2002-10-25 22:55:53 +00:00
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//===- README.txt - Information about the X86 backend and related files ---===//
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//
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// This file contains random notes and points of interest about the X86 backend.
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//
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// Snippets of this document will probably become the final report for CS497
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//
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//===----------------------------------------------------------------------===//
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===========
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I. Overview
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===========
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This directory contains a machine description for the X86 processor. Currently
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this machine description is used for a high performance code generator used by a
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LLVM JIT. One of the main objectives that we would like to support with this
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project is to build a nice clean code generator that may be extended in the
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future in a variety of ways: new targets, new optimizations, new
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transformations, etc.
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This document describes the current state of the LLVM JIT, along with
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implementation notes, design decisions, and other stuff.
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===================================
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II. Architecture / Design Decisions
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===================================
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2002-10-30 06:04:46 +00:00
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We designed the infrastructure into the generic LLVM machine specific
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representation, which allows us to support as many targets as possible with our
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framework. This framework should allow us to share many common machine specific
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transformations (register allocation, instruction scheduling, etc...) among all
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of the backends that may eventually be supported by LLVM, and ensures that the
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JIT and static compiler backends are largely shared.
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At the high-level, LLVM code is translated to a machine specific representation
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formed out of MachineFunction, MachineBasicBlock, and MachineInstr instances
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(defined in include/llvm/CodeGen). This representation is completely target
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agnostic, representing instructions in their most abstract form: an opcode, a
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destination, and a series of operands. This representation is designed to
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support both SSA representation for machine code, as well as a register
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allocated, non-SSA form.
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Because the Machine* representation must work regardless of the target machine,
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it contains very little semantic information about the program. To get semantic
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information about the program, a layer of Target description datastructures are
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used, defined in include/llvm/Target.
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2002-10-30 06:04:46 +00:00
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Note that there is some amount of complexity that the X86 backend contains due
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to the Sparc backend's legacy requirements. These should eventually fade away
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as the project progresses.
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SSA Instruction Representation
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------------------------------
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Target machine instructions are represented as instances of MachineInstr, and
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all specific machine instruction types should have an entry in the
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InstructionInfo table defined through X86InstrInfo.def. In the X86 backend,
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there are two particularly interesting forms of machine instruction: those that
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produce a value (such as add), and those that do not (such as a store).
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Instructions that produce a value use Operand #0 as the "destination" register.
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When printing the assembly code with the built-in machine instruction printer,
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these destination registers will be printed to the left side of an '=' sign, as
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in: %reg1027 = addl %reg1026, %reg1025
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This 'addl' MachineInstruction contains three "operands": the first is the
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destination register (#1027), the second is the first source register (#1026)
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and the third is the second source register (#1025). Never forget the
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destination register will show up in the MachineInstr operands vector. The code
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to generate this instruction looks like this:
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BuildMI(BB, X86::ADDrr32, 2, 1027).addReg(1026).addReg(1025);
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The first argument to BuildMI is the basic block to append the machine
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instruction to, the second is the opcode, the third is the number of operands,
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the fourth is the destination register. The two addReg calls specify operands
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in order.
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MachineInstrs that do not produce a value do not have this implicit first
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operand, they simply have #operands = #uses. To create them, simply do not
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specify a destination register to the BuildMI call.
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2002-12-04 16:12:54 +00:00
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======================================
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III. Lazy Function Resolution in Jello
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======================================
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Jello is a designed to be a JIT compiler for LLVM code. This implies that call
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instructions may be emitted before the function they call is compiled. In order
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to support this, Jello currently emits unresolved call instructions to call to a
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null pointer. When the call instruction is executed, a segmentation fault will
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be generated.
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Jello installs a trap handler for SIGSEGV, in order to trap these events. When
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a SIGSEGV occurs, first we check to see if it's due to lazy function resolution,
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if so, we look up the return address of the function call (which was pushed onto
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the stack by the call instruction). Given the return address of the call, we
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consult a map to figure out which function was supposed to be called from that
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location.
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If the function has not been code generated yet, it is at this time. Finally,
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the EIP of the process is modified to point to the real function address, the
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original call instruction is updated, and the SIGSEGV handler returns, causing
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execution to start in the called function. Because we update the original call
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instruction, we should only get at most one signal for each call site.
