llvm-6502/include/llvm/CodeGen/FunctionLoweringInfo.h

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//===-- FunctionLoweringInfo.h - Lower functions from LLVM IR to CodeGen --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements routines for translating functions from LLVM IR into
// Machine IR.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_FUNCTIONLOWERINGINFO_H
#define LLVM_CODEGEN_FUNCTIONLOWERINGINFO_H
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/IndexedMap.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/ISDOpcodes.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/IR/InlineAsm.h"
#include "llvm/IR/Instructions.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include <vector>
namespace llvm {
class AllocaInst;
class BasicBlock;
class BranchProbabilityInfo;
class CallInst;
class Function;
class GlobalVariable;
class Instruction;
class MachineInstr;
class MachineBasicBlock;
class MachineFunction;
class MachineModuleInfo;
class MachineRegisterInfo;
class SelectionDAG;
class MVT;
class TargetLowering;
class Value;
//===--------------------------------------------------------------------===//
/// FunctionLoweringInfo - This contains information that is global to a
/// function that is used when lowering a region of the function.
///
class FunctionLoweringInfo {
public:
const Function *Fn;
MachineFunction *MF;
const TargetLowering *TLI;
MachineRegisterInfo *RegInfo;
BranchProbabilityInfo *BPI;
/// CanLowerReturn - true iff the function's return value can be lowered to
/// registers.
bool CanLowerReturn;
/// DemoteRegister - if CanLowerReturn is false, DemoteRegister is a vreg
/// allocated to hold a pointer to the hidden sret parameter.
unsigned DemoteRegister;
/// MBBMap - A mapping from LLVM basic blocks to their machine code entry.
DenseMap<const BasicBlock*, MachineBasicBlock *> MBBMap;
/// ValueMap - Since we emit code for the function a basic block at a time,
/// we must remember which virtual registers hold the values for
/// cross-basic-block values.
DenseMap<const Value*, unsigned> ValueMap;
// Keep track of frame indices allocated for statepoints as they could be used
// across basic block boundaries.
// Key of the map is statepoint instruction, value is a map from spilled
// llvm Value to the optional stack stack slot index.
// If optional is unspecified it means that we have visited this value
// but didn't spill it.
typedef DenseMap<const Value*, Optional<int>> StatepointSpilledValueMapTy;
DenseMap<const Instruction*, StatepointSpilledValueMapTy>
StatepointRelocatedValues;
/// StaticAllocaMap - Keep track of frame indices for fixed sized allocas in
/// the entry block. This allows the allocas to be efficiently referenced
/// anywhere in the function.
DenseMap<const AllocaInst*, int> StaticAllocaMap;
/// ByValArgFrameIndexMap - Keep track of frame indices for byval arguments.
DenseMap<const Argument*, int> ByValArgFrameIndexMap;
/// ArgDbgValues - A list of DBG_VALUE instructions created during isel for
/// function arguments that are inserted after scheduling is completed.
SmallVector<MachineInstr*, 8> ArgDbgValues;
/// RegFixups - Registers which need to be replaced after isel is done.
DenseMap<unsigned, unsigned> RegFixups;
[Statepoints 3/4] Statepoint infrastructure for garbage collection: SelectionDAGBuilder This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them. With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now. I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it. During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases. In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure. Reviewed by: atrick, ributzka git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223137 91177308-0d34-0410-b5e6-96231b3b80d8
2014-12-02 18:50:36 +00:00
/// StatepointStackSlots - A list of temporary stack slots (frame indices)
/// used to spill values at a statepoint. We store them here to enable
/// reuse of the same stack slots across different statepoints in different
/// basic blocks.
SmallVector<unsigned, 50> StatepointStackSlots;
/// MBB - The current block.
MachineBasicBlock *MBB;
/// MBB - The current insert position inside the current block.
MachineBasicBlock::iterator InsertPt;
#ifndef NDEBUG
SmallPtrSet<const Instruction *, 8> CatchInfoLost;
SmallPtrSet<const Instruction *, 8> CatchInfoFound;
#endif
struct LiveOutInfo {
unsigned NumSignBits : 31;
bool IsValid : 1;
APInt KnownOne, KnownZero;
LiveOutInfo() : NumSignBits(0), IsValid(true), KnownOne(1, 0),
KnownZero(1, 0) {}
};
/// Record the preferred extend type (ISD::SIGN_EXTEND or ISD::ZERO_EXTEND)
/// for a value.
DenseMap<const Value *, ISD::NodeType> PreferredExtendType;
/// VisitedBBs - The set of basic blocks visited thus far by instruction
/// selection.
SmallPtrSet<const BasicBlock*, 4> VisitedBBs;
/// PHINodesToUpdate - A list of phi instructions whose operand list will
/// be updated after processing the current basic block.
