2006-01-10 09:51:48 +00:00
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//===-- llvm/TypeSymbolTable.h - Implement a Type Symtab --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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2006-01-11 05:38:15 +00:00
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// This file was developed by Reid Spencer. It is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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2006-01-10 09:51:48 +00:00
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the name/type symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TYPE_SYMBOL_TABLE_H
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#define LLVM_TYPE_SYMBOL_TABLE_H
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#include "llvm/Type.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/type pairs with operations to
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/// support constructing, searching and iterating over the symbol table. The
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/// class derives from AbstractTypeUser so that the contents of the symbol
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/// table can be updated when abstract types become concrete.
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class TypeSymbolTable : public AbstractTypeUser {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of names to types.
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typedef std::map<const std::string, const Type*> TypeMap;
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/// @brief An iterator over the TypeMap.
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typedef TypeMap::iterator iterator;
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/// @brief A const_iterator over the TypeMap.
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typedef TypeMap::const_iterator const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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TypeSymbolTable() {}
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~TypeSymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// Generates a unique name for a type based on the \p BaseName by
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/// incrementing an integer and appending it to the name, if necessary
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/// @returns the unique name
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/// @brief Get a unique name for a type
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std::string getUniqueName(const std::string &BaseName) const;
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/// This method finds the type with the given \p name in the type map
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/// and returns it.
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/// @returns null if the name is not found, otherwise the Type
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/// associated with the \p name.
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/// @brief Lookup a type by name.
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Type* lookup(const std::string& name) const;
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/// @returns true iff the symbol table is empty.
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/// @brief Determine if the symbol table is empty
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inline bool empty() const { return tmap.empty(); }
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/// @returns the size of the symbol table
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/// @brief The number of name/type pairs is returned.
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inline unsigned size() const { return unsigned(tmap.size()); }
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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/// Get an iterator to the start of the symbol table
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inline iterator begin() { return tmap.begin(); }
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/// @brief Get a const_iterator to the start of the symbol table
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inline const_iterator begin() const { return tmap.begin(); }
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/// Get an iterator to the end of the symbol talbe.
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inline iterator end() { return tmap.end(); }
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/// Get a const_iterator to the end of the symbol table.
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inline const_iterator end() const { return tmap.end(); }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// This method will strip the symbol table of its names
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/// @brief Strip the symbol table.
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bool strip();
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/// Inserts a type into the symbol table with the specified name. There can be
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/// a many-to-one mapping between names and types. This method allows a type
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/// with an existing entry in the symbol table to get a new name.
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/// @brief Insert a type under a new name.
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void insert(const std::string &Name, const Type *Typ);
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/// Remove a type at the specified position in the symbol table.
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/// @returns the removed Type.
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/// @returns the Type that was erased from the symbol table.
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Type* erase(iterator TI);
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/// Remove a specific Type from the symbol table. This isn't fast, linear
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/// search, O(n), algorithm.
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/// @returns true if the erase was successful (TI was found)
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bool erase(Type* TI);
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/// Rename a type. This ain't fast, we have to linearly search for it first.
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/// @returns true if the rename was successful (type was found)
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bool rename(Type* T, const std::string& new_name);
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/// @}
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/// @name AbstractTypeUser Methods
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/// @{
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private:
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/// This function is called when one of the types in the type plane
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/// is refined.
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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/// This function markes a type as being concrete (defined).
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virtual void typeBecameConcrete(const DerivedType *AbsTy);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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TypeMap tmap; ///< This is the mapping of names to types.
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2006-05-31 20:40:36 +00:00
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mutable uint32_t LastUnique; ///< Counter for tracking unique names
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2006-01-10 09:51:48 +00:00
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/// @}
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};
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} // End llvm namespace
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#endif
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