llvm-6502/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp

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//===---- ScheduleDAGList.cpp - Implement a list scheduler for isel DAG ---===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Evan Cheng and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements bottom-up and top-down list schedulers, using standard
// algorithms. The basic approach uses a priority queue of available nodes to
// schedule. One at a time, nodes are taken from the priority queue (thus in
// priority order), checked for legality to schedule, and emitted if legal.
//
// Nodes may not be legal to schedule either due to structural hazards (e.g.
// pipeline or resource constraints) or because an input to the instruction has
// not completed execution.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sched"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
#include <climits>
#include <iostream>
#include <queue>
#include <set>
#include <vector>
#include "llvm/Support/CommandLine.h"
using namespace llvm;
namespace {
Statistic<> NumNoops ("scheduler", "Number of noops inserted");
Statistic<> NumStalls("scheduler", "Number of pipeline stalls");
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
/// a group of nodes flagged together.
struct SUnit {
SDNode *Node; // Representative node.
std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
std::set<SUnit*> Preds; // All real predecessors.
std::set<SUnit*> ChainPreds; // All chain predecessors.
std::set<SUnit*> Succs; // All real successors.
std::set<SUnit*> ChainSuccs; // All chain successors.
short NumPredsLeft; // # of preds not scheduled.
short NumSuccsLeft; // # of succs not scheduled.
short NumChainPredsLeft; // # of chain preds not scheduled.
short NumChainSuccsLeft; // # of chain succs not scheduled.
bool isTwoAddress : 1; // Is a two-address instruction.
bool isDefNUseOperand : 1; // Is a def&use operand.
unsigned short Latency; // Node latency.
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
unsigned NodeNum; // Entry # of node in the node vector.
SUnit(SDNode *node, unsigned nodenum)
: Node(node), NumPredsLeft(0), NumSuccsLeft(0),
NumChainPredsLeft(0), NumChainSuccsLeft(0),
isTwoAddress(false), isDefNUseOperand(false),
Latency(0), CycleBound(0), NodeNum(nodenum) {}
void dump(const SelectionDAG *G) const;
void dumpAll(const SelectionDAG *G) const;
};
}
void SUnit::dump(const SelectionDAG *G) const {
std::cerr << "SU: ";
Node->dump(G);
std::cerr << "\n";
if (FlaggedNodes.size() != 0) {
for (unsigned i = 0, e = FlaggedNodes.size(); i != e; i++) {
std::cerr << " ";
FlaggedNodes[i]->dump(G);
std::cerr << "\n";
}
}
}
void SUnit::dumpAll(const SelectionDAG *G) const {
dump(G);
std::cerr << " # preds left : " << NumPredsLeft << "\n";
std::cerr << " # succs left : " << NumSuccsLeft << "\n";
std::cerr << " # chain preds left : " << NumChainPredsLeft << "\n";
std::cerr << " # chain succs left : " << NumChainSuccsLeft << "\n";
std::cerr << " Latency : " << Latency << "\n";
if (Preds.size() != 0) {
std::cerr << " Predecessors:\n";
for (std::set<SUnit*>::const_iterator I = Preds.begin(),
E = Preds.end(); I != E; ++I) {
std::cerr << " ";
(*I)->dump(G);
}
}
if (ChainPreds.size() != 0) {
std::cerr << " Chained Preds:\n";
for (std::set<SUnit*>::const_iterator I = ChainPreds.begin(),
E = ChainPreds.end(); I != E; ++I) {
std::cerr << " ";
(*I)->dump(G);
}
}
if (Succs.size() != 0) {
std::cerr << " Successors:\n";
for (std::set<SUnit*>::const_iterator I = Succs.begin(),
E = Succs.end(); I != E; ++I) {
std::cerr << " ";
(*I)->dump(G);
}
}
if (ChainSuccs.size() != 0) {
std::cerr << " Chained succs:\n";
for (std::set<SUnit*>::const_iterator I = ChainSuccs.begin(),
E = ChainSuccs.end(); I != E; ++I) {
std::cerr << " ";
(*I)->dump(G);
}
}
std::cerr << "\n";
}
//===----------------------------------------------------------------------===//
/// SchedulingPriorityQueue - This interface is used to plug different
/// priorities computation algorithms into the list scheduler. It implements the
/// interface of a standard priority queue, where nodes are inserted in
/// arbitrary order and returned in priority order. The computation of the
/// priority and the representation of the queue are totally up to the
/// implementation to decide.
