llvm-6502/lib/VMCore/Type.cpp

1102 lines
40 KiB
C++
Raw Normal View History

//===-- Type.cpp - Implement the Type class ----------------------*- C++ -*--=//
//
// This file implements the Type class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/DerivedTypes.h"
#include "llvm/SymbolTable.h"
#include "llvm/Constants.h"
#include "Support/StringExtras.h"
#include "Support/STLExtras.h"
#include <algorithm>
// DEBUG_MERGE_TYPES - Enable this #define to see how and when derived types are
// created and later destroyed, all in an effort to make sure that there is only
// a single cannonical version of a type.
//
//#define DEBUG_MERGE_TYPES 1
//===----------------------------------------------------------------------===//
// Type Class Implementation
//===----------------------------------------------------------------------===//
static unsigned CurUID = 0;
static std::vector<const Type *> UIDMappings;
void PATypeHolder::dump() const {
std::cerr << "PATypeHolder(" << (void*)this << ")\n";
}
Type::Type(const std::string &name, PrimitiveID id)
: Value(Type::TypeTy, Value::TypeVal) {
setDescription(name);
ID = id;
Abstract = Recursive = false;
UID = CurUID++; // Assign types UID's as they are created
UIDMappings.push_back(this);
}
void Type::setName(const std::string &Name, SymbolTable *ST) {
assert(ST && "Type::setName - Must provide symbol table argument!");
if (Name.size()) ST->insert(Name, this);
}
const Type *Type::getUniqueIDType(unsigned UID) {
assert(UID < UIDMappings.size() &&
"Type::getPrimitiveType: UID out of range!");
return UIDMappings[UID];
}
const Type *Type::getPrimitiveType(PrimitiveID IDNumber) {
switch (IDNumber) {
case VoidTyID : return VoidTy;
case BoolTyID : return BoolTy;
case UByteTyID : return UByteTy;
case SByteTyID : return SByteTy;
case UShortTyID: return UShortTy;
case ShortTyID : return ShortTy;
case UIntTyID : return UIntTy;
case IntTyID : return IntTy;
case ULongTyID : return ULongTy;
case LongTyID : return LongTy;
case FloatTyID : return FloatTy;
case DoubleTyID: return DoubleTy;
case TypeTyID : return TypeTy;
case LabelTyID : return LabelTy;
default:
return 0;
}
}
// isLosslesslyConvertibleTo - Return true if this type can be converted to
// 'Ty' without any reinterpretation of bits. For example, uint to int.
//
bool Type::isLosslesslyConvertibleTo(const Type *Ty) const {
if (this == Ty) return true;
if ((!isPrimitiveType() && !isa<PointerType>(this)) ||
(!isa<PointerType>(Ty) && !Ty->isPrimitiveType())) return false;
if (getPrimitiveID() == Ty->getPrimitiveID())
return true; // Handles identity cast, and cast of differing pointer types
// Now we know that they are two differing primitive or pointer types
switch (getPrimitiveID()) {
case Type::UByteTyID: return Ty == Type::SByteTy;
case Type::SByteTyID: return Ty == Type::UByteTy;
case Type::UShortTyID: return Ty == Type::ShortTy;
case Type::ShortTyID: return Ty == Type::UShortTy;
case Type::UIntTyID: return Ty == Type::IntTy;
case Type::IntTyID: return Ty == Type::UIntTy;
case Type::ULongTyID:
case Type::LongTyID:
case Type::PointerTyID:
return Ty == Type::ULongTy || Ty == Type::LongTy || isa<PointerType>(Ty);
default:
return false; // Other types have no identity values
}
}
// getPrimitiveSize - Return the basic size of this type if it is a primative
// type. These are fixed by LLVM and are not target dependent. This will
// return zero if the type does not have a size or is not a primitive type.
//
unsigned Type::getPrimitiveSize() const {
switch (getPrimitiveID()) {
#define HANDLE_PRIM_TYPE(TY,SIZE) case TY##TyID: return SIZE;
#include "llvm/Type.def"
default: return 0;
}
}
bool StructType::indexValid(const Value *V) const {
if (!isa<Constant>(V)) return false;
if (V->getType() != Type::UByteTy) return false;
unsigned Idx = cast<ConstantUInt>(V)->getValue();
return Idx < ETypes.size();
}
// getTypeAtIndex - Given an index value into the type, return the type of the
// element. For a structure type, this must be a constant value...
//
const Type *StructType::getTypeAtIndex(const Value *V) const {
assert(isa<Constant>(V) && "Structure index must be a constant!!");
assert(V->getType() == Type::UByteTy && "Structure index must be ubyte!");
unsigned Idx = cast<ConstantUInt>(V)->getValue();
assert(Idx < ETypes.size() && "Structure index out of range!");
assert(indexValid(V) && "Invalid structure index!"); // Duplicate check
return ETypes[Idx];
}
//===----------------------------------------------------------------------===//
// Auxilliary classes
//===----------------------------------------------------------------------===//
//
// These classes are used to implement specialized behavior for each different
// type.
