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https://github.com/c64scene-ar/llvm-6502.git
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18 lines
532 B
LLVM
18 lines
532 B
LLVM
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; RUN: llc < %s -print-after=prologepilog >%t 2>&1 && FileCheck <%t %s
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target datalayout = "E-m:e-i64:64-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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%struct.anon = type { i32, i32 }
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declare void @foo(%struct.anon* %v)
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define void @test(i32 %a, i32 %b, %struct.anon* byval nocapture %v) {
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entry:
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call void @foo(%struct.anon* %v)
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ret void
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}
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; Make sure that the MMO on the store has no offset from the byval
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; variable itself (we used to have mem:ST8[%v+64]).
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; CHECK: STD %X5<kill>, 176, %X1; mem:ST8[%v](align=16)
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