get(V1)->add(&V1, &V2);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
return ConstRules::get(V1)->sub(&V1, &V2);
|
|
|
|
}
|
|
|
|
|
2001-07-20 19:14:41 +00:00
|
|
|
inline ConstPoolVal *operator*(const ConstPoolVal &V1, const ConstPoolVal &V2) {
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
return ConstRules::get(V1)->mul(&V1, &V2);
|
|
|
|
}
|
|
|
|
|
2001-06-06 20:29:01 +00:00
|
|
|
inline ConstPoolBool *operator<(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
return ConstRules::get(V1)->lessthan(&V1, &V2);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
// Implement 'derived' operators based on what we already have...
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
inline ConstPoolBool *operator>(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
|
|
|
return V2 < V1;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
2001-09-07 16:29:18 +00:00
|
|
|
return (V1 < V2)->inverted(); // !(V1 < V2)
|
2001-06-06 20:29:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
|
|
|
|
const ConstPoolVal &V2) {
|
2001-09-07 16:29:18 +00:00
|
|
|
return (V1 > V2)->inverted(); // !(V1 > V2)
|
2001-06-06 20:29:01 +00:00
|
|
|
}
|
|
|
|
|
2001-06-27 23:31:34 +00:00
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
// Implement higher level instruction folding type instructions
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
|
|
inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
|
|
|
|
ConstPoolVal *V) {
|
|
|
|
switch (Opcode) {
|
|
|
|
case Instruction::Not: return !*V;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
|
|
|
|
ConstPoolVal *V1,
|
|
|
|
ConstPoolVal *V2) {
|
|
|
|
switch (Opcode) {
|
|
|
|
case Instruction::Add: return *V1 + *V2;
|
|
|
|
case Instruction::Sub: return *V1 - *V2;
|
|
|
|
|
|
|
|
case Instruction::SetEQ: return *V1 == *V2;
|
|
|
|
case Instruction::SetNE: return *V1 != *V2;
|
|
|
|
case Instruction::SetLE: return *V1 <= *V2;
|
|
|
|
case Instruction::SetGE: return *V1 >= *V2;
|
|
|
|
case Instruction::SetLT: return *V1 < *V2;
|
|
|
|
case Instruction::SetGT: return *V1 > *V2;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2001-06-30 04:34:07 +00:00
|
|
|
} // end namespace opt
|
2001-06-06 20:29:01 +00:00
|
|
|
#endif
|