//
struct SignedIntType : public Type {
SignedIntType(const std::string &Name, PrimitiveID id) : Type(Name, id) {}
// isSigned - Return whether a numeric type is signed.
virtual bool isSigned() const { return 1; }
// isInteger - Equivalent to isSigned() || isUnsigned, but with only a single
// virtual function invocation.
//
virtual bool isInteger() const { return 1; }
};
struct UnsignedIntType : public Type {
UnsignedIntType(const std::string &N, PrimitiveID id) : Type(N, id) {}
// isUnsigned - Return whether a numeric type is signed.
virtual bool isUnsigned() const { return 1; }
// isInteger - Equivalent to isSigned() || isUnsigned, but with only a single
// virtual function invocation.
//
virtual bool isInteger() const { return 1; }
};
struct OtherType : public Type {
OtherType(const std::string &N, PrimitiveID id) : Type(N, id) {}
};
static struct TypeType : public Type {
TypeType() : Type("type", TypeTyID) {}
} TheTypeTy; // Implement the type that is global.
//===----------------------------------------------------------------------===//
// Static 'Type' data
//===----------------------------------------------------------------------===//
static OtherType TheVoidTy ("void" , Type::VoidTyID);
static OtherType TheBoolTy ("bool" , Type::BoolTyID);
static SignedIntType TheSByteTy ("sbyte" , Type::SByteTyID);
static UnsignedIntType TheUByteTy ("ubyte" , Type::UByteTyID);
static SignedIntType TheShortTy ("short" , Type::ShortTyID);
static UnsignedIntType TheUShortTy("ushort", Type::UShortTyID);
static SignedIntType TheIntTy ("int" , Type::IntTyID);
static UnsignedIntType TheUIntTy ("uint" , Type::UIntTyID);
static SignedIntType TheLongTy ("long" , Type::LongTyID);
static UnsignedIntType TheULongTy ("ulong" , Type::ULongTyID);
static OtherType TheFloatTy ("float" , Type::FloatTyID);
static OtherType TheDoubleTy("double", Type::DoubleTyID);
static OtherType TheLabelTy ("label" , Type::LabelTyID);
Type *Type::VoidTy = &TheVoidTy;
Type *Type::BoolTy = &TheBoolTy;
Type *Type::SByteTy = &TheSByteTy;
Type *Type::UByteTy = &TheUByteTy;
Type *Type::ShortTy = &TheShortTy;
Type *Type::UShortTy = &TheUShortTy;
Type *Type::IntTy = &TheIntTy;
Type *Type::UIntTy = &TheUIntTy;
Type *Type::LongTy = &TheLongTy;
Type *Type::ULongTy = &TheULongTy;
Type *Type::FloatTy = &TheFloatTy;
Type *Type::DoubleTy = &TheDoubleTy;
Type *Type::TypeTy = &TheTypeTy;
Type *Type::LabelTy = &TheLabelTy;
//===----------------------------------------------------------------------===//
// Derived Type Constructors
//===----------------------------------------------------------------------===//
FunctionType::FunctionType(const Type *Result,
const std::vector<const Type*> &Params,
bool IsVarArgs) : DerivedType(FunctionTyID),
ResultType(PATypeHandle(Result, this)),
isVarArgs(IsVarArgs) {
ParamTys.reserve(Params.size());
for (unsigned i = 0; i < Params.size(); ++i)
ParamTys.push_back(PATypeHandle(Params[i], this));
setDerivedTypeProperties();
}
StructType::StructType(const std::vector<const Type*> &Types)
: CompositeType(StructTyID) {
ETypes.reserve(Types.size());
for (unsigned i = 0; i < Types.size(); ++i) {
assert(Types[i] != Type::VoidTy && "Void type in method prototype!!");
ETypes.push_back(PATypeHandle(Types[i], this));
}
setDerivedTypeProperties();
}
ArrayType::ArrayType(const Type *ElType, unsigned NumEl)
: SequentialType(ArrayTyID, ElType) {
NumElements = NumEl;
setDerivedTypeProperties();
}
PointerType::PointerType(const Type *E) : SequentialType(PointerTyID, E) {
setDerivedTypeProperties();
}
OpaqueType::OpaqueType() : DerivedType(OpaqueTyID) {
setAbstract(true);
setDescription("opaque"+utostr(getUniqueID()));
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Derived new type: " << getDescription() << "\n";
#endif
}
//===----------------------------------------------------------------------===//
// Derived Type setDerivedTypeProperties Function
//===----------------------------------------------------------------------===//
// getTypeProps - This is a recursive function that walks a type hierarchy
// calculating the description for a type and whether or not it is abstract or
// recursive. Worst case it will have to do a lot of traversing if you have
// some whacko opaque types, but in most cases, it will do some simple stuff
// when it hits non-abstract types that aren't recursive.
