llvm-6502/lib/Transforms/Utils/SimplifyCFG.cpp

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//===- SimplifyCFG.cpp - Code to perform CFG simplification ---------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Peephole optimize the CFG.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "simplifycfg"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/GlobalVariable.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/MDBuilder.h"
#include "llvm/IR/Metadata.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Operator.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/ConstantRange.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/NoFolder.h"
#include "llvm/Support/PatternMatch.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include <algorithm>
#include <map>
#include <set>
using namespace llvm;
using namespace PatternMatch;
static cl::opt<unsigned>
PHINodeFoldingThreshold("phi-node-folding-threshold", cl::Hidden, cl::init(1),
cl::desc("Control the amount of phi node folding to perform (default = 1)"));
static cl::opt<bool>
DupRet("simplifycfg-dup-ret", cl::Hidden, cl::init(false),
cl::desc("Duplicate return instructions into unconditional branches"));
static cl::opt<bool>
SinkCommon("simplifycfg-sink-common", cl::Hidden, cl::init(true),
cl::desc("Sink common instructions down to the end block"));
2013-04-29 21:28:24 +00:00
static cl::opt<bool>
HoistCondStores("simplifycfg-hoist-cond-stores", cl::Hidden, cl::init(true),
cl::desc("Hoist conditional stores if an unconditional store preceeds"));
STATISTIC(NumBitMaps, "Number of switch instructions turned into bitmaps");
STATISTIC(NumLookupTables, "Number of switch instructions turned into lookup tables");
STATISTIC(NumSinkCommons, "Number of common instructions sunk down to the end block");
STATISTIC(NumSpeculations, "Number of speculative executed instructions");
namespace {
/// ValueEqualityComparisonCase - Represents a case of a switch.
struct ValueEqualityComparisonCase {
ConstantInt *Value;
BasicBlock *Dest;
ValueEqualityComparisonCase(ConstantInt *Value, BasicBlock *Dest)
: Value(Value), Dest(Dest) {}
bool operator<(ValueEqualityComparisonCase RHS) const {
// Comparing pointers is ok as we only rely on the order for uniquing.
return Value < RHS.Value;
}
bool operator==(BasicBlock *RHSDest) const { return Dest == RHSDest; }
};
class SimplifyCFGOpt {
const TargetTransformInfo &TTI;
const DataLayout *const TD;
Value *isValueEqualityComparison(TerminatorInst *TI);
BasicBlock *GetValueEqualityComparisonCases(TerminatorInst *TI,
std::vector<ValueEqualityComparisonCase> &Cases);
bool SimplifyEqualityComparisonWithOnlyPredecessor(TerminatorInst *TI,
BasicBlock *Pred,
IRBuilder<> &Builder);
bool FoldValueComparisonIntoPredecessors(TerminatorInst *TI,
IRBuilder<> &Builder);
bool SimplifyReturn(ReturnInst *RI, IRBuilder<> &Builder);
bool SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder);
bool SimplifyUnreachable(UnreachableInst *UI);
bool SimplifySwitch(SwitchInst *SI, IRBuilder<> &Builder);
bool SimplifyIndirectBr(IndirectBrInst *IBI);
bool SimplifyUncondBranch(BranchInst *BI, IRBuilder <> &Builder);
bool SimplifyCondBranch(BranchInst *BI, IRBuilder <>&Builder);
public:
SimplifyCFGOpt(const TargetTransformInfo &TTI, const DataLayout *TD)
: TTI(TTI), TD(TD) {}
bool run(BasicBlock *BB);
};
}
/// SafeToMergeTerminators - Return true if it is safe to merge these two
/// terminator instructions together.
///
static bool SafeToMergeTerminators(TerminatorInst *SI1, TerminatorInst *SI2) {
if (SI1 == SI2) return false; // Can't merge with self!
// It is not safe to merge these two switch instructions if they have a common
// successor, and if that successor has a PHI node, and if *that* PHI node has
// conflicting incoming values from the two switch blocks.
BasicBlock *SI1BB = SI1->getParent();
BasicBlock *SI2BB = SI2->getParent();
SmallPtrSet<BasicBlock*, 16> SI1Succs(succ_begin(SI1BB), succ_end(SI1BB));
for (succ_iterator I = succ_begin(SI2BB), E = succ_end(SI2BB); I != E; ++I)
if (SI1Succs.count(*I))
for (BasicBlock::iterator BBI = (*I)->begin();
isa<PHINode>(BBI); ++BBI) {
PHINode *PN = cast<PHINode>(BBI);
if (PN->getIncomingValueForBlock(SI1BB) !=
PN->getIncomingValueForBlock(SI2BB))
return false;
}
return true;
}
/// isProfitableToFoldUnconditional - Return true if it is safe and profitable
/// to merge these two terminator instructions together, where SI1 is an
/// unconditional branch. PhiNodes will store all PHI nodes in common
/// successors.
///
static bool isProfitableToFoldUnconditional(BranchInst *SI1,
BranchInst *SI2,
Instruction *Cond,
SmallVectorImpl<PHINode*> &PhiNodes) {
if (SI1 == SI2) return false; // Can't merge with self!
assert(SI1->isUnconditional() && SI2->isConditional());
// We fold the unconditional branch if we can easily update all PHI nodes in
// common successors:
// 1> We have a constant incoming value for the conditional branch;
// 2> We have "Cond" as the incoming value for the unconditional branch;
// 3> SI2->getCondition() and Cond have same operands.
CmpInst *Ci2 = dyn_cast<CmpInst>(SI2->getCondition());
if (!Ci2) return false;
if (!(Cond->getOperand(0) == Ci2->getOperand(0) &&
Cond->getOperand(1) == Ci2->getOperand(1)) &&
!(Cond->getOperand(0) == Ci2->getOperand(1) &&
Cond->getOperand(1) == Ci2->getOperand(0)))
return false;
BasicBlock *SI1BB = SI1->getParent();
BasicBlock *SI2BB = SI2->getParent();
SmallPtrSet<BasicBlock*, 16> SI1Succs(succ_begin(SI1BB), succ_end(SI1BB));
for (succ_iterator I = succ_begin(SI2BB), E = succ_end(SI2BB); I != E; ++I)
if (SI1Succs.count(*I))
for (BasicBlock::iterator BBI = (*I)->begin();
isa<PHINode>(BBI); ++BBI) {
PHINode *PN = cast<PHINode>(BBI);
if (PN->getIncomingValueForBlock(SI1BB) != Cond ||
!isa<ConstantInt>(PN->getIncomingValueForBlock(SI2BB)))
return false;
PhiNodes.push_back(PN);
}
return true;
}
/// AddPredecessorToBlock - Update PHI nodes in Succ to indicate that there will
/// now be entries in it from the 'NewPred' block. The values that will be
/// flowing into the PHI nodes will be the same as those coming in from
/// ExistPred, an existing predecessor of Succ.
static void AddPredecessorToBlock(BasicBlock *Succ, BasicBlock *NewPred,
BasicBlock *ExistPred) {
if (!isa<PHINode>(Succ->begin())) return; // Quick exit if nothing to do
PHINode *PN;
for (BasicBlock::iterator I = Succ->begin();
(PN = dyn_cast<PHINode>(I)); ++I)
PN->addIncoming(PN->getIncomingValueForBlock(ExistPred), NewPred);
}
/// GetIfCondition - Given a basic block (BB) with two predecessors (and at
/// least one PHI node in it), check to see if the merge at this block is due
/// to an "if condition". If so, return the boolean condition that determines
/// which entry into BB will be taken. Also, return by references the block
/// that will be entered from if the condition is true, and the block that will
/// be entered if the condition is false.
///
/// This does no checking to see if the true/false blocks have large or unsavory
/// instructions in them.
static Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
BasicBlock *&IfFalse) {
PHINode *SomePHI = cast<PHINode>(BB->begin());
assert(SomePHI->getNumIncomingValues() == 2 &&
"Function can only handle blocks with 2 predecessors!");
BasicBlock *Pred1 = SomePHI->getIncomingBlock(0);
BasicBlock *Pred2 = SomePHI->getIncomingBlock(1);
// We can only handle branches. Other control flow will be lowered to
// branches if possible anyway.
BranchInst *Pred1Br = dyn_cast<BranchInst>(Pred1->getTerminator());
BranchInst *Pred2Br = dyn_cast<BranchInst>(Pred2->getTerminator());
if (Pred1Br == 0 || Pred2Br == 0)
return 0;
// Eliminate code duplication by ensuring that Pred1Br is conditional if
// either are.
if (Pred2Br->isConditional()) {
// If both branches are conditional, we don't have an "if statement". In
// reality, we could transform this case, but since the condition will be
// required anyway, we stand no chance of eliminating it, so the xform is
// probably not profitable.
if (Pred1Br->isConditional())
return 0;
std::swap(Pred1, Pred2);
std::swap(Pred1Br, Pred2Br);
}
if (Pred1Br->isConditional()) {
// The only thing we have to watch out for here is to make sure that Pred2
// doesn't have incoming edges from other blocks. If it does, the condition
// doesn't dominate BB.
if (Pred2->getSinglePredecessor() == 0)
return 0;
// If we found a conditional branch predecessor, make sure that it branches
// to BB and Pred2Br. If it doesn't, this isn't an "if statement".
if (Pred1Br->getSuccessor(0) == BB &&
Pred1Br->getSuccessor(1) == Pred2) {
IfTrue = Pred1;
IfFalse = Pred2;
} else if (Pred1Br->getSuccessor(0) == Pred2 &&
Pred1Br->getSuccessor(1) == BB) {
IfTrue = Pred2;
IfFalse = Pred1;
} else {
// We know that one arm of the conditional goes to BB, so the other must
// go somewhere unrelated, and this must not be an "if statement".
return 0;
}
return Pred1Br->getCondition();
}
// Ok, if we got here, both predecessors end with an unconditional branch to
// BB. Don't panic! If both blocks only have a single (identical)
// predecessor, and THAT is a conditional branch, then we're all ok!
BasicBlock *CommonPred = Pred1->getSinglePredecessor();
if (CommonPred == 0 || CommonPred != Pred2->getSinglePredecessor())
return 0;
// Otherwise, if this is a conditional branch, then we can use it!
BranchInst *BI = dyn_cast<BranchInst>(CommonPred->getTerminator());
if (BI == 0) return 0;
assert(BI->isConditional() && "Two successors but not conditional?");
if (BI->getSuccessor(0) == Pred1) {
IfTrue = Pred1;
IfFalse = Pred2;
} else {
IfTrue = Pred2;
IfFalse = Pred1;
}
return BI->getCondition();
}
/// ComputeSpeculationCost - Compute an abstract "cost" of speculating the
/// given instruction, which is assumed to be safe to speculate. 1 means
/// cheap, 2 means less cheap, and UINT_MAX means prohibitively expensive.
static unsigned ComputeSpeculationCost(const User *I) {
assert(isSafeToSpeculativelyExecute(I) &&
"Instruction is not safe to speculatively execute!");
switch (Operator::getOpcode(I)) {
default:
// In doubt, be conservative.
return UINT_MAX;
case Instruction::GetElementPtr:
// GEPs are cheap if all indices are constant.
if (!cast<GEPOperator>(I)->hasAllConstantIndices())
return UINT_MAX;
return 1;
case Instruction::Load:
case Instruction::Add:
case Instruction::Sub:
case Instruction::And:
case Instruction::Or:
case Instruction::Xor:
case Instruction::Shl:
case Instruction::LShr:
case Instruction::AShr:
case Instruction::ICmp:
case Instruction::Trunc:
case Instruction::ZExt:
case Instruction::SExt:
return 1; // These are all cheap.
case Instruction::Call:
case Instruction::Select:
return 2;
}
}
/// DominatesMergePoint - If we have a merge point of an "if condition" as
/// accepted above, return true if the specified value dominates the block. We
/// don't handle the true generality of domination here, just a special case
/// which works well enough for us.
///
/// If AggressiveInsts is non-null, and if V does not dominate BB, we check to
/// see if V (which must be an instruction) and its recursive operands
/// that do not dominate BB have a combined cost lower than CostRemaining and
/// are non-trapping. If both are true, the instruction is inserted into the
/// set and true is returned.
///
/// The cost for most non-trapping instructions is defined as 1 except for
/// Select whose cost is 2.
///
/// After this function returns, CostRemaining is decreased by the cost of
/// V plus its non-dominating operands. If that cost is greater than
/// CostRemaining, false is returned and CostRemaining is undefined.
static bool DominatesMergePoint(Value *V, BasicBlock *BB,
SmallPtrSet<Instruction*, 4> *AggressiveInsts,
unsigned &CostRemaining) {
Instruction *I = dyn_cast<Instruction>(V);
if (!I) {
// Non-instructions all dominate instructions, but not all constantexprs
// can be executed unconditionally.
if (ConstantExpr *C = dyn_cast<ConstantExpr>(V))
if (C->canTrap())
return false;
return true;
}
BasicBlock *PBB = I->getParent();
// We don't want to allow weird loops that might have the "if condition" in
// the bottom of this block.
if (PBB == BB) return false;
// If this instruction is defined in a block that contains an unconditional
// branch to BB, then it must be in the 'conditional' part of the "if
// statement". If not, it definitely dominates the region.
BranchInst *BI = dyn_cast<BranchInst>(PBB->getTerminator());
if (BI == 0 || BI->isConditional() || BI->getSuccessor(0) != BB)
return true;
// If we aren't allowing aggressive promotion anymore, then don't consider
// instructions in the 'if region'.
if (AggressiveInsts == 0) return false;
// If we have seen this instruction before, don't count it again.
if (AggressiveInsts->count(I)) return true;
// Okay, it looks like the instruction IS in the "condition". Check to
// see if it's a cheap instruction to unconditionally compute, and if it
// only uses stuff defined outside of the condition. If so, hoist it out.
if (!isSafeToSpeculativelyExecute(I))
return false;
unsigned Cost = ComputeSpeculationCost(I);
if (Cost > CostRemaining)
return false;
CostRemaining -= Cost;
// Okay, we can only really hoist these out if their operands do
// not take us over the cost threshold.
for (User::op_iterator i = I->op_begin(), e = I->op_end(); i != e; ++i)
if (!DominatesMergePoint(*i, BB, AggressiveInsts, CostRemaining))
return false;
// Okay, it's safe to do this! Remember this instruction.
AggressiveInsts->insert(I);
return true;
}
/// GetConstantInt - Extract ConstantInt from value, looking through IntToPtr
/// and PointerNullValue. Return NULL if value is not a constant int.
static ConstantInt *GetConstantInt(Value *V, const DataLayout *TD) {
// Normal constant int.
ConstantInt *CI = dyn_cast<ConstantInt>(V);
if (CI || !TD || !isa<Constant>(V) || !V->getType()->isPointerTy())
return CI;
// This is some kind of pointer constant. Turn it into a pointer-sized
// ConstantInt if possible.
IntegerType *PtrTy = cast<IntegerType>(TD->getIntPtrType(V->getType()));
// Null pointer means 0, see SelectionDAGBuilder::getValue(const Value*).
if (isa<ConstantPointerNull>(V))
return ConstantInt::get(PtrTy, 0);
// IntToPtr const int.
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
if (CE->getOpcode() == Instruction::IntToPtr)
if (ConstantInt *CI = dyn_cast<ConstantInt>(CE->getOperand(0))) {
// The constant is very likely to have the right type already.
if (CI->getType() == PtrTy)
return CI;
else
return cast<ConstantInt>
(ConstantExpr::getIntegerCast(CI, PtrTy, /*isSigned=*/false));
}
return 0;
}
/// GatherConstantCompares - Given a potentially 'or'd or 'and'd together
/// collection of icmp eq/ne instructions that compare a value against a
/// constant, return the value being compared, and stick the constant into the
/// Values vector.
static Value *
GatherConstantCompares(Value *V, std::vector<ConstantInt*> &Vals, Value *&Extra,
const DataLayout *TD, bool isEQ, unsigned &UsedICmps) {
Instruction *I = dyn_cast<Instruction>(V);
if (I == 0) return 0;
// If this is an icmp against a constant, handle this as one of the cases.
if (ICmpInst *ICI = dyn_cast<ICmpInst>(I)) {
if (ConstantInt *C = GetConstantInt(I->getOperand(1), TD)) {
Value *RHSVal;
ConstantInt *RHSC;
if (ICI->getPredicate() == (isEQ ? ICmpInst::ICMP_EQ:ICmpInst::ICMP_NE)) {
// (x & ~2^x) == y --> x == y || x == y|2^x
// This undoes a transformation done by instcombine to fuse 2 compares.
if (match(ICI->getOperand(0),
m_And(m_Value(RHSVal), m_ConstantInt(RHSC)))) {
APInt Not = ~RHSC->getValue();
if (Not.isPowerOf2()) {
Vals.push_back(C);
Vals.push_back(
ConstantInt::get(C->getContext(), C->getValue() | Not));
UsedICmps++;
return RHSVal;
}
}
UsedICmps++;
Vals.push_back(C);
return I->getOperand(0);
}
// If we have "x ult 3" comparison, for example, then we can add 0,1,2 to
// the set.
ConstantRange Span =
ConstantRange::makeICmpRegion(ICI->getPredicate(), C->getValue());
// Shift the range if the compare is fed by an add. This is the range
// compare idiom as emitted by instcombine.
bool hasAdd =
match(I->getOperand(0), m_Add(m_Value(RHSVal), m_ConstantInt(RHSC)));
if (hasAdd)
Span = Span.subtract(RHSC->getValue());
// If this is an and/!= check then we want to optimize "x ugt 2" into
// x != 0 && x != 1.
if (!isEQ)
Span = Span.inverse();
// If there are a ton of values, we don't want to make a ginormous switch.
if (Span.getSetSize().ugt(8) || Span.isEmptySet())
return 0;
for (APInt Tmp = Span.getLower(); Tmp != Span.getUpper(); ++Tmp)
Vals.push_back(ConstantInt::get(V->getContext(), Tmp));
UsedICmps++;
return hasAdd ? RHSVal : I->getOperand(0);
}
return 0;
}
// Otherwise, we can only handle an | or &, depending on isEQ.
if (I->getOpcode() != (isEQ ? Instruction::Or : Instruction::And))
return 0;
unsigned NumValsBeforeLHS = Vals.size();
unsigned UsedICmpsBeforeLHS = UsedICmps;
if (Value *LHS = GatherConstantCompares(I->getOperand(0), Vals, Extra, TD,
isEQ, UsedICmps)) {
unsigned NumVals = Vals.size();
unsigned UsedICmpsBeforeRHS = UsedICmps;
if (Value *RHS = GatherConstantCompares(I->getOperand(1), Vals, Extra, TD,
isEQ, UsedICmps)) {
if (LHS == RHS)
return LHS;
Vals.resize(NumVals);
UsedICmps = UsedICmpsBeforeRHS;
}
// The RHS of the or/and can't be folded in and we haven't used "Extra" yet,
// set it and return success.
if (Extra == 0 || Extra == I->getOperand(1)) {
Extra = I->getOperand(1);
return LHS;
}
Vals.resize(NumValsBeforeLHS);
UsedICmps = UsedICmpsBeforeLHS;
return 0;
}
// If the LHS can't be folded in, but Extra is available and RHS can, try to
// use LHS as Extra.
if (Extra == 0 || Extra == I->getOperand(0)) {
Value *OldExtra = Extra;
Extra = I->getOperand(0);
if (Value *RHS = GatherConstantCompares(I->getOperand(1), Vals, Extra, TD,
isEQ, UsedICmps))
return RHS;
assert(Vals.size() == NumValsBeforeLHS);
Extra = OldExtra;
}
return 0;
}
static void EraseTerminatorInstAndDCECond(TerminatorInst *TI) {
Instruction *Cond = 0;
if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Cond = dyn_cast<Instruction>(SI->getCondition());
} else if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
if (BI->isConditional())
Cond = dyn_cast<Instruction>(BI->getCondition());
} else if (IndirectBrInst *IBI = dyn_cast<IndirectBrInst>(TI)) {
Cond = dyn_cast<Instruction>(IBI->getAddress());
}
TI->eraseFromParent();
if (Cond) RecursivelyDeleteTriviallyDeadInstructions(Cond);
}
/// isValueEqualityComparison - Return true if the specified terminator checks
/// to see if a value is equal to constant integer value.
Value *SimplifyCFGOpt::isValueEqualityComparison(TerminatorInst *TI) {
Value *CV = 0;
if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
// Do not permit merging of large switch instructions into their
// predecessors unless there is only one predecessor.
if (SI->getNumSuccessors()*std::distance(pred_begin(SI->getParent()),
pred_end(SI->getParent())) <= 128)
CV = SI->getCondition();
} else if (BranchInst *BI = dyn_cast<BranchInst>(TI))
if (BI->isConditional() && BI->getCondition()->hasOneUse())
if (ICmpInst *ICI = dyn_cast<ICmpInst>(BI->getCondition()))
if (ICI->isEquality() && GetConstantInt(ICI->getOperand(1), TD))
CV = ICI->getOperand(0);
// Unwrap any lossless ptrtoint cast.
