llvm-6502/lib/Linker/LinkModules.cpp

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//===- lib/Linker/LinkModules.cpp - Module Linker Implementation ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the LLVM module linker.
//
//===----------------------------------------------------------------------===//
#include "llvm/Linker.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Module.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Path.h"
#include "llvm/Transforms/Utils/ValueMapper.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// TypeMap implementation.
//===----------------------------------------------------------------------===//
namespace {
class TypeMapTy : public ValueMapTypeRemapper {
/// MappedTypes - This is a mapping from a source type to a destination type
/// to use.
DenseMap<Type*, Type*> MappedTypes;
/// SpeculativeTypes - When checking to see if two subgraphs are isomorphic,
/// we speculatively add types to MappedTypes, but keep track of them here in
/// case we need to roll back.
SmallVector<Type*, 16> SpeculativeTypes;
/// DefinitionsToResolve - This is a list of non-opaque structs in the source
/// module that are mapped to an opaque struct in the destination module.
SmallVector<StructType*, 16> DefinitionsToResolve;
public:
/// addTypeMapping - Indicate that the specified type in the destination
/// module is conceptually equivalent to the specified type in the source
/// module.
void addTypeMapping(Type *DstTy, Type *SrcTy);
/// linkDefinedTypeBodies - Produce a body for an opaque type in the dest
/// module from a type definition in the source module.
void linkDefinedTypeBodies();
/// get - Return the mapped type to use for the specified input type from the
/// source module.
Type *get(Type *SrcTy);
FunctionType *get(FunctionType *T) {return cast<FunctionType>(get((Type*)T));}
private:
Type *getImpl(Type *T);
/// remapType - Implement the ValueMapTypeRemapper interface.
Type *remapType(Type *SrcTy) {
return get(SrcTy);
}
bool areTypesIsomorphic(Type *DstTy, Type *SrcTy);
};
}
void TypeMapTy::addTypeMapping(Type *DstTy, Type *SrcTy) {
Type *&Entry = MappedTypes[SrcTy];
if (Entry) return;
if (DstTy == SrcTy) {
Entry = DstTy;
return;
}
// Check to see if these types are recursively isomorphic and establish a
// mapping between them if so.
if (!areTypesIsomorphic(DstTy, SrcTy)) {
// Oops, they aren't isomorphic. Just discard this request by rolling out
// any speculative mappings we've established.
for (unsigned i = 0, e = SpeculativeTypes.size(); i != e; ++i)
MappedTypes.erase(SpeculativeTypes[i]);
}
SpeculativeTypes.clear();
}
/// areTypesIsomorphic - Recursively walk this pair of types, returning true
/// if they are isomorphic, false if they are not.
bool TypeMapTy::areTypesIsomorphic(Type *DstTy, Type *SrcTy) {
// Two types with differing kinds are clearly not isomorphic.
if (DstTy->getTypeID() != SrcTy->getTypeID()) return false;
// If we have an entry in the MappedTypes table, then we have our answer.
Type *&Entry = MappedTypes[SrcTy];
if (Entry)
return Entry == DstTy;
// Two identical types are clearly isomorphic. Remember this
// non-speculatively.
if (DstTy == SrcTy) {
Entry = DstTy;
return true;
}
// Okay, we have two types with identical kinds that we haven't seen before.
// If this is an opaque struct type, special case it.
if (StructType *SSTy = dyn_cast<StructType>(SrcTy)) {
// Mapping an opaque type to any struct, just keep the dest struct.
if (SSTy->isOpaque()) {
Entry = DstTy;
SpeculativeTypes.push_back(SrcTy);
return true;
}
// Mapping a non-opaque source type to an opaque dest. Keep the dest, but
// fill it in later. This doesn't need to be speculative.
if (cast<StructType>(DstTy)->isOpaque()) {
Entry = DstTy;
DefinitionsToResolve.push_back(SSTy);
return true;
}
}
// If the number of subtypes disagree between the two types, then we fail.
if (SrcTy->getNumContainedTypes() != DstTy->getNumContainedTypes())
return false;
// Fail if any of the extra properties (e.g. array size) of the type disagree.
if (isa<IntegerType>(DstTy))
return false; // bitwidth disagrees.
if (PointerType *PT = dyn_cast<PointerType>(DstTy)) {
if (PT->getAddressSpace() != cast<PointerType>(SrcTy)->getAddressSpace())
return false;
} else if (FunctionType *FT = dyn_cast<FunctionType>(DstTy)) {
if (FT->isVarArg() != cast<FunctionType>(SrcTy)->isVarArg())
return false;
} else if (StructType *DSTy = dyn_cast<StructType>(DstTy)) {
StructType *SSTy = cast<StructType>(SrcTy);
if (DSTy->isLiteral() != SSTy->isLiteral() ||
DSTy->isPacked() != SSTy->isPacked())
return false;
} else if (ArrayType *DATy = dyn_cast<ArrayType>(DstTy)) {
if (DATy->getNumElements() != cast<ArrayType>(SrcTy)->getNumElements())
return false;
} else if (VectorType *DVTy = dyn_cast<VectorType>(DstTy)) {
if (DVTy->getNumElements() != cast<ArrayType>(SrcTy)->getNumElements())
return false;
}
// Otherwise, we speculate that these two types will line up and recursively
// check the subelements.