//
static std::string getTypeProps(const Type *Ty,
std::vector<const Type *> &TypeStack,
bool &isAbstract, bool &isRecursive) {
if (!Ty->isAbstract() && !Ty->isRecursive() && // Base case for the recursion
Ty->getDescription().size()) {
return Ty->getDescription(); // Primitive = leaf type
} else if (isa<OpaqueType>(Ty)) { // Base case for the recursion
isAbstract = true; // This whole type is abstract!
return Ty->getDescription(); // Opaque = leaf type
} else {
// Check to see if the Type is already on the stack...
unsigned Slot = 0, CurSize = TypeStack.size();
while (Slot < CurSize && TypeStack[Slot] != Ty) ++Slot; // Scan for type
// This is another base case for the recursion. In this case, we know
// that we have looped back to a type that we have previously visited.
// Generate the appropriate upreference to handle this.
//
if (Slot < CurSize) {
isRecursive = true; // We know we are recursive
return "\\" + utostr(CurSize-Slot); // Here's the upreference
} else { // Recursive case: abstract derived type...
std::string Result;
TypeStack.push_back(Ty); // Add us to the stack..
switch (Ty->getPrimitiveID()) {
case Type::FunctionTyID: {
const FunctionType *MTy = cast<FunctionType>(Ty);
Result = getTypeProps(MTy->getReturnType(), TypeStack,
isAbstract, isRecursive)+" (";
for (FunctionType::ParamTypes::const_iterator
I = MTy->getParamTypes().begin(),
E = MTy->getParamTypes().end(); I != E; ++I) {
if (I != MTy->getParamTypes().begin())
Result += ", ";
Result += getTypeProps(*I, TypeStack, isAbstract, isRecursive);
}
if (MTy->isVarArg()) {
if (!MTy->getParamTypes().empty()) Result += ", ";
Result += "...";
}
Result += ")";
break;
}
case Type::StructTyID: {
const StructType *STy = cast<StructType>(Ty);
Result = "{ ";
for (StructType::ElementTypes::const_iterator
I = STy->getElementTypes().begin(),
E = STy->getElementTypes().end(); I != E; ++I) {
if (I != STy->getElementTypes().begin())
Result += ", ";
Result += getTypeProps(*I, TypeStack, isAbstract, isRecursive);
}
Result += " }";
break;
}
case Type::PointerTyID: {
const PointerType *PTy = cast<PointerType>(Ty);
Result = getTypeProps(PTy->getElementType(), TypeStack,
isAbstract, isRecursive) + " *";
break;
}
case Type::ArrayTyID: {
const ArrayType *ATy = cast<ArrayType>(Ty);
unsigned NumElements = ATy->getNumElements();
Result = "[";
Result += utostr(NumElements) + " x ";
Result += getTypeProps(ATy->getElementType(), TypeStack,
isAbstract, isRecursive) + "]";
break;
}
default:
assert(0 && "Unhandled case in getTypeProps!");
Result = "<error>";
}
TypeStack.pop_back(); // Remove self from stack...
return Result;
}
}
}
// setDerivedTypeProperties - This function is used to calculate the
// isAbstract, isRecursive, and the Description settings for a type. The
// getTypeProps function does all the dirty work.
//
void DerivedType::setDerivedTypeProperties() {
std::vector<const Type *> TypeStack;
bool isAbstract = false, isRecursive = false;
setDescription(getTypeProps(this, TypeStack, isAbstract, isRecursive));
setAbstract(isAbstract);
setRecursive(isRecursive);
}
//===----------------------------------------------------------------------===//
// Type Structural Equality Testing
//===----------------------------------------------------------------------===//
// TypesEqual - Two types are considered structurally equal if they have the
// same "shape": Every level and element of the types have identical primitive
// ID's, and the graphs have the same edges/nodes in them. Nodes do not have to
// be pointer equals to be equivalent though. This uses an optimistic algorithm
// that assumes that two graphs are the same until proven otherwise.
//
static bool TypesEqual(const Type *Ty, const Type *Ty2,
std::map<const Type *, const Type *> &EqTypes) {
if (Ty == Ty2) return true;
if (Ty->getPrimitiveID() != Ty2->getPrimitiveID()) return false;
if (Ty->isPrimitiveType()) return true;
if (isa<OpaqueType>(Ty))
return false; // Two nonequal opaque types are never equal
std::map<const Type*, const Type*>::iterator It = EqTypes.find(Ty);
if (It != EqTypes.end())
return It->second == Ty2; // Looping back on a type, check for equality
// Otherwise, add the mapping to the table to make sure we don't get
// recursion on the types...
EqTypes.insert(std::make_pair(Ty, Ty2));
// Iterate over the types and make sure the the contents are equivalent...