Revert the series of commits starting with r166578 which introduced the getIntPtrType support for multiple address spaces via a pointer type, and also introduced a crasher bug in the constant folder reported in PR14233. These commits also contained several problems that should really be addressed before they are re-committed. I have avoided reverting various cleanups to the DataLayout APIs that are reasonable to have moving forward in order to reduce the amount of churn, and minimize the number of commits that were reverted. I've also manually updated merge conflicts and manually arranged for the getIntPtrType function to stay in DataLayout and to be defined in a plausible way after this revert. Thanks to Duncan for working through this exact strategy with me, and Nick Lewycky for tracking down the really annoying crasher this triggered. (Test case to follow in its own commit.) After discussing with Duncan extensively, and based on a note from Micah, I'm going to continue to back out some more of the more problematic patches in this series in order to ensure we go into the LLVM 3.2 branch with a reasonable story here. I'll send a note to llvmdev explaining what's going on and why. Summary of reverted revisions: r166634: Fix a compiler warning with an unused variable. r166607: Add some cleanup to the DataLayout changes requested by Chandler. r166596: Revert "Back out r166591, not sure why this made it through since I cancelled the command. Bleh, sorry about this! r166591: Delete a directory that wasn't supposed to be checked in yet. r166578: Add in support for getIntPtrType to get the pointer type based on the address space. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167221 91177308-0d34-0410-b5e6-96231b3b80d8
2012-11-01 08:07:29 +00:00
if (TD && CV && CV->getType() == TD->getIntPtrType(CV->getContext()))
if (PtrToIntInst *PTII = dyn_cast<PtrToIntInst>(CV))
CV = PTII->getOperand(0);
return CV;
}
/// GetValueEqualityComparisonCases - Given a value comparison instruction,
/// decode all of the 'cases' that it represents and return the 'default' block.
BasicBlock *SimplifyCFGOpt::
GetValueEqualityComparisonCases(TerminatorInst *TI,
std::vector<ValueEqualityComparisonCase>
&Cases) {
if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Cases.reserve(SI->getNumCases());
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end(); i != e; ++i)
Cases.push_back(ValueEqualityComparisonCase(i.getCaseValue(),
i.getCaseSuccessor()));
return SI->getDefaultDest();
}
BranchInst *BI = cast<BranchInst>(TI);
ICmpInst *ICI = cast<ICmpInst>(BI->getCondition());
BasicBlock *Succ = BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_NE);
Cases.push_back(ValueEqualityComparisonCase(GetConstantInt(ICI->getOperand(1),
TD),
Succ));
return BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_EQ);
}
/// EliminateBlockCases - Given a vector of bb/value pairs, remove any entries
/// in the list that match the specified block.
static void EliminateBlockCases(BasicBlock *BB,
std::vector<ValueEqualityComparisonCase> &Cases) {
Cases.erase(std::remove(Cases.begin(), Cases.end(), BB), Cases.end());
}
/// ValuesOverlap - Return true if there are any keys in C1 that exist in C2 as
/// well.
static bool
ValuesOverlap(std::vector<ValueEqualityComparisonCase> &C1,
std::vector<ValueEqualityComparisonCase > &C2) {
std::vector<ValueEqualityComparisonCase> *V1 = &C1, *V2 = &C2;
// Make V1 be smaller than V2.
if (V1->size() > V2->size())
std::swap(V1, V2);
if (V1->size() == 0) return false;
if (V1->size() == 1) {
// Just scan V2.
ConstantInt *TheVal = (*V1)[0].Value;
for (unsigned i = 0, e = V2->size(); i != e; ++i)
if (TheVal == (*V2)[i].Value)
return true;
}
// Otherwise, just sort both lists and compare element by element.
array_pod_sort(V1->begin(), V1->end());
array_pod_sort(V2->begin(), V2->end());
unsigned i1 = 0, i2 = 0, e1 = V1->size(), e2 = V2->size();
while (i1 != e1 && i2 != e2) {
if ((*V1)[i1].Value == (*V2)[i2].Value)
return true;
if ((*V1)[i1].Value < (*V2)[i2].Value)
++i1;
else
++i2;
}
return false;
}
/// SimplifyEqualityComparisonWithOnlyPredecessor - If TI is known to be a
/// terminator instruction and its block is known to only have a single
/// predecessor block, check to see if that predecessor is also a value
/// comparison with the same value, and if that comparison determines the
/// outcome of this comparison. If so, simplify TI. This does a very limited
/// form of jump threading.
bool SimplifyCFGOpt::
SimplifyEqualityComparisonWithOnlyPredecessor(TerminatorInst *TI,
BasicBlock *Pred,
IRBuilder<> &Builder) {
Value *PredVal = isValueEqualityComparison(Pred->getTerminator());
if (!PredVal) return false; // Not a value comparison in predecessor.
Value *ThisVal = isValueEqualityComparison(TI);
assert(ThisVal && "This isn't a value comparison!!");
if (ThisVal != PredVal) return false; // Different predicates.
// TODO: Preserve branch weight metadata, similarly to how
// FoldValueComparisonIntoPredecessors preserves it.
// Find out information about when control will move from Pred to TI's block.
std::vector<ValueEqualityComparisonCase> PredCases;
BasicBlock *PredDef = GetValueEqualityComparisonCases(Pred->getTerminator(),
PredCases);
EliminateBlockCases(PredDef, PredCases); // Remove default from cases.
// Find information about how control leaves this block.
std::vector<ValueEqualityComparisonCase> ThisCases;
BasicBlock *ThisDef = GetValueEqualityComparisonCases(TI, ThisCases);
EliminateBlockCases(ThisDef, ThisCases); // Remove default from cases.
// If TI's block is the default block from Pred's comparison, potentially
// simplify TI based on this knowledge.
if (PredDef == TI->getParent()) {
// If we are here, we know that the value is none of those cases listed in
// PredCases. If there are any cases in ThisCases that are in PredCases, we
// can simplify TI.
if (!ValuesOverlap(PredCases, ThisCases))
return false;
if (isa<BranchInst>(TI)) {
// Okay, one of the successors of this condbr is dead. Convert it to a
// uncond br.
assert(ThisCases.size() == 1 && "Branch can only have one case!");
// Insert the new branch.
Instruction *NI = Builder.CreateBr(ThisDef);
(void) NI;
// Remove PHI node entries for the dead edge.
ThisCases[0].Dest->removePredecessor(TI->getParent());
DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
<< "Through successor TI: " << *TI << "Leaving: " << *NI << "\n");
EraseTerminatorInstAndDCECond(TI);
return true;
}
SwitchInst *SI = cast<SwitchInst>(TI);
// Okay, TI has cases that are statically dead, prune them away.
SmallPtrSet<Constant*, 16> DeadCases;
for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
DeadCases.insert(PredCases[i].Value);
DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
<< "Through successor TI: " << *TI);
// Collect branch weights into a vector.
SmallVector<uint32_t, 8> Weights;
MDNode* MD = SI->getMetadata(LLVMContext::MD_prof);
bool HasWeight = MD && (MD->getNumOperands() == 2 + SI->getNumCases());
if (HasWeight)
for (unsigned MD_i = 1, MD_e = MD->getNumOperands(); MD_i < MD_e;
++MD_i) {
ConstantInt* CI = dyn_cast<ConstantInt>(MD->getOperand(MD_i));
assert(CI);
Weights.push_back(CI->getValue().getZExtValue());
}
for (SwitchInst::CaseIt i = SI->case_end(), e = SI->case_begin(); i != e;) {
--i;
if (DeadCases.count(i.getCaseValue())) {
if (HasWeight) {
std::swap(Weights[i.getCaseIndex()+1], Weights.back());
Weights.pop_back();
}
i.getCaseSuccessor()->removePredecessor(TI->getParent());
SI->removeCase(i);
}
}
if (HasWeight && Weights.size() >= 2)
SI->setMetadata(LLVMContext::MD_prof,
MDBuilder(SI->getParent()->getContext()).
createBranchWeights(Weights));
DEBUG(dbgs() << "Leaving: " << *TI << "\n");
return true;
}
// Otherwise, TI's block must correspond to some matched value. Find out
// which value (or set of values) this is.
ConstantInt *TIV = 0;
BasicBlock *TIBB = TI->getParent();
for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
if (PredCases[i].Dest == TIBB) {
if (TIV != 0)
return false; // Cannot handle multiple values coming to this block.
TIV = PredCases[i].Value;
}
assert(TIV && "No edge from pred to succ?");
// Okay, we found the one constant that our value can be if we get into TI's
// BB. Find out which successor will unconditionally be branched to.
BasicBlock *TheRealDest = 0;
for (unsigned i = 0, e = ThisCases.size(); i != e; ++i)
if (ThisCases[i].Value == TIV) {
TheRealDest = ThisCases[i].Dest;
break;
}
// If not handled by any explicit cases, it is handled by the default case.
if (TheRealDest == 0) TheRealDest = ThisDef;
// Remove PHI node entries for dead edges.
BasicBlock *CheckEdge = TheRealDest;
for (succ_iterator SI = succ_begin(TIBB), e = succ_end(TIBB); SI != e; ++SI)
if (*SI != CheckEdge)
(*SI)->removePredecessor(TIBB);
else
CheckEdge = 0;
// Insert the new branch.
Instruction *NI = Builder.CreateBr(TheRealDest);
(void) NI;
DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
<< "Through successor TI: " << *TI << "Leaving: " << *NI << "\n");
EraseTerminatorInstAndDCECond(TI);
return true;
}
namespace {
/// ConstantIntOrdering - This class implements a stable ordering of constant
/// integers that does not depend on their address. This is important for
/// applications that sort ConstantInt's to ensure uniqueness.
struct ConstantIntOrdering {
bool operator()(const ConstantInt *LHS, const ConstantInt *RHS) const {
return LHS->getValue().ult(RHS->getValue());
}
};
}
static int ConstantIntSortPredicate(const void *P1, const void *P2) {
const ConstantInt *LHS = *(const ConstantInt*const*)P1;
const ConstantInt *RHS = *(const ConstantInt*const*)P2;
if (LHS->getValue().ult(RHS->getValue()))
return 1;
if (LHS->getValue() == RHS->getValue())
return 0;
return -1;
}
static inline bool HasBranchWeights(const Instruction* I) {
MDNode* ProfMD = I->getMetadata(LLVMContext::MD_prof);
if (ProfMD && ProfMD->getOperand(0))
if (MDString* MDS = dyn_cast<MDString>(ProfMD->getOperand(0)))
return MDS->getString().equals("branch_weights");
return false;
}
/// Get Weights of a given TerminatorInst, the default weight is at the front
/// of the vector. If TI is a conditional eq, we need to swap the branch-weight
/// metadata.
static void GetBranchWeights(TerminatorInst *TI,
SmallVectorImpl<uint64_t> &Weights) {
MDNode* MD = TI->getMetadata(LLVMContext::MD_prof);
assert(MD);
for (unsigned i = 1, e = MD->getNumOperands(); i < e; ++i) {
ConstantInt* CI = dyn_cast<ConstantInt>(MD->getOperand(i));
assert(CI);
Weights.push_back(CI->getValue().getZExtValue());
}
// If TI is a conditional eq, the default case is the false case,
// and the corresponding branch-weight data is at index 2. We swap the
// default weight to be the first entry.
if (BranchInst* BI = dyn_cast<BranchInst>(TI)) {
assert(Weights.size() == 2);
ICmpInst *ICI = cast<ICmpInst>(BI->getCondition());
if (ICI->getPredicate() == ICmpInst::ICMP_EQ)
std::swap(Weights.front(), Weights.back());
}
}
/// Sees if any of the weights are too big for a uint32_t, and halves all the
/// weights if any are.
static void FitWeights(MutableArrayRef<uint64_t> Weights) {
bool Halve = false;
for (unsigned i = 0; i < Weights.size(); ++i)
if (Weights[i] > UINT_MAX) {
Halve = true;
break;
}
if (! Halve)
return;
for (unsigned i = 0; i < Weights.size(); ++i)
Weights[i] /= 2;
}
/// FoldValueComparisonIntoPredecessors - The specified terminator is a value
/// equality comparison instruction (either a switch or a branch on "X == c").
/// See if any of the predecessors of the terminator block are value comparisons
/// on the same value. If so, and if safe to do so, fold them together.
bool SimplifyCFGOpt::FoldValueComparisonIntoPredecessors(TerminatorInst *TI,
IRBuilder<> &Builder) {
BasicBlock *BB = TI->getParent();
Value *CV = isValueEqualityComparison(TI); // CondVal
assert(CV && "Not a comparison?");
bool Changed = false;
SmallVector<BasicBlock*, 16> Preds(pred_begin(BB), pred_end(BB));
while (!Preds.empty()) {
BasicBlock *Pred = Preds.pop_back_val();
// See if the predecessor is a comparison with the same value.
TerminatorInst *PTI = Pred->getTerminator();
Value *PCV = isValueEqualityComparison(PTI); // PredCondVal
if (PCV == CV && SafeToMergeTerminators(TI, PTI)) {
// Figure out which 'cases' to copy from SI to PSI.
std::vector<ValueEqualityComparisonCase> BBCases;
BasicBlock *BBDefault = GetValueEqualityComparisonCases(TI, BBCases);
std::vector<ValueEqualityComparisonCase> PredCases;
BasicBlock *PredDefault = GetValueEqualityComparisonCases(PTI, PredCases);
// Based on whether the default edge from PTI goes to BB or not, fill in
// PredCases and PredDefault with the new switch cases we would like to
// build.
SmallVector<BasicBlock*, 8> NewSuccessors;
// Update the branch weight metadata along the way
SmallVector<uint64_t, 8> Weights;
bool PredHasWeights = HasBranchWeights(PTI);
bool SuccHasWeights = HasBranchWeights(TI);
if (PredHasWeights) {
GetBranchWeights(PTI, Weights);
// branch-weight metadata is inconsistent here.
if (Weights.size() != 1 + PredCases.size())
PredHasWeights = SuccHasWeights = false;
} else if (SuccHasWeights)
// If there are no predecessor weights but there are successor weights,
// populate Weights with 1, which will later be scaled to the sum of
// successor's weights
Weights.assign(1 + PredCases.size(), 1);
SmallVector<uint64_t, 8> SuccWeights;
if (SuccHasWeights) {
GetBranchWeights(TI, SuccWeights);
// branch-weight metadata is inconsistent here.
if (SuccWeights.size() != 1 + BBCases.size())
PredHasWeights = SuccHasWeights = false;
} else if (PredHasWeights)
SuccWeights.assign(1 + BBCases.size(), 1);
if (PredDefault == BB) {
// If this is the default destination from PTI, only the edges in TI
// that don't occur in PTI, or that branch to BB will be activated.
std::set<ConstantInt*, ConstantIntOrdering> PTIHandled;
for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
if (PredCases[i].Dest != BB)
PTIHandled.insert(PredCases[i].Value);
else {
// The default destination is BB, we don't need explicit targets.
std::swap(PredCases[i], PredCases.back());
if (PredHasWeights || SuccHasWeights) {
// Increase weight for the default case.
Weights[0] += Weights[i+1];
std::swap(Weights[i+1], Weights.back());
Weights.pop_back();
}
PredCases.pop_back();
--i; --e;
}
// Reconstruct the new switch statement we will be building.
if (PredDefault != BBDefault) {
PredDefault->removePredecessor(Pred);
PredDefault = BBDefault;
NewSuccessors.push_back(BBDefault);
}
unsigned CasesFromPred = Weights.size();
uint64_t ValidTotalSuccWeight = 0;
for (unsigned i = 0, e = BBCases.size(); i != e; ++i)
if (!PTIHandled.count(BBCases[i].Value) &&
BBCases[i].Dest != BBDefault) {
PredCases.push_back(BBCases[i]);
NewSuccessors.push_back(BBCases[i].Dest);
if (SuccHasWeights || PredHasWeights) {
// The default weight is at index 0, so weight for the ith case
// should be at index i+1. Scale the cases from successor by
// PredDefaultWeight (Weights[0]).
Weights.push_back(Weights[0] * SuccWeights[i+1]);
ValidTotalSuccWeight += SuccWeights[i+1];
}
}
if (SuccHasWeights || PredHasWeights) {
ValidTotalSuccWeight += SuccWeights[0];
// Scale the cases from predecessor by ValidTotalSuccWeight.
for (unsigned i = 1; i < CasesFromPred; ++i)
Weights[i] *= ValidTotalSuccWeight;
// Scale the default weight by SuccDefaultWeight (SuccWeights[0]).
Weights[0] *= SuccWeights[0];
}
} else {
// If this is not the default destination from PSI, only the edges
// in SI that occur in PSI with a destination of BB will be
// activated.
std::set<ConstantInt*, ConstantIntOrdering> PTIHandled;
std::map<ConstantInt*, uint64_t> WeightsForHandled;
for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
if (PredCases[i].Dest == BB) {
PTIHandled.insert(PredCases[i].Value);
if (PredHasWeights || SuccHasWeights) {
WeightsForHandled[PredCases[i].Value] = Weights[i+1];
std::swap(Weights[i+1], Weights.back());
Weights.pop_back();
}
std::swap(PredCases[i], PredCases.back());
PredCases.pop_back();
--i; --e;
}
// Okay, now we know which constants were sent to BB from the
// predecessor. Figure out where they will all go now.
for (unsigned i = 0, e = BBCases.size(); i != e; ++i)
if (PTIHandled.count(BBCases[i].Value)) {
// If this is one we are capable of getting...
if (PredHasWeights || SuccHasWeights)
Weights.push_back(WeightsForHandled[BBCases[i].Value]);
PredCases.push_back(BBCases[i]);
NewSuccessors.push_back(BBCases[i].Dest);
PTIHandled.erase(BBCases[i].Value);// This constant is taken care of
}
// If there are any constants vectored to BB that TI doesn't handle,
// they must go to the default destination of TI.
for (std::set<ConstantInt*, ConstantIntOrdering>::iterator I =
PTIHandled.begin(),
E = PTIHandled.end(); I != E; ++I) {
if (PredHasWeights || SuccHasWeights)
Weights.push_back(WeightsForHandled[*I]);
PredCases.push_back(ValueEqualityComparisonCase(*I, BBDefault));
NewSuccessors.push_back(BBDefault);
}
}
// Okay, at this point, we know which new successor Pred will get. Make
// sure we update the number of entries in the PHI nodes for these
// successors.
for (unsigned i = 0, e = NewSuccessors.size(); i != e; ++i)
AddPredecessorToBlock(NewSuccessors[i], Pred, BB);
Builder.SetInsertPoint(PTI);
// Convert pointer to int before we switch.
if (CV->getType()->isPointerTy()) {
assert(TD && "Cannot switch on pointer without DataLayout");
Revert the series of commits starting with r166578 which introduced the getIntPtrType support for multiple address spaces via a pointer type, and also introduced a crasher bug in the constant folder reported in PR14233. These commits also contained several problems that should really be addressed before they are re-committed. I have avoided reverting various cleanups to the DataLayout APIs that are reasonable to have moving forward in order to reduce the amount of churn, and minimize the number of commits that were reverted. I've also manually updated merge conflicts and manually arranged for the getIntPtrType function to stay in DataLayout and to be defined in a plausible way after this revert. Thanks to Duncan for working through this exact strategy with me, and Nick Lewycky for tracking down the really annoying crasher this triggered. (Test case to follow in its own commit.) After discussing with Duncan extensively, and based on a note from Micah, I'm going to continue to back out some more of the more problematic patches in this series in order to ensure we go into the LLVM 3.2 branch with a reasonable story here. I'll send a note to llvmdev explaining what's going on and why. Summary of reverted revisions: r166634: Fix a compiler warning with an unused variable. r166607: Add some cleanup to the DataLayout changes requested by Chandler. r166596: Revert "Back out r166591, not sure why this made it through since I cancelled the command. Bleh, sorry about this! r166591: Delete a directory that wasn't supposed to be checked in yet. r166578: Add in support for getIntPtrType to get the pointer type based on the address space. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167221 91177308-0d34-0410-b5e6-96231b3b80d8
2012-11-01 08:07:29 +00:00
CV = Builder.CreatePtrToInt(CV, TD->getIntPtrType(CV->getContext()),
"magicptr");
}
// Now that the successors are updated, create the new Switch instruction.
