mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 00:11:00 +00:00
81 lines
3.5 KiB
ReStructuredText
81 lines
3.5 KiB
ReStructuredText
|
==============================================
|
|||
|
How To Use Attributes
|
|||
|
==============================================
|
|||
|
|
|||
|
.. contents::
|
|||
|
:local:
|
|||
|
|
|||
|
Introduction
|
|||
|
============
|
|||
|
|
|||
|
Attributes in LLVM have changed in some fundamental ways. It was necessary to do
|
|||
|
this to support expanding the attributes to encompass more than a handful of
|
|||
|
attributes --- e.g. command line options. The old way of handling attributes
|
|||
|
consisted of representing them as a bit mask of values. This bit mask was stored
|
|||
|
in a "list" structure that was reference counted. The advantage of this was that
|
|||
|
attributes could be manipulated with 'or's and 'and's. The disadvantage of this
|
|||
|
was that there was limited room for expansion, and virtually no support for
|
|||
|
attribute-value pairs other than alignment.
|
|||
|
|
|||
|
In the new scheme, an Attribute object represents a single attribute that's
|
|||
|
uniqued. You use the "Attribute::get" methods to create a new Attribute
|
|||
|
object. An attribute can be a single "enum" value (the enum being the
|
|||
|
Attribute::AttrKind enum), a string representing a target-dependent attribute,
|
|||
|
or an attribute-value pair. Some examples:
|
|||
|
|
|||
|
* Target-independent: noinline, zext
|
|||
|
* Target-dependent: "no-sse", "thumb2"
|
|||
|
* Attribute-value pair: "cpu" = "cortex-a8", align = 4
|
|||
|
|
|||
|
Note: for an attribute value pair, we expect a target-dependent attribute to
|
|||
|
have a string for the value.
|
|||
|
|
|||
|
Attribute
|
|||
|
=========
|
|||
|
An Attribute object is designed to be passed around by value.
|
|||
|
|
|||
|
Because attributes are no longer represented as a bit mask, you will need to
|
|||
|
convert any code which does treat them as a bit mask to use the new query
|
|||
|
methods on the Attribute class.
|
|||
|
|
|||
|
AttributeSet
|
|||
|
============
|
|||
|
|
|||
|
The next class is the AttributeSet class. This replaces the old AttributeList
|
|||
|
class. The AttributeSet stores a collection of Attribute objects for each kind
|
|||
|
of object that may have an attribute associated with it: the function as a
|
|||
|
whole, the return type, or the function's parameters. A function's attributes
|
|||
|
are at index "AttributeSet::FunctionIndex"; the return type's attributes are at
|
|||
|
index "AttributeSet::ReturnIndex"; and the function's parameters' attributes are
|
|||
|
at indices 1, ..., n (where 'n' is the number of parameters). Most methods on
|
|||
|
the AttributeSet class take an index parameter.
|
|||
|
|
|||
|
An AttributeSet is also a uniqued and immutable object. You create an
|
|||
|
AttributeSet through the "AttributeSet::get" methods. You can add and remove
|
|||
|
attributes, which result in the creation of a new AttributeSet.
|
|||
|
|
|||
|
An AttributeSet object is designed to be passed around by value.
|
|||
|
|
|||
|
Note: It is advised that you do *not* use the AttributeSet "Introspection"
|
|||
|
methods (e.g. 'Raw', 'getRawPointer', etc.). These methods break encapsulation,
|
|||
|
and may be removed in a future release (i.e. 4.0).
|
|||
|
|
|||
|
AttrBuilder
|
|||
|
================
|
|||
|
|
|||
|
Lastly, we have a 'builder' class to help create the AttributeSet object without
|
|||
|
having to create several different intermediate uniqued AttributeSet
|
|||
|
objects. The AttrBuilder class allows you to add and remove attributes at
|
|||
|
will. The attributes won't be uniqued until you call the appropriate
|
|||
|
"AttributeSet::get" method.
|
|||
|
|
|||
|
An AttrBuilder object is *not* designed to be passed around by value. It should
|
|||
|
be passed by reference.
|
|||
|
|
|||
|
Note: It is advised that you do *not* use the "AttrBuilder::addRawValue()"
|
|||
|
method or the "AttrBuilder(uint64_t Val)" c'tor. These are for backwards
|
|||
|
compatibility and may be removed in a future release (i.e. 4.0).
|
|||
|
|
|||
|
And that's basically it! A lot of functionality is hidden behind these classes,
|
|||
|
but the interfaces are pretty straight forward.
|