mirror of
https://github.com/c64scene-ar/llvm-6502.git
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230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
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//===----Instrumentation/ProfilePaths/RetracePath.cppTrigger.cpp--*- C++ -*--=//
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//
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// Retraces a path of BasicBlock, given a path number and a graph!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Instrumentation/Graph.h"
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#include "llvm/Module.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/iTerminators.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Function.h"
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#include "llvm/iOther.h"
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#include "Support/Casting.h"
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#include <iostream>
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#include <vector>
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#include <map>
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using std::vector;
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using std::map;
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using std::cerr;
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//Routines to get the path trace!
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void getPathFrmNode(Node *n, vector<BasicBlock*> &vBB, int pathNo, Graph g,
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vector<Edge> &stDummy, vector<Edge> &exDummy,
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vector<Edge> &be,
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double strand){
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Graph::nodeList nlist=g.getNodeList(n);
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int maxCount=-9999999;
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bool isStart=false;
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if(*n==*g.getRoot())//its root: so first node of path
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isStart=true;
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double edgeRnd=0;
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Node *nextRoot=n;
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for(Graph::nodeList::iterator NLI=nlist.begin(), NLE=nlist.end(); NLI!=NLE;
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++NLI){
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if(NLI->weight>maxCount && NLI->weight<=pathNo){
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maxCount=NLI->weight;
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nextRoot=NLI->element;
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edgeRnd=NLI->randId;
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if(isStart)
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strand=NLI->randId;
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}
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}
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if(!isStart)
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assert(strand!=-1 && "strand not assigned!");
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assert(!(*nextRoot==*n && pathNo>0) && "No more BBs to go");
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assert(!(*nextRoot==*g.getExit() && pathNo-maxCount!=0) && "Reached exit");
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vBB.push_back(n->getElement());
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if(pathNo-maxCount==0 && *nextRoot==*g.getExit()){
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//look for strnd and edgeRnd now:
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bool has1=false, has2=false;
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//check if exit has it
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for(vector<Edge>::iterator VI=exDummy.begin(), VE=exDummy.end(); VI!=VE;
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++VI){
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if(VI->getRandId()==edgeRnd){
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has2=true;
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break;
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}
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}
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//check if start has it
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for(vector<Edge>::iterator VI=stDummy.begin(), VE=stDummy.end(); VI!=VE;
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++VI){
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if(VI->getRandId()==strand){
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has1=true;
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break;
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}
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}
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if(has1){
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//find backedge with endpoint vBB[1]
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for(vector<Edge>::iterator VI=be.begin(), VE=be.end(); VI!=VE; ++VI){
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assert(vBB.size()>0 && "vector too small");
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if( VI->getSecond()->getElement() == vBB[1] ){
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//vBB[0]=VI->getFirst()->getElement();
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vBB.erase(vBB.begin());
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break;
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}
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}
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}
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if(has2){
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//find backedge with startpoint vBB[vBB.size()-1]
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for(vector<Edge>::iterator VI=be.begin(), VE=be.end(); VI!=VE; ++VI){
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assert(vBB.size()>0 && "vector too small");
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if( VI->getFirst()->getElement() == vBB[vBB.size()-1] &&
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VI->getSecond()->getElement() == vBB[0]){
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//vBB.push_back(VI->getSecond()->getElement());
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break;
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}
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}
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}
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else
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vBB.push_back(nextRoot->getElement());
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return;
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}
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assert(pathNo-maxCount>=0);
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return getPathFrmNode(nextRoot, vBB, pathNo-maxCount, g, stDummy,
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exDummy, be, strand);
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}
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static Node *findBB(std::vector<Node *> &st, BasicBlock *BB){
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for(std::vector<Node *>::iterator si=st.begin(); si!=st.end(); ++si){
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if(((*si)->getElement())==BB){
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return *si;
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}
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}
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return NULL;
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}
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void getBBtrace(vector<BasicBlock *> &vBB, int pathNo, Function *M){
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//step 1: create graph
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//Transform the cfg s.t. we have just one exit node
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std::vector<Node *> nodes;
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std::vector<Edge> edges;
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Node *tmp;
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Node *exitNode=0, *startNode=0;
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static std::map<Function *, Graph *> graphMap;
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static std::map<Function *, vector<Edge> > stMap, exMap, beMap;
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if(!graphMap[M]){
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BasicBlock *ExitNode = 0;
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for (Function::iterator I = M->begin(), E = M->end(); I != E; ++I){
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if (isa<ReturnInst>(I->getTerminator())) {
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ExitNode = &*I;
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break;
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}
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}
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assert(ExitNode!=0 && "exitnode not found");
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//iterating over BBs and making graph
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//The nodes must be uniquely identified:
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//That is, no two nodes must hav same BB*
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//First enter just nodes: later enter edges
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for(Function::iterator BB = M->begin(), BE=M->end(); BB != BE; ++BB){
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if(BB->size()==2){
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const Instruction *inst = BB->getInstList().begin();
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if(isa<CallInst>(inst)){
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Instruction *ii1 = BB->getInstList().begin();
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CallInst *callInst = dyn_cast<CallInst>(ii1);
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if(callInst->getCalledFunction()->getName()=="trigger")
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continue;
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}
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}
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Node *nd=new Node(BB);
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nodes.push_back(nd);
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if(&*BB==ExitNode)
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exitNode=nd;
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if(&*BB==&M->front())
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startNode=nd;
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}
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assert(exitNode!=0 && startNode!=0 && "Start or exit not found!");
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for (Function::iterator BB = M->begin(), BE=M->end(); BB != BE; ++BB){
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if(BB->size()==2){
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const Instruction *inst = BB->getInstList().begin();
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if(isa<CallInst>(inst)){
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Instruction *ii1 = BB->getInstList().begin();
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CallInst *callInst = dyn_cast<CallInst>(ii1);
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if(callInst->getCalledFunction()->getName()=="trigger")
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continue;
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}
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}
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Node *nd=findBB(nodes, BB);
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assert(nd && "No node for this edge!");
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for(BasicBlock::succ_iterator s=succ_begin(&*BB), se=succ_end(&*BB);
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s!=se; ++s){
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if((*s)->size()==2){
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const Instruction *inst = (*s)->getInstList().begin();
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if(isa<CallInst>(inst)){
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Instruction *ii1 = (*s)->getInstList().begin();
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CallInst *callInst = dyn_cast<CallInst>(ii1);
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if(callInst->getCalledFunction()->getName()=="trigger")
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continue;
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}
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}
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Node *nd2=findBB(nodes,*s);
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assert(nd2 && "No node for this edge!");
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Edge ed(nd,nd2,0);
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edges.push_back(ed);
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}
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}
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graphMap[M]= new Graph(nodes,edges, startNode, exitNode);
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Graph *g = graphMap[M];
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if (M->size() <= 1) return; //uninstrumented
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//step 2: getBackEdges
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//vector<Edge> be;
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std::map<Node *, int> nodePriority;
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g->getBackEdges(beMap[M], nodePriority);
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//step 3: add dummy edges
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//vector<Edge> stDummy;
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//vector<Edge> exDummy;
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addDummyEdges(stMap[M], exMap[M], *g, beMap[M]);
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//step 4: value assgn to edges
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int numPaths = valueAssignmentToEdges(*g, nodePriority, beMap[M]);
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}
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//step 5: now travel from root, select max(edge) < pathNo,
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//and go on until reach the exit
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return getPathFrmNode(graphMap[M]->getRoot(), vBB, pathNo, *graphMap[M],
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stMap[M], exMap[M], beMap[M], -1);
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}
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