llvm-6502/include/llvm/ADT/StringMap.h

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//===--- StringMap.h - String Hash table map interface ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the StringMap class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_STRINGMAP_H
#define LLVM_ADT_STRINGMAP_H
#include "llvm/Support/Allocator.h"
#include <cstring>
namespace llvm {
/// StringMapEntryBase - Shared base class of StringMapEntry instances.
class StringMapEntryBase {
unsigned StrLen;
public:
StringMapEntryBase(unsigned Len) : StrLen(Len) {}
unsigned getKeyLength() const { return StrLen; }
};
/// StringMapVisitor - Subclasses of this class may be implemented to walk all
/// of the items in a StringMap.
class StringMapVisitor {
public:
virtual ~StringMapVisitor();
virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0;
};
/// StringMapImpl - This is the base class of StringMap that is shared among
/// all of its instantiations.
class StringMapImpl {
protected:
/// ItemBucket - The hash table consists of an array of these. If Item is
/// non-null, this is an extant entry, otherwise, it is a hole.
struct ItemBucket {
/// FullHashValue - This remembers the full hash value of the key for
/// easy scanning.
unsigned FullHashValue;
/// Item - This is a pointer to the actual item object.
StringMapEntryBase *Item;
};
ItemBucket *TheTable;
unsigned NumBuckets;
unsigned NumItems;
unsigned ItemSize;
protected:
StringMapImpl(unsigned InitSize, unsigned ItemSize);
void RehashTable();
/// LookupBucketFor - Look up the bucket that the specified string should end
/// up in. If it already exists as a key in the map, the Item pointer for the
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
public:
unsigned getNumBuckets() const { return NumBuckets; }
unsigned getNumItems() const { return NumItems; }
void VisitEntries(const StringMapVisitor &Visitor) const;
};
/// StringMapEntry - This is used to represent one value that is inserted into
/// a StringMap. It contains the Value itself and the key: the string length
/// and data.
template<typename ValueTy>
class StringMapEntry : public StringMapEntryBase {
ValueTy Val;
public:
StringMapEntry(unsigned StrLen)
: StringMapEntryBase(StrLen), Val() {}
StringMapEntry(unsigned StrLen, const ValueTy &V)
: StringMapEntryBase(StrLen), Val(V) {}
const ValueTy &getValue() const { return Val; }
ValueTy &getValue() { return Val; }
void setValue(const ValueTy &V) { Val = V; }
/// getKeyData - Return the start of the string data that is the key for this
/// value. The string data is always stored immediately after the
/// StringMapEntry object.
const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
/// Create - Create a StringMapEntry for the specified key and default
/// construct the value.
template<typename AllocatorTy>
static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
AllocatorTy &Allocator) {
unsigned KeyLength = KeyEnd-KeyStart;
// Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
// in. Allocate a new item with space for the string at the end and a null
// terminator.
unsigned AllocSize = sizeof(StringMapEntry)+KeyLength+1;
#ifdef __GNUC__
unsigned Alignment = __alignof__(StringMapEntry);
#else
// FIXME: ugly.
unsigned Alignment = 8;
#endif
StringMapEntry *NewItem =
static_cast<StringMapEntry*>(Allocator.Allocate(AllocSize, Alignment));
// Default construct the value.
new (NewItem) StringMapEntry(KeyLength);
// Copy the string information.
char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
memcpy(StrBuffer, KeyStart, KeyLength);
StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients.
return NewItem;
}
/// Create - Create a StringMapEntry with normal malloc/free.
static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd) {
MallocAllocator A;
return Create(KeyStart, KeyEnd, A);
}
/// Destroy - Destroy this StringMapEntry, releasing memory back to the
/// specified allocator.
template<typename AllocatorTy>
void Destroy(AllocatorTy &Allocator) {
// Free memory referenced by the item.
this->~StringMapEntry();
Allocator.Deallocate(this);
}
/// Destroy this object, releasing memory back to the malloc allocator.
void Destroy() {
MallocAllocator A;
Destroy(A);
}
};
/// StringMap - This is an unconventional map that is specialized for handling
/// keys that are "strings", which are basically ranges of bytes. This does some
/// funky memory allocation and hashing things to make it extremely efficient,
/// storing the string data *after* the value in the map.
template<typename ValueTy, typename AllocatorTy = MallocAllocator>
class StringMap : public StringMapImpl {
AllocatorTy Allocator;
typedef StringMapEntry<ValueTy> MapEntryTy;
public:
StringMap(unsigned InitialSize = 0)
: StringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
AllocatorTy &getAllocator() { return Allocator; }
const AllocatorTy &getAllocator() const { return Allocator; }
/// FindValue - Look up the specified key in the map. If it exists, return a
/// pointer to the element, otherwise return null.
MapEntryTy *FindValue(const char *KeyStart, const char *KeyEnd) {
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
return static_cast<MapEntryTy*>(TheTable[BucketNo].Item);
}
/// GetOrCreateValue - Look up the specified key in the table. If a value
/// exists, return it. Otherwise, default construct a value, insert it, and
/// return.
StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
const char *KeyEnd) {
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
ItemBucket &Bucket = TheTable[BucketNo];
if (Bucket.Item)
return *static_cast<MapEntryTy*>(Bucket.Item);
MapEntryTy *NewItem = MapEntryTy::Create(KeyStart, KeyEnd, Allocator);
++NumItems;
// Fill in the bucket for the hash table. The FullHashValue was already
// filled in by LookupBucketFor.
Bucket.Item = NewItem;
// If the hash table is now more than 3/4 full, rehash into a larger table.
if (NumItems > NumBuckets*3/4)
RehashTable();
return *NewItem;
}
~StringMap() {
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
if (MapEntryTy *Id = static_cast<MapEntryTy*>(I->Item))
Id->Destroy(Allocator);
}
delete [] TheTable;
}
};
}
#endif