SwitchInst *NewSI = Builder.CreateSwitch(CV, PredDefault,
PredCases.size());
NewSI->setDebugLoc(PTI->getDebugLoc());
for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
NewSI->addCase(PredCases[i].Value, PredCases[i].Dest);
if (PredHasWeights || SuccHasWeights) {
// Halve the weights if any of them cannot fit in an uint32_t
FitWeights(Weights);
SmallVector<uint32_t, 8> MDWeights(Weights.begin(), Weights.end());
NewSI->setMetadata(LLVMContext::MD_prof,
MDBuilder(BB->getContext()).
createBranchWeights(MDWeights));
}
EraseTerminatorInstAndDCECond(PTI);
// Okay, last check. If BB is still a successor of PSI, then we must
// have an infinite loop case. If so, add an infinitely looping block
// to handle the case to preserve the behavior of the code.
BasicBlock *InfLoopBlock = 0;
for (unsigned i = 0, e = NewSI->getNumSuccessors(); i != e; ++i)
if (NewSI->getSuccessor(i) == BB) {
if (InfLoopBlock == 0) {
// Insert it at the end of the function, because it's either code,
// or it won't matter if it's hot. :)
InfLoopBlock = BasicBlock::Create(BB->getContext(),
"infloop", BB->getParent());
BranchInst::Create(InfLoopBlock, InfLoopBlock);
}
NewSI->setSuccessor(i, InfLoopBlock);
}
Changed = true;
}
}
return Changed;
}
// isSafeToHoistInvoke - If we would need to insert a select that uses the
// value of this invoke (comments in HoistThenElseCodeToIf explain why we
// would need to do this), we can't hoist the invoke, as there is nowhere
// to put the select in this case.
static bool isSafeToHoistInvoke(BasicBlock *BB1, BasicBlock *BB2,
Instruction *I1, Instruction *I2) {
for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI) {
PHINode *PN;
for (BasicBlock::iterator BBI = SI->begin();
(PN = dyn_cast<PHINode>(BBI)); ++BBI) {
Value *BB1V = PN->getIncomingValueForBlock(BB1);
Value *BB2V = PN->getIncomingValueForBlock(BB2);
if (BB1V != BB2V && (BB1V==I1 || BB2V==I2)) {
return false;
}
}
}
return true;
}
/// HoistThenElseCodeToIf - Given a conditional branch that goes to BB1 and
/// BB2, hoist any common code in the two blocks up into the branch block. The
/// caller of this function guarantees that BI's block dominates BB1 and BB2.
static bool HoistThenElseCodeToIf(BranchInst *BI) {
// This does very trivial matching, with limited scanning, to find identical
// instructions in the two blocks. In particular, we don't want to get into
// O(M*N) situations here where M and N are the sizes of BB1 and BB2. As
// such, we currently just scan for obviously identical instructions in an
// identical order.
BasicBlock *BB1 = BI->getSuccessor(0); // The true destination.
BasicBlock *BB2 = BI->getSuccessor(1); // The false destination
BasicBlock::iterator BB1_Itr = BB1->begin();
BasicBlock::iterator BB2_Itr = BB2->begin();
Instruction *I1 = BB1_Itr++, *I2 = BB2_Itr++;
// Skip debug info if it is not identical.
DbgInfoIntrinsic *DBI1 = dyn_cast<DbgInfoIntrinsic>(I1);
DbgInfoIntrinsic *DBI2 = dyn_cast<DbgInfoIntrinsic>(I2);
if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) {
while (isa<DbgInfoIntrinsic>(I1))
I1 = BB1_Itr++;
while (isa<DbgInfoIntrinsic>(I2))
I2 = BB2_Itr++;
}
if (isa<PHINode>(I1) || !I1->isIdenticalToWhenDefined(I2) ||
(isa<InvokeInst>(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2)))
return false;
BasicBlock *BIParent = BI->getParent();
bool Changed = false;
do {
// If we are hoisting the terminator instruction, don't move one (making a
// broken BB), instead clone it, and remove BI.
if (isa<TerminatorInst>(I1))
goto HoistTerminator;
// For a normal instruction, we just move one to right before the branch,
// then replace all uses of the other with the first. Finally, we remove
// the now redundant second instruction.
BIParent->getInstList().splice(BI, BB1->getInstList(), I1);
if (!I2->use_empty())
I2->replaceAllUsesWith(I1);
I1->intersectOptionalDataWith(I2);
I2->eraseFromParent();
Changed = true;
I1 = BB1_Itr++;
I2 = BB2_Itr++;
// Skip debug info if it is not identical.
DbgInfoIntrinsic *DBI1 = dyn_cast<DbgInfoIntrinsic>(I1);
DbgInfoIntrinsic *DBI2 = dyn_cast<DbgInfoIntrinsic>(I2);
if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) {
while (isa<DbgInfoIntrinsic>(I1))
I1 = BB1_Itr++;
while (isa<DbgInfoIntrinsic>(I2))
I2 = BB2_Itr++;
}
} while (I1->isIdenticalToWhenDefined(I2));
return true;
HoistTerminator:
// It may not be possible to hoist an invoke.
if (isa<InvokeInst>(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2))
return Changed;
for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI) {
PHINode *PN;
for (BasicBlock::iterator BBI = SI->begin();
(PN = dyn_cast<PHINode>(BBI)); ++BBI) {
Value *BB1V = PN->getIncomingValueForBlock(BB1);
Value *BB2V = PN->getIncomingValueForBlock(BB2);
if (BB1V == BB2V)
continue;
if (isa<ConstantExpr>(BB1V) && !isSafeToSpeculativelyExecute(BB1V))
return Changed;
if (isa<ConstantExpr>(BB2V) && !isSafeToSpeculativelyExecute(BB2V))
return Changed;
}
}
// Okay, it is safe to hoist the terminator.
Instruction *NT = I1->clone();
BIParent->getInstList().insert(BI, NT);
if (!NT->getType()->isVoidTy()) {
I1->replaceAllUsesWith(NT);
I2->replaceAllUsesWith(NT);
NT->takeName(I1);
}
IRBuilder<true, NoFolder> Builder(NT);
// Hoisting one of the terminators from our successor is a great thing.
// Unfortunately, the successors of the if/else blocks may have PHI nodes in
// them. If they do, all PHI entries for BB1/BB2 must agree for all PHI
// nodes, so we insert select instruction to compute the final result.
std::map<std::pair<Value*,Value*>, SelectInst*> InsertedSelects;
for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI) {
PHINode *PN;
for (BasicBlock::iterator BBI = SI->begin();
(PN = dyn_cast<PHINode>(BBI)); ++BBI) {
Value *BB1V = PN->getIncomingValueForBlock(BB1);
Value *BB2V = PN->getIncomingValueForBlock(BB2);
if (BB1V == BB2V) continue;
// These values do not agree. Insert a select instruction before NT
// that determines the right value.
SelectInst *&SI = InsertedSelects[std::make_pair(BB1V, BB2V)];
if (SI == 0)
SI = cast<SelectInst>
(Builder.CreateSelect(BI->getCondition(), BB1V, BB2V,
BB1V->getName()+"."+BB2V->getName()));
// Make the PHI node use the select for all incoming values for BB1/BB2
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
if (PN->getIncomingBlock(i) == BB1 || PN->getIncomingBlock(i) == BB2)
PN->setIncomingValue(i, SI);
}
}
// Update any PHI nodes in our new successors.
for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI)
AddPredecessorToBlock(*SI, BIParent, BB1);
EraseTerminatorInstAndDCECond(BI);
return true;
}
/// SinkThenElseCodeToEnd - Given an unconditional branch that goes to BBEnd,
/// check whether BBEnd has only two predecessors and the other predecessor
/// ends with an unconditional branch. If it is true, sink any common code
/// in the two predecessors to BBEnd.
static bool SinkThenElseCodeToEnd(BranchInst *BI1) {
assert(BI1->isUnconditional());
BasicBlock *BB1 = BI1->getParent();
BasicBlock *BBEnd = BI1->getSuccessor(0);
// Check that BBEnd has two predecessors and the other predecessor ends with
// an unconditional branch.
pred_iterator PI = pred_begin(BBEnd), PE = pred_end(BBEnd);
BasicBlock *Pred0 = *PI++;
if (PI == PE) // Only one predecessor.
return false;
BasicBlock *Pred1 = *PI++;
if (PI != PE) // More than two predecessors.
return false;
BasicBlock *BB2 = (Pred0 == BB1) ? Pred1 : Pred0;
BranchInst *BI2 = dyn_cast<BranchInst>(BB2->getTerminator());
if (!BI2 || !BI2->isUnconditional())
return false;
// Gather the PHI nodes in BBEnd.
std::map<Value*, std::pair<Value*, PHINode*> > MapValueFromBB1ToBB2;
Instruction *FirstNonPhiInBBEnd = 0;
for (BasicBlock::iterator I = BBEnd->begin(), E = BBEnd->end();
I != E; ++I) {
if (PHINode *PN = dyn_cast<PHINode>(I)) {
Value *BB1V = PN->getIncomingValueForBlock(BB1);
Value *BB2V = PN->getIncomingValueForBlock(BB2);
MapValueFromBB1ToBB2[BB1V] = std::make_pair(BB2V, PN);
} else {
FirstNonPhiInBBEnd = &*I;
break;
}
}
if (!FirstNonPhiInBBEnd)
return false;
// This does very trivial matching, with limited scanning, to find identical
// instructions in the two blocks. We scan backward for obviously identical
// instructions in an identical order.
BasicBlock::InstListType::reverse_iterator RI1 = BB1->getInstList().rbegin(),
RE1 = BB1->getInstList().rend(), RI2 = BB2->getInstList().rbegin(),
RE2 = BB2->getInstList().rend();
// Skip debug info.
while (RI1 != RE1 && isa<DbgInfoIntrinsic>(&*RI1)) ++RI1;
if (RI1 == RE1)
return false;
while (RI2 != RE2 && isa<DbgInfoIntrinsic>(&*RI2)) ++RI2;
if (RI2 == RE2)
return false;
// Skip the unconditional branches.
++RI1;
++RI2;
bool Changed = false;
while (RI1 != RE1 && RI2 != RE2) {
// Skip debug info.
while (RI1 != RE1 && isa<DbgInfoIntrinsic>(&*RI1)) ++RI1;
if (RI1 == RE1)
return Changed;
while (RI2 != RE2 && isa<DbgInfoIntrinsic>(&*RI2)) ++RI2;
if (RI2 == RE2)
return Changed;
Instruction *I1 = &*RI1, *I2 = &*RI2;
// I1 and I2 should have a single use in the same PHI node, and they
// perform the same operation.
// Cannot move control-flow-involving, volatile loads, vaarg, etc.
if (isa<PHINode>(I1) || isa<PHINode>(I2) ||
isa<TerminatorInst>(I1) || isa<TerminatorInst>(I2) ||
isa<LandingPadInst>(I1) || isa<LandingPadInst>(I2) ||
isa<AllocaInst>(I1) || isa<AllocaInst>(I2) ||
I1->mayHaveSideEffects() || I2->mayHaveSideEffects() ||
I1->mayReadOrWriteMemory() || I2->mayReadOrWriteMemory() ||
!I1->hasOneUse() || !I2->hasOneUse() ||
MapValueFromBB1ToBB2.find(I1) == MapValueFromBB1ToBB2.end() ||
MapValueFromBB1ToBB2[I1].first != I2)
return Changed;
// Check whether we should swap the operands of ICmpInst.
ICmpInst *ICmp1 = dyn_cast<ICmpInst>(I1), *ICmp2 = dyn_cast<ICmpInst>(I2);
bool SwapOpnds = false;
if (ICmp1 && ICmp2 &&
ICmp1->getOperand(0) != ICmp2->getOperand(0) &&
ICmp1->getOperand(1) != ICmp2->getOperand(1) &&
(ICmp1->getOperand(0) == ICmp2->getOperand(1) ||
ICmp1->getOperand(1) == ICmp2->getOperand(0))) {
ICmp2->swapOperands();
SwapOpnds = true;
}
if (!I1->isSameOperationAs(I2)) {
if (SwapOpnds)
ICmp2->swapOperands();
return Changed;
}
// The operands should be either the same or they need to be generated
// with a PHI node after sinking. We only handle the case where there is
// a single pair of different operands.
Value *DifferentOp1 = 0, *DifferentOp2 = 0;
unsigned Op1Idx = 0;
for (unsigned I = 0, E = I1->getNumOperands(); I != E; ++I) {
if (I1->getOperand(I) == I2->getOperand(I))
continue;
// Early exit if we have more-than one pair of different operands or
// the different operand is already in MapValueFromBB1ToBB2.
// Early exit if we need a PHI node to replace a constant.
if (DifferentOp1 ||
MapValueFromBB1ToBB2.find(I1->getOperand(I)) !=
MapValueFromBB1ToBB2.end() ||
isa<Constant>(I1->getOperand(I)) ||
isa<Constant>(I2->getOperand(I))) {
// If we can't sink the instructions, undo the swapping.
if (SwapOpnds)
ICmp2->swapOperands();
return Changed;
}
DifferentOp1 = I1->getOperand(I);
Op1Idx = I;
DifferentOp2 = I2->getOperand(I);
}
// We insert the pair of different operands to MapValueFromBB1ToBB2 and
// remove (I1, I2) from MapValueFromBB1ToBB2.
if (DifferentOp1) {
PHINode *NewPN = PHINode::Create(DifferentOp1->getType(), 2,
DifferentOp1->getName() + ".sink",
BBEnd->begin());
MapValueFromBB1ToBB2[DifferentOp1] = std::make_pair(DifferentOp2, NewPN);
// I1 should use NewPN instead of DifferentOp1.
I1->setOperand(Op1Idx, NewPN);
NewPN->addIncoming(DifferentOp1, BB1);
NewPN->addIncoming(DifferentOp2, BB2);
DEBUG(dbgs() << "Create PHI node " << *NewPN << "\n";);
}
PHINode *OldPN = MapValueFromBB1ToBB2[I1].second;
MapValueFromBB1ToBB2.erase(I1);
DEBUG(dbgs() << "SINK common instructions " << *I1 << "\n";);
DEBUG(dbgs() << " " << *I2 << "\n";);
// We need to update RE1 and RE2 if we are going to sink the first
// instruction in the basic block down.
bool UpdateRE1 = (I1 == BB1->begin()), UpdateRE2 = (I2 == BB2->begin());
// Sink the instruction.
BBEnd->getInstList().splice(FirstNonPhiInBBEnd, BB1->getInstList(), I1);
if (!OldPN->use_empty())
OldPN->replaceAllUsesWith(I1);
OldPN->eraseFromParent();
if (!I2->use_empty())
I2->replaceAllUsesWith(I1);
I1->intersectOptionalDataWith(I2);
I2->eraseFromParent();
if (UpdateRE1)
RE1 = BB1->getInstList().rend();
if (UpdateRE2)
RE2 = BB2->getInstList().rend();
FirstNonPhiInBBEnd = I1;
NumSinkCommons++;
Changed = true;
}
return Changed;
}
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/// \brief Determine if we can hoist sink a sole store instruction out of a
/// conditional block.
///
/// We are looking for code like the following:
/// BrBB:
/// store i32 %add, i32* %arrayidx2
/// ... // No other stores or function calls (we could be calling a memory
/// ... // function).
/// %cmp = icmp ult %x, %y
/// br i1 %cmp, label %EndBB, label %ThenBB
/// ThenBB:
/// store i32 %add5, i32* %arrayidx2
/// br label EndBB
/// EndBB:
/// ...
/// We are going to transform this into:
/// BrBB:
/// store i32 %add, i32* %arrayidx2
/// ... //
/// %cmp = icmp ult %x, %y
/// %add.add5 = select i1 %cmp, i32 %add, %add5
/// store i32 %add.add5, i32* %arrayidx2
/// ...
///
/// \return The pointer to the value of the previous store if the store can be
/// hoisted into the predecessor block. 0 otherwise.
static Value *isSafeToSpeculateStore(Instruction *I, BasicBlock *BrBB,
BasicBlock *StoreBB, BasicBlock *EndBB) {
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StoreInst *StoreToHoist = dyn_cast<StoreInst>(I);
if (!StoreToHoist)
return 0;
// Volatile or atomic.
if (!StoreToHoist->isSimple())
return 0;
Value *StorePtr = StoreToHoist->getPointerOperand();
// Look for a store to the same pointer in BrBB.
unsigned MaxNumInstToLookAt = 10;
for (BasicBlock::reverse_iterator RI = BrBB->rbegin(),
RE = BrBB->rend(); RI != RE && (--MaxNumInstToLookAt); ++RI) {
Instruction *CurI = &*RI;
// Could be calling an instruction that effects memory like free().
if (CurI->mayHaveSideEffects() && !isa<StoreInst>(CurI))
return 0;
StoreInst *SI = dyn_cast<StoreInst>(CurI);
// Found the previous store make sure it stores to the same location.
if (SI && SI->getPointerOperand() == StorePtr)
// Found the previous store, return its value operand.
return SI->getValueOperand();
else if (SI)
return 0; // Unknown store.
}
return 0;
}
/// \brief Speculate a conditional basic block flattening the CFG.
///
/// Note that this is a very risky transform currently. Speculating
/// instructions like this is most often not desirable. Instead, there is an MI
/// pass which can do it with full awareness of the resource constraints.
/// However, some cases are "obvious" and we should do directly. An example of
/// this is speculating a single, reasonably cheap instruction.
///
/// There is only one distinct advantage to flattening the CFG at the IR level:
/// it makes very common but simplistic optimizations such as are common in
/// instcombine and the DAG combiner more powerful by removing CFG edges and
/// modeling their effects with easier to reason about SSA value graphs.
///
///
/// An illustration of this transform is turning this IR:
/// \code
/// BB:
/// %cmp = icmp ult %x, %y
/// br i1 %cmp, label %EndBB, label %ThenBB
/// ThenBB:
/// %sub = sub %x, %y
/// br label BB2
/// EndBB:
/// %phi = phi [ %sub, %ThenBB ], [ 0, %EndBB ]
/// ...
/// \endcode
///
/// Into this IR:
/// \code
/// BB:
/// %cmp = icmp ult %x, %y
/// %sub = sub %x, %y
/// %cond = select i1 %cmp, 0, %sub
/// ...
/// \endcode
///
/// \returns true if the conditional block is removed.
static bool SpeculativelyExecuteBB(BranchInst *BI, BasicBlock *ThenBB) {
// Be conservative for now. FP select instruction can often be expensive.
Value *BrCond = BI->getCondition();
if (isa<FCmpInst>(BrCond))
return false;
BasicBlock *BB = BI->getParent();
BasicBlock *EndBB = ThenBB->getTerminator()->getSuccessor(0);
// If ThenBB is actually on the false edge of the conditional branch, remember
// to swap the select operands later.
bool Invert = false;
if (ThenBB != BI->getSuccessor(0)) {
assert(ThenBB == BI->getSuccessor(1) && "No edge from 'if' block?");
Invert = true;
}
assert(EndBB == BI->getSuccessor(!Invert) && "No edge from to end block");
// Keep a count of how many times instructions are used within CondBB when
// they are candidates for sinking into CondBB. Specifically:
// - They are defined in BB, and
// - They have no side effects, and
// - All of their uses are in CondBB.
SmallDenseMap<Instruction *, unsigned, 4> SinkCandidateUseCounts;
unsigned SpeculationCost = 0;
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Value *SpeculatedStoreValue = 0;
StoreInst *SpeculatedStore = 0;
for (BasicBlock::iterator BBI = ThenBB->begin(),
BBE = llvm::prior(ThenBB->end());
BBI != BBE; ++BBI) {
Instruction *I = BBI;
// Skip debug info.
if (isa<DbgInfoIntrinsic>(I))
continue;
// Only speculatively execution a single instruction (not counting the
// terminator) for now.
++SpeculationCost;
if (SpeculationCost > 1)
return false;
// Don't hoist the instruction if it's unsafe or expensive.
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if (!isSafeToSpeculativelyExecute(I) &&
!(HoistCondStores &&
(SpeculatedStoreValue = isSafeToSpeculateStore(I, BB, ThenBB,
EndBB))))
return false;
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if (!SpeculatedStoreValue &&
ComputeSpeculationCost(I) > PHINodeFoldingThreshold)
return false;
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// Store the store speculation candidate.
if (SpeculatedStoreValue)
SpeculatedStore = cast<StoreInst>(I);
// Do not hoist the instruction if any of its operands are defined but not
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// used in BB. The transformation will prevent the operand from
// being sunk into the use block.
for (User::op_iterator i = I->op_begin(), e = I->op_end();
i != e; ++i) {
Instruction *OpI = dyn_cast<Instruction>(*i);
if (!OpI || OpI->getParent() != BB ||
OpI->mayHaveSideEffects())
continue; // Not a candidate for sinking.
