llvm-6502/lib/Bitcode/Reader/Deserialize.cpp

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//==- Deserialize.cpp - Generic Object Serialization to Bitcode --*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Ted Kremenek and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the internal methods used for object serialization.
//
//===----------------------------------------------------------------------===//
#include "llvm/Bitcode/Deserialize.h"
using namespace llvm;
Deserializer::Deserializer(BitstreamReader& stream)
: Stream(stream), RecIdx(0) {
}
Deserializer::~Deserializer() {
assert (RecIdx >= Record.size() &&
"Still scanning bitcode record when deserialization completed.");
}
void Deserializer::ReadRecord() {
// FIXME: Check if we haven't run off the edge of the stream.
// FIXME: Handle abbreviations.
// FIXME: Check for the correct code.
unsigned Code = Stream.ReadCode();
assert (Record.size() == 0);
Stream.ReadRecord(Code,Record);
assert (Record.size() > 0);
}
uint64_t Deserializer::ReadInt() {
// FIXME: Any error recovery/handling with incomplete or bad files?
if (!inRecord())
ReadRecord();
return Record[RecIdx++];
}
char* Deserializer::ReadCStr(char* cstr, unsigned MaxLen, bool isNullTerm) {
if (cstr == NULL)
MaxLen = 0; // Zero this just in case someone does something funny.
unsigned len = ReadInt();
assert (MaxLen == 0 || (len + (isNullTerm ? 1 : 0)) <= MaxLen);
if (!cstr)
cstr = new char[len + (isNullTerm ? 1 : 0)];
assert (cstr != NULL);
for (unsigned i = 0; i < len; ++i)
cstr[i] = (char) ReadInt();
if (isNullTerm)
cstr[len+1] = '\0';
return cstr;
}
void Deserializer::ReadCStr(std::vector<char>& buff, bool isNullTerm) {
unsigned len = ReadInt();
buff.clear();
buff.reserve(len);
for (unsigned i = 0; i < len; ++i)
buff.push_back((char) ReadInt());
if (isNullTerm)
buff.push_back('\0');
}
#define INT_READ(TYPE)\
void SerializeTrait<TYPE>::Read(Deserializer& D, TYPE& X) {\
X = (TYPE) D.ReadInt(); }
INT_READ(bool)
INT_READ(unsigned char)
INT_READ(unsigned short)
INT_READ(unsigned int)
INT_READ(unsigned long)
INT_READ(unsigned long long)