Entry = DstTy;
SpeculativeTypes.push_back(SrcTy);
for (unsigned i = 0, e = SrcTy->getNumContainedTypes(); i != e; ++i)
if (!areTypesIsomorphic(DstTy->getContainedType(i),
SrcTy->getContainedType(i)))
return false;
// If everything seems to have lined up, then everything is great.
return true;
}
/// linkDefinedTypeBodies - Produce a body for an opaque type in the dest
/// module from a type definition in the source module.
void TypeMapTy::linkDefinedTypeBodies() {
SmallVector<Type*, 16> Elements;
SmallString<16> TmpName;
// Note that processing entries in this loop (calling 'get') can add new
// entries to the DefinitionsToResolve vector.
while (!DefinitionsToResolve.empty()) {
StructType *SrcSTy = DefinitionsToResolve.pop_back_val();
StructType *DstSTy = cast<StructType>(MappedTypes[SrcSTy]);
// TypeMap is a many-to-one mapping, if there were multiple types that
// provide a body for DstSTy then previous iterations of this loop may have
// already handled it. Just ignore this case.
if (!DstSTy->isOpaque()) continue;
assert(!SrcSTy->isOpaque() && "Not resolving a definition?");
// Map the body of the source type over to a new body for the dest type.
Elements.resize(SrcSTy->getNumElements());
for (unsigned i = 0, e = Elements.size(); i != e; ++i)
Elements[i] = getImpl(SrcSTy->getElementType(i));
DstSTy->setBody(Elements, SrcSTy->isPacked());
// If DstSTy has no name or has a longer name than STy, then viciously steal
// STy's name.
if (!SrcSTy->hasName()) continue;
StringRef SrcName = SrcSTy->getName();
if (!DstSTy->hasName() || DstSTy->getName().size() > SrcName.size()) {
TmpName.insert(TmpName.end(), SrcName.begin(), SrcName.end());
SrcSTy->setName("");
DstSTy->setName(TmpName.str());
TmpName.clear();
}
}
}
/// get - Return the mapped type to use for the specified input type from the
/// source module.
Type *TypeMapTy::get(Type *Ty) {
Type *Result = getImpl(Ty);
// If this caused a reference to any struct type, resolve it before returning.
if (!DefinitionsToResolve.empty())
linkDefinedTypeBodies();
return Result;
}
/// getImpl - This is the recursive version of get().
Type *TypeMapTy::getImpl(Type *Ty) {
// If we already have an entry for this type, return it.
Type **Entry = &MappedTypes[Ty];
if (*Entry) return *Entry;
// If this is not a named struct type, then just map all of the elements and
// then rebuild the type from inside out.
if (!isa<StructType>(Ty) || cast<StructType>(Ty)->isLiteral()) {
// If there are no element types to map, then the type is itself. This is
// true for the anonymous {} struct, things like 'float', integers, etc.
if (Ty->getNumContainedTypes() == 0)
return *Entry = Ty;
// Remap all of the elements, keeping track of whether any of them change.
bool AnyChange = false;
SmallVector<Type*, 4> ElementTypes;
ElementTypes.resize(Ty->getNumContainedTypes());
for (unsigned i = 0, e = Ty->getNumContainedTypes(); i != e; ++i) {
ElementTypes[i] = getImpl(Ty->getContainedType(i));
AnyChange |= ElementTypes[i] != Ty->getContainedType(i);
}
// If we found our type while recursively processing stuff, just use it.