///
namespace {
class SchedulingPriorityQueue {
public:
virtual ~SchedulingPriorityQueue() {}
virtual void initNodes(const std::vector<SUnit> &SUnits) = 0;
virtual void releaseState() = 0;
virtual bool empty() const = 0;
virtual void push(SUnit *U) = 0;
virtual SUnit *pop() = 0;
};
}
namespace {
//===----------------------------------------------------------------------===//
/// ScheduleDAGList - The actual list scheduler implementation. This supports
/// both top-down and bottom-up scheduling.
///
class ScheduleDAGList : public ScheduleDAG {
private:
// SDNode to SUnit mapping (many to one).
std::map<SDNode*, SUnit*> SUnitMap;
// The schedule. Null SUnit*'s represent noop instructions.
std::vector<SUnit*> Sequence;
// Current scheduling cycle.
unsigned CurrCycle;
// The scheduling units.
std::vector<SUnit> SUnits;
/// isBottomUp - This is true if the scheduling problem is bottom-up, false if
/// it is top-down.
bool isBottomUp;
/// PriorityQueue - The priority queue to use.
SchedulingPriorityQueue *PriorityQueue;
/// HazardRec - The hazard recognizer to use.
HazardRecognizer *HazardRec;
public:
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm, bool isbottomup,
SchedulingPriorityQueue *priorityqueue,
HazardRecognizer *HR)
: ScheduleDAG(listSchedulingBURR, dag, bb, tm),
CurrCycle(0), isBottomUp(isbottomup),
PriorityQueue(priorityqueue), HazardRec(HR) {
}
~ScheduleDAGList() {
delete HazardRec;
delete PriorityQueue;
}
void Schedule();
void dumpSchedule() const;
private:
SUnit *NewSUnit(SDNode *N);
void ReleasePred(SUnit *PredSU, bool isChain = false);
void ReleaseSucc(SUnit *SuccSU, bool isChain = false);
void ScheduleNodeBottomUp(SUnit *SU);
void ScheduleNodeTopDown(SUnit *SU);
void ListScheduleTopDown();
void ListScheduleBottomUp();
void BuildSchedUnits();
void EmitSchedule();
};
} // end anonymous namespace
HazardRecognizer::~HazardRecognizer() {}
/// NewSUnit - Creates a new SUnit and return a ptr to it.
SUnit *ScheduleDAGList::NewSUnit(SDNode *N) {
SUnits.push_back(SUnit(N, SUnits.size()));
return &SUnits.back();
}
/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
/// the Available queue is the count reaches zero. Also update its cycle bound.
void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain) {
// FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze).
PredSU->CycleBound = std::max(PredSU->CycleBound,CurrCycle + PredSU->Latency);
if (!isChain)
PredSU->NumSuccsLeft--;
else
PredSU->NumChainSuccsLeft--;
#ifndef NDEBUG
if (PredSU->NumSuccsLeft < 0 || PredSU->NumChainSuccsLeft < 0) {
std::cerr << "*** List scheduling failed! ***\n";
PredSU->dump(&DAG);
std::cerr << " has been released too many times!\n";
assert(0);
}
#endif
if ((PredSU->NumSuccsLeft + PredSU->NumChainSuccsLeft) == 0) {
// EntryToken has to go last! Special case it here.
if (PredSU->Node->getOpcode() != ISD::EntryToken)
PriorityQueue->push(PredSU);
}
}
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the Available queue is the count reaches zero. Also update its cycle bound.
void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain) {
// FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze).
SuccSU->CycleBound = std::max(SuccSU->CycleBound,CurrCycle + SuccSU->Latency);
if (!isChain)
SuccSU->NumPredsLeft--;
else
SuccSU->NumChainPredsLeft--;
#ifndef NDEBUG
if (SuccSU->NumPredsLeft < 0 || SuccSU->NumChainPredsLeft < 0) {
std::cerr << "*** List scheduling failed! ***\n";
SuccSU->dump(&DAG);
std::cerr << " has been released too many times!\n";
abort();
}
#endif
if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0)
PriorityQueue->push(SuccSU);
}
/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
/// count of its predecessors. If a predecessor pending count is zero, add it to
/// the Available queue.
void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU) {
DEBUG(std::cerr << "*** Scheduling: ");
DEBUG(SU->dump(&DAG));
Sequence.push_back(SU);
// Bottom up: release predecessors
for (std::set<SUnit*>::iterator I1 = SU->Preds.begin(),
E1 = SU->Preds.end(); I1 != E1; ++I1) {
ReleasePred(*I1);
SU->