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https://github.com/c64scene-ar/llvm-6502.git
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27 lines
1.0 KiB
LLVM
27 lines
1.0 KiB
LLVM
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;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s --check-prefix=EG-CHECK
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;RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s --check-prefix=CM-CHECK
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;EG-CHECK-LABEL: @test
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;EG-CHECK: EXP_IEEE *
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;CM-CHECK-LABEL: @test
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;CM-CHECK: EXP_IEEE T{{[0-9]+}}.X, -|T{{[0-9]+}}.X|
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;CM-CHECK: EXP_IEEE T{{[0-9]+}}.Y (MASKED), -|T{{[0-9]+}}.X|
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;CM-CHECK: EXP_IEEE T{{[0-9]+}}.Z (MASKED), -|T{{[0-9]+}}.X|
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;CM-CHECK: EXP_IEEE * T{{[0-9]+}}.W (MASKED), -|T{{[0-9]+}}.X|
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define void @test(<4 x float> inreg %reg0) #0 {
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%r0 = extractelement <4 x float> %reg0, i32 0
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%r1 = call float @llvm.fabs.f32(float %r0)
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%r2 = fsub float -0.000000e+00, %r1
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%r3 = call float @llvm.exp2.f32(float %r2)
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%vec = insertelement <4 x float> undef, float %r3, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
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ret void
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}
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declare float @llvm.exp2.f32(float) readnone
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declare float @llvm.fabs.f32(float) readnone
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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attributes #0 = { "ShaderType"="0" }
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