Entry = &MappedTypes[Ty];
if (*Entry) return *Entry;
// If all of the element types mapped directly over, then the type is usable
// as-is.
if (!AnyChange)
return *Entry = Ty;
// Otherwise, rebuild a modified type.
switch (Ty->getTypeID()) {
default: assert(0 && "unknown derived type to remap");
case Type::ArrayTyID:
return *Entry = ArrayType::get(ElementTypes[0],
cast<ArrayType>(Ty)->getNumElements());
case Type::VectorTyID:
return *Entry = VectorType::get(ElementTypes[0],
cast<VectorType>(Ty)->getNumElements());
case Type::PointerTyID:
return *Entry = PointerType::get(ElementTypes[0],
cast<PointerType>(Ty)->getAddressSpace());
case Type::FunctionTyID:
return *Entry = FunctionType::get(ElementTypes[0],
makeArrayRef(ElementTypes).slice(1),
cast<FunctionType>(Ty)->isVarArg());
case Type::StructTyID:
// Note that this is only reached for anonymous structs.
return *Entry = StructType::get(Ty->getContext(), ElementTypes,
cast<StructType>(Ty)->isPacked());
}
}
// Otherwise, this is an unmapped named struct. If the struct can be directly
// mapped over, just use it as-is. This happens in a case when the linked-in
// module has something like:
// %T = type {%T*, i32}
// @GV = global %T* null
// where T does not exist at all in the destination module.
//
// The other case we watch for is when the type is not in the destination
// module, but that it has to be rebuilt because it refers to something that
// is already mapped. For example, if the destination module has:
// %A = type { i32 }
// and the source module has something like
// %A' = type { i32 }
// %B = type { %A'* }
// @GV = global %B* null
// then we want to create a new type: "%B = type { %A*}" and have it take the
// pristine "%B" name from the source module.
//
// To determine which case this is, we have to recursively walk the type graph
// speculating that we'll be able to reuse it unmodified. Only if this is
// safe would we map the entire thing over. Because this is an optimization,
// and is not required for the prettiness of the linked module, we just skip
// it and always rebuild a type here.
StructType *STy = cast<StructType>(Ty);
// If the type is opaque, we can just use it directly.
if (STy->isOpaque())
return *Entry = STy;
// Otherwise we create a new type and resolve its body later. This will be
// resolved by the top level of get().
DefinitionsToResolve.push_back(STy);
return *Entry = StructType::create(STy->getContext());
}
//===----------------------------------------------------------------------===//
// ModuleLinker implementation.
//===----------------------------------------------------------------------===//
namespace {
/// ModuleLinker - This is an implementation class for the LinkModules
/// function, which is the entrypoint for this file.
class ModuleLinker {
Module *DstM, *SrcM;
TypeMapTy TypeMap;
/// ValueMap - Mapping of values from what they used to be in Src, to what
/// they are now in DstM. ValueToValueMapTy is a ValueMap, which involves
/// some overhead due to the use of Value handles which the Linker doesn't
/// actually need, but this allows us to reuse the ValueMapper code.
ValueToValueMapTy ValueMap;
struct AppendingVarInfo {
GlobalVariable *NewGV; // New aggregate global in dest module.
Constant *DstInit; // Old initializer from dest module.
Constant *SrcInit; // Old initializer from src module.
};
std::vector<AppendingVarInfo> AppendingVars;
public:
std::string ErrorMsg;
ModuleLinker(Module *dstM, Module *srcM) : DstM(dstM), SrcM(srcM) { }
bool run();
private:
/// emitError - Helper method for setting a message and returning an error
/// code.
bool emitError(const Twine &Message) {
ErrorMsg = Message.str();
return true;
}
/// getLinkageResult - This analyzes the two global values and determines
/// what the result will look like in the destination module.
bool getLinkageResult(GlobalValue *Dest, const GlobalValue *Src,
GlobalValue::LinkageTypes &LT, bool &LinkFromSrc);
/// getLinkedToGlobal - Given a global in the source module, return the
/// global in the destination module that is being linked to, if any.
GlobalValue *getLinkedToGlobal(GlobalValue *SrcGV) {
// If the source has no name it can't link. If it has local linkage,
// there is no name match-up going on.
if (!SrcGV->hasName() || SrcGV->hasLocalLinkage())
return 0;
// Otherwise see if we have a match in the destination module's symtab.
GlobalValue *DGV = DstM->getNamedValue(SrcGV->getName());
if (DGV == 0) return 0;
// If we found a global with the same name in the dest module, but it has
// internal linkage, we are really not doing any linkage here.
if (DGV->hasLocalLinkage())
return 0;
// Otherwise, we do in fact link to the destination global.
return DGV;
}
void computeTypeMapping();
bool linkAppendingVarProto(GlobalVariable *DstGV, GlobalVariable *SrcGV);
bool linkGlobalProto(GlobalVariable *SrcGV);
bool linkFunctionProto(Function *SrcF);
bool linkAliasProto(GlobalAlias *SrcA);
void linkAppendingVarInit(const AppendingVarInfo &AVI);
void linkGlobalInits();
void linkFunctionBody(Function *Dst, Function *Src);
void linkAliasBodies();
void linkNamedMDNodes();
};
}
/// forceRenaming - The LLVM SymbolTable class autorenames globals that conflict
/// in the symbol table. This is good for all clients except for us. Go
/// through the trouble to force this back.