Type::subtype_iterator I = Ty ->subtype_begin(), IE = Ty ->subtype_end();
Type::subtype_iterator I2 = Ty2->subtype_begin(), IE2 = Ty2->subtype_end();
for (; I != IE && I2 != IE2; ++I, ++I2)
if (!TypesEqual(*I, *I2, EqTypes)) return false;
// Two really annoying special cases that breaks an otherwise nice simple
// algorithm is the fact that arraytypes have sizes that differentiates types,
// and that method types can be varargs or not. Consider this now.
if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty)) {
if (ATy->getNumElements() != cast<ArrayType>(Ty2)->getNumElements())
return false;
} else if (const FunctionType *MTy = dyn_cast<FunctionType>(Ty)) {
if (MTy->isVarArg() != cast<FunctionType>(Ty2)->isVarArg())
return false;
}
return I == IE && I2 == IE2; // Types equal if both iterators are done
}
static bool TypesEqual(const Type *Ty, const Type *Ty2) {
std::map<const Type *, const Type *> EqTypes;
return TypesEqual(Ty, Ty2, EqTypes);
}
//===----------------------------------------------------------------------===//
// Derived Type Factory Functions
//===----------------------------------------------------------------------===//
// TypeMap - Make sure that only one instance of a particular type may be
// created on any given run of the compiler... note that this involves updating
// our map if an abstract type gets refined somehow...
//
template<class ValType, class TypeClass>
class TypeMap : public AbstractTypeUser {
typedef std::map<ValType, PATypeHandle> MapTy;
MapTy Map;
public:
~TypeMap() { print("ON EXIT"); }
inline TypeClass *get(const ValType &V) {
typename std::map<ValType, PATypeHandle>::iterator I
= Map.find(V);
// TODO: FIXME: When Types are not CONST.
return (I != Map.end()) ? (TypeClass*)I->second.get() : 0;
}
inline void add(const ValType &V, TypeClass *T) {
Map.insert(std::make_pair(V, PATypeHandle(T, this)));
print("add");
}
// containsEquivalent - Return true if the typemap contains a type that is
// structurally equivalent to the specified type.
//
inline const TypeClass *containsEquivalent(const TypeClass *Ty) {
for (typename MapTy::iterator I = Map.begin(), E = Map.end(); I != E; ++I)
if (I->second.get() != Ty && TypesEqual(Ty, I->second.get()))
return (TypeClass*)I->second.get(); // FIXME TODO when types not const
return 0;
}
// refineAbstractType - This is called when one of the contained abstract
// types gets refined... this simply removes the abstract type from our table.
// We expect that whoever refined the type will add it back to the table,
// corrected.
//
virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Removing Old type from Tab: " << (void*)OldTy << ", "
<< OldTy->getDescription() << " replacement == " << (void*)NewTy
<< ", " << NewTy->getDescription() << "\n";
#endif
for (typename MapTy::iterator I = Map.begin(), E = Map.end(); I != E; ++I)
if (I->second == OldTy) {
// Check to see if the type just became concrete. If so, remove self
// from user list.
I->second.removeUserFromConcrete();
I->second = cast<TypeClass>(NewTy);
}
}
void remove(const ValType &OldVal) {
typename MapTy::iterator I = Map.find(OldVal);
assert(I != Map.end() && "TypeMap::remove, element not found!");
Map.erase(I);
}
void print(const char *Arg) const {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "TypeMap<>::" << Arg << " table contents:\n";
unsigned i = 0;
for (MapTy::const_iterator I = Map.begin(), E = Map.end(); I != E; ++I)
std::cerr << " " << (++i) << ". " << I->second << " "
<< I->second->getDescription() << "\n";
#endif
}
void dump() const { print("dump output"); }
};
// ValTypeBase - This is the base class that is used by the various
// instantiations of TypeMap. This class is an AbstractType user that notifies
// the underlying TypeMap when it gets modified.
//
template<class ValType, class TypeClass>
class ValTypeBase : public AbstractTypeUser {
TypeMap<ValType, TypeClass> &MyTable;
protected:
inline ValTypeBase(TypeMap<ValType, TypeClass> &tab) : MyTable(tab) {}
// Subclass should override this... to update self as usual
virtual void doRefinement(const DerivedType *OldTy, const Type *NewTy) = 0;
// typeBecameConcrete - This callback occurs when a contained type refines
// to itself, but becomes concrete in the process. Our subclass should remove
// itself from the ATU list of the specified type.
//
virtual void typeBecameConcrete(const DerivedType *Ty) = 0;
virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy) {
assert(OldTy == NewTy || OldTy->isAbstract());
if (!OldTy->isAbstract())
typeBecameConcrete(OldTy);
TypeMap<ValType, TypeClass> &Table = MyTable; // Copy MyTable reference
ValType Tmp(*(ValType*)this); // Copy this.
PATypeHandle OldType(Table.get(*(ValType*)this), this);
Table.remove(*(ValType*)this); // Destroy's this!
// Refine temporary to new state...
if (OldTy != NewTy)
Tmp.doRefinement(OldTy, NewTy);
// FIXME: when types are not const!
Table.add((ValType&)Tmp, (TypeClass*)OldType.get());
}
void dump() const {
std::cerr << "ValTypeBase instance!\n";
}
};
//===----------------------------------------------------------------------===//
// Function Type Factory and Value Class...
