llvm-6502/lib/Transforms/Scalar/ADCE.cpp

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//===- ADCE.cpp - Code to perform aggressive dead code elimination --------===//
//
// This file implements "aggressive" dead code elimination. ADCE is DCe where
// values are assumed to be dead until proven otherwise. This is similar to
// SCCP, except applied to the liveness of values.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Type.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/Writer.h"
#include "llvm/iTerminators.h"
#include "llvm/iPHINode.h"
#include "llvm/Constant.h"
#include "llvm/Support/CFG.h"
#include "Support/STLExtras.h"
#include "Support/DepthFirstIterator.h"
#include "Support/StatisticReporter.h"
#include <algorithm>
#include <iostream>
using std::cerr;
static Statistic<> NumBlockRemoved("adce\t\t- Number of basic blocks removed");
static Statistic<> NumInstRemoved ("adce\t\t- Number of instructions removed");
namespace {
//===----------------------------------------------------------------------===//
// ADCE Class
//
// This class does all of the work of Aggressive Dead Code Elimination.
// It's public interface consists of a constructor and a doADCE() method.
//
class ADCE : public FunctionPass {
Function *Func; // The function that we are working on
std::vector<Instruction*> WorkList; // Instructions that just became live
std::set<Instruction*> LiveSet; // The set of live instructions
//===--------------------------------------------------------------------===//
// The public interface for this class
//
public:
const char *getPassName() const { return "Aggressive Dead Code Elimination"; }
// Execute the Aggressive Dead Code Elimination Algorithm
//
virtual bool runOnFunction(Function *F) {
Func = F;
bool Changed = doADCE();
assert(WorkList.empty());
LiveSet.clear();
return Changed;
}
// getAnalysisUsage - We require post dominance frontiers (aka Control
// Dependence Graph)
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired(DominatorTree::PostDomID);
AU.addRequired(DominanceFrontier::PostDomID);
}
//===--------------------------------------------------------------------===//
// The implementation of this class
//
private:
// doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
// true if the function was modified.
//
bool doADCE();
void markBlockAlive(BasicBlock *BB);
inline void markInstructionLive(Instruction *I) {
if (LiveSet.count(I)) return;
DEBUG(cerr << "Insn Live: " << I);
LiveSet.insert(I);
WorkList.push_back(I);
}
inline void markTerminatorLive(const BasicBlock *BB) {
DEBUG(cerr << "Terminat Live: " << BB->getTerminator());
markInstructionLive((Instruction*)BB->getTerminator());
}
};
} // End of anonymous namespace
Pass *createAggressiveDCEPass() { return new ADCE(); }
void ADCE::markBlockAlive(BasicBlock *BB) {
// Mark the basic block as being newly ALIVE... and mark all branches that
// this block is control dependant on as being alive also...
//
DominanceFrontier &CDG =
getAnalysis<DominanceFrontier>(DominanceFrontier::PostDomID);
DominanceFrontier::const_iterator It = CDG.find(BB);
if (It != CDG.end()) {
// Get the blocks that this node is control dependant on...
const DominanceFrontier::DomSetType &CDB = It->second;
for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live
bind_obj(this, &ADCE::markTerminatorLive));
}
// If this basic block is live, then the terminator must be as well!
markTerminatorLive(BB);
}
// doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
// true if the function was modified.
//
bool ADCE::doADCE() {
bool MadeChanges = false;
// Iterate over all of the instructions in the function, eliminating trivially
// dead instructions, and marking instructions live that are known to be
// needed. Perform the walk in depth first order so that we avoid marking any
// instructions live in basic blocks that are unreachable. These blocks will
// be eliminated later, along with the instructions inside.
//
for (df_iterator<Function*> BBI = df_begin(Func), BBE = df_end(Func);
BBI != BBE; ++BBI) {
BasicBlock *BB = *BBI;
for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) {
Instruction *I = *II;
if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) {
markInstructionLive(I);
++II; // Increment the inst iterator if the inst wasn't deleted
} else if (isInstructionTriviallyDead(I)) {
// Remove the instruction from it's basic block...
delete BB->getInstList().remove(II);
++NumInstRemoved;
MadeChanges = true;
} else {
++II; // Increment the inst iterator if the inst wasn't deleted
}
}
}
DEBUG(cerr << "Processing work list\n");
// AliveBlocks - Set of basic blocks that we know have instructions that are
// alive in them...
//
std::set<BasicBlock*> AliveBlocks;
// Process the work list of instructions that just became live... if they
// became live, then that means that all of their operands are neccesary as
// well... make them live as well.
//
while (!WorkList.empty()) {
Instruction *I = WorkList.back(); // Get an instruction that became live...
WorkList.pop_back();
BasicBlock *BB = I->getParent();
if (!AliveBlocks.count(BB)) { // Basic block not alive yet...
AliveBlocks.insert(BB); // Block is now ALIVE!
markBlockAlive(BB); // Make it so now!
}
// PHI nodes are a special case, because the incoming values are actually
// defined in the predecessor nodes of this block, meaning that the PHI
// makes the predecessors alive.