static void forceRenaming(GlobalValue *GV, StringRef Name) {
// If the global doesn't force its name or if it already has the right name,
// there is nothing for us to do.
if (GV->hasLocalLinkage() || GV->getName() == Name)
return;
Module *M = GV->getParent();
// If there is a conflict, rename the conflict.
if (GlobalValue *ConflictGV = M->getNamedValue(Name)) {
GV->takeName(ConflictGV);
ConflictGV->setName(Name); // This will cause ConflictGV to get renamed
assert(ConflictGV->getName() != Name && "forceRenaming didn't work");
} else {
GV->setName(Name); // Force the name back
}
}
/// CopyGVAttributes - copy additional attributes (those not needed to construct
/// a GlobalValue) from the SrcGV to the DestGV.
static void CopyGVAttributes(GlobalValue *DestGV, const GlobalValue *SrcGV) {
// Use the maximum alignment, rather than just copying the alignment of SrcGV.
unsigned Alignment = std::max(DestGV->getAlignment(), SrcGV->getAlignment());
DestGV->copyAttributesFrom(SrcGV);
DestGV->setAlignment(Alignment);
forceRenaming(DestGV, SrcGV->getName());
}
/// getLinkageResult - This analyzes the two global values and determines what
/// the result will look like in the destination module. In particular, it
/// computes the resultant linkage type, computes whether the global in the
/// source should be copied over to the destination (replacing the existing
/// one), and computes whether this linkage is an error or not. It also performs
/// visibility checks: we cannot link together two symbols with different
/// visibilities.
bool ModuleLinker::getLinkageResult(GlobalValue *Dest, const GlobalValue *Src,
GlobalValue::LinkageTypes &LT,
bool &LinkFromSrc) {
assert(Dest && "Must have two globals being queried");
assert(!Src->hasLocalLinkage() &&
"If Src has internal linkage, Dest shouldn't be set!");
bool SrcIsDeclaration = Src->isDeclaration();
bool DestIsDeclaration = Dest->isDeclaration();
if (SrcIsDeclaration) {
// If Src is external or if both Src & Dest are external.. Just link the
// external globals, we aren't adding anything.
if (Src->hasDLLImportLinkage()) {
// If one of GVs has DLLImport linkage, result should be dllimport'ed.
if (DestIsDeclaration) {
LinkFromSrc = true;
LT = Src->getLinkage();
}
} else if (Dest->hasExternalWeakLinkage()) {
// If the Dest is weak, use the source linkage.
LinkFromSrc = true;
LT = Src->getLinkage();
} else {
LinkFromSrc = false;
LT = Dest->getLinkage();
}
} else if (DestIsDeclaration && !Dest->hasDLLImportLinkage()) {
// If Dest is external but Src is not:
LinkFromSrc = true;
LT = Src->getLinkage();
} else if (Src->isWeakForLinker()) {
// At this point we know that Dest has LinkOnce, External*, Weak, Common,
// or DLL* linkage.
if (Dest->hasExternalWeakLinkage() ||
Dest->hasAvailableExternallyLinkage() ||
(Dest->hasLinkOnceLinkage() &&
(Src->hasWeakLinkage() || Src->hasCommonLinkage()))) {
LinkFromSrc = true;
LT = Src->getLinkage();
} else {
LinkFromSrc = false;
LT = Dest->getLinkage();
}
} else if (Dest->isWeakForLinker()) {
// At this point we know that Src has External* or DLL* linkage.
if (Src->hasExternalWeakLinkage()) {
LinkFromSrc = false;
LT = Dest->getLinkage();
} else {
LinkFromSrc = true;
LT = GlobalValue::ExternalLinkage;
}
} else {
assert((Dest->hasExternalLinkage() || Dest->hasDLLImportLinkage() ||
Dest->hasDLLExportLinkage() || Dest->hasExternalWeakLinkage()) &&
(Src->hasExternalLinkage() || Src->hasDLLImportLinkage() ||
Src->hasDLLExportLinkage() || Src->hasExternalWeakLinkage()) &&
"Unexpected linkage type!");
return emitError("Linking globals named '" + Src->getName() +
"': symbol multiply defined!");
}
// Check visibility
if (Src->getVisibility() != Dest->getVisibility() &&
!SrcIsDeclaration && !DestIsDeclaration &&
!Src->hasAvailableExternallyLinkage() &&
!Dest->hasAvailableExternallyLinkage())
return emitError("Linking globals named '" + Src->getName() +
"': symbols have different visibilities!");
return false;
}
/// computeTypeMapping - Loop over all of the linked values to compute type
/// mappings. For example, if we link "extern Foo *x" and "Foo *x = NULL", then
/// we have two struct types 'Foo' but one got renamed when the module was
/// loaded into the same LLVMContext.
