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; RUN: opt -S -lowerbitsets < %s | FileCheck %s
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; RUN: opt -S -lowerbitsets -mtriple=x86_64-apple-macosx10.8.0 < %s | FileCheck -check-prefix=CHECK-DARWIN %s
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; RUN: opt -S -O3 < %s | FileCheck -check-prefix=CHECK-NODISCARD %s
target datalayout = "e-p:32:32"
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; CHECK: [[G:@[^ ]*]] = private constant { i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] } { i32 1, [0 x i8] zeroinitializer, [63 x i32] zeroinitializer, [4 x i8] zeroinitializer, i32 3, [0 x i8] zeroinitializer, [2 x i32] [i32 4, i32 5] }
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@a = constant i32 1
@b = constant [ 63 x i32 ] zeroinitializer
@c = constant i32 3
@d = constant [ 2 x i32 ] [ i32 4 , i32 5 ]
LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
; CHECK: [[BA:@[^ ]*]] = private constant [68 x i8] c"\03\01\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\02\00\01"
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; Offset 0, 4 byte alignment
!0 = ! { !"bitset1" , i32 * @a , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset1", i32* @a, i32 0}
!1 = ! { !"bitset1" , [ 63 x i32 ] * @b , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset1", [63 x i32]* @b, i32 0}
!2 = ! { !"bitset1" , [ 2 x i32 ] * @d , i32 4 }
; CHECK-NODISCARD-DAG: !{!"bitset1", [2 x i32]* @d, i32 4}
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; Offset 4, 256 byte alignment
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!3 = ! { !"bitset2" , [ 63 x i32 ] * @b , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset2", [63 x i32]* @b, i32 0}
!4 = ! { !"bitset2" , i32 * @c , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset2", i32* @c, i32 0}
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; Offset 0, 4 byte alignment
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!5 = ! { !"bitset3" , i32 * @a , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset3", i32* @a, i32 0}
!6 = ! { !"bitset3" , i32 * @c , i32 0 }
; CHECK-NODISCARD-DAG: !{!"bitset3", i32* @c, i32 0}
; Entries whose second operand is null (the result of a global being DCE'd)
; should be ignored.
!7 = ! { !"bitset2" , null , i32 0 }
!llvm.bitsets = ! { !0 , !1 , !2 , !3 , !4 , !5 , !6 , !7 }
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; CHECK: @a = alias getelementptr inbounds ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }, { i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]], i32 0, i32 0)
; CHECK: @b = alias getelementptr inbounds ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }, { i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]], i32 0, i32 2)
; CHECK: @c = alias getelementptr inbounds ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }, { i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]], i32 0, i32 4)
; CHECK: @d = alias getelementptr inbounds ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }, { i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]], i32 0, i32 6)
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; CHECK-DARWIN: @a = private alias
; CHECK-DARWIN: @b = private alias
; CHECK-DARWIN: @c = private alias
; CHECK-DARWIN: @d = private alias
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; CHECK: @bits = private alias getelementptr inbounds ([68 x i8], [68 x i8]* [[BA]], i32 0, i32 0)
; CHECK: @bits1 = private alias getelementptr inbounds ([68 x i8], [68 x i8]* [[BA]], i32 0, i32 0)
LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
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declare i1 @llvm.bitset.test ( i8 * %ptr , metadata %bitset ) nounwind readnone
; CHECK: @foo(i32* [[A0:%[^ ]*]])
define i1 @foo ( i32 * %p ) {
; CHECK-NOT: llvm.bitset.test
; CHECK: [[R0:%[^ ]*]] = bitcast i32* [[A0]] to i8*
%pi8 = bitcast i32 * %p to i8 *
; CHECK: [[R1:%[^ ]*]] = ptrtoint i8* [[R0]] to i32
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; CHECK: [[R2:%[^ ]*]] = sub i32 [[R1]], ptrtoint ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]] to i32)
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; CHECK: [[R3:%[^ ]*]] = lshr i32 [[R2]], 2
