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106 lines
4.1 KiB
C
106 lines
4.1 KiB
C
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//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This analysis computes the optimal spill code placement between basic blocks.
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//
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// The runOnMachineFunction() method only precomputes some profiling information
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// about the CFG. The real work is done by placeSpills() which is called by the
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// register allocator.
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//
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// Given a variable that is live across multiple basic blocks, and given
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// constraints on the basic blocks where the variable is live, determine which
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// edge bundles should have the variable in a register and which edge bundles
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// should have the variable in a stack slot.
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//
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// The returned bit vector can be used to place optimal spill code at basic
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// block entries and exits. Spill code placement inside a basic block is not
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// considered.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
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#define LLVM_CODEGEN_SPILLPLACEMENT_H
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#include "llvm/CodeGen/MachineFunctionPass.h"
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namespace llvm {
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class BitVector;
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class EdgeBundles;
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class MachineBasicBlock;
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class MachineLoopInfo;
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template <typename> class SmallVectorImpl;
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class SpillPlacement : public MachineFunctionPass {
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struct Node;
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const MachineFunction *MF;
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const EdgeBundles *bundles;
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const MachineLoopInfo *loops;
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Node *nodes;
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// Nodes that are active in the current computation. Owned by the placeSpills
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// caller.
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BitVector *ActiveNodes;
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public:
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static char ID; // Pass identification, replacement for typeid.
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SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
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~SpillPlacement() { releaseMemory(); }
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/// BorderConstraint - A basic block has separate constraints for entry and
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/// exit.
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enum BorderConstraint {
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DontCare, ///< Block doesn't care / variable not live.
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PrefReg, ///< Block entry/exit prefers a register.
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PrefSpill, ///< Block entry/exit prefers a stack slot.
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MustSpill ///< A register is impossible, variable must be spilled.
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};
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/// BlockConstraint - Entry and exit constraints for a basic block.
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struct BlockConstraint {
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unsigned Number; ///< Basic block number (from MBB::getNumber()).
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BorderConstraint Entry : 8; ///< Constraint on block entry.
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BorderConstraint Exit : 8; ///< Constraint on block exit.
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};
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/// placeSpills - Compute the optimal spill code placement given the
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/// constraints. No MustSpill constraints will be violated, and the smallest
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/// possible number of PrefX constraints will be violated, weighted by
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/// expected execution frequencies.
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/// @param LiveBlocks Constraints for blocks that have the variable live in or
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/// live out. DontCare/DontCare means the variable is live
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/// through the block. DontCare/X means the variable is live
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/// out, but not live in.
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/// @param RegBundles Bit vector to receive the edge bundles where the
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/// variable should be kept in a register. Each bit
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/// corresponds to an edge bundle, a set bit means the
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/// variable should be kept in a register through the
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/// bundle. A clear bit means the variable should be
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/// spilled.
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/// @return True if a perfect solution was found, allowing the variable to be
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/// in a register through all relevant bundles.
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bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
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BitVector &RegBundles);
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private:
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virtual bool runOnMachineFunction(MachineFunction&);
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virtual void getAnalysisUsage(AnalysisUsage&) const;
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virtual void releaseMemory();
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void activate(unsigned);
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float getBlockFrequency(const MachineBasicBlock*);
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void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
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void iterate(const SmallVectorImpl<unsigned>&);
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};
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} // end namespace llvm
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#endif
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