mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-21 16:31:16 +00:00
82 lines
4.7 KiB
LLVM
82 lines
4.7 KiB
LLVM
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; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
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; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
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; r700+ supports 16 fetches in a clause
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; CHECK: @fetch_limits_r700
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; CHECK: Fetch clause
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; CHECK: Fetch clause
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define void @fetch_limits_r700() #0 {
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entry:
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%0 = load <4 x float> addrspace(8)* null
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%1 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
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%2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
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%3 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
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%4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
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%5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
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%6 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
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%7 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
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%8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
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%9 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
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%10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
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%11 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
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%12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
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%13 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
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%14 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
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%15 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
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%16 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
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%res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
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%res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
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%res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
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%res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
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%res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
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%res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
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%res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
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%res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
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%res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
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%res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1)
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%res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1)
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%res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1)
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%res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1)
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%res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1)
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%res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1)
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%res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1)
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%res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1)
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%a = fadd <4 x float> %res0, %res1
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%b = fadd <4 x float> %res2, %res3
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%c = fadd <4 x float> %res4, %res5
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%d = fadd <4 x float> %res6, %res7
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%e = fadd <4 x float> %res8, %res9
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%f = fadd <4 x float> %res10, %res11
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%g = fadd <4 x float> %res12, %res13
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%h = fadd <4 x float> %res14, %res15
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%i = fadd <4 x float> %res16, %a
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%bc = fadd <4 x float> %b, %c
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%de = fadd <4 x float> %d, %e
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%fg = fadd <4 x float> %f, %g
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%hi = fadd <4 x float> %h, %i
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%bcde = fadd <4 x float> %bc, %de
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%fghi = fadd <4 x float> %fg, %hi
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%bcdefghi = fadd <4 x float> %bcde, %fghi
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call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
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ret void
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}
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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