void ModuleLinker::computeTypeMapping() {
// Incorporate globals.
for (Module::global_iterator I = SrcM->global_begin(),
E = SrcM->global_end(); I != E; ++I) {
GlobalValue *DGV = getLinkedToGlobal(I);
if (DGV == 0) continue;
if (!DGV->hasAppendingLinkage() || !I->hasAppendingLinkage()) {
TypeMap.addTypeMapping(DGV->getType(), I->getType());
continue;
}
// Unify the element type of appending arrays.
ArrayType *DAT = cast<ArrayType>(DGV->getType()->getElementType());
ArrayType *SAT = cast<ArrayType>(I->getType()->getElementType());
TypeMap.addTypeMapping(DAT->getElementType(), SAT->getElementType());
}
// Incorporate functions.
for (Module::iterator I = SrcM->begin(), E = SrcM->end(); I != E; ++I) {
if (GlobalValue *DGV = getLinkedToGlobal(I))
TypeMap.addTypeMapping(DGV->getType(), I->getType());
}
// Don't bother incorporating aliases, they aren't generally typed well.
// Now that we have discovered all of the type equivalences, get a body for
// any 'opaque' types in the dest module that are now resolved.
TypeMap.linkDefinedTypeBodies();
}
/// linkAppendingVarProto - If there were any appending global variables, link
/// them together now. Return true on error.
bool ModuleLinker::linkAppendingVarProto(GlobalVariable *DstGV,
GlobalVariable *SrcGV) {
if (!SrcGV->hasAppendingLinkage() || !DstGV->hasAppendingLinkage())
return emitError("Linking globals named '" + SrcGV->getName() +
"': can only link appending global with another appending global!");
ArrayType *DstTy = cast<ArrayType>(DstGV->getType()->getElementType());
ArrayType *SrcTy =
cast<ArrayType>(TypeMap.get(SrcGV->getType()->getElementType()));
Type *EltTy = DstTy->getElementType();
// Check to see that they two arrays agree on type.
if (EltTy != SrcTy->getElementType())
return emitError("Appending variables with different element types!");
if (DstGV->isConstant() != SrcGV->isConstant())
return emitError("Appending variables linked with different const'ness!");
if (DstGV->getAlignment() != SrcGV->getAlignment())
return emitError(
"Appending variables with different alignment need to be linked!");
if (DstGV->getVisibility() != SrcGV->getVisibility())
return emitError(
"Appending variables with different visibility need to be linked!");
if (DstGV->getSection() != SrcGV->getSection())
return emitError(
"Appending variables with different section name need to be linked!");
uint64_t NewSize = DstTy->getNumElements() + SrcTy->getNumElements();
ArrayType *NewType = ArrayType::get(EltTy, NewSize);
// Create the new global variable.
GlobalVariable *NG =
new GlobalVariable(*DstGV->getParent(), NewType, SrcGV->isConstant(),
DstGV->getLinkage(), /*init*/0, /*name*/"", DstGV,
DstGV->isThreadLocal(),
DstGV->getType()->getAddressSpace());
// Propagate alignment, visibility and section info.
CopyGVAttributes(NG, DstGV);
AppendingVarInfo AVI;
AVI.NewGV = NG;
AVI.DstInit = DstGV->getInitializer();
AVI.SrcInit = SrcGV->getInitializer();
AppendingVars.push_back(AVI);
// Replace any uses of the two global variables with uses of the new
// global.
ValueMap[SrcGV] = ConstantExpr::getBitCast(NG, TypeMap.get(SrcGV->getType()));
DstGV->replaceAllUsesWith(ConstantExpr::getBitCast(NG, DstGV->getType()));
DstGV->eraseFromParent();
// Zap the initializer in the source variable so we don't try to link it.
SrcGV->setInitializer(0);
SrcGV->setLinkage(GlobalValue::ExternalLinkage);
return false;
}
/// linkGlobalProto - Loop through the global variables in the src module and
/// merge them into the dest module.
bool ModuleLinker::linkGlobalProto(GlobalVariable *SGV) {
GlobalValue *DGV = getLinkedToGlobal(SGV);
if (DGV) {
// Concatenation of appending linkage variables is magic and handled later.
if (DGV->hasAppendingLinkage() || SGV->hasAppendingLinkage())
return linkAppendingVarProto(cast<GlobalVariable>(DGV), SGV);
// Determine whether linkage of these two globals follows the source
// module's definition or the destination module's definition.