//
// FunctionValType - Define a class to hold the key that goes into the TypeMap
//
class FunctionValType : public ValTypeBase<FunctionValType, FunctionType> {
PATypeHandle RetTy;
std::vector<PATypeHandle> ArgTypes;
bool isVarArg;
public:
FunctionValType(const Type *ret, const std::vector<const Type*> &args,
bool IVA, TypeMap<FunctionValType, FunctionType> &Tab)
: ValTypeBase<FunctionValType, FunctionType>(Tab), RetTy(ret, this),
isVarArg(IVA) {
for (unsigned i = 0; i < args.size(); ++i)
ArgTypes.push_back(PATypeHandle(args[i], this));
}
// We *MUST* have an explicit copy ctor so that the TypeHandles think that
// this FunctionValType owns them, not the old one!
//
FunctionValType(const FunctionValType &MVT)
: ValTypeBase<FunctionValType, FunctionType>(MVT), RetTy(MVT.RetTy, this),
isVarArg(MVT.isVarArg) {
ArgTypes.reserve(MVT.ArgTypes.size());
for (unsigned i = 0; i < MVT.ArgTypes.size(); ++i)
ArgTypes.push_back(PATypeHandle(MVT.ArgTypes[i], this));
}
// Subclass should override this... to update self as usual
virtual void doRefinement(const DerivedType *OldType, const Type *NewType) {
if (RetTy == OldType) RetTy = NewType;
for (unsigned i = 0, e = ArgTypes.size(); i != e; ++i)
if (ArgTypes[i] == OldType) ArgTypes[i] = NewType;
}
virtual void typeBecameConcrete(const DerivedType *Ty) {
if (RetTy == Ty) RetTy.removeUserFromConcrete();
for (unsigned i = 0; i < ArgTypes.size(); ++i)
if (ArgTypes[i] == Ty) ArgTypes[i].removeUserFromConcrete();
}
inline bool operator<(const FunctionValType &MTV) const {
if (RetTy.get() < MTV.RetTy.get()) return true;
if (RetTy.get() > MTV.RetTy.get()) return false;
if (ArgTypes < MTV.ArgTypes) return true;
return (ArgTypes == MTV.ArgTypes) && isVarArg < MTV.isVarArg;
}
};
// Define the actual map itself now...
static TypeMap<FunctionValType, FunctionType> FunctionTypes;
// FunctionType::get - The factory function for the FunctionType class...
FunctionType *FunctionType::get(const Type *ReturnType,
const std::vector<const Type*> &Params,
bool isVarArg) {
FunctionValType VT(ReturnType, Params, isVarArg, FunctionTypes);
FunctionType *MT = FunctionTypes.get(VT);
if (MT) return MT;
FunctionTypes.add(VT, MT = new FunctionType(ReturnType, Params, isVarArg));
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Derived new type: " << MT << "\n";
#endif
return MT;
}
//===----------------------------------------------------------------------===//
// Array Type Factory...
//
class ArrayValType : public ValTypeBase<ArrayValType, ArrayType> {
PATypeHandle ValTy;
unsigned Size;
public:
ArrayValType(const Type *val, int sz, TypeMap<ArrayValType, ArrayType> &Tab)
: ValTypeBase<ArrayValType, ArrayType>(Tab), ValTy(val, this), Size(sz) {}
// We *MUST* have an explicit copy ctor so that the ValTy thinks that this
// ArrayValType owns it, not the old one!
//
ArrayValType(const ArrayValType &AVT)
: ValTypeBase<ArrayValType, ArrayType>(AVT), ValTy(AVT.ValTy, this),
Size(AVT.Size) {}
// Subclass should override this... to update self as usual
virtual void doRefinement(const DerivedType *OldType, const Type *NewType) {
assert(ValTy == OldType);
ValTy = NewType;
}
virtual void typeBecameConcrete(const DerivedType *Ty) {
assert(ValTy == Ty &&
"Contained type became concrete but we're not using it!");
ValTy.removeUserFromConcrete();
}
inline bool operator<(const ArrayValType &MTV) const {
if (Size < MTV.Size) return true;
return Size == MTV.Size && ValTy.get() < MTV.ValTy.get();
}
};
static TypeMap<ArrayValType, ArrayType> ArrayTypes;
ArrayType *ArrayType::get(const Type *ElementType, unsigned NumElements) {
assert(ElementType && "Can't get array of null types!");
ArrayValType AVT(ElementType, NumElements, ArrayTypes);
ArrayType *AT = ArrayTypes.get(AVT);
if (AT) return AT; // Found a match, return it!
// Value not found. Derive a new type!
ArrayTypes.add(AVT, AT = new ArrayType(ElementType, NumElements));
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Derived new type: " << AT->getDescription() << "\n";
#endif
return AT;
}
//===----------------------------------------------------------------------===//
// Struct Type Factory...