/// TODO: This isn't per-function state, it's per-basic-block state. But
/// there's no other convenient place for it to live right now.
std::vector<std::pair<MachineInstr*, unsigned> > PHINodesToUpdate;
unsigned OrigNumPHINodesToUpdate;
/// If the current MBB is a landing pad, the exception pointer and exception
/// selector registers are copied into these virtual registers by
/// SelectionDAGISel::PrepareEHLandingPad().
unsigned ExceptionPointerVirtReg, ExceptionSelectorVirtReg;
/// set - Initialize this FunctionLoweringInfo with the given Function
/// and its associated MachineFunction.
///
void set(const Function &Fn, MachineFunction &MF, SelectionDAG *DAG);
/// clear - Clear out all the function-specific state. This returns this
/// FunctionLoweringInfo to an empty state, ready to be used for a
/// different function.
void clear();
/// isExportedInst - Return true if the specified value is an instruction
/// exported from its block.
bool isExportedInst(const Value *V) {
return ValueMap.count(V);
}
unsigned CreateReg(MVT VT);
unsigned CreateRegs(Type *Ty);
unsigned InitializeRegForValue(const Value *V) {
unsigned &R = ValueMap[V];
assert(R == 0 && "Already initialized this value register!");
return R = CreateRegs(V->getType());
}
/// GetLiveOutRegInfo - Gets LiveOutInfo for a register, returning NULL if the
/// register is a PHI destination and the PHI's LiveOutInfo is not valid.
const LiveOutInfo *GetLiveOutRegInfo(unsigned Reg) {
if (!LiveOutRegInfo.inBounds(Reg))
return nullptr;
const LiveOutInfo *LOI = &LiveOutRegInfo[Reg];
if (!LOI->IsValid)
return nullptr;
return LOI;
}
/// GetLiveOutRegInfo - Gets LiveOutInfo for a register, returning NULL if the
/// register is a PHI destination and the PHI's LiveOutInfo is not valid. If
/// the register's LiveOutInfo is for a smaller bit width, it is extended to
/// the larger bit width by zero extension. The bit width must be no smaller
/// than the LiveOutInfo's existing bit width.
const LiveOutInfo *GetLiveOutRegInfo(unsigned Reg, unsigned BitWidth);
/// AddLiveOutRegInfo - Adds LiveOutInfo for a register.
void AddLiveOutRegInfo(unsigned Reg, unsigned NumSignBits,
const APInt &KnownZero, const APInt &KnownOne) {
// Only install this information if it tells us something.
if (NumSignBits == 1 && KnownZero == 0 && KnownOne == 0)
return;
LiveOutRegInfo.grow(Reg);
LiveOutInfo &LOI = LiveOutRegInfo[Reg];
LOI.NumSignBits = NumSignBits;
LOI.KnownOne = KnownOne;
LOI.KnownZero = KnownZero;
}
/// ComputePHILiveOutRegInfo - Compute LiveOutInfo for a PHI's destination
/// register based on the LiveOutInfo of its operands.
void ComputePHILiveOutRegInfo(const PHINode*);
/// InvalidatePHILiveOutRegInfo - Invalidates a PHI's LiveOutInfo, to be
/// called when a block is visited before all of its predecessors.
void InvalidatePHILiveOutRegInfo(const PHINode *PN) {
// PHIs with no uses have no ValueMap entry.
DenseMap<const Value*, unsigned>::const_iterator It = ValueMap.find(PN);
if (It == ValueMap.end())
return;
unsigned Reg = It->second;
if (Reg == 0)
return;
LiveOutRegInfo.grow(Reg);
LiveOutRegInfo[Reg].IsValid = false;
}
/// setArgumentFrameIndex - Record frame index for the byval
/// argument.
void setArgumentFrameIndex(const Argument *A, int FI);
/// getArgumentFrameIndex - Get frame index for the byval argument.
int getArgumentFrameIndex(const Argument *A);
private:
void addSEHHandlersForLPads(ArrayRef<const LandingPadInst *> LPads);
/// LiveOutRegInfo - Information about live out vregs.
IndexedMap<LiveOutInfo, VirtReg2IndexFunctor> LiveOutRegInfo;
};
/// ComputeUsesVAFloatArgument - Determine if any floating-point values are
/// being passed to this variadic function, and set the MachineModuleInfo's
/// usesVAFloatArgument flag if so. This flag is used to emit an undefined
/// reference to _fltused on Windows, which will link in MSVCRT's
/// floating-point support.
void ComputeUsesVAFloatArgument(const CallInst &I, MachineModuleInfo *MMI);
/// AddLandingPadInfo - Extract the exception handling information from the
/// landingpad instruction and add them to the specified machine module info.
void AddLandingPadInfo(const LandingPadInst &I, MachineModuleInfo &MMI,
MachineBasicBlock *MBB);
} // end namespace llvm
#endif