GlobalValue::LinkageTypes NewLinkage = GlobalValue::InternalLinkage;
bool LinkFromSrc = false;
if (getLinkageResult(DGV, SGV, NewLinkage, LinkFromSrc))
return true;
// If we're not linking from the source, then keep the definition that we
// have.
if (!LinkFromSrc) {
// Special case for const propagation.
if (GlobalVariable *DGVar = dyn_cast<GlobalVariable>(DGV))
if (DGVar->isDeclaration() && SGV->isConstant() && !DGVar->isConstant())
DGVar->setConstant(true);
// Set calculated linkage.
DGV->setLinkage(NewLinkage);
// Make sure to remember this mapping.
ValueMap[SGV] = ConstantExpr::getBitCast(DGV,TypeMap.get(SGV->getType()));
// Destroy the source global's initializer (and convert it to a prototype)
// so that we don't attempt to copy it over when processing global
// initializers.
SGV->setInitializer(0);
SGV->setLinkage(GlobalValue::ExternalLinkage);
return false;
}
}
// No linking to be performed or linking from the source: simply create an
// identical version of the symbol over in the dest module... the
// initializer will be filled in later by LinkGlobalInits.
GlobalVariable *NewDGV =
new GlobalVariable(*DstM, TypeMap.get(SGV->getType()->getElementType()),
SGV->isConstant(), SGV->getLinkage(), /*init*/0,
SGV->getName(), /*insertbefore*/0,
SGV->isThreadLocal(),
SGV->getType()->getAddressSpace());
// Propagate alignment, visibility and section info.
CopyGVAttributes(NewDGV, SGV);
if (DGV) {
DGV->replaceAllUsesWith(ConstantExpr::getBitCast(NewDGV, DGV->getType()));
DGV->eraseFromParent();
}
// Make sure to remember this mapping.
ValueMap[SGV] = NewDGV;
return false;
}
/// linkFunctionProto - Link the function in the source module into the
/// destination module if needed, setting up mapping information.
bool ModuleLinker::linkFunctionProto(Function *SF) {
GlobalValue *DGV = getLinkedToGlobal(SF);
if (DGV) {
GlobalValue::LinkageTypes NewLinkage = GlobalValue::InternalLinkage;
bool LinkFromSrc = false;
if (getLinkageResult(DGV, SF, NewLinkage, LinkFromSrc))
return true;
if (!LinkFromSrc) {
// Set calculated linkage
DGV->setLinkage(NewLinkage);
// Make sure to remember this mapping.
ValueMap[SF] = ConstantExpr::getBitCast(DGV, TypeMap.get(SF->getType()));
// Remove the body from the source module so we don't attempt to remap it.
SF->deleteBody();
return false;
}
}
// If there is no linkage to be performed or we are linking from the source,
// bring SF over.
Function *NewDF = Function::Create(TypeMap.get(SF->getFunctionType()),
SF->getLinkage(), SF->getName(), DstM);
CopyGVAttributes(NewDF, SF);
if (DGV) {
// Any uses of DF need to change to NewDF, with cast.
DGV->replaceAllUsesWith(ConstantExpr::getBitCast(NewDF, DGV->getType()));
DGV->eraseFromParent();
}
ValueMap[SF] = NewDF;
return false;
}
/// LinkAliasProto - Set up prototypes for any aliases that come over from the
/// source module.
bool ModuleLinker::linkAliasProto(GlobalAlias *SGA) {
GlobalValue *DGV = getLinkedToGlobal(SGA);
if (DGV) {
GlobalValue::LinkageTypes NewLinkage = GlobalValue::InternalLinkage;
bool LinkFromSrc = false;
if (getLinkageResult(DGV, SGA, NewLinkage, LinkFromSrc))
return true;
if (!LinkFromSrc) {
// Set calculated linkage.
DGV->setLinkage(NewLinkage);
// Make sure to remember this mapping.
ValueMap[SGA] = ConstantExpr::getBitCast(DGV,TypeMap.get(SGA->getType()));
// Remove the body from the source module so we don't attempt to remap it.
SGA->setAliasee(0);
return false;
}
}
// If there is no linkage to be performed or we're linking from the source,
// bring over SGA.
GlobalAlias *NewDA = new GlobalAlias(TypeMap.get(SGA->getType()),
SGA->getLinkage(), SGA->getName(),
/*aliasee*/0, DstM);
CopyGVAttributes(NewDA, SGA);
if (DGV) {
// Any uses of DGV need to change to NewDA, with cast.