//
// StructValType - Define a class to hold the key that goes into the TypeMap
//
class StructValType : public ValTypeBase<StructValType, StructType> {
std::vector<PATypeHandle> ElTypes;
public:
StructValType(const std::vector<const Type*> &args,
TypeMap<StructValType, StructType> &Tab)
: ValTypeBase<StructValType, StructType>(Tab) {
ElTypes.reserve(args.size());
for (unsigned i = 0, e = args.size(); i != e; ++i)
ElTypes.push_back(PATypeHandle(args[i], this));
}
// We *MUST* have an explicit copy ctor so that the TypeHandles think that
// this StructValType owns them, not the old one!
//
StructValType(const StructValType &SVT)
: ValTypeBase<StructValType, StructType>(SVT){
ElTypes.reserve(SVT.ElTypes.size());
for (unsigned i = 0, e = SVT.ElTypes.size(); i != e; ++i)
ElTypes.push_back(PATypeHandle(SVT.ElTypes[i], this));
}
// Subclass should override this... to update self as usual
virtual void doRefinement(const DerivedType *OldType, const Type *NewType) {
for (unsigned i = 0; i < ElTypes.size(); ++i)
if (ElTypes[i] == OldType) ElTypes[i] = NewType;
}
virtual void typeBecameConcrete(const DerivedType *Ty) {
for (unsigned i = 0, e = ElTypes.size(); i != e; ++i)
if (ElTypes[i] == Ty)
ElTypes[i].removeUserFromConcrete();
}
inline bool operator<(const StructValType &STV) const {
return ElTypes < STV.ElTypes;
}
};
static TypeMap<StructValType, StructType> StructTypes;
StructType *StructType::get(const std::vector<const Type*> &ETypes) {
StructValType STV(ETypes, StructTypes);
StructType *ST = StructTypes.get(STV);
if (ST) return ST;
// Value not found. Derive a new type!
StructTypes.add(STV, ST = new StructType(ETypes));
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Derived new type: " << ST->getDescription() << "\n";
#endif
return ST;
}
//===----------------------------------------------------------------------===//
// Pointer Type Factory...
//
// PointerValType - Define a class to hold the key that goes into the TypeMap
//
class PointerValType : public ValTypeBase<PointerValType, PointerType> {
PATypeHandle ValTy;
public:
PointerValType(const Type *val, TypeMap<PointerValType, PointerType> &Tab)
: ValTypeBase<PointerValType, PointerType>(Tab), ValTy(val, this) {}
// We *MUST* have an explicit copy ctor so that the ValTy thinks that this
// PointerValType owns it, not the old one!
//
PointerValType(const PointerValType &PVT)
: ValTypeBase<PointerValType, PointerType>(PVT), ValTy(PVT.ValTy, this) {}
// Subclass should override this... to update self as usual
virtual void doRefinement(const DerivedType *OldType, const Type *NewType) {
assert(ValTy == OldType);
ValTy = NewType;
}
virtual void typeBecameConcrete(const DerivedType *Ty) {
assert(ValTy == Ty &&
"Contained type became concrete but we're not using it!");
ValTy.removeUserFromConcrete();
}
inline bool operator<(const PointerValType &MTV) const {
return ValTy.get() < MTV.ValTy.get();
}
};
static TypeMap<PointerValType, PointerType> PointerTypes;
PointerType *PointerType::get(const Type *ValueType) {
assert(ValueType && "Can't get a pointer to <null> type!");
PointerValType PVT(ValueType, PointerTypes);
PointerType *PT = PointerTypes.get(PVT);
if (PT) return PT;
// Value not found. Derive a new type!
PointerTypes.add(PVT, PT = new PointerType(ValueType));
#ifdef DEBUG_MERGE_TYPES
std::cerr << "Derived new type: " << PT->getDescription() << "\n";
#endif
return PT;
}
void debug_type_tables() {
FunctionTypes.dump();
ArrayTypes.dump();
StructTypes.dump();
PointerTypes.dump();
}
//===----------------------------------------------------------------------===//
// Derived Type Refinement Functions
//===----------------------------------------------------------------------===//
// addAbstractTypeUser - Notify an abstract type that there is a new user of
// it. This function is called primarily by the PATypeHandle class.
//
void DerivedType::addAbstractTypeUser(AbstractTypeUser *U) const {
assert(isAbstract() && "addAbstractTypeUser: Current type not abstract!");
#if DEBUG_MERGE_TYPES
std::cerr << " addAbstractTypeUser[" << (void*)this << ", "
<< getDescription() << "][" << AbstractTypeUsers.size()
<< "] User = " << U << "\n";
#endif
AbstractTypeUsers.push_back(U);
}
// removeAbstractTypeUser - Notify an abstract type that a user of the class
// no longer has a handle to the type. This function is called primarily by
// the PATypeHandle class. When there are no users of the abstract type, it
// is anihilated, because there is no way to get a reference to it ever again.
//
void DerivedType::removeAbstractTypeUser(AbstractTypeUser *U) const {
// Search from back to front because we will notify users from back to
// front. Also, it is likely that there will be a stack like behavior to
// users that register and unregister users.
//
unsigned i;
for (i = AbstractTypeUsers.size(); AbstractTypeUsers[i-1] != U; --i)
assert(i != 0 && "AbstractTypeUser not in user list!");
--i; // Convert to be in range 0 <= i < size()
assert(i < AbstractTypeUsers.size() && "Index out of range!"); // Wraparound?