//
if (PHINode *PN = dyn_cast<PHINode>(I))
for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE; ++PI)
if (!AliveBlocks.count(*PI)) {
AliveBlocks.insert(BB); // Block is now ALIVE!
markBlockAlive(*PI);
}
// Loop over all of the operands of the live instruction, making sure that
// they are known to be alive as well...
//
for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op)
if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
markInstructionLive(Operand);
}
if (DebugFlag) {
cerr << "Current Function: X = Live\n";
for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
for (BasicBlock::iterator BI = (*I)->begin(), BE = (*I)->end();
BI != BE; ++BI) {
if (LiveSet.count(*BI)) cerr << "X ";
cerr << *BI;
}
}
// Find the first postdominator of the entry node that is alive. Make it the
// new entry node...
//
DominatorTree &DT = getAnalysis<DominatorTree>(DominatorTree::PostDomID);
// If there are some blocks dead...
if (AliveBlocks.size() != Func->size()) {
// Insert a new entry node to eliminate the entry node as a special case.
BasicBlock *NewEntry = new BasicBlock();
NewEntry->getInstList().push_back(new BranchInst(Func->front()));
Func->getBasicBlocks().push_front(NewEntry);
AliveBlocks.insert(NewEntry); // This block is always alive!
// Loop over all of the alive blocks in the function. If any successor
// blocks are not alive, we adjust the outgoing branches to branch to the
// first live postdominator of the live block, adjusting any PHI nodes in
// the block to reflect this.
//
for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
if (AliveBlocks.count(*I)) {
BasicBlock *BB = *I;
TerminatorInst *TI = BB->getTerminator();
// Loop over all of the successors, looking for ones that are not alive
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (!AliveBlocks.count(TI->getSuccessor(i))) {
// Scan up the postdominator tree, looking for the first
// postdominator that is alive, and the last postdominator that is
// dead...
//
DominatorTree::Node *LastNode = DT[TI->getSuccessor(i)];
DominatorTree::Node *NextNode = LastNode->getIDom();
while (!AliveBlocks.count(NextNode->getNode())) {
LastNode = NextNode;
NextNode = NextNode->getIDom();
}
// Get the basic blocks that we need...
BasicBlock *LastDead = LastNode->getNode();
BasicBlock *NextAlive = NextNode->getNode();
// Make the conditional branch now go to the next alive block...
TI->getSuccessor(i)->removePredecessor(BB);
TI->setSuccessor(i, NextAlive);
// If there are PHI nodes in NextAlive, we need to add entries to
// the PHI nodes for the new incoming edge. The incoming values
// should be identical to the incoming values for LastDead.
//
for (BasicBlock::iterator II = NextAlive->begin();
PHINode *PN = dyn_cast<PHINode>(*II); ++II) {
// Get the incoming value for LastDead...
int OldIdx = PN->getBasicBlockIndex(LastDead);
assert(OldIdx != -1 && "LastDead is not a pred of NextAlive!");
Value *InVal = PN->getIncomingValue(OldIdx);
// Add an incoming value for BB now...
PN->addIncoming(InVal, BB);
}
}
// Now loop over all of the instructions in the basic block, telling
// dead instructions to drop their references. This is so that the next
// sweep over the program can safely delete dead instructions without
// other dead instructions still refering to them.
//
for (BasicBlock::iterator I = BB->begin(), E = BB->end()-1; I != E; ++I)
if (!LiveSet.count(*I)) // Is this instruction alive?
(*I)->dropAllReferences(); // Nope, drop references...
}
}
// Loop over all of the basic blocks in the function, removing dead
// instructions from alive blocks, and dropping references of the dead blocks
//
for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) {
BasicBlock *BB = *I;
if (AliveBlocks.count(BB)) {
for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; )
if (!LiveSet.count(*II)) { // Is this instruction alive?
// Nope... remove the instruction from it's basic block...
delete BB->getInstList().remove(II);
++NumInstRemoved;
MadeChanges = true;
} else {
++II;
}
} else {
// Remove all outgoing edges from this basic block and convert the
// terminator into a return instruction.
vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB));
if (!Succs.empty()) {
// Loop over all of the successors, removing this block from PHI node
// entries that might be in the block...
while (!Succs.empty()) {
Succs.back()->removePredecessor(BB);
Succs.pop_back();
}
// Delete the old terminator instruction...
delete BB->getInstList().remove(BB->end()-1);
const Type *RetTy = Func->getReturnType();
Instruction *New = new ReturnInst(RetTy != Type::VoidTy ?
Constant::getNullValue(RetTy) : 0);
BB->getInstList().push_back(New);
}
BB->dropAllReferences();
++NumBlockRemoved;
MadeChanges = true;
}
}
// Now loop through all of the blocks and delete them. We can safely do this
// now because we know that there are no references to dead blocks (because
// they have dropped all of their references...
//
for (Function::iterator BI = Func->begin(); BI != Func->end(); )
if (!AliveBlocks.count(*BI))
delete Func->getBasicBlocks().remove(BI);
else
++BI; // Increment iterator...
return MadeChanges;
}