DGV->replaceAllUsesWith(ConstantExpr::getBitCast(NewDA, DGV->getType()));
DGV->eraseFromParent();
}
ValueMap[SGA] = NewDA;
return false;
}
void ModuleLinker::linkAppendingVarInit(const AppendingVarInfo &AVI) {
// Merge the initializer.
SmallVector<Constant*, 16> Elements;
if (ConstantArray *I = dyn_cast<ConstantArray>(AVI.DstInit)) {
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
Elements.push_back(I->getOperand(i));
} else {
assert(isa<ConstantAggregateZero>(AVI.DstInit));
ArrayType *DstAT = cast<ArrayType>(AVI.DstInit->getType());
Type *EltTy = DstAT->getElementType();
Elements.append(DstAT->getNumElements(), Constant::getNullValue(EltTy));
}
Constant *SrcInit = MapValue(AVI.SrcInit, ValueMap, RF_None, &TypeMap);
if (const ConstantArray *I = dyn_cast<ConstantArray>(SrcInit)) {
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
Elements.push_back(I->getOperand(i));
} else {
assert(isa<ConstantAggregateZero>(SrcInit));
ArrayType *SrcAT = cast<ArrayType>(SrcInit->getType());
Type *EltTy = SrcAT->getElementType();
Elements.append(SrcAT->getNumElements(), Constant::getNullValue(EltTy));
}
ArrayType *NewType = cast<ArrayType>(AVI.NewGV->getType()->getElementType());
AVI.NewGV->setInitializer(ConstantArray::get(NewType, Elements));
}
// linkGlobalInits - Update the initializers in the Dest module now that all
// globals that may be referenced are in Dest.
void ModuleLinker::linkGlobalInits() {
// Loop over all of the globals in the src module, mapping them over as we go
for (Module::const_global_iterator I = SrcM->global_begin(),
E = SrcM->global_end(); I != E; ++I) {
if (!I->hasInitializer()) continue; // Only process initialized GV's.
// Grab destination global variable.
GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[I]);
// Figure out what the initializer looks like in the dest module.
DGV->setInitializer(MapValue(I->getInitializer(), ValueMap,
RF_None, &TypeMap));
}
}
// linkFunctionBody - Copy the source function over into the dest function and
// fix up references to values. At this point we know that Dest is an external
// function, and that Src is not.
void ModuleLinker::linkFunctionBody(Function *Dst, Function *Src) {
assert(Src && Dst && Dst->isDeclaration() && !Src->isDeclaration());
// Go through and convert function arguments over, remembering the mapping.
Function::arg_iterator DI = Dst->arg_begin();
for (Function::arg_iterator I = Src->arg_begin(), E = Src->arg_end();
I != E; ++I, ++DI) {
DI->setName(I->getName()); // Copy the name over.
// Add a mapping to our mapping.
ValueMap[I] = DI;
}
// Splice the body of the source function into the dest function.
Dst->getBasicBlockList().splice(Dst->end(), Src->getBasicBlockList());
// At this point, all of the instructions and values of the function are now
// copied over. The only problem is that they are still referencing values in
// the Source function as operands. Loop through all of the operands of the
// functions and patch them up to point to the local versions.
for (Function::iterator BB = Dst->begin(), BE = Dst->end(); BB != BE; ++BB)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
RemapInstruction(I, ValueMap, RF_IgnoreMissingEntries, &TypeMap);
// There is no need to map the arguments anymore.
for (Function::arg_iterator I = Src->arg_begin(), E = Src->arg_end();
I != E; ++I)
ValueMap.erase(I);
}
void ModuleLinker::linkAliasBodies() {
for (Module::alias_iterator I = SrcM->alias_begin(), E = SrcM->alias_end();
I != E; ++I)
if (Constant *Aliasee = I->getAliasee()) {
GlobalAlias *DA = cast<GlobalAlias>(ValueMap[I]);
DA->setAliasee(MapValue(Aliasee, ValueMap, RF_None, &TypeMap));
}
}
/// linkNamedMDNodes - Insert all of the named mdnodes in Src into the Dest
/// module.
void ModuleLinker::linkNamedMDNodes() {
for (Module::const_named_metadata_iterator I = SrcM->named_metadata_begin(),
E = SrcM->named_metadata_end(); I != E; ++I) {
NamedMDNode *DestNMD = DstM->getOrInsertNamedMetadata(I->getName());
// Add Src elements into Dest node.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
DestNMD->addOperand(MapValue(I->getOperand(i), ValueMap,
RF_None, &TypeMap));
}
}
bool ModuleLinker::run() {
assert(DstM && "Null Destination module");
assert(SrcM && "Null Source Module");
// Inherit the target data from the source module if the destination module
// doesn't have one already.