AbstractTypeUsers.erase(AbstractTypeUsers.begin()+i);
#ifdef DEBUG_MERGE_TYPES
std::cerr << " remAbstractTypeUser[" << (void*)this << ", "
<< getDescription() << "][" << i << "] User = " << U << "\n";
#endif
if (AbstractTypeUsers.empty() && isAbstract()) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "DELETEing unused abstract type: <" << getDescription()
<< ">[" << (void*)this << "]" << "\n";
#endif
delete this; // No users of this abstract type!
}
}
// refineAbstractTypeTo - This function is used to when it is discovered that
// the 'this' abstract type is actually equivalent to the NewType specified.
// This causes all users of 'this' to switch to reference the more concrete
// type NewType and for 'this' to be deleted.
//
void DerivedType::refineAbstractTypeTo(const Type *NewType) {
assert(isAbstract() && "refineAbstractTypeTo: Current type is not abstract!");
assert(this != NewType && "Can't refine to myself!");
#ifdef DEBUG_MERGE_TYPES
std::cerr << "REFINING abstract type [" << (void*)this << " "
<< getDescription() << "] to [" << (void*)NewType << " "
<< NewType->getDescription() << "]!\n";
#endif
// Make sure to put the type to be refined to into a holder so that if IT gets
// refined, that we will not continue using a dead reference...
//
PATypeHolder NewTy(NewType);
// Add a self use of the current type so that we don't delete ourself until
// after this while loop. We are careful to never invoke refine on ourself,
// so this extra reference shouldn't be a problem. Note that we must only
// remove a single reference at the end, but we must tolerate multiple self
// references because we could be refineAbstractTypeTo'ing recursively on the
// same type.
//
addAbstractTypeUser(this);
// Count the number of self uses. Stop looping when sizeof(list) == NSU.
unsigned NumSelfUses = 0;
// Iterate over all of the uses of this type, invoking callback. Each user
// should remove itself from our use list automatically. We have to check to
// make sure that NewTy doesn't _become_ 'this'. If it does, resolving types
// will not cause users to drop off of the use list. If we resolve to ourself
// we succeed!
//
while (AbstractTypeUsers.size() > NumSelfUses && NewTy != this) {
AbstractTypeUser *User = AbstractTypeUsers.back();
if (User == this) {
// Move self use to the start of the list. Increment NSU.
std::swap(AbstractTypeUsers.back(), AbstractTypeUsers[NumSelfUses++]);
} else {
unsigned OldSize = AbstractTypeUsers.size();
#ifdef DEBUG_MERGE_TYPES
std::cerr << " REFINING user " << OldSize-1 << "[" << (void*)User
<< "] of abstract type [" << (void*)this << " "
<< getDescription() << "] to [" << (void*)NewTy.get() << " "
<< NewTy->getDescription() << "]!\n";
#endif
User->refineAbstractType(this, NewTy);
#ifdef DEBUG_MERGE_TYPES
if (AbstractTypeUsers.size() == OldSize) {
User->refineAbstractType(this, NewTy);
if (AbstractTypeUsers.back() != User)
std::cerr << "User changed!\n";
std::cerr << "Top of user list is:\n";
AbstractTypeUsers.back()->dump();
std::cerr <<"\nOld User=\n";
User->dump();
}
#endif
assert(AbstractTypeUsers.size() != OldSize &&
"AbsTyUser did not remove self from user list!");
}
}
// Remove a single self use, even though there may be several here. This will
// probably 'delete this', so no instance variables may be used after this
// occurs...
//
assert((NewTy == this || AbstractTypeUsers.back() == this) &&
"Only self uses should be left!");
removeAbstractTypeUser(this);
}
// typeIsRefined - Notify AbstractTypeUsers of this type that the current type
// has been refined a bit. The pointer is still valid and still should be
// used, but the subtypes have changed.
//
void DerivedType::typeIsRefined() {
assert(isRefining >= 0 && isRefining <= 2 && "isRefining out of bounds!");
if (isRefining == 1) return; // Kill recursion here...
++isRefining;
#ifdef DEBUG_MERGE_TYPES
std::cerr << "typeIsREFINED type: " << (void*)this <<" "<<getDescription()
<< "\n";
#endif
// In this loop we have to be very careful not to get into infinite loops and
// other problem cases. Specifically, we loop through all of the abstract
// type users in the user list, notifying them that the type has been refined.
// At their choice, they may or may not choose to remove themselves from the
// list of users. Regardless of whether they do or not, we have to be sure
// that we only notify each user exactly once. Because the refineAbstractType
// method can cause an arbitrary permutation to the user list, we cannot loop
// through it in any particular order and be guaranteed that we will be
// successful at this aim. Because of this, we keep track of all the users we
// have visited and only visit users we have not seen. Because this user list
// should be small, we use a vector instead of a full featured set to keep
// track of what users we have notified so far.