; CHECK: [[R4:%[^ ]*]] = shl i32 [[R2]], 30
; CHECK: [[R5:%[^ ]*]] = or i32 [[R3]], [[R4]]
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; CHECK: [[R6:%[^ ]*]] = icmp ult i32 [[R5]], 68
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; CHECK: br i1 [[R6]]
LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
; CHECK: [[R8:%[^ ]*]] = getelementptr i8, i8* @bits, i32 [[R5]]
; CHECK: [[R9:%[^ ]*]] = load i8, i8* [[R8]]
; CHECK: [[R10:%[^ ]*]] = and i8 [[R9]], 1
; CHECK: [[R11:%[^ ]*]] = icmp ne i8 [[R10]], 0
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LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
; CHECK: [[R16:%[^ ]*]] = phi i1 [ false, {{%[^ ]*}} ], [ [[R11]], {{%[^ ]*}} ]
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%x = call i1 @llvm.bitset.test ( i8 * %pi8 , metadata !"bitset1" )
; CHECK-NOT: llvm.bitset.test
%y = call i1 @llvm.bitset.test ( i8 * %pi8 , metadata !"bitset1" )
; CHECK: ret i1 [[R16]]
ret i1 %x
}
; CHECK: @bar(i32* [[B0:%[^ ]*]])
define i1 @bar ( i32 * %p ) {
; CHECK: [[S0:%[^ ]*]] = bitcast i32* [[B0]] to i8*
%pi8 = bitcast i32 * %p to i8 *
; CHECK: [[S1:%[^ ]*]] = ptrtoint i8* [[S0]] to i32
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; CHECK: [[S2:%[^ ]*]] = sub i32 [[S1]], add (i32 ptrtoint ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]] to i32), i32 4)
; CHECK: [[S3:%[^ ]*]] = lshr i32 [[S2]], 8
; CHECK: [[S4:%[^ ]*]] = shl i32 [[S2]], 24
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; CHECK: [[S5:%[^ ]*]] = or i32 [[S3]], [[S4]]
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; CHECK: [[S6:%[^ ]*]] = icmp ult i32 [[S5]], 2
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%x = call i1 @llvm.bitset.test ( i8 * %pi8 , metadata !"bitset2" )
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; CHECK: ret i1 [[S6]]
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ret i1 %x
}
; CHECK: @baz(i32* [[C0:%[^ ]*]])
define i1 @baz ( i32 * %p ) {
; CHECK: [[T0:%[^ ]*]] = bitcast i32* [[C0]] to i8*
%pi8 = bitcast i32 * %p to i8 *
; CHECK: [[T1:%[^ ]*]] = ptrtoint i8* [[T0]] to i32
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; CHECK: [[T2:%[^ ]*]] = sub i32 [[T1]], ptrtoint ({ i32, [0 x i8], [63 x i32], [4 x i8], i32, [0 x i8], [2 x i32] }* [[G]] to i32)
; CHECK: [[T3:%[^ ]*]] = lshr i32 [[T2]], 2
; CHECK: [[T4:%[^ ]*]] = shl i32 [[T2]], 30
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; CHECK: [[T5:%[^ ]*]] = or i32 [[T3]], [[T4]]
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; CHECK: [[T6:%[^ ]*]] = icmp ult i32 [[T5]], 66
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; CHECK: br i1 [[T6]]
LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
; CHECK: [[T8:%[^ ]*]] = getelementptr i8, i8* @bits1, i32 [[T5]]
; CHECK: [[T9:%[^ ]*]] = load i8, i8* [[T8]]
; CHECK: [[T10:%[^ ]*]] = and i8 [[T9]], 2
; CHECK: [[T11:%[^ ]*]] = icmp ne i8 [[T10]], 0
2015-02-20 20:30:47 +00:00
LowerBitSets: Use byte arrays instead of bit sets to represent in-memory bit sets.
By loading from indexed offsets into a byte array and applying a mask, a
program can test bits from the bit set with a relatively short instruction
sequence. For example, suppose we have 15 bit sets to lay out:
A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
L (4 bits), M (3 bits), N (2 bits), O (1 bit)
These bits can be laid out in a 16-byte array like this:
Byte Offset
0123456789ABCDEF
Bit
7 HHHHHHHHHIIIIIII
6 GGGGGGGGGGJJJJJJ
5 FFFFFFFFFFFKKKKK
4 EEEEEEEEEEEELLLL
3 DDDDDDDDDDDDDMMM
2 CCCCCCCCCCCCCCNN
1 BBBBBBBBBBBBBBBO
0 AAAAAAAAAAAAAAAA
For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
This uses the LPT multiprocessor scheduling algorithm to lay out the bits
efficiently.
Saves ~450KB of instructions in a recent build of Chromium.
Differential Revision: http://reviews.llvm.org/D7954
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231043 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-03 00:49:28 +00:00
; CHECK: [[T16:%[^ ]*]] = phi i1 [ false, {{%[^ ]*}} ], [ [[T11]], {{%[^ ]*}} ]
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%x = call i1 @llvm.bitset.test ( i8 * %pi8 , metadata !"bitset3" )
; CHECK: ret i1 [[T16]]
ret i1 %x
}
; CHECK-NOT: !llvm.bitsets