if (DstM->getDataLayout().empty() && !SrcM->getDataLayout().empty())
DstM->setDataLayout(SrcM->getDataLayout());
// Copy the target triple from the source to dest if the dest's is empty.
if (DstM->getTargetTriple().empty() && !SrcM->getTargetTriple().empty())
DstM->setTargetTriple(SrcM->getTargetTriple());
if (!SrcM->getDataLayout().empty() && !DstM->getDataLayout().empty() &&
SrcM->getDataLayout() != DstM->getDataLayout())
errs() << "WARNING: Linking two modules of different data layouts!\n";
if (!SrcM->getTargetTriple().empty() &&
DstM->getTargetTriple() != SrcM->getTargetTriple()) {
errs() << "WARNING: Linking two modules of different target triples: ";
if (!SrcM->getModuleIdentifier().empty())
errs() << SrcM->getModuleIdentifier() << ": ";
errs() << "'" << SrcM->getTargetTriple() << "' and '"
<< DstM->getTargetTriple() << "'\n";
}
// Append the module inline asm string.
if (!SrcM->getModuleInlineAsm().empty()) {
if (DstM->getModuleInlineAsm().empty())
DstM->setModuleInlineAsm(SrcM->getModuleInlineAsm());
else
DstM->setModuleInlineAsm(DstM->getModuleInlineAsm()+"\n"+
SrcM->getModuleInlineAsm());
}
// Update the destination module's dependent libraries list with the libraries
// from the source module. There's no opportunity for duplicates here as the
// Module ensures that duplicate insertions are discarded.
for (Module::lib_iterator SI = SrcM->lib_begin(), SE = SrcM->lib_end();
SI != SE; ++SI)
DstM->addLibrary(*SI);
// If the source library's module id is in the dependent library list of the
// destination library, remove it since that module is now linked in.
StringRef ModuleId = SrcM->getModuleIdentifier();
if (!ModuleId.empty())
DstM->removeLibrary(sys::path::stem(ModuleId));
// Loop over all of the linked values to compute type mappings.
computeTypeMapping();
// Insert all of the globals in src into the DstM module... without linking
// initializers (which could refer to functions not yet mapped over).
for (Module::global_iterator I = SrcM->global_begin(),
E = SrcM->global_end(); I != E; ++I)
if (linkGlobalProto(I))
return true;
// Link the functions together between the two modules, without doing function
// bodies... this just adds external function prototypes to the DstM
// function... We do this so that when we begin processing function bodies,
// all of the global values that may be referenced are available in our
// ValueMap.
for (Module::iterator I = SrcM->begin(), E = SrcM->end(); I != E; ++I)
if (linkFunctionProto(I))
return true;
// If there were any aliases, link them now.
for (Module::alias_iterator I = SrcM->alias_begin(),
E = SrcM->alias_end(); I != E; ++I)
if (linkAliasProto(I))
return true;
for (unsigned i = 0, e = AppendingVars.size(); i != e; ++i)
linkAppendingVarInit(AppendingVars[i]);
// Update the initializers in the DstM module now that all globals that may
// be referenced are in DstM.
linkGlobalInits();
// Link in the function bodies that are defined in the source module into
// DstM.
for (Module::iterator SF = SrcM->begin(), E = SrcM->end(); SF != E; ++SF) {
if (SF->isDeclaration()) continue; // No body if function is external.
linkFunctionBody(cast<Function>(ValueMap[SF]), SF);
}
// Resolve all uses of aliases with aliasees.
linkAliasBodies();
// Remap all of the named mdnoes in Src into the DstM module. We do this
// after linking GlobalValues so that MDNodes that reference GlobalValues
// are properly remapped.
linkNamedMDNodes();
// Now that all of the types from the source are used, resolve any structs
// copied over to the dest that didn't exist there.
TypeMap.linkDefinedTypeBodies();
return false;
}
//===----------------------------------------------------------------------===//
// LinkModules entrypoint.
//===----------------------------------------------------------------------===//
// LinkModules - This function links two modules together, with the resulting
// left module modified to be the composite of the two input modules. If an
// error occurs, true is returned and ErrorMsg (if not null) is set to indicate
// the problem. Upon failure, the Dest module could be in a modified state, and
// shouldn't be relied on to be consistent.
bool Linker::LinkModules(Module *Dest, Module *Src, std::string *ErrorMsg) {
ModuleLinker TheLinker(Dest, Src);
if (TheLinker.run()) {
if (ErrorMsg) *ErrorMsg = TheLinker.ErrorMsg;
return true;
}
return false;
}