++SinkCandidateUseCounts[OpI];
}
}
// Consider any sink candidates which are only used in CondBB as costs for
// speculation. Note, while we iterate over a DenseMap here, we are summing
// and so iteration order isn't significant.
for (SmallDenseMap<Instruction *, unsigned, 4>::iterator I =
SinkCandidateUseCounts.begin(), E = SinkCandidateUseCounts.end();
I != E; ++I)
if (I->first->getNumUses() == I->second) {
++SpeculationCost;
if (SpeculationCost > 1)
return false;
}
// Check that the PHI nodes can be converted to selects.
bool HaveRewritablePHIs = false;
for (BasicBlock::iterator I = EndBB->begin();
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
Value *OrigV = PN->getIncomingValueForBlock(BB);
Value *ThenV = PN->getIncomingValueForBlock(ThenBB);
// FIXME: Try to remove some of the duplication with HoistThenElseCodeToIf.
// Skip PHIs which are trivial.
if (ThenV == OrigV)
continue;
HaveRewritablePHIs = true;
ConstantExpr *OrigCE = dyn_cast<ConstantExpr>(OrigV);
ConstantExpr *ThenCE = dyn_cast<ConstantExpr>(ThenV);
if (!OrigCE && !ThenCE)
continue; // Known safe and cheap.
if ((ThenCE && !isSafeToSpeculativelyExecute(ThenCE)) ||
(OrigCE && !isSafeToSpeculativelyExecute(OrigCE)))
return false;
unsigned OrigCost = OrigCE ? ComputeSpeculationCost(OrigCE) : 0;
unsigned ThenCost = ThenCE ? ComputeSpeculationCost(ThenCE) : 0;
if (OrigCost + ThenCost > 2 * PHINodeFoldingThreshold)
return false;
// Account for the cost of an unfolded ConstantExpr which could end up
// getting expanded into Instructions.
// FIXME: This doesn't account for how many operations are combined in the
// constant expression.
++SpeculationCost;
if (SpeculationCost > 1)
return false;
}
// If there are no PHIs to process, bail early. This helps ensure idempotence
// as well.
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if (!HaveRewritablePHIs && !(HoistCondStores && SpeculatedStoreValue))
return false;
// If we get here, we can hoist the instruction and if-convert.
DEBUG(dbgs() << "SPECULATIVELY EXECUTING BB" << *ThenBB << "\n";);
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// Insert a select of the value of the speculated store.
if (SpeculatedStoreValue) {
IRBuilder<true, NoFolder> Builder(BI);
Value *TrueV = SpeculatedStore->getValueOperand();
Value *FalseV = SpeculatedStoreValue;
if (Invert)
std::swap(TrueV, FalseV);
Value *S = Builder.CreateSelect(BrCond, TrueV, FalseV, TrueV->getName() +
"." + FalseV->getName());
SpeculatedStore->setOperand(0, S);
}
// Hoist the instructions.
BB->getInstList().splice(BI, ThenBB->getInstList(), ThenBB->begin(),
llvm::prior(ThenBB->end()));
// Insert selects and rewrite the PHI operands.
IRBuilder<true, NoFolder> Builder(BI);
for (BasicBlock::iterator I = EndBB->begin();
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
unsigned OrigI = PN->getBasicBlockIndex(BB);
unsigned ThenI = PN->getBasicBlockIndex(ThenBB);
Value *OrigV = PN->getIncomingValue(OrigI);
Value *ThenV = PN->getIncomingValue(ThenI);
// Skip PHIs which are trivial.
if (OrigV == ThenV)
continue;
// Create a select whose true value is the speculatively executed value and
// false value is the preexisting value. Swap them if the branch
// destinations were inverted.
Value *TrueV = ThenV, *FalseV = OrigV;
if (Invert)
std::swap(TrueV, FalseV);
Value *V = Builder.CreateSelect(BrCond, TrueV, FalseV,
TrueV->getName() + "." + FalseV->getName());
PN->setIncomingValue(OrigI, V);
PN->setIncomingValue(ThenI, V);
}
++NumSpeculations;
return true;
}
/// BlockIsSimpleEnoughToThreadThrough - Return true if we can thread a branch
/// across this block.
static bool BlockIsSimpleEnoughToThreadThrough(BasicBlock *BB) {
BranchInst *BI = cast<BranchInst>(BB->getTerminator());
unsigned Size = 0;
for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) {
if (isa<DbgInfoIntrinsic>(BBI))
continue;
if (Size > 10) return false; // Don't clone large BB's.
++Size;
// We can only support instructions that do not define values that are
// live outside of the current basic block.
for (Value::use_iterator UI = BBI->use_begin(), E = BBI->use_end();
UI != E; ++UI) {
Instruction *U = cast<Instruction>(*UI);
if (U->getParent() != BB || isa<PHINode>(U)) return false;
}
// Looks ok, continue checking.
}
return true;
}
/// FoldCondBranchOnPHI - If we have a conditional branch on a PHI node value
/// that is defined in the same block as the branch and if any PHI entries are
/// constants, thread edges corresponding to that entry to be branches to their
/// ultimate destination.
static bool FoldCondBranchOnPHI(BranchInst *BI, const DataLayout *TD) {
BasicBlock *BB = BI->getParent();
PHINode *PN = dyn_cast<PHINode>(BI->getCondition());
// NOTE: we currently cannot transform this case if the PHI node is used
// outside of the block.
if (!PN || PN->getParent() != BB || !PN->hasOneUse())
return false;
// Degenerate case of a single entry PHI.
if (PN->getNumIncomingValues() == 1) {
FoldSingleEntryPHINodes(PN->getParent());
return true;
}
// Now we know that this block has multiple preds and two succs.
if (!BlockIsSimpleEnoughToThreadThrough(BB)) return false;
// Okay, this is a simple enough basic block. See if any phi values are
// constants.
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
ConstantInt *CB = dyn_cast<ConstantInt>(PN->getIncomingValue(i));
if (CB == 0 || !CB->getType()->isIntegerTy(1)) continue;
// Okay, we now know that all edges from PredBB should be revectored to
// branch to RealDest.
BasicBlock *PredBB = PN->getIncomingBlock(i);
BasicBlock *RealDest = BI->getSuccessor(!CB->getZExtValue());
if (RealDest == BB) continue; // Skip self loops.
// Skip if the predecessor's terminator is an indirect branch.
if (isa<IndirectBrInst>(PredBB->getTerminator())) continue;
// The dest block might have PHI nodes, other predecessors and other
// difficult cases. Instead of being smart about this, just insert a new
// block that jumps to the destination block, effectively splitting
// the edge we are about to create.
BasicBlock *EdgeBB = BasicBlock::Create(BB->getContext(),
RealDest->getName()+".critedge",
RealDest->getParent(), RealDest);
BranchInst::Create(RealDest, EdgeBB);
// Update PHI nodes.
AddPredecessorToBlock(RealDest, EdgeBB, BB);
// BB may have instructions that are being threaded over. Clone these
// instructions into EdgeBB. We know that there will be no uses of the
// cloned instructions outside of EdgeBB.
BasicBlock::iterator InsertPt = EdgeBB->begin();
DenseMap<Value*, Value*> TranslateMap; // Track translated values.
for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) {
if (PHINode *PN = dyn_cast<PHINode>(BBI)) {
TranslateMap[PN] = PN->getIncomingValueForBlock(PredBB);
continue;
}
// Clone the instruction.
Instruction *N = BBI->clone();
if (BBI->hasName()) N->setName(BBI->getName()+".c");
// Update operands due to translation.
for (User::op_iterator i = N->op_begin(), e = N->op_end();
i != e; ++i) {
DenseMap<Value*, Value*>::iterator PI = TranslateMap.find(*i);
if (PI != TranslateMap.end())
*i = PI->second;
}
// Check for trivial simplification.
if (Value *V = SimplifyInstruction(N, TD)) {
TranslateMap[BBI] = V;
delete N; // Instruction folded away, don't need actual inst
} else {
// Insert the new instruction into its new home.
EdgeBB->getInstList().insert(InsertPt, N);
if (!BBI->use_empty())
TranslateMap[BBI] = N;
}
}
// Loop over all of the edges from PredBB to BB, changing them to branch
// to EdgeBB instead.
TerminatorInst *PredBBTI = PredBB->getTerminator();
for (unsigned i = 0, e = PredBBTI->getNumSuccessors(); i != e; ++i)
if (PredBBTI->getSuccessor(i) == BB) {
BB->removePredecessor(PredBB);
PredBBTI->setSuccessor(i, EdgeBB);
}
// Recurse, simplifying any other constants.
return FoldCondBranchOnPHI(BI, TD) | true;
}
return false;
}
/// FoldTwoEntryPHINode - Given a BB that starts with the specified two-entry
/// PHI node, see if we can eliminate it.
static bool FoldTwoEntryPHINode(PHINode *PN, const DataLayout *TD) {
// Ok, this is a two entry PHI node. Check to see if this is a simple "if
// statement", which has a very simple dominance structure. Basically, we
// are trying to find the condition that is being branched on, which
// subsequently causes this merge to happen. We really want control
// dependence information for this check, but simplifycfg can't keep it up
// to date, and this catches most of the cases we care about anyway.
BasicBlock *BB = PN->getParent();
BasicBlock *IfTrue, *IfFalse;
Value *IfCond = GetIfCondition(BB, IfTrue, IfFalse);
if (!IfCond ||
// Don't bother if the branch will be constant folded trivially.
isa<ConstantInt>(IfCond))
return false;
// Okay, we found that we can merge this two-entry phi node into a select.
// Doing so would require us to fold *all* two entry phi nodes in this block.
// At some point this becomes non-profitable (particularly if the target
// doesn't support cmov's). Only do this transformation if there are two or
// fewer PHI nodes in this block.
unsigned NumPhis = 0;
for (BasicBlock::iterator I = BB->begin(); isa<PHINode>(I); ++NumPhis, ++I)
if (NumPhis > 2)
return false;
// Loop over the PHI's seeing if we can promote them all to select
// instructions. While we are at it, keep track of the instructions
// that need to be moved to the dominating block.
SmallPtrSet<Instruction*, 4> AggressiveInsts;
unsigned MaxCostVal0 = PHINodeFoldingThreshold,
MaxCostVal1 = PHINodeFoldingThreshold;
for (BasicBlock::iterator II = BB->begin(); isa<PHINode>(II);) {
PHINode *PN = cast<PHINode>(II++);
if (Value *V = SimplifyInstruction(PN, TD)) {
PN->replaceAllUsesWith(V);
PN->eraseFromParent();
continue;
}
if (!DominatesMergePoint(PN->getIncomingValue(0), BB, &AggressiveInsts,
MaxCostVal0) ||
!DominatesMergePoint(PN->getIncomingValue(1), BB, &AggressiveInsts,
MaxCostVal1))
return false;
}
// If we folded the first phi, PN dangles at this point. Refresh it. If
// we ran out of PHIs then we simplified them all.
PN = dyn_cast<PHINode>(BB->begin());
if (PN == 0) return true;
// Don't fold i1 branches on PHIs which contain binary operators. These can
// often be turned into switches and other things.
if (PN->getType()->isIntegerTy(1) &&
(isa<BinaryOperator>(PN->getIncomingValue(0)) ||
isa<BinaryOperator>(PN->getIncomingValue(1)) ||
isa<BinaryOperator>(IfCond)))
return false;
// If we all PHI nodes are promotable, check to make sure that all
// instructions in the predecessor blocks can be promoted as well. If
// not, we won't be able to get rid of the control flow, so it's not
// worth promoting to select instructions.
BasicBlock *DomBlock = 0;
BasicBlock *IfBlock1 = PN->getIncomingBlock(0);
BasicBlock *IfBlock2 = PN->getIncomingBlock(1);
if (cast<BranchInst>(IfBlock1->getTerminator())->isConditional()) {
IfBlock1 = 0;
} else {
DomBlock = *pred_begin(IfBlock1);
for (BasicBlock::iterator I = IfBlock1->begin();!isa<TerminatorInst>(I);++I)
if (!AggressiveInsts.count(I) && !isa<DbgInfoIntrinsic>(I)) {
// This is not an aggressive instruction that we can promote.
// Because of this, we won't be able to get rid of the control
// flow, so the xform is not worth it.
return false;
}
}
if (cast<BranchInst>(IfBlock2->getTerminator())->isConditional()) {
IfBlock2 = 0;
} else {
DomBlock = *pred_begin(IfBlock2);
for (BasicBlock::iterator I = IfBlock2->begin();!isa<TerminatorInst>(I);++I)
if (!AggressiveInsts.count(I) && !isa<DbgInfoIntrinsic>(I)) {
// This is not an aggressive instruction that we can promote.
// Because of this, we won't be able to get rid of the control
// flow, so the xform is not worth it.
return false;
}
}
DEBUG(dbgs() << "FOUND IF CONDITION! " << *IfCond << " T: "
<< IfTrue->getName() << " F: " << IfFalse->getName() << "\n");
// If we can still promote the PHI nodes after this gauntlet of tests,
// do all of the PHI's now.
Instruction *InsertPt = DomBlock->getTerminator();
IRBuilder<true, NoFolder> Builder(InsertPt);
// Move all 'aggressive' instructions, which are defined in the
// conditional parts of the if's up to the dominating block.
if (IfBlock1)
DomBlock->getInstList().splice(InsertPt,
IfBlock1->getInstList(), IfBlock1->begin(),
IfBlock1->getTerminator());
if (IfBlock2)
DomBlock->getInstList().splice(InsertPt,
IfBlock2->getInstList(), IfBlock2->begin(),
IfBlock2->getTerminator());
while (PHINode *PN = dyn_cast<PHINode>(BB->begin())) {
// Change the PHI node into a select instruction.
Value *TrueVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfFalse);
Value *FalseVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfTrue);
SelectInst *NV =
cast<SelectInst>(Builder.CreateSelect(IfCond, TrueVal, FalseVal, ""));
PN->replaceAllUsesWith(NV);
NV->takeName(PN);
PN->eraseFromParent();
}
// At this point, IfBlock1 and IfBlock2 are both empty, so our if statement
// has been flattened. Change DomBlock to jump directly to our new block to
// avoid other simplifycfg's kicking in on the diamond.
TerminatorInst *OldTI = DomBlock->getTerminator();
Builder.SetInsertPoint(OldTI);
Builder.CreateBr(BB);
OldTI->eraseFromParent();
return true;
}
/// SimplifyCondBranchToTwoReturns - If we found a conditional branch that goes
/// to two returning blocks, try to merge them together into one return,
/// introducing a select if the return values disagree.
static bool SimplifyCondBranchToTwoReturns(BranchInst *BI,
IRBuilder<> &Builder) {
assert(BI->isConditional() && "Must be a conditional branch");
BasicBlock *TrueSucc = BI->getSuccessor(0);
BasicBlock *FalseSucc = BI->getSuccessor(1);
ReturnInst *TrueRet = cast<ReturnInst>(TrueSucc->getTerminator());
ReturnInst *FalseRet = cast<ReturnInst>(FalseSucc->getTerminator());
// Check to ensure both blocks are empty (just a return) or optionally empty
// with PHI nodes. If there are other instructions, merging would cause extra
// computation on one path or the other.
if (!TrueSucc->getFirstNonPHIOrDbg()->isTerminator())
return false;
if (!FalseSucc->getFirstNonPHIOrDbg()->isTerminator())
return false;
Builder.SetInsertPoint(BI);
// Okay, we found a branch that is going to two return nodes. If
// there is no return value for this function, just change the
// branch into a return.
if (FalseRet->getNumOperands() == 0) {
TrueSucc->removePredecessor(BI->getParent());
FalseSucc->removePredecessor(BI->getParent());
Builder.CreateRetVoid();
EraseTerminatorInstAndDCECond(BI);
return true;
}
// Otherwise, figure out what the true and false return values are
// so we can insert a new select instruction.
Value *TrueValue = TrueRet->getReturnValue();
Value *FalseValue = FalseRet->getReturnValue();
// Unwrap any PHI nodes in the return blocks.
if (PHINode *TVPN = dyn_cast_or_null<PHINode>(TrueValue))
if (TVPN->getParent() == TrueSucc)
TrueValue = TVPN->getIncomingValueForBlock(BI->getParent());
if (PHINode *FVPN = dyn_cast_or_null<PHINode>(FalseValue))
if (FVPN->getParent() == FalseSucc)
FalseValue = FVPN->getIncomingValueForBlock(BI->getParent());
// In order for this transformation to be safe, we must be able to
// unconditionally execute both operands to the return. This is
// normally the case, but we could have a potentially-trapping
// constant expression that prevents this transformation from being
// safe.
if (ConstantExpr *TCV = dyn_cast_or_null<ConstantExpr>(TrueValue))
if (TCV->canTrap())
return false;
if (ConstantExpr *FCV = dyn_cast_or_null<ConstantExpr>(FalseValue))
if (FCV->canTrap())
return false;
// Okay, we collected all the mapped values and checked them for sanity, and
// defined to really do this transformation. First, update the CFG.
TrueSucc->removePredecessor(BI->getParent());
FalseSucc->removePredecessor(BI->getParent());
// Insert select instructions where needed.
Value *BrCond = BI->getCondition();
if (TrueValue) {
// Insert a select if the results differ.
if (TrueValue == FalseValue || isa<UndefValue>(FalseValue)) {
} else if (isa<UndefValue>(TrueValue)) {
TrueValue = FalseValue;
} else {
TrueValue = Builder.CreateSelect(BrCond, TrueValue,
FalseValue, "retval");
}
}
Value *RI = !TrueValue ?
Builder.CreateRetVoid() : Builder.CreateRet(TrueValue);
(void) RI;
DEBUG(dbgs() << "\nCHANGING BRANCH TO TWO RETURNS INTO SELECT:"
<< "\n " << *BI << "NewRet = " << *RI
<< "TRUEBLOCK: " << *TrueSucc << "FALSEBLOCK: "<< *FalseSucc);
EraseTerminatorInstAndDCECond(BI);
return true;
}
/// ExtractBranchMetadata - Given a conditional BranchInstruction, retrieve the
/// probabilities of the branch taking each edge. Fills in the two APInt
/// parameters and return true, or returns false if no or invalid metadata was
/// found.
static bool ExtractBranchMetadata(BranchInst *BI,
uint64_t &ProbTrue, uint64_t &ProbFalse) {
assert(BI->isConditional() &&
"Looking for probabilities on unconditional branch?");
MDNode *ProfileData = BI->getMetadata(LLVMContext::MD_prof);
if (!ProfileData || ProfileData->getNumOperands() != 3) return false;
ConstantInt *CITrue = dyn_cast<ConstantInt>(ProfileData->getOperand(1));
ConstantInt *CIFalse = dyn_cast<ConstantInt>(ProfileData->getOperand(2));
if (!CITrue || !CIFalse) return false;
ProbTrue = CITrue->getValue().getZExtValue();
ProbFalse = CIFalse->getValue().getZExtValue();
return true;
}
/// checkCSEInPredecessor - Return true if the given instruction is available
/// in its predecessor block. If yes, the instruction will be removed.
///
static bool checkCSEInPredecessor(Instruction *Inst, BasicBlock *PB) {
if (!isa<BinaryOperator>(Inst) && !isa<CmpInst>(Inst))
return false;
for (BasicBlock::iterator I = PB->begin(), E = PB->end(); I != E; I++) {
Instruction *PBI = &*I;
// Check whether Inst and PBI generate the same value.
if (Inst->isIdenticalTo(PBI)) {
Inst->replaceAllUsesWith(PBI);
Inst->eraseFromParent();
return true;
}
}
return false;
}
/// FoldBranchToCommonDest - If this basic block is simple enough, and if a
/// predecessor branches to us and one of our successors, fold the block into
/// the predecessor and use logical operations to pick the right destination.
bool llvm::FoldBranchToCommonDest(BranchInst *BI) {
BasicBlock *BB = BI->getParent();
Instruction *Cond = 0;
if (BI->isConditional())
Cond = dyn_cast<Instruction>(BI->getCondition());
else {
// For unconditional branch, check for a simple CFG pattern, where
// BB has a single predecessor and BB's successor is also its predecessor's
// successor. If such pattern exisits, check for CSE between BB and its
// predecessor.
if (BasicBlock *PB = BB->getSinglePredecessor())
if (BranchInst *PBI = dyn_cast<BranchInst>(PB->getTerminator()))
if (PBI->isConditional() &&
(BI->getSuccessor(0) == PBI->getSuccessor(0) ||
BI->getSuccessor(0) == PBI->getSuccessor(1))) {
for (BasicBlock::iterator I = BB->begin(), E = BB->end();
I != E; ) {
Instruction *Curr = I++;
if (isa<CmpInst>(Curr)) {
Cond = Curr;
break;
}
// Quit if we can't remove this instruction.
if (!checkCSEInPredecessor(Curr, PB))
return false;
}
}
if (Cond == 0)
return false;
}
if (Cond == 0 || (!isa<CmpInst>(Cond) && !isa<BinaryOperator>(Cond)) ||
Cond->getParent() != BB || !Cond->hasOneUse())
return false;
// Only allow this if the condition is a simple instruction that can be
// executed unconditionally. It must be in the same block as the branch, and
// must be at the front of the block.