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Note that this approach does not work for indirect calls. The problem with
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indirect calls is that taking the address of a function would not cause a fault
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(it would simply copy null into a register), so we would only find out about the
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problem when the indirect call itself was made. At this point we would have no
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way of knowing what the intended function destination was. Because of this, we
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immediately code generate functions whenever they have their address taken,
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side-stepping the problem completely.
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======================
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IV. Source Code Layout
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======================
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The LLVM-JIT is composed of source files primarily in the following locations:
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include/llvm/CodeGen
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--------------------
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This directory contains header files that are used to represent the program in a
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machine specific representation. It currently also contains a bunch of stuff
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used by the Sparc backend that we don't want to get mixed up in, such as
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register allocation internals.
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include/llvm/Target
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-------------------
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This directory contains header files that are used to interpret the machine
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specific representation of the program. This allows us to write generic
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transformations that will work on any target that implements the interfaces
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defined in this directory. The only classes used by the X86 backend so far are
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the TargetMachine, TargetData, MachineInstrInfo, and MRegisterInfo classes.
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lib/CodeGen
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-----------
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2002-11-20 00:56:42 +00:00
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This directory will contain all of the target independent transformations (for
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example, register allocation) that we write. These transformations should only
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use information exposed through the Target interface, they should not include
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any target specific header files.
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lib/Target/X86
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--------------
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This directory contains the machine description for X86 that is required to the
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rest of the compiler working. It contains any code that is truly specific to
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the X86 backend, for example the instruction selector and machine code emitter.
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tools/jello
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-----------
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This directory contains the top-level code for the JIT compiler. This code
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basically boils down to a call to TargetMachine::addPassesToJITCompile. As we
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progress with the project, this will also contain the compile-dispatch-recompile
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loop.
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test/Regression/Jello
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---------------------
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This directory contains regression tests for the JIT. Initially it contains a
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bunch of really trivial testcases that we should build up to supporting.
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2002-12-04 16:12:54 +00:00
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==================================================
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V. Strange Things, or, Things That Should Be Known
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==================================================
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2002-11-17 20:33:26 +00:00
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Representing memory in MachineInstrs
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------------------------------------
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The x86 has a very, uhm, flexible, way of accessing memory. It is capable of
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addressing memory addresses of the following form directly in integer
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instructions (which use ModR/M addressing):
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Base+[1,2,4,8]*IndexReg+Disp32
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Wow, that's crazy. In order to represent this, LLVM tracks no less that 4
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operands for each memory operand of this form. This means that the "load" form
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of 'mov' has the following "Operands" in this order:
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Index: 0 | 1 2 3 4
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Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement
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OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm
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Stores and all other instructions treat the four memory operands in the same
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way, in the same order.
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2002-10-25 22:55:53 +00:00
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==========================
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VI. TODO / Future Projects
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==========================
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There are a large number of things remaining to do. Here is a partial list:
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2002-11-20 00:56:42 +00:00
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Critical path:
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-------------
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1. Finish dumb instruction selector
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Next Phase:
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-----------
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1. Implement linear time optimal instruction selector
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2. Implement smarter (linear scan?) register allocator
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After this project:
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-------------------
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1. Implement lots of nifty runtime optimizations
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2. Implement a static compiler backend for x86 (might come almost for free...)
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3. Implement new targets: IA64? X86-64? M68k? Who knows...
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Infrastructure Improvements:
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----------------------------
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1. Bytecode is designed to be able to read particular functions from the
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bytecode without having to read the whole program. Bytecode reader should be
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extended to allow on-demand loading of functions.
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2. PassManager needs to be able to run just a single function through a pipeline
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of FunctionPass's.
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3. llvmgcc needs to be modified to output 32-bit little endian LLVM files.
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Preferably it will be parameterizable so that multiple binaries need not
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exist. Until this happens, we will be restricted to using type safe
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programs (most of the Olden suite and many smaller tests), which should be
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sufficient for our 497 project. Additionally there are a few places in the
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LLVM infrastructure where we assume Sparc TargetData layout. These should
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be easy to factor out and identify though.
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