//
std::vector<AbstractTypeUser*> Refined;
while (1) {
unsigned i;
for (i = AbstractTypeUsers.size(); i != 0; --i)
if (find(Refined.begin(), Refined.end(), AbstractTypeUsers[i-1]) ==
Refined.end())
break; // Found an unrefined user?
if (i == 0) break; // Noone to refine left, break out of here!
AbstractTypeUser *ATU = AbstractTypeUsers[--i];
Refined.push_back(ATU); // Keep track of which users we have refined!
#ifdef DEBUG_MERGE_TYPES
std::cerr << " typeIsREFINED user " << i << "[" << ATU
<< "] of abstract type [" << (void*)this << " "
<< getDescription() << "]\n";
#endif
ATU->refineAbstractType(this, this);
}
--isRefining;
#ifndef _NDEBUG
if (!(isAbstract() || AbstractTypeUsers.empty()))
for (unsigned i = 0; i < AbstractTypeUsers.size(); ++i) {
if (AbstractTypeUsers[i] != this) {
// Debugging hook
std::cerr << "FOUND FAILURE\nUser: ";
AbstractTypeUsers[i]->dump();
std::cerr << "\nCatch:\n";
AbstractTypeUsers[i]->refineAbstractType(this, this);
assert(0 && "Type became concrete,"
" but it still has abstract type users hanging around!");
}
}
#endif
}
// refineAbstractType - Called when a contained type is found to be more
// concrete - this could potentially change us from an abstract type to a
// concrete type.
//
void FunctionType::refineAbstractType(const DerivedType *OldType,
const Type *NewType) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "FunctionTy::refineAbstractTy(" << (void*)OldType << "["
<< OldType->getDescription() << "], " << (void*)NewType << " ["
<< NewType->getDescription() << "])\n";
#endif
// Find the type element we are refining...
if (ResultType == OldType) {
ResultType.removeUserFromConcrete();
ResultType = NewType;
}
for (unsigned i = 0, e = ParamTys.size(); i != e; ++i)
if (ParamTys[i] == OldType) {
ParamTys[i].removeUserFromConcrete();
ParamTys[i] = NewType;
}
const FunctionType *MT = FunctionTypes.containsEquivalent(this);
if (MT && MT != this) {
refineAbstractTypeTo(MT); // Different type altogether...
} else {
setDerivedTypeProperties(); // Update the name and isAbstract
typeIsRefined(); // Same type, different contents...
}
}
// refineAbstractType - Called when a contained type is found to be more
// concrete - this could potentially change us from an abstract type to a
// concrete type.
//
void ArrayType::refineAbstractType(const DerivedType *OldType,
const Type *NewType) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "ArrayTy::refineAbstractTy(" << (void*)OldType << "["
<< OldType->getDescription() << "], " << (void*)NewType << " ["
<< NewType->getDescription() << "])\n";
#endif
assert(getElementType() == OldType);
ElementType.removeUserFromConcrete();
ElementType = NewType;
const ArrayType *AT = ArrayTypes.containsEquivalent(this);
if (AT && AT != this) {
refineAbstractTypeTo(AT); // Different type altogether...
} else {
setDerivedTypeProperties(); // Update the name and isAbstract
typeIsRefined(); // Same type, different contents...
}
}
// refineAbstractType - Called when a contained type is found to be more
// concrete - this could potentially change us from an abstract type to a
// concrete type.
//
void StructType::refineAbstractType(const DerivedType *OldType,
const Type *NewType) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "StructTy::refineAbstractTy(" << (void*)OldType << "["
<< OldType->getDescription() << "], " << (void*)NewType << " ["
<< NewType->getDescription() << "])\n";
#endif
for (int i = ETypes.size()-1; i >= 0; --i)
if (ETypes[i] == OldType) {
ETypes[i].removeUserFromConcrete();
// Update old type to new type in the array...
ETypes[i] = NewType;
}
const StructType *ST = StructTypes.containsEquivalent(this);
if (ST && ST != this) {
refineAbstractTypeTo(ST); // Different type altogether...
} else {
setDerivedTypeProperties(); // Update the name and isAbstract
typeIsRefined(); // Same type, different contents...
}
}
// refineAbstractType - Called when a contained type is found to be more
// concrete - this could potentially change us from an abstract type to a
// concrete type.
//
void PointerType::refineAbstractType(const DerivedType *OldType,
const Type *NewType) {
#ifdef DEBUG_MERGE_TYPES
std::cerr << "PointerTy::refineAbstractTy(" << (void*)OldType << "["
<< OldType->getDescription() << "], " << (void*)NewType << " ["
<< NewType->getDescription() << "])\n";
#endif
assert(ElementType == OldType);
ElementType.removeUserFromConcrete();
ElementType = NewType;
const PointerType *PT = PointerTypes.containsEquivalent(this);
if (PT && PT != this) {
refineAbstractTypeTo(PT); // Different type altogether...
} else {
setDerivedTypeProperties(); // Update the name and isAbstract
typeIsRefined(); // Same type, different contents...
}
}