BasicBlock::iterator FrontIt = BB->front();
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(FrontIt)) ++FrontIt;
// Allow a single instruction to be hoisted in addition to the compare
// that feeds the branch. We later ensure that any values that _it_ uses
// were also live in the predecessor, so that we don't unnecessarily create
// register pressure or inhibit out-of-order execution.
Instruction *BonusInst = 0;
if (&*FrontIt != Cond &&
FrontIt->hasOneUse() && *FrontIt->use_begin() == Cond &&
isSafeToSpeculativelyExecute(FrontIt)) {
BonusInst = &*FrontIt;
++FrontIt;
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(FrontIt)) ++FrontIt;
}
// Only a single bonus inst is allowed.
if (&*FrontIt != Cond)
return false;
// Make sure the instruction after the condition is the cond branch.
BasicBlock::iterator CondIt = Cond; ++CondIt;
// Ingore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(CondIt)) ++CondIt;
if (&*CondIt != BI)
return false;
// Cond is known to be a compare or binary operator. Check to make sure that
// neither operand is a potentially-trapping constant expression.
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Cond->getOperand(0)))
if (CE->canTrap())
return false;
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Cond->getOperand(1)))
if (CE->canTrap())
return false;
// Finally, don't infinitely unroll conditional loops.
BasicBlock *TrueDest = BI->getSuccessor(0);
BasicBlock *FalseDest = (BI->isConditional()) ? BI->getSuccessor(1) : 0;
if (TrueDest == BB || FalseDest == BB)
return false;
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
BasicBlock *PredBlock = *PI;
BranchInst *PBI = dyn_cast<BranchInst>(PredBlock->getTerminator());
// Check that we have two conditional branches. If there is a PHI node in
// the common successor, verify that the same value flows in from both
// blocks.
SmallVector<PHINode*, 4> PHIs;
if (PBI == 0 || PBI->isUnconditional() ||
(BI->isConditional() &&
!SafeToMergeTerminators(BI, PBI)) ||
(!BI->isConditional() &&
!isProfitableToFoldUnconditional(BI, PBI, Cond, PHIs)))
continue;
// Determine if the two branches share a common destination.
Instruction::BinaryOps Opc = Instruction::BinaryOpsEnd;
bool InvertPredCond = false;
if (BI->isConditional()) {
if (PBI->getSuccessor(0) == TrueDest)
Opc = Instruction::Or;
else if (PBI->getSuccessor(1) == FalseDest)
Opc = Instruction::And;
else if (PBI->getSuccessor(0) == FalseDest)
Opc = Instruction::And, InvertPredCond = true;
else if (PBI->getSuccessor(1) == TrueDest)
Opc = Instruction::Or, InvertPredCond = true;
else
continue;
} else {
if (PBI->getSuccessor(0) != TrueDest && PBI->getSuccessor(1) != TrueDest)
continue;
}
// Ensure that any values used in the bonus instruction are also used
// by the terminator of the predecessor. This means that those values
// must already have been resolved, so we won't be inhibiting the
// out-of-order core by speculating them earlier.
if (BonusInst) {
// Collect the values used by the bonus inst
SmallPtrSet<Value*, 4> UsedValues;
for (Instruction::op_iterator OI = BonusInst->op_begin(),
OE = BonusInst->op_end(); OI != OE; ++OI) {
Value *V = *OI;
if (!isa<Constant>(V))
UsedValues.insert(V);
}
SmallVector<std::pair<Value*, unsigned>, 4> Worklist;
Worklist.push_back(std::make_pair(PBI->getOperand(0), 0));
// Walk up to four levels back up the use-def chain of the predecessor's
// terminator to see if all those values were used. The choice of four
// levels is arbitrary, to provide a compile-time-cost bound.
while (!Worklist.empty()) {
std::pair<Value*, unsigned> Pair = Worklist.back();
Worklist.pop_back();
if (Pair.second >= 4) continue;
UsedValues.erase(Pair.first);
if (UsedValues.empty()) break;
if (Instruction *I = dyn_cast<Instruction>(Pair.first)) {
for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end();
OI != OE; ++OI)
Worklist.push_back(std::make_pair(OI->get(), Pair.second+1));
}
}
if (!UsedValues.empty()) return false;
}
DEBUG(dbgs() << "FOLDING BRANCH TO COMMON DEST:\n" << *PBI << *BB);
IRBuilder<> Builder(PBI);
// If we need to invert the condition in the pred block to match, do so now.
if (InvertPredCond) {
Value *NewCond = PBI->getCondition();
if (NewCond->hasOneUse() && isa<CmpInst>(NewCond)) {
CmpInst *CI = cast<CmpInst>(NewCond);
CI->setPredicate(CI->getInversePredicate());
} else {
NewCond = Builder.CreateNot(NewCond,
PBI->getCondition()->getName()+".not");
}
PBI->setCondition(NewCond);
PBI->swapSuccessors();
}
// If we have a bonus inst, clone it into the predecessor block.
Instruction *NewBonus = 0;
if (BonusInst) {
NewBonus = BonusInst->clone();
PredBlock->getInstList().insert(PBI, NewBonus);
NewBonus->takeName(BonusInst);
BonusInst->setName(BonusInst->getName()+".old");
}
// Clone Cond into the predecessor basic block, and or/and the
// two conditions together.
Instruction *New = Cond->clone();
if (BonusInst) New->replaceUsesOfWith(BonusInst, NewBonus);
PredBlock->getInstList().insert(PBI, New);
New->takeName(Cond);
Cond->setName(New->getName()+".old");
if (BI->isConditional()) {
Instruction *NewCond =
cast<Instruction>(Builder.CreateBinOp(Opc, PBI->getCondition(),
New, "or.cond"));
PBI->setCondition(NewCond);
uint64_t PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight;
bool PredHasWeights = ExtractBranchMetadata(PBI, PredTrueWeight,
PredFalseWeight);
bool SuccHasWeights = ExtractBranchMetadata(BI, SuccTrueWeight,
SuccFalseWeight);
SmallVector<uint64_t, 8> NewWeights;
if (PBI->getSuccessor(0) == BB) {
if (PredHasWeights && SuccHasWeights) {
// PBI: br i1 %x, BB, FalseDest
// BI: br i1 %y, TrueDest, FalseDest
//TrueWeight is TrueWeight for PBI * TrueWeight for BI.
NewWeights.push_back(PredTrueWeight * SuccTrueWeight);
//FalseWeight is FalseWeight for PBI * TotalWeight for BI +
// TrueWeight for PBI * FalseWeight for BI.
// We assume that total weights of a BranchInst can fit into 32 bits.
// Therefore, we will not have overflow using 64-bit arithmetic.
NewWeights.push_back(PredFalseWeight * (SuccFalseWeight +
SuccTrueWeight) + PredTrueWeight * SuccFalseWeight);
}
AddPredecessorToBlock(TrueDest, PredBlock, BB);
PBI->setSuccessor(0, TrueDest);
}
if (PBI->getSuccessor(1) == BB) {
if (PredHasWeights && SuccHasWeights) {
// PBI: br i1 %x, TrueDest, BB
// BI: br i1 %y, TrueDest, FalseDest
//TrueWeight is TrueWeight for PBI * TotalWeight for BI +
// FalseWeight for PBI * TrueWeight for BI.
NewWeights.push_back(PredTrueWeight * (SuccFalseWeight +
SuccTrueWeight) + PredFalseWeight * SuccTrueWeight);
//FalseWeight is FalseWeight for PBI * FalseWeight for BI.
NewWeights.push_back(PredFalseWeight * SuccFalseWeight);
}
AddPredecessorToBlock(FalseDest, PredBlock, BB);
PBI->setSuccessor(1, FalseDest);
}
if (NewWeights.size() == 2) {
// Halve the weights if any of them cannot fit in an uint32_t
FitWeights(NewWeights);
SmallVector<uint32_t, 8> MDWeights(NewWeights.begin(),NewWeights.end());
PBI->setMetadata(LLVMContext::MD_prof,
MDBuilder(BI->getContext()).
createBranchWeights(MDWeights));
} else
PBI->setMetadata(LLVMContext::MD_prof, NULL);
} else {
// Update PHI nodes in the common successors.
for (unsigned i = 0, e = PHIs.size(); i != e; ++i) {
ConstantInt *PBI_C = cast<ConstantInt>(
PHIs[i]->getIncomingValueForBlock(PBI->getParent()));
assert(PBI_C->getType()->isIntegerTy(1));
Instruction *MergedCond = 0;
if (PBI->getSuccessor(0) == TrueDest) {
// Create (PBI_Cond and PBI_C) or (!PBI_Cond and BI_Value)
// PBI_C is true: PBI_Cond or (!PBI_Cond and BI_Value)
// is false: !PBI_Cond and BI_Value
Instruction *NotCond =
cast<Instruction>(Builder.CreateNot(PBI->getCondition(),
"not.cond"));
MergedCond =
cast<Instruction>(Builder.CreateBinOp(Instruction::And,
NotCond, New,
"and.cond"));
if (PBI_C->isOne())
MergedCond =
cast<Instruction>(Builder.CreateBinOp(Instruction::Or,
PBI->getCondition(), MergedCond,
"or.cond"));
} else {
// Create (PBI_Cond and BI_Value) or (!PBI_Cond and PBI_C)
// PBI_C is true: (PBI_Cond and BI_Value) or (!PBI_Cond)
// is false: PBI_Cond and BI_Value
MergedCond =
cast<Instruction>(Builder.CreateBinOp(Instruction::And,
PBI->getCondition(), New,
"and.cond"));
if (PBI_C->isOne()) {
Instruction *NotCond =
cast<Instruction>(Builder.CreateNot(PBI->getCondition(),
"not.cond"));
MergedCond =
cast<Instruction>(Builder.CreateBinOp(Instruction::Or,
NotCond, MergedCond,
"or.cond"));
}
}
// Update PHI Node.
PHIs[i]->setIncomingValue(PHIs[i]->getBasicBlockIndex(PBI->getParent()),
MergedCond);
}
// Change PBI from Conditional to Unconditional.
BranchInst *New_PBI = BranchInst::Create(TrueDest, PBI);
EraseTerminatorInstAndDCECond(PBI);
PBI = New_PBI;
}
// TODO: If BB is reachable from all paths through PredBlock, then we
// could replace PBI's branch probabilities with BI's.
// Copy any debug value intrinsics into the end of PredBlock.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (isa<DbgInfoIntrinsic>(*I))
I->clone()->insertBefore(PBI);
return true;
}
return false;
}
/// SimplifyCondBranchToCondBranch - If we have a conditional branch as a
/// predecessor of another block, this function tries to simplify it. We know
/// that PBI and BI are both conditional branches, and BI is in one of the
/// successor blocks of PBI - PBI branches to BI.
static bool SimplifyCondBranchToCondBranch(BranchInst *PBI, BranchInst *BI) {
assert(PBI->isConditional() && BI->isConditional());
BasicBlock *BB = BI->getParent();
// If this block ends with a branch instruction, and if there is a
// predecessor that ends on a branch of the same condition, make
// this conditional branch redundant.
if (PBI->getCondition() == BI->getCondition() &&
PBI->getSuccessor(0) != PBI->getSuccessor(1)) {
// Okay, the outcome of this conditional branch is statically
// knowable. If this block had a single pred, handle specially.
if (BB->getSinglePredecessor()) {
// Turn this into a branch on constant.
bool CondIsTrue = PBI->getSuccessor(0) == BB;
BI->setCondition(ConstantInt::get(Type::getInt1Ty(BB->getContext()),
CondIsTrue));
return true; // Nuke the branch on constant.
}
// Otherwise, if there are multiple predecessors, insert a PHI that merges
// in the constant and simplify the block result. Subsequent passes of
// simplifycfg will thread the block.
if (BlockIsSimpleEnoughToThreadThrough(BB)) {
pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
PHINode *NewPN = PHINode::Create(Type::getInt1Ty(BB->getContext()),
std::distance(PB, PE),
BI->getCondition()->getName() + ".pr",
BB->begin());
// Okay, we're going to insert the PHI node. Since PBI is not the only
// predecessor, compute the PHI'd conditional value for all of the preds.
// Any predecessor where the condition is not computable we keep symbolic.
for (pred_iterator PI = PB; PI != PE; ++PI) {
BasicBlock *P = *PI;
if ((PBI = dyn_cast<BranchInst>(P->getTerminator())) &&
PBI != BI && PBI->isConditional() &&
PBI->getCondition() == BI->getCondition() &&
PBI->getSuccessor(0) != PBI->getSuccessor(1)) {
bool CondIsTrue = PBI->getSuccessor(0) == BB;
NewPN->addIncoming(ConstantInt::get(Type::getInt1Ty(BB->getContext()),
CondIsTrue), P);
} else {
NewPN->addIncoming(BI->getCondition(), P);
}
}
BI->setCondition(NewPN);
return true;
}
}
// If this is a conditional branch in an empty block, and if any
// predecessors is a conditional branch to one of our destinations,
// fold the conditions into logical ops and one cond br.
BasicBlock::iterator BBI = BB->begin();
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(BBI))
++BBI;
if (&*BBI != BI)
return false;
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(BI->getCondition()))
if (CE->canTrap())
return false;
int PBIOp, BIOp;
if (PBI->getSuccessor(0) == BI->getSuccessor(0))
PBIOp = BIOp = 0;
else if (PBI->getSuccessor(0) == BI->getSuccessor(1))
PBIOp = 0, BIOp = 1;
else if (PBI->getSuccessor(1) == BI->getSuccessor(0))
PBIOp = 1, BIOp = 0;
else if (PBI->getSuccessor(1) == BI->getSuccessor(1))
PBIOp = BIOp = 1;
else
return false;
// Check to make sure that the other destination of this branch
// isn't BB itself. If so, this is an infinite loop that will
// keep getting unwound.
if (PBI->getSuccessor(PBIOp) == BB)
return false;
// Do not perform this transformation if it would require
// insertion of a large number of select instructions. For targets
// without predication/cmovs, this is a big pessimization.
BasicBlock *CommonDest = PBI->getSuccessor(PBIOp);
unsigned NumPhis = 0;
for (BasicBlock::iterator II = CommonDest->begin();
isa<PHINode>(II); ++II, ++NumPhis)
if (NumPhis > 2) // Disable this xform.
return false;
// Finally, if everything is ok, fold the branches to logical ops.
BasicBlock *OtherDest = BI->getSuccessor(BIOp ^ 1);
DEBUG(dbgs() << "FOLDING BRs:" << *PBI->getParent()
<< "AND: " << *BI->getParent());
// If OtherDest *is* BB, then BB is a basic block with a single conditional
// branch in it, where one edge (OtherDest) goes back to itself but the other
// exits. We don't *know* that the program avoids the infinite loop
// (even though that seems likely). If we do this xform naively, we'll end up
// recursively unpeeling the loop. Since we know that (after the xform is
// done) that the block *is* infinite if reached, we just make it an obviously
// infinite loop with no cond branch.
if (OtherDest == BB) {
// Insert it at the end of the function, because it's either code,
// or it won't matter if it's hot. :)
BasicBlock *InfLoopBlock = BasicBlock::Create(BB->getContext(),
"infloop", BB->getParent());
BranchInst::Create(InfLoopBlock, InfLoopBlock);
OtherDest = InfLoopBlock;
}
DEBUG(dbgs() << *PBI->getParent()->getParent());
// BI may have other predecessors. Because of this, we leave
// it alone, but modify PBI.
// Make sure we get to CommonDest on True&True directions.
Value *PBICond = PBI->getCondition();
IRBuilder<true, NoFolder> Builder(PBI);
if (PBIOp)
PBICond = Builder.CreateNot(PBICond, PBICond->getName()+".not");
Value *BICond = BI->getCondition();
if (BIOp)
BICond = Builder.CreateNot(BICond, BICond->getName()+".not");
// Merge the conditions.
Value *Cond = Builder.CreateOr(PBICond, BICond, "brmerge");
// Modify PBI to branch on the new condition to the new dests.
PBI->setCondition(Cond);
PBI->setSuccessor(0, CommonDest);
PBI->setSuccessor(1, OtherDest);
// Update branch weight for PBI.
uint64_t PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight;
bool PredHasWeights = ExtractBranchMetadata(PBI, PredTrueWeight,
PredFalseWeight);
bool SuccHasWeights = ExtractBranchMetadata(BI, SuccTrueWeight,
SuccFalseWeight);
if (PredHasWeights && SuccHasWeights) {
uint64_t PredCommon = PBIOp ? PredFalseWeight : PredTrueWeight;
uint64_t PredOther = PBIOp ?PredTrueWeight : PredFalseWeight;
uint64_t SuccCommon = BIOp ? SuccFalseWeight : SuccTrueWeight;
uint64_t SuccOther = BIOp ? SuccTrueWeight : SuccFalseWeight;
// The weight to CommonDest should be PredCommon * SuccTotal +
// PredOther * SuccCommon.
// The weight to OtherDest should be PredOther * SuccOther.
SmallVector<uint64_t, 2> NewWeights;
NewWeights.push_back(PredCommon * (SuccCommon + SuccOther) +
PredOther * SuccCommon);
NewWeights.push_back(PredOther * SuccOther);
// Halve the weights if any of them cannot fit in an uint32_t
FitWeights(NewWeights);
SmallVector<uint32_t, 2> MDWeights(NewWeights.begin(),NewWeights.end());
PBI->setMetadata(LLVMContext::MD_prof,
MDBuilder(BI->getContext()).
createBranchWeights(MDWeights));
}
// OtherDest may have phi nodes. If so, add an entry from PBI's
// block that are identical to the entries for BI's block.
AddPredecessorToBlock(OtherDest, PBI->getParent(), BB);
// We know that the CommonDest already had an edge from PBI to
// it. If it has PHIs though, the PHIs may have different
// entries for BB and PBI's BB. If so, insert a select to make
// them agree.
PHINode *PN;
for (BasicBlock::iterator II = CommonDest->begin();
(PN = dyn_cast<PHINode>(II)); ++II) {
Value *BIV = PN->getIncomingValueForBlock(BB);
unsigned PBBIdx = PN->getBasicBlockIndex(PBI->getParent());
Value *PBIV = PN->getIncomingValue(PBBIdx);
if (BIV != PBIV) {
// Insert a select in PBI to pick the right value.
Value *NV = cast<SelectInst>
(Builder.CreateSelect(PBICond, PBIV, BIV, PBIV->getName()+".mux"));
PN->setIncomingValue(PBBIdx, NV);
}
}
DEBUG(dbgs() << "INTO: " << *PBI->getParent());
DEBUG(dbgs() << *PBI->getParent()->getParent());
// This basic block is probably dead. We know it has at least
// one fewer predecessor.
return true;
}
// SimplifyTerminatorOnSelect - Simplifies a terminator by replacing it with a
// branch to TrueBB if Cond is true or to FalseBB if Cond is false.
// Takes care of updating the successors and removing the old terminator.
// Also makes sure not to introduce new successors by assuming that edges to
// non-successor TrueBBs and FalseBBs aren't reachable.
static bool SimplifyTerminatorOnSelect(TerminatorInst *OldTerm, Value *Cond,
BasicBlock *TrueBB, BasicBlock *FalseBB,
uint32_t TrueWeight,
uint32_t FalseWeight){
// Remove any superfluous successor edges from the CFG.
// First, figure out which successors to preserve.
// If TrueBB and FalseBB are equal, only try to preserve one copy of that
// successor.
BasicBlock *KeepEdge1 = TrueBB;
BasicBlock *KeepEdge2 = TrueBB != FalseBB ? FalseBB : 0;
// Then remove the rest.
for (unsigned I = 0, E = OldTerm->getNumSuccessors(); I != E; ++I) {
BasicBlock *Succ = OldTerm->getSuccessor(I);
// Make sure only to keep exactly one copy of each edge.
if (Succ == KeepEdge1)
KeepEdge1 = 0;
else if (Succ == KeepEdge2)
KeepEdge2 = 0;
else
Succ->removePredecessor(OldTerm->getParent());
}
IRBuilder<> Builder(OldTerm);
Builder.SetCurrentDebugLocation(OldTerm->getDebugLoc());
// Insert an appropriate new terminator.
if ((KeepEdge1 == 0) && (KeepEdge2 == 0)) {
if (TrueBB == FalseBB)
// We were only looking for one successor, and it was present.
// Create an unconditional branch to it.
Builder.CreateBr(TrueBB);
else {
// We found both of the successors we were looking for.
// Create a conditional branch sharing the condition of the select.
BranchInst *NewBI = Builder.CreateCondBr(Cond, TrueBB, FalseBB);
if (TrueWeight != FalseWeight)
NewBI->setMetadata(LLVMContext::MD_prof,
MDBuilder(OldTerm->getContext()).
createBranchWeights(TrueWeight, FalseWeight));
}
} else if (KeepEdge1 && (KeepEdge2 || TrueBB == FalseBB)) {
// Neither of the selected blocks were successors, so this
// terminator must be unreachable.
new UnreachableInst(OldTerm->getContext(), OldTerm);
} else {
// One of the selected values was a successor, but the other wasn't.
// Insert an unconditional branch to the one that was found;
// the edge to the one that wasn't must be unreachable.
if (KeepEdge1 == 0)
// Only TrueBB was found.
Builder.CreateBr(TrueBB);
else
// Only FalseBB was found.
Builder.CreateBr(FalseBB);
}
EraseTerminatorInstAndDCECond(OldTerm);
return true;
}
// SimplifySwitchOnSelect - Replaces
// (switch (select cond, X, Y)) on constant X, Y
// with a branch - conditional if X and Y lead to distinct BBs,
// unconditional otherwise.
static bool SimplifySwitchOnSelect(SwitchInst *SI, SelectInst *Select) {
// Check for constant integer values in the select.
ConstantInt *TrueVal = dyn_cast<ConstantInt>(Select->getTrueValue());
ConstantInt *FalseVal = dyn_cast<ConstantInt>(Select->getFalseValue());
if (!TrueVal || !FalseVal)
return false;
// Find the relevant condition and destinations.
Value *Condition = Select->getCondition();
BasicBlock *TrueBB = SI->findCaseValue(TrueVal).getCaseSuccessor();
BasicBlock *FalseBB = SI->findCaseValue(FalseVal).getCaseSuccessor();
// Get weight for TrueBB and FalseBB.
uint32_t TrueWeight = 0, FalseWeight = 0;
SmallVector<uint64_t, 8> Weights;
bool HasWeights = HasBranchWeights(SI);
if (HasWeights) {
GetBranchWeights(SI, Weights);
if (Weights.size() == 1 + SI->getNumCases()) {
TrueWeight = (uint32_t)Weights[SI->findCaseValue(TrueVal).
getSuccessorIndex()];
FalseWeight = (uint32_t)Weights[SI->findCaseValue(FalseVal).
getSuccessorIndex()];
}
}
// Perform the actual simplification.
return SimplifyTerminatorOnSelect(SI, Condition, TrueBB, FalseBB,
TrueWeight, FalseWeight);
}
// SimplifyIndirectBrOnSelect - Replaces
// (indirectbr (select cond, blockaddress(@fn, BlockA),
// blockaddress(@fn, BlockB)))
// with
// (br cond, BlockA, BlockB).
static bool SimplifyIndirectBrOnSelect(IndirectBrInst *IBI, SelectInst *SI) {
// Check that both operands of the select are block addresses.
BlockAddress *TBA = dyn_cast<BlockAddress>(SI->getTrueValue());
BlockAddress *FBA = dyn_cast<BlockAddress>(SI->getFalseValue());
if (!TBA || !FBA)
return false;
// Extract the actual blocks.
BasicBlock *TrueBB = TBA->getBasicBlock();
BasicBlock *FalseBB = FBA->getBasicBlock();
// Perform the actual simplification.
return SimplifyTerminatorOnSelect(IBI, SI->getCondition(), TrueBB, FalseBB,
0, 0);
}
/// TryToSimplifyUncondBranchWithICmpInIt - This is called when we find an icmp
/// instruction (a seteq/setne with a constant) as the only instruction in a
/// block that ends with an uncond branch. We are looking for a very specific
/// pattern that occurs when "A == 1 || A == 2 || A == 3" gets simplified. In
/// this case, we merge the first two "or's of icmp" into a switch, but then the
/// default value goes to an uncond block with a seteq in it, we get something
/// like:
///
/// switch i8 %A, label %DEFAULT [ i8 1, label %end i8 2, label %end ]
/// DEFAULT:
/// %tmp = icmp eq i8 %A, 92
/// br label %end
/// end:
/// ... = phi i1 [ true, %entry ], [ %tmp, %DEFAULT ], [ true, %entry ]
///
/// We prefer to split the edge to 'end' so that there is a true/false entry to
/// the PHI, merging the third icmp into the switch.
static bool TryToSimplifyUncondBranchWithICmpInIt(
ICmpInst *ICI, IRBuilder<> &Builder, const TargetTransformInfo &TTI,
const DataLayout *TD) {
BasicBlock *BB = ICI->getParent();
// If the block has any PHIs in it or the icmp has multiple uses, it is too
// complex.
if (isa<PHINode>(BB->begin()) || !ICI->hasOneUse()) return false;
Value *V = ICI->getOperand(0);
ConstantInt *Cst = cast<ConstantInt>(ICI->getOperand(1));
// The pattern we're looking for is where our only predecessor is a switch on
// 'V' and this block is the default case for the switch. In this case we can
// fold the compared value into the switch to simplify things.
BasicBlock *Pred = BB->getSinglePredecessor();
if (Pred == 0 || !isa<SwitchInst>(Pred->getTerminator())) return false;
SwitchInst *SI = cast<SwitchInst>(Pred->getTerminator());
if (SI->getCondition() != V)
return false;
// If BB is reachable on a non-default case, then we simply know the value of
// V in this block. Substitute it and constant fold the icmp instruction
// away.
if (SI->getDefaultDest() != BB) {
ConstantInt *VVal = SI->findCaseDest(BB);
assert(VVal && "Should have a unique destination value");
ICI->setOperand(0, VVal);
if (Value *V = SimplifyInstruction(ICI, TD)) {
ICI->replaceAllUsesWith(V);
ICI->eraseFromParent();
}
// BB is now empty, so it is likely to simplify away.
return SimplifyCFG(BB, TTI, TD) | true;
}
// Ok, the block is reachable from the default dest. If the constant we're
// comparing exists in one of the other edges, then we can constant fold ICI
// and zap it.
if (SI->findCaseValue(Cst) != SI->case_default()) {
Value *V;
if (ICI->getPredicate() == ICmpInst::ICMP_EQ)
V = ConstantInt::getFalse(BB->getContext());
else
V = ConstantInt::getTrue(BB->getContext());
ICI->replaceAllUsesWith(V);
ICI->eraseFromParent();
// BB is now empty, so it is likely to simplify away.
return SimplifyCFG(BB, TTI, TD) | true;
}
// The use of the icmp has to be in the 'end' block, by the only PHI node in
// the block.
BasicBlock *SuccBlock = BB->getTerminator()->getSuccessor(0);
PHINode *PHIUse = dyn_cast<PHINode>(ICI->use_back());
if (PHIUse == 0 || PHIUse != &SuccBlock->front() ||
isa<PHINode>(++BasicBlock::iterator(PHIUse)))
return false;
// If the icmp is a SETEQ, then the default dest gets false, the new edge gets
// true in the PHI.
Constant *DefaultCst = ConstantInt::getTrue(BB->getContext());
Constant *NewCst = ConstantInt::getFalse(BB->getContext());
if (ICI->getPredicate() == ICmpInst::ICMP_EQ)
std::swap(DefaultCst, NewCst);
// Replace ICI (which is used by the PHI for the default value) with true or
// false depending on if it is EQ or NE.
ICI->replaceAllUsesWith(DefaultCst);
ICI->eraseFromParent();
// Okay, the switch goes to this block on a default value. Add an edge from
// the switch to the merge point on the compared value.
BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "switch.edge",
BB->getParent(), BB);
SmallVector<uint64_t, 8> Weights;
bool HasWeights = HasBranchWeights(SI);
if (HasWeights) {
GetBranchWeights(SI, Weights);
if (Weights.size() == 1 + SI->getNumCases()) {
// Split weight for default case to case for "Cst".
Weights[0] = (Weights[0]+1) >> 1;
Weights.push_back(Weights[0]);
SmallVector<uint32_t, 8> MDWeights(Weights.begin(), Weights.end());
SI->setMetadata(LLVMContext::MD_prof,
MDBuilder(SI->getContext()).
createBranchWeights(MDWeights));
}
}
SI->addCase(Cst, NewBB);
// NewBB branches to the phi block, add the uncond branch and the phi entry.
Builder.SetInsertPoint(NewBB);
Builder.SetCurrentDebugLocation(SI->getDebugLoc());
Builder.CreateBr(SuccBlock);
PHIUse->addIncoming(NewCst, NewBB);
return true;
}
/// SimplifyBranchOnICmpChain - The specified branch is a conditional branch.
/// Check to see if it is branching on an or/and chain of icmp instructions, and
/// fold it into a switch instruction if so.
static bool SimplifyBranchOnICmpChain(BranchInst *BI, const DataLayout *TD,
IRBuilder<> &Builder) {
Instruction *Cond = dyn_cast<Instruction>(BI->getCondition());
if (Cond == 0) return false;
// Change br (X == 0 | X == 1), T, F into a switch instruction.
// If this is a bunch of seteq's or'd together, or if it's a bunch of
// 'setne's and'ed together, collect them.
Value *CompVal = 0;
std::vector<ConstantInt*> Values;
bool TrueWhenEqual = true;
Value *ExtraCase = 0;
unsigned UsedICmps = 0;
if (Cond->getOpcode() == Instruction::Or) {
CompVal = GatherConstantCompares(Cond, Values, ExtraCase, TD, true,
UsedICmps);
} else if (Cond->getOpcode() == Instruction::And) {
CompVal = GatherConstantCompares(Cond, Values, ExtraCase, TD, false,
UsedICmps);
TrueWhenEqual = false;
}
// If we didn't have a multiply compared value, fail.
if (CompVal == 0) return false;
// Avoid turning single icmps into a switch.
if (UsedICmps <= 1)
return false;
// There might be duplicate constants in the list, which the switch
// instruction can't handle, remove them now.
array_pod_sort(Values.begin(), Values.end(), ConstantIntSortPredicate);
Values.erase(std::unique(Values.begin(), Values.end()), Values.end());
// If Extra was used, we require at least two switch values to do the
// transformation. A switch with one value is just an cond branch.
if (ExtraCase && Values.size() < 2) return false;
// TODO: Preserve branch weight metadata, similarly to how
// FoldValueComparisonIntoPredecessors preserves it.
// Figure out which block is which destination.
BasicBlock *DefaultBB = BI->getSuccessor(1);
BasicBlock *EdgeBB = BI->getSuccessor(0);
if (!TrueWhenEqual) std::swap(DefaultBB, EdgeBB);
BasicBlock *BB = BI->getParent();
DEBUG(dbgs() << "Converting 'icmp' chain with " << Values.size()
<< " cases into SWITCH. BB is:\n" << *BB);
// If there are any extra values that couldn't be folded into the switch
// then we evaluate them with an explicit branch first. Split the block
// right before the condbr to handle it.
if (ExtraCase) {
BasicBlock *NewBB = BB->splitBasicBlock(BI, "switch.early.test");
// Remove the uncond branch added to the old block.
TerminatorInst *OldTI = BB->getTerminator();
Builder.SetInsertPoint(OldTI);
if (TrueWhenEqual)
Builder.CreateCondBr(ExtraCase, EdgeBB, NewBB);
else
Builder.CreateCondBr(ExtraCase, NewBB, EdgeBB);
OldTI->eraseFromParent();
// If there are PHI nodes in EdgeBB, then we need to add a new entry to them
// for the edge we just added.
AddPredecessorToBlock(EdgeBB, BB, NewBB);
DEBUG(dbgs() << " ** 'icmp' chain unhandled condition: " << *ExtraCase
<< "\nEXTRABB = " << *BB);
BB = NewBB;
}
Builder.SetInsertPoint(BI);
// Convert pointer to int before we switch.
if (CompVal->getType()->isPointerTy()) {
assert(TD && "Cannot switch on pointer without DataLayout");
CompVal = Builder.CreatePtrToInt(CompVal,
Revert the series of commits starting with r166578 which introduced the getIntPtrType support for multiple address spaces via a pointer type, and also introduced a crasher bug in the constant folder reported in PR14233. These commits also contained several problems that should really be addressed before they are re-committed. I have avoided reverting various cleanups to the DataLayout APIs that are reasonable to have moving forward in order to reduce the amount of churn, and minimize the number of commits that were reverted. I've also manually updated merge conflicts and manually arranged for the getIntPtrType function to stay in DataLayout and to be defined in a plausible way after this revert. Thanks to Duncan for working through this exact strategy with me, and Nick Lewycky for tracking down the really annoying crasher this triggered. (Test case to follow in its own commit.) After discussing with Duncan extensively, and based on a note from Micah, I'm going to continue to back out some more of the more problematic patches in this series in order to ensure we go into the LLVM 3.2 branch with a reasonable story here. I'll send a note to llvmdev explaining what's going on and why. Summary of reverted revisions: r166634: Fix a compiler warning with an unused variable. r166607: Add some cleanup to the DataLayout changes requested by Chandler. r166596: Revert "Back out r166591, not sure why this made it through since I cancelled the command. Bleh, sorry about this! r166591: Delete a directory that wasn't supposed to be checked in yet. r166578: Add in support for getIntPtrType to get the pointer type based on the address space. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167221 91177308-0d34-0410-b5e6-96231b3b80d8
2012-11-01 08:07:29 +00:00
TD->getIntPtrType(CompVal->getContext()),
"magicptr");
}
// Create the new switch instruction now.
SwitchInst *New = Builder.CreateSwitch(CompVal, DefaultBB, Values.size());
// Add all of the 'cases' to the switch instruction.
for (unsigned i = 0, e = Values.size(); i != e; ++i)
New->addCase(Values[i], EdgeBB);
// We added edges from PI to the EdgeBB. As such, if there were any
// PHI nodes in EdgeBB, they need entries to be added corresponding to
// the number of edges added.
for (BasicBlock::iterator BBI = EdgeBB->begin();
isa<PHINode>(BBI); ++BBI) {
PHINode *PN = cast<PHINode>(BBI);
Value *InVal = PN->getIncomingValueForBlock(BB);
for (unsigned i = 0, e = Values.size()-1; i != e; ++i)
PN->addIncoming(InVal, BB);
}
// Erase the old branch instruction.
EraseTerminatorInstAndDCECond(BI);
DEBUG(dbgs() << " ** 'icmp' chain result is:\n" << *BB << '\n');
return true;
}
bool SimplifyCFGOpt::SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder) {
// If this is a trivial landing pad that just continues unwinding the caught
// exception then zap the landing pad, turning its invokes into calls.
BasicBlock *BB = RI->getParent();
LandingPadInst *LPInst = dyn_cast<LandingPadInst>(BB->getFirstNonPHI());
if (RI->getValue() != LPInst)
// Not a landing pad, or the resume is not unwinding the exception that
// caused control to branch here.
return false;
// Check that there are no other instructions except for debug intrinsics.
BasicBlock::iterator I = LPInst, E = RI;
while (++I != E)
if (!isa<DbgInfoIntrinsic>(I))
return false;
// Turn all invokes that unwind here into calls and delete the basic block.
bool InvokeRequiresTableEntry = false;
bool Changed = false;
for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE;) {
InvokeInst *II = cast<InvokeInst>((*PI++)->getTerminator());
if (II->hasFnAttr(Attribute::UWTable)) {
// Don't remove an `invoke' instruction if the ABI requires an entry into
// the table.
InvokeRequiresTableEntry = true;
continue;
}
SmallVector<Value*, 8> Args(II->op_begin(), II->op_end() - 3);
// Insert a call instruction before the invoke.
CallInst *Call = CallInst::Create(II->getCalledValue(), Args, "", II);
Call->takeName(II);
Call->setCallingConv(II->getCallingConv());
Call->setAttributes(II->getAttributes());
Call->setDebugLoc(II->getDebugLoc());
// Anything that used the value produced by the invoke instruction now uses
// the value produced by the call instruction. Note that we do this even
// for void functions and calls with no uses so that the callgraph edge is
// updated.
II->replaceAllUsesWith(Call);
BB->removePredecessor(II->getParent());
// Insert a branch to the normal destination right before the invoke.
BranchInst::Create(II->getNormalDest(), II);
// Finally, delete the invoke instruction!
II->eraseFromParent();
Changed = true;
}
if (!InvokeRequiresTableEntry)
// The landingpad is now unreachable. Zap it.
BB->eraseFromParent();
return Changed;
}
bool SimplifyCFGOpt::SimplifyReturn(ReturnInst *RI, IRBuilder<> &Builder) {
BasicBlock *BB = RI->getParent();
if (!BB->getFirstNonPHIOrDbg()->isTerminator()) return false;
// Find predecessors that end with branches.
SmallVector<BasicBlock*, 8> UncondBranchPreds;
SmallVector<BranchInst*, 8> CondBranchPreds;
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
BasicBlock *P = *PI;
TerminatorInst *PTI = P->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(PTI)) {
if (BI->isUnconditional())
UncondBranchPreds.push_back(P);
else
CondBranchPreds.push_back(BI);
}
}
// If we found some, do the transformation!
if (!UncondBranchPreds.empty() && DupRet) {
while (!UncondBranchPreds.empty()) {
BasicBlock *Pred = UncondBranchPreds.pop_back_val();
DEBUG(dbgs() << "FOLDING: " << *BB
<< "INTO UNCOND BRANCH PRED: " << *Pred);
(void)FoldReturnIntoUncondBranch(RI, BB, Pred);
}
// If we eliminated all predecessors of the block, delete the block now.
if (pred_begin(BB) == pred_end(BB))
// We know there are no successors, so just nuke the block.
BB->eraseFromParent();
return true;
}
// Check out all of the conditional branches going to this return
// instruction. If any of them just select between returns, change the
// branch itself into a select/return pair.
while (!CondBranchPreds.empty()) {
BranchInst *BI = CondBranchPreds.pop_back_val();
// Check to see if the non-BB successor is also a return block.
if (isa<ReturnInst>(BI->getSuccessor(0)->getTerminator()) &&
isa<ReturnInst>(BI->getSuccessor(1)->getTerminator()) &&
SimplifyCondBranchToTwoReturns(BI, Builder))
return true;
}
return false;
}
bool SimplifyCFGOpt::SimplifyUnreachable(UnreachableInst *UI) {
BasicBlock *BB = UI->getParent();
bool Changed = false;
// If there are any instructions immediately before the unreachable that can
// be removed, do so.
while (UI != BB->begin()) {
BasicBlock::iterator BBI = UI;
--BBI;
// Do not delete instructions that can have side effects which might cause
// the unreachable to not be reachable; specifically, calls and volatile
// operations may have this effect.
if (isa<CallInst>(BBI) && !isa<DbgInfoIntrinsic>(BBI)) break;
if (BBI->mayHaveSideEffects()) {
if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
if (SI->isVolatile())
break;
} else if (LoadInst *LI = dyn_cast<LoadInst>(BBI)) {
if (LI->isVolatile())
break;
} else if (AtomicRMWInst *RMWI = dyn_cast<AtomicRMWInst>(BBI)) {
if (RMWI->isVolatile())
break;
} else if (AtomicCmpXchgInst *CXI = dyn_cast<AtomicCmpXchgInst>(BBI)) {
if (CXI->isVolatile())
break;
} else if (!isa<FenceInst>(BBI) && !isa<VAArgInst>(BBI) &&
!isa<LandingPadInst>(BBI)) {
break;
}
// Note that deleting LandingPad's here is in fact okay, although it
// involves a bit of subtle reasoning. If this inst is a LandingPad,
// all the predecessors of this block will be the unwind edges of Invokes,
// and we can therefore guarantee this block will be erased.
}
// Delete this instruction (any uses are guaranteed to be dead)
if (!BBI->use_empty())
BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
BBI->eraseFromParent();
Changed = true;
}
// If the unreachable instruction is the first in the block, take a gander
// at all of the predecessors of this instruction, and simplify them.
if (&BB->front() != UI) return Changed;
SmallVector<BasicBlock*, 8> Preds(pred_begin(BB), pred_end(BB));
for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
TerminatorInst *TI = Preds[i]->getTerminator();
IRBuilder<> Builder(TI);
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
if (BI->isUnconditional()) {
if (BI->getSuccessor(0) == BB) {
new UnreachableInst(TI->getContext(), TI);
TI->eraseFromParent();
Changed = true;
}
} else {
if (BI->getSuccessor(0) == BB) {
Builder.CreateBr(BI->getSuccessor(1));
EraseTerminatorInstAndDCECond(BI);
} else if (BI->getSuccessor(1) == BB) {
Builder.CreateBr(BI->getSuccessor(0));
EraseTerminatorInstAndDCECond(BI);
Changed = true;
}
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i)
if (i.getCaseSuccessor() == BB) {
BB->removePredecessor(SI->getParent());
SI->removeCase(i);
--i; --e;
Changed = true;
}
// If the default value is unreachable, figure out the most popular
// destination and make it the default.
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
if (SI->getDefaultDest() == BB) {
std::map<BasicBlock*, std::pair<unsigned, unsigned> > Popularity;
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i) {
std::pair<unsigned, unsigned> &entry =
Popularity[i.getCaseSuccessor()];
if (entry.first == 0) {
entry.first = 1;
entry.second = i.getCaseIndex();
} else {
entry.first++;
}
}
// Find the most popular block.
unsigned MaxPop = 0;
unsigned MaxIndex = 0;
BasicBlock *MaxBlock = 0;
for (std::map<BasicBlock*, std::pair<unsigned, unsigned> >::iterator
I = Popularity.begin(), E = Popularity.end(); I != E; ++I) {
if (I->second.first > MaxPop ||
(I->second.first == MaxPop && MaxIndex > I->second.second)) {
MaxPop = I->second.first;
MaxIndex = I->second.second;
MaxBlock = I->first;
}
}
if (MaxBlock) {
// Make this the new default, allowing us to delete any explicit
// edges to it.
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
SI->setDefaultDest(MaxBlock);
Changed = true;
// If MaxBlock has phinodes in it, remove MaxPop-1 entries from
// it.
if (isa<PHINode>(MaxBlock->begin()))
for (unsigned i = 0; i != MaxPop-1; ++i)
MaxBlock->removePredecessor(SI->getParent());
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i)
if (i.getCaseSuccessor() == MaxBlock) {
SI->removeCase(i);
--i; --e;
}
}
}
} else if (InvokeInst *II = dyn_cast<InvokeInst>(TI)) {
if (II->getUnwindDest() == BB) {
// Convert the invoke to a call instruction. This would be a good
// place to note that the call does not throw though.
BranchInst *BI = Builder.CreateBr(II->getNormalDest());
II->removeFromParent(); // Take out of symbol table
// Insert the call now...
SmallVector<Value*, 8> Args(II->op_begin(), II->op_end()-3);
Builder.SetInsertPoint(BI);
CallInst *CI = Builder.CreateCall(II->getCalledValue(),
Args, II->getName());
CI->setCallingConv(II->getCallingConv());
CI->setAttributes(II->getAttributes());
// If the invoke produced a value, the call does now instead.
II->replaceAllUsesWith(CI);
delete II;
Changed = true;
}
}
}
// If this block is now dead, remove it.
if (pred_begin(BB) == pred_end(BB) &&
BB != &BB->getParent()->getEntryBlock()) {
// We know there are no successors, so just nuke the block.
BB->eraseFromParent();
return true;
}
return Changed;
}
/// TurnSwitchRangeIntoICmp - Turns a switch with that contains only a
/// integer range comparison into a sub, an icmp and a branch.
static bool TurnSwitchRangeIntoICmp(SwitchInst *SI, IRBuilder<> &Builder) {
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
assert(SI->getNumCases() > 1 && "Degenerate switch?");
// Make sure all cases point to the same destination and gather the values.
SmallVector<ConstantInt *, 16> Cases;
SwitchInst::CaseIt I = SI->case_begin();
Cases.push_back(I.getCaseValue());
SwitchInst::CaseIt PrevI = I++;
for (SwitchInst::CaseIt E = SI->case_end(); I != E; PrevI = I++) {
if (PrevI.getCaseSuccessor() != I.getCaseSuccessor())
return false;
Cases.push_back(I.getCaseValue());
}
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
assert(Cases.size() == SI->getNumCases() && "Not all cases gathered");
// Sort the case values, then check if they form a range we can transform.
array_pod_sort(Cases.begin(), Cases.end(), ConstantIntSortPredicate);
for (unsigned I = 1, E = Cases.size(); I != E; ++I) {
if (Cases[I-1]->getValue() != Cases[I]->getValue()+1)
return false;
}
Constant *Offset = ConstantExpr::getNeg(Cases.back());
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
Constant *NumCases = ConstantInt::get(Offset->getType(), SI->getNumCases());
Value *Sub = SI->getCondition();
if (!Offset->isNullValue())
Sub = Builder.CreateAdd(Sub, Offset, Sub->getName()+".off");
Value *Cmp;
// If NumCases overflowed, then all possible values jump to the successor.
if (NumCases->isNullValue() && SI->getNumCases() != 0)
Cmp = ConstantInt::getTrue(SI->getContext());
else
Cmp = Builder.CreateICmpULT(Sub, NumCases, "switch");
BranchInst *NewBI = Builder.CreateCondBr(
Cmp, SI->case_begin().getCaseSuccessor(), SI->getDefaultDest());
// Update weight for the newly-created conditional branch.
SmallVector<uint64_t, 8> Weights;
bool HasWeights = HasBranchWeights(SI);
if (HasWeights) {
GetBranchWeights(SI, Weights);
if (Weights.size() == 1 + SI->getNumCases()) {
// Combine all weights for the cases to be the true weight of NewBI.
// We assume that the sum of all weights for a Terminator can fit into 32
// bits.
uint32_t NewTrueWeight = 0;
for (unsigned I = 1, E = Weights.size(); I != E; ++I)
NewTrueWeight += (uint32_t)Weights[I];
NewBI->setMetadata(LLVMContext::MD_prof,
MDBuilder(SI->getContext()).
createBranchWeights(NewTrueWeight,
(uint32_t)Weights[0]));
}
}
// Prune obsolete incoming values off the successor's PHI nodes.
for (BasicBlock::iterator BBI = SI->case_begin().getCaseSuccessor()->begin();
isa<PHINode>(BBI); ++BBI) {
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
for (unsigned I = 0, E = SI->getNumCases()-1; I != E; ++I)
cast<PHINode>(BBI)->removeIncomingValue(SI->getParent());
}
SI->eraseFromParent();
return true;
}
/// EliminateDeadSwitchCases - Compute masked bits for the condition of a switch
/// and use it to remove dead cases.
static bool EliminateDeadSwitchCases(SwitchInst *SI) {
Value *Cond = SI->getCondition();
unsigned Bits = cast<IntegerType>(Cond->getType())->getBitWidth();
APInt KnownZero(Bits, 0), KnownOne(Bits, 0);
ComputeMaskedBits(Cond, KnownZero, KnownOne);
// Gather dead cases.
SmallVector<ConstantInt*, 8> DeadCases;
for (SwitchInst::CaseIt I = SI->case_begin(), E = SI->case_end(); I != E; ++I) {
if ((I.getCaseValue()->getValue() & KnownZero) != 0 ||
(I.getCaseValue()->getValue() & KnownOne) != KnownOne) {
DeadCases.push_back(I.getCaseValue());
DEBUG(dbgs() << "SimplifyCFG: switch case '"
<< I.getCaseValue() << "' is dead.\n");
}
}
SmallVector<uint64_t, 8> Weights;
bool HasWeight = HasBranchWeights(SI);
if (HasWeight) {
GetBranchWeights(SI, Weights);
HasWeight = (Weights.size() == 1 + SI->getNumCases());
}
// Remove dead cases from the switch.
for (unsigned I = 0, E = DeadCases.size(); I != E; ++I) {
SwitchInst::CaseIt Case = SI->findCaseValue(DeadCases[I]);
assert(Case != SI->case_default() &&
SwitchInst refactoring. The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149481 91177308-0d34-0410-b5e6-96231b3b80d8
2012-02-01 07:49:51 +00:00
"Case was not found. Probably mistake in DeadCases forming.");
if (HasWeight) {
std::swap(Weights[Case.getCaseIndex()+1], Weights.back());
Weights.pop_back();
}
// Prune unused values from PHI nodes.
Case.getCaseSuccessor()->removePredecessor(SI->getParent());
SI->removeCase(Case);
}
if (HasWeight) {
SmallVector<uint32_t, 8> MDWeights(Weights.begin(), Weights.end());
SI->setMetadata(LLVMContext::MD_prof,
MDBuilder(SI->getParent()->getContext()).
createBranchWeights(MDWeights));
}
return !DeadCases.empty();
}
/// FindPHIForConditionForwarding - If BB would be eligible for simplification
/// by TryToSimplifyUncondBranchFromEmptyBlock (i.e. it is empty and terminated
/// by an unconditional branch), look at the phi node for BB in the successor
/// block and see if the incoming value is equal to CaseValue. If so, return
/// the phi node, and set PhiIndex to BB's index in the phi node.
static PHINode *FindPHIForConditionForwarding(ConstantInt *CaseValue,
BasicBlock *BB,
int *PhiIndex) {
if (BB->getFirstNonPHIOrDbg() != BB->getTerminator())
return NULL; // BB must be empty to be a candidate for simplification.
if (!BB->getSinglePredecessor())
return NULL; // BB must be dominated by the switch.
BranchInst *Branch = dyn_cast<BranchInst>(BB->getTerminator());
if (!Branch || !Branch->isUnconditional())
return NULL; // Terminator must be unconditional branch.
BasicBlock *Succ = Branch->getSuccessor(0);
BasicBlock::iterator I = Succ->begin();
while (PHINode *PHI = dyn_cast<PHINode>(I++)) {
int Idx = PHI->getBasicBlockIndex(BB);
assert(Idx >= 0 && "PHI has no entry for predecessor?");
Value *InValue = PHI->getIncomingValue(Idx);
if (InValue != CaseValue) continue;
*PhiIndex = Idx;
return PHI;
}
return NULL;
}
/// ForwardSwitchConditionToPHI - Try to forward the condition of a switch
/// instruction to a phi node dominated by the switch, if that would mean that
/// some of the destination blocks of the switch can be folded away.
/// Returns true if a change is made.
static bool ForwardSwitchConditionToPHI(SwitchInst *SI) {
typedef DenseMap<PHINode*, SmallVector<int,4> > ForwardingNodesMap;
ForwardingNodesMap ForwardingNodes;
for (SwitchInst::CaseIt I = SI->case_begin(), E = SI->case_end(); I != E; ++I) {
ConstantInt *CaseValue = I.getCaseValue();
BasicBlock *CaseDest = I.getCaseSuccessor();
int PhiIndex;
PHINode *PHI = FindPHIForConditionForwarding(CaseValue, CaseDest,
&PhiIndex);
if (!PHI) continue;
ForwardingNodes[PHI].push_back(PhiIndex);
}
bool Changed = false;
for (ForwardingNodesMap::iterator I = ForwardingNodes.begin(),
E = ForwardingNodes.end(); I != E; ++I) {
PHINode *Phi = I->first;
SmallVector<int,4> &Indexes = I->second;
if (Indexes.size() < 2) continue;
for (size_t I = 0, E = Indexes.size(); I != E; ++I)
Phi->setIncomingValue(Indexes[I], SI->getCondition());
Changed = true;
}
return Changed;
}
/// ValidLookupTableConstant - Return true if the backend will be able to handle
/// initializing an array of constants like C.
static bool ValidLookupTableConstant(Constant *C) {
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(C))
return CE->isGEPWithNoNotionalOverIndexing();
return isa<ConstantFP>(C) ||
isa<ConstantInt>(C) ||
isa<ConstantPointerNull>(C) ||
isa<GlobalValue>(C) ||
isa<UndefValue>(C);
}
/// LookupConstant - If V is a Constant, return it. Otherwise, try to look up
/// its constant value in ConstantPool, returning 0 if it's not there.
static Constant *LookupConstant(Value *V,
const SmallDenseMap<Value*, Constant*>& ConstantPool) {
if (Constant *C = dyn_cast<Constant>(V))
return C;
return ConstantPool.lookup(V);
}
/// ConstantFold - Try to fold instruction I into a constant. This works for
/// simple instructions such as binary operations where both operands are
/// constant or can be replaced by constants from the ConstantPool. Returns the
/// resulting constant on success, 0 otherwise.
static Constant *ConstantFold(Instruction *I,
const SmallDenseMap<Value*, Constant*>& ConstantPool) {
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) {
Constant *A = LookupConstant(BO->getOperand(0), ConstantPool);
if (!A)
return 0;
Constant *B = LookupConstant(BO->getOperand(1), ConstantPool);
if (!B)
return 0;
return ConstantExpr::get(BO->getOpcode(), A, B);
}
if (CmpInst *Cmp = dyn_cast<CmpInst>(I)) {
Constant *A = LookupConstant(I->getOperand(0), ConstantPool);
if (!A)
return 0;
Constant *B = LookupConstant(I->getOperand(1), ConstantPool);
if (!B)
return 0;
return ConstantExpr::getCompare(Cmp->getPredicate(), A, B);
}
if (SelectInst *Select = dyn_cast<SelectInst>(I)) {
Constant *A = LookupConstant(Select->getCondition(), ConstantPool);
if (!A)
return 0;
if (A->isAllOnesValue())
return LookupConstant(Select->getTrueValue(), ConstantPool);
if (A->isNullValue())
return LookupConstant(Select->getFalseValue(), ConstantPool);
return 0;
}
if (CastInst *Cast = dyn_cast<CastInst>(I)) {
Constant *A = LookupConstant(I->getOperand(0), ConstantPool);
if (!A)
return 0;
return ConstantExpr::getCast(Cast->getOpcode(), A, Cast->getDestTy());
}
return 0;
}
/// GetCaseResults - Try to determine the resulting constant values in phi nodes
/// at the common destination basic block, *CommonDest, for one of the case
/// destionations CaseDest corresponding to value CaseVal (0 for the default
/// case), of a switch instruction SI.
static bool GetCaseResults(SwitchInst *SI,
ConstantInt *CaseVal,
BasicBlock *CaseDest,
BasicBlock **CommonDest,
SmallVector<std::pair<PHINode*,Constant*>, 4> &Res) {
// The block from which we enter the common destination.
BasicBlock *Pred = SI->getParent();
// If CaseDest is empty except for some side-effect free instructions through
// which we can constant-propagate the CaseVal, continue to its successor.
SmallDenseMap<Value*, Constant*> ConstantPool;
ConstantPool.insert(std::make_pair(SI->getCondition(), CaseVal));
for (BasicBlock::iterator I = CaseDest->begin(), E = CaseDest->end(); I != E;
++I) {
if (TerminatorInst *T = dyn_cast<TerminatorInst>(I)) {
// If the terminator is a simple branch, continue to the next block.
if (T->getNumSuccessors() != 1)
return false;
Pred = CaseDest;
CaseDest = T->getSuccessor(0);
} else if (isa<DbgInfoIntrinsic>(I)) {
// Skip debug intrinsic.
continue;
} else if (Constant *C = ConstantFold(I, ConstantPool)) {
// Instruction is side-effect free and constant.
ConstantPool.insert(std::make_pair(I, C));
} else {
break;
}
}
// If we did not have a CommonDest before, use the current one.
if (!*CommonDest)
*CommonDest = CaseDest;
// If the destination isn't the common one, abort.
if (CaseDest != *CommonDest)
return false;
// Get the values for this case from phi nodes in the destination block.
BasicBlock::iterator I = (*CommonDest)->begin();
while (PHINode *PHI = dyn_cast<PHINode>(I++)) {
int Idx = PHI->getBasicBlockIndex(Pred);
if (Idx == -1)
continue;
Constant *ConstVal = LookupConstant(PHI->getIncomingValue(Idx),
ConstantPool);
if (!ConstVal)
return false;
// Note: If the constant comes from constant-propagating the case value
// through the CaseDest basic block, it will be safe to remove the
// instructions in that block. They cannot be used (except in the phi nodes
// we visit) outside CaseDest, because that block does not dominate its
// successor. If it did, we would not be in this phi node.
// Be conservative about which kinds of constants we support.
if (!ValidLookupTableConstant(ConstVal))
return false;
Res.push_back(std::make_pair(PHI, ConstVal));
}
return true;
}
namespace {
/// SwitchLookupTable - This class represents a lookup table that can be used
/// to replace a switch.
class SwitchLookupTable {
public:
/// SwitchLookupTable - Create a lookup table to use as a switch replacement
/// with the contents of Values, using DefaultValue to fill any holes in the
/// table.
SwitchLookupTable(Module &M,
uint64_t TableSize,
ConstantInt *Offset,
const SmallVector<std::pair<ConstantInt*, Constant*>, 4>& Values,
Constant *DefaultValue,
const DataLayout *TD);
/// BuildLookup - Build instructions with Builder to retrieve the value at
/// the position given by Index in the lookup table.
Value *BuildLookup(Value *Index, IRBuilder<> &Builder);
/// WouldFitInRegister - Return true if a table with TableSize elements of
/// type ElementType would fit in a target-legal register.
static bool WouldFitInRegister(const DataLayout *TD,
uint64_t TableSize,
const Type *ElementType);
private:
// Depending on the contents of the table, it can be represented in
// different ways.
enum {
// For tables where each element contains the same value, we just have to
// store that single value and return it for each lookup.
SingleValueKind,
// For small tables with integer elements, we can pack them into a bitmap
// that fits into a target-legal register. Values are retrieved by
// shift and mask operations.
BitMapKind,
// The table is stored as an array of values. Values are retrieved by load
// instructions from the table.
ArrayKind
} Kind;
// For SingleValueKind, this is the single value.
Constant *SingleValue;
// For BitMapKind, this is the bitmap.
ConstantInt *BitMap;
IntegerType *BitMapElementTy;
// For ArrayKind, this is the array.
GlobalVariable *Array;
};
}
SwitchLookupTable::SwitchLookupTable(Module &M,
uint64_t TableSize,
ConstantInt *Offset,
const SmallVector<std::pair<ConstantInt*, Constant*>, 4>& Values,
Constant *DefaultValue,
const DataLayout *TD)
: SingleValue(0), BitMap(0), BitMapElementTy(0), Array(0) {
assert(Values.size() && "Can't build lookup table without values!");
assert(TableSize >= Values.size() && "Can't fit values in table!");
// If all values in the table are equal, this is that value.
SingleValue = Values.begin()->second;
// Build up the table contents.
SmallVector<Constant*, 64> TableContents(TableSize);
for (size_t I = 0, E = Values.size(); I != E; ++I) {
ConstantInt *CaseVal = Values[I].first;
Constant *CaseRes = Values[I].second;
assert(CaseRes->getType() == DefaultValue->getType());
uint64_t Idx = (CaseVal->getValue() - Offset->getValue())
.getLimitedValue();
TableContents[Idx] = CaseRes;
if (CaseRes != SingleValue)
SingleValue = 0;
}
// Fill in any holes in the table with the default result.
if (Values.size() < TableSize) {
for (uint64_t I = 0; I < TableSize; ++I) {
if (!TableContents[I])
TableContents[I] = DefaultValue;
}
if (DefaultValue != SingleValue)
SingleValue = 0;
}
// If each element in the table contains the same value, we only need to store
// that single value.
if (SingleValue) {
Kind = SingleValueKind;
return;
}
// If the type is integer and the table fits in a register, build a bitmap.
if (WouldFitInRegister(TD, TableSize, DefaultValue->getType())) {
IntegerType *IT = cast<IntegerType>(DefaultValue->getType());
APInt TableInt(TableSize * IT->getBitWidth(), 0);
for (uint64_t I = TableSize; I > 0; --I) {
TableInt <<= IT->getBitWidth();
// Insert values into the bitmap. Undef values are set to zero.
if (!isa<UndefValue>(TableContents[I - 1])) {
ConstantInt *Val = cast<ConstantInt>(TableContents[I - 1]);
TableInt |= Val->getValue().zext(TableInt.getBitWidth());
}
}
BitMap = ConstantInt::get(M.getContext(), TableInt);
BitMapElementTy = IT;
Kind = BitMapKind;
++NumBitMaps;
return;
}
// Store the table in an array.
ArrayType *ArrayTy = ArrayType::get(DefaultValue->getType(), TableSize);
Constant *Initializer = ConstantArray::get(ArrayTy, TableContents);
Array = new GlobalVariable(M, ArrayTy, /*constant=*/ true,
GlobalVariable::PrivateLinkage,
Initializer,
"switch.table");
Array->setUnnamedAddr(true);
Kind = ArrayKind;
}
Value *SwitchLookupTable::BuildLookup(Value *Index, IRBuilder<> &Builder) {
switch (Kind) {
case SingleValueKind:
return SingleValue;
case BitMapKind: {
// Type of the bitmap (e.g. i59).
IntegerType *MapTy = BitMap->getType();
// Cast Index to the same type as the bitmap.
// Note: The Index is <= the number of elements in the table, so
// truncating it to the width of the bitmask is safe.
Value *ShiftAmt = Builder.CreateZExtOrTrunc(Index, MapTy, "switch.cast");
// Multiply the shift amount by the element width.
ShiftAmt = Builder.CreateMul(ShiftAmt,
ConstantInt::get(MapTy, BitMapElementTy->getBitWidth()),
"switch.shiftamt");
// Shift down.
Value *DownShifted = Builder.CreateLShr(BitMap, ShiftAmt,
"switch.downshift");
// Mask off.
return Builder.CreateTrunc(DownShifted, BitMapElementTy,
"switch.masked");
}
case ArrayKind: {
Value *GEPIndices[] = { Builder.getInt32(0), Index };
Value *GEP = Builder.CreateInBoundsGEP(Array, GEPIndices,
"switch.gep");
return Builder.CreateLoad(GEP, "switch.load");
}
}
llvm_unreachable("Unknown lookup table kind!");
}
bool SwitchLookupTable::WouldFitInRegister(const DataLayout *TD,
uint64_t TableSize,
const Type *ElementType) {
if (!TD)
return false;
const IntegerType *IT = dyn_cast<IntegerType>(ElementType);
if (!IT)
return false;
// FIXME: If the type is wider than it needs to be, e.g. i8 but all values
// are <= 15, we could try to narrow the type.
// Avoid overflow, fitsInLegalInteger uses unsigned int for the width.
if (TableSize >= UINT_MAX/IT->getBitWidth())
return false;
return TD->fitsInLegalInteger(TableSize * IT->getBitWidth());
}
/// ShouldBuildLookupTable - Determine whether a lookup table should be built
/// for this switch, based on the number of cases, size of the table and the
/// types of the results.
static bool ShouldBuildLookupTable(SwitchInst *SI,
uint64_t TableSize,
const TargetTransformInfo &TTI,
const DataLayout *TD,
const SmallDenseMap<PHINode*, Type*>& ResultTypes) {
if (SI->getNumCases() > TableSize || TableSize >= UINT64_MAX / 10)
return false; // TableSize overflowed, or mul below might overflow.
bool AllTablesFitInRegister = true;
bool HasIllegalType = false;
for (SmallDenseMap<PHINode*, Type*>::const_iterator I = ResultTypes.begin(),
E = ResultTypes.end(); I != E; ++I) {
Type *Ty = I->second;
// Saturate this flag to true.
HasIllegalType = HasIllegalType || !TTI.isTypeLegal(Ty);
// Saturate this flag to false.
AllTablesFitInRegister = AllTablesFitInRegister &&
SwitchLookupTable::WouldFitInRegister(TD, TableSize, Ty);
// If both flags saturate, we're done. NOTE: This *only* works with
// saturating flags, and all flags have to saturate first due to the
// non-deterministic behavior of iterating over a dense map.
if (HasIllegalType && !AllTablesFitInRegister)
break;
}
// If each table would fit in a register, we should build it anyway.
if (AllTablesFitInRegister)
return true;
// Don't build a table that doesn't fit in-register if it has illegal types.
if (HasIllegalType)
return false;
// The table density should be at least 40%. This is the same criterion as for
// jump tables, see SelectionDAGBuilder::handleJTSwitchCase.
// FIXME: Find the best cut-off.
return SI->getNumCases() * 10 >= TableSize * 4;
}
/// SwitchToLookupTable - If the switch is only used to initialize one or more
/// phi nodes in a common successor block with different constant values,
/// replace the switch with lookup tables.
static bool SwitchToLookupTable(SwitchInst *SI,
IRBuilder<> &Builder,
const TargetTransformInfo &TTI,
const DataLayout* TD) {
assert(SI->getNumCases() > 1 && "Degenerate switch?");
// Only build lookup table when we have a target that supports it.
if (!TTI.shouldBuildLookupTables())
return false;
// FIXME: If the switch is too sparse for a lookup table, perhaps we could
// split off a dense part and build a lookup table for that.
// FIXME: This creates arrays of GEPs to constant strings, which means each
// GEP needs a runtime relocation in PIC code. We should just build one big
// string and lookup indices into that.
// Ignore the switch if the number of cases is too small.
// This is similar to the check when building jump tables in
// SelectionDAGBuilder::handleJTSwitchCase.
// FIXME: Determine the best cut-off.
if (SI->getNumCases() < 4)
return false;
// Figure out the corresponding result for each case value and phi node in the
// common destination, as well as the the min and max case values.
assert(SI->case_begin() != SI->case_end());
SwitchInst::CaseIt CI = SI->case_begin();
ConstantInt *MinCaseVal = CI.getCaseValue();
ConstantInt *MaxCaseVal = CI.getCaseValue();
BasicBlock *CommonDest = 0;
typedef SmallVector<std::pair<ConstantInt*, Constant*>, 4> ResultListTy;
SmallDenseMap<PHINode*, ResultListTy> ResultLists;
SmallDenseMap<PHINode*, Constant*> DefaultResults;
SmallDenseMap<PHINode*, Type*> ResultTypes;
SmallVector<PHINode*, 4> PHIs;
for (SwitchInst::CaseIt E = SI->case_end(); CI != E; ++CI) {
ConstantInt *CaseVal = CI.getCaseValue();
if (CaseVal->getValue().slt(MinCaseVal->getValue()))
MinCaseVal = CaseVal;
if (CaseVal->getValue().sgt(MaxCaseVal->getValue()))
MaxCaseVal = CaseVal;
// Resulting value at phi nodes for this case value.
typedef SmallVector<std::pair<PHINode*, Constant*>, 4> ResultsTy;
ResultsTy Results;
if (!GetCaseResults(SI, CaseVal, CI.getCaseSuccessor(), &CommonDest,
Results))
return false;
// Append the result from this case to the list for each phi.
for (ResultsTy::iterator I = Results.begin(), E = Results.end(); I!=E; ++I) {
if (!ResultLists.count(I->first))
PHIs.push_back(I->first);
ResultLists[I->first].push_back(std::make_pair(CaseVal, I->second));
}
}
// Get the resulting values for the default case.
SmallVector<std::pair<PHINode*, Constant*>, 4> DefaultResultsList;
if (!GetCaseResults(SI, 0, SI->getDefaultDest(), &CommonDest,
DefaultResultsList))
return false;
for (size_t I = 0, E = DefaultResultsList.size(); I != E; ++I) {
PHINode *PHI = DefaultResultsList[I].first;
Constant *Result = DefaultResultsList[I].second;
DefaultResults[PHI] = Result;
ResultTypes[PHI] = Result->getType();
}
APInt RangeSpread = MaxCaseVal->getValue() - MinCaseVal->getValue();
uint64_t TableSize = RangeSpread.getLimitedValue() + 1;
if (!ShouldBuildLookupTable(SI, TableSize, TTI, TD, ResultTypes))
return false;
// Create the BB that does the lookups.
Module &Mod = *CommonDest->getParent()->getParent();
BasicBlock *LookupBB = BasicBlock::Create(Mod.getContext(),
"switch.lookup",
CommonDest->getParent(),
CommonDest);
// Check whether the condition value is within the case range, and branch to
// the new BB.
Builder.SetInsertPoint(SI);
Value *TableIndex = Builder.CreateSub(SI->getCondition(), MinCaseVal,
"switch.tableidx");
Value *Cmp = Builder.CreateICmpULT(TableIndex, ConstantInt::get(
MinCaseVal->getType(), TableSize));
Builder.CreateCondBr(Cmp, LookupBB, SI->getDefaultDest());
// Populate the BB that does the lookups.
Builder.SetInsertPoint(LookupBB);
bool ReturnedEarly = false;
for (size_t I = 0, E = PHIs.size(); I != E; ++I) {
PHINode *PHI = PHIs[I];
SwitchLookupTable Table(Mod, TableSize, MinCaseVal, ResultLists[PHI],
DefaultResults[PHI], TD);
Value *Result = Table.BuildLookup(TableIndex, Builder);
// If the result is used to return immediately from the function, we want to
// do that right here.
if (PHI->hasOneUse() && isa<ReturnInst>(*PHI->use_begin()) &&
*PHI->use_begin() == CommonDest->getFirstNonPHIOrDbg()) {
Builder.CreateRet(Result);
ReturnedEarly = true;
break;
}
PHI->addIncoming(Result, LookupBB);
}
if (!ReturnedEarly)
Builder.CreateBr(CommonDest);
// Remove the switch.
for (unsigned i = 0; i < SI->getNumSuccessors(); ++i) {
BasicBlock *Succ = SI->getSuccessor(i);
if (Succ == SI->getDefaultDest()) continue;
Succ->removePredecessor(SI->getParent());
}
SI->eraseFromParent();
++NumLookupTables;
return true;
}
bool SimplifyCFGOpt::SimplifySwitch(SwitchInst *SI, IRBuilder<> &Builder) {
BasicBlock *BB = SI->getParent();
if (isValueEqualityComparison(SI)) {
// If we only have one predecessor, and if it is a branch on this value,
// see if that predecessor totally determines the outcome of this switch.
if (BasicBlock *OnlyPred = BB->getSinglePredecessor())
if (SimplifyEqualityComparisonWithOnlyPredecessor(SI, OnlyPred, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
Value *Cond = SI->getCondition();
if (SelectInst *Select = dyn_cast<SelectInst>(Cond))
if (SimplifySwitchOnSelect(SI, Select))
return SimplifyCFG(BB, TTI, TD) | true;
// If the block only contains the switch, see if we can fold the block
// away into any preds.
BasicBlock::iterator BBI = BB->begin();
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(BBI))
++BBI;
if (SI == &*BBI)
if (FoldValueComparisonIntoPredecessors(SI, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
}
// Try to transform the switch into an icmp and a branch.
if (TurnSwitchRangeIntoICmp(SI, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
// Remove unreachable cases.
if (EliminateDeadSwitchCases(SI))
return SimplifyCFG(BB, TTI, TD) | true;
if (ForwardSwitchConditionToPHI(SI))
return SimplifyCFG(BB, TTI, TD) | true;
if (SwitchToLookupTable(SI, Builder, TTI, TD))
return SimplifyCFG(BB, TTI, TD) | true;
return false;
}
bool SimplifyCFGOpt::SimplifyIndirectBr(IndirectBrInst *IBI) {
BasicBlock *BB = IBI->getParent();
bool Changed = false;
// Eliminate redundant destinations.
SmallPtrSet<Value *, 8> Succs;
for (unsigned i = 0, e = IBI->getNumDestinations(); i != e; ++i) {
BasicBlock *Dest = IBI->getDestination(i);
if (!Dest->hasAddressTaken() || !Succs.insert(Dest)) {
Dest->removePredecessor(BB);
IBI->removeDestination(i);
--i; --e;
Changed = true;
}
}
if (IBI->getNumDestinations() == 0) {
// If the indirectbr has no successors, change it to unreachable.
new UnreachableInst(IBI->getContext(), IBI);
EraseTerminatorInstAndDCECond(IBI);
return true;
}
if (IBI->getNumDestinations() == 1) {
// If the indirectbr has one successor, change it to a direct branch.
BranchInst::Create(IBI->getDestination(0), IBI);
EraseTerminatorInstAndDCECond(IBI);
return true;
}
if (SelectInst *SI = dyn_cast<SelectInst>(IBI->getAddress())) {
if (SimplifyIndirectBrOnSelect(IBI, SI))
return SimplifyCFG(BB, TTI, TD) | true;
}
return Changed;
}
bool SimplifyCFGOpt::SimplifyUncondBranch(BranchInst *BI, IRBuilder<> &Builder){
BasicBlock *BB = BI->getParent();
if (SinkCommon && SinkThenElseCodeToEnd(BI))
return true;
// If the Terminator is the only non-phi instruction, simplify the block.
BasicBlock::iterator I = BB->getFirstNonPHIOrDbgOrLifetime();
if (I->isTerminator() && BB != &BB->getParent()->getEntryBlock() &&
TryToSimplifyUncondBranchFromEmptyBlock(BB))
return true;
// If the only instruction in the block is a seteq/setne comparison
// against a constant, try to simplify the block.
if (ICmpInst *ICI = dyn_cast<ICmpInst>(I))
if (ICI->isEquality() && isa<ConstantInt>(ICI->getOperand(1))) {
for (++I; isa<DbgInfoIntrinsic>(I); ++I)
;
if (I->isTerminator() &&
TryToSimplifyUncondBranchWithICmpInIt(ICI, Builder, TTI, TD))
return true;
}
// If this basic block is ONLY a compare and a branch, and if a predecessor
// branches to us and our successor, fold the comparison into the
// predecessor and use logical operations to update the incoming value
// for PHI nodes in common successor.
if (FoldBranchToCommonDest(BI))
return SimplifyCFG(BB, TTI, TD) | true;
return false;
}
bool SimplifyCFGOpt::SimplifyCondBranch(BranchInst *BI, IRBuilder<> &Builder) {
BasicBlock *BB = BI->getParent();
// Conditional branch
if (isValueEqualityComparison(BI)) {
// If we only have one predecessor, and if it is a branch on this value,
// see if that predecessor totally determines the outcome of this
// switch.
if (BasicBlock *OnlyPred = BB->getSinglePredecessor())
if (SimplifyEqualityComparisonWithOnlyPredecessor(BI, OnlyPred, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
// This block must be empty, except for the setcond inst, if it exists.
// Ignore dbg intrinsics.
BasicBlock::iterator I = BB->begin();
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(I))
++I;
if (&*I == BI) {
if (FoldValueComparisonIntoPredecessors(BI, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
} else if (&*I == cast<Instruction>(BI->getCondition())){
++I;
// Ignore dbg intrinsics.
while (isa<DbgInfoIntrinsic>(I))
++I;
if (&*I == BI && FoldValueComparisonIntoPredecessors(BI, Builder))
return SimplifyCFG(BB, TTI, TD) | true;
}
}
// Try to turn "br (X == 0 | X == 1), T, F" into a switch instruction.
if (SimplifyBranchOnICmpChain(BI, TD, Builder))
return true;
// If this basic block is ONLY a compare and a branch, and if a predecessor
// branches to us and one of our successors, fold the comparison into the
// predecessor and use logical operations to pick the right destination.
if (FoldBranchToCommonDest(BI))
return SimplifyCFG(BB, TTI, TD) | true;
// We have a conditional branch to two blocks that are only reachable
// from BI. We know that the condbr dominates the two blocks, so see if
// there is any identical code in the "then" and "else" blocks. If so, we
// can hoist it up to the branching block.
if (BI->getSuccessor(0)->getSinglePredecessor() != 0) {
if (BI->getSuccessor(1)->getSinglePredecessor() != 0) {
if (HoistThenElseCodeToIf(BI))
return SimplifyCFG(BB, TTI, TD) | true;
} else {
// If Successor #1 has multiple preds, we may be able to conditionally
// execute Successor #0 if it branches to successor #1.
TerminatorInst *Succ0TI = BI->getSuccessor(0)->getTerminator();
if (Succ0TI->getNumSuccessors() == 1 &&
Succ0TI->getSuccessor(0) == BI->getSuccessor(1))
if (SpeculativelyExecuteBB(BI, BI->getSuccessor(0)))
return SimplifyCFG(BB, TTI, TD) | true;
}
} else if (BI->getSuccessor(1)->getSinglePredecessor() != 0) {
// If Successor #0 has multiple preds, we may be able to conditionally
// execute Successor #1 if it branches to successor #0.
TerminatorInst *Succ1TI = BI->getSuccessor(1)->getTerminator();
if (Succ1TI->getNumSuccessors() == 1 &&
Succ1TI->getSuccessor(0) == BI->getSuccessor(0))
if (SpeculativelyExecuteBB(BI, BI->getSuccessor(1)))
return SimplifyCFG(BB, TTI, TD) | true;
}
// If this is a branch on a phi node in the current block, thread control
// through this block if any PHI node entries are constants.
if (PHINode *PN = dyn_cast<PHINode>(BI->getCondition()))
if (PN->getParent() == BI->getParent())
if (FoldCondBranchOnPHI(BI, TD))
return SimplifyCFG(BB, TTI, TD) | true;
// Scan predecessor blocks for conditional branches.
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator()))
if (PBI != BI && PBI->isConditional())
if (SimplifyCondBranchToCondBranch(PBI, BI))
return SimplifyCFG(BB, TTI, TD) | true;
return false;
}
/// Check if passing a value to an instruction will cause undefined behavior.
static bool passingValueIsAlwaysUndefined(Value *V, Instruction *I) {
Constant *C = dyn_cast<Constant>(V);
if (!C)
return false;
if (I->use_empty())
return false;
if (C->isNullValue()) {
// Only look at the first use, avoid hurting compile time with long uselists
User *Use = *I->use_begin();
// Now make sure that there are no instructions in between that can alter
// control flow (eg. calls)
for (BasicBlock::iterator i = ++BasicBlock::iterator(I); &*i != Use; ++i)
if (i == I->getParent()->end() || i->mayHaveSideEffects())
return false;
// Look through GEPs. A load from a GEP derived from NULL is still undefined
if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Use))
if (GEP->getPointerOperand() == I)
return passingValueIsAlwaysUndefined(V, GEP);
// Look through bitcasts.
if (BitCastInst *BC = dyn_cast<BitCastInst>(Use))
return passingValueIsAlwaysUndefined(V, BC);
// Load from null is undefined.
if (LoadInst *LI = dyn_cast<LoadInst>(Use))
if (!LI->isVolatile())
return LI->getPointerAddressSpace() == 0;
// Store to null is undefined.
if (StoreInst *SI = dyn_cast<StoreInst>(Use))
if (!SI->isVolatile())
return SI->getPointerAddressSpace() == 0 && SI->getPointerOperand() == I;
}
return false;
}
/// If BB has an incoming value that will always trigger undefined behavior
/// (eg. null pointer dereference), remove the branch leading here.
static bool removeUndefIntroducingPredecessor(BasicBlock *BB) {
for (BasicBlock::iterator i = BB->begin();
PHINode *PHI = dyn_cast<PHINode>(i); ++i)
for (unsigned i = 0, e = PHI->getNumIncomingValues(); i != e; ++i)
if (passingValueIsAlwaysUndefined(PHI->getIncomingValue(i), PHI)) {
TerminatorInst *T = PHI->getIncomingBlock(i)->getTerminator();
IRBuilder<> Builder(T);
if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
BB->removePredecessor(PHI->getIncomingBlock(i));
// Turn uncoditional branches into unreachables and remove the dead
// destination from conditional branches.
if (BI->isUnconditional())
Builder.CreateUnreachable();
else
Builder.CreateBr(BI->getSuccessor(0) == BB ? BI->getSuccessor(1) :
BI->getSuccessor(0));
BI->eraseFromParent();
return true;
}
// TODO: SwitchInst.
}
return false;
}
bool SimplifyCFGOpt::run(BasicBlock *BB) {
bool Changed = false;
assert(BB && BB->getParent() && "Block not embedded in function!");
assert(BB->getTerminator() && "Degenerate basic block encountered!");
// Remove basic blocks that have no predecessors (except the entry block)...
// or that just have themself as a predecessor. These are unreachable.
if ((pred_begin(BB) == pred_end(BB) &&
BB != &BB->getParent()->getEntryBlock()) ||
BB->getSinglePredecessor() == BB) {
DEBUG(dbgs() << "Removing BB: \n" << *BB);
DeleteDeadBlock(BB);
return true;
}
// Check to see if we can constant propagate this terminator instruction
// away...
Changed |= ConstantFoldTerminator(BB, true);
// Check for and eliminate duplicate PHI nodes in this block.
Changed |= EliminateDuplicatePHINodes(BB);
// Check for and remove branches that will always cause undefined behavior.
Changed |= removeUndefIntroducingPredecessor(BB);
// Merge basic blocks into their predecessor if there is only one distinct
// pred, and if there is only one distinct successor of the predecessor, and
// if there are no PHI nodes.
//
if (MergeBlockIntoPredecessor(BB))
return true;
IRBuilder<> Builder(BB);
// If there is a trivial two-entry PHI node in this basic block, and we can
// eliminate it, do so now.
if (PHINode *PN = dyn_cast<PHINode>(BB->begin()))
if (PN->getNumIncomingValues() == 2)
Changed |= FoldTwoEntryPHINode(PN, TD);
Builder.SetInsertPoint(BB->getTerminator());
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
if (BI->isUnconditional()) {
if (SimplifyUncondBranch(BI, Builder)) return true;
} else {
if (SimplifyCondBranch(BI, Builder)) return true;
}
} else if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
if (SimplifyReturn(RI, Builder)) return true;
} else if (ResumeInst *RI = dyn_cast<ResumeInst>(BB->getTerminator())) {
if (SimplifyResume(RI, Builder)) return true;
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) {
if (SimplifySwitch(SI, Builder)) return true;
} else if (UnreachableInst *UI =
dyn_cast<UnreachableInst>(BB->getTerminator())) {
if (SimplifyUnreachable(UI)) return true;
} else if (IndirectBrInst *IBI =
dyn_cast<IndirectBrInst>(BB->getTerminator())) {
if (SimplifyIndirectBr(IBI)) return true;
}
return Changed;
}
/// SimplifyCFG - This function is used to do simplification of a CFG. For
/// example, it adjusts branches to branches to eliminate the extra hop, it
/// eliminates unreachable basic blocks, and does other "peephole" optimization
/// of the CFG. It returns true if a modification was made.
///
bool llvm::SimplifyCFG(BasicBlock *BB, const TargetTransformInfo &TTI,
const DataLayout *TD) {
return SimplifyCFGOpt(TTI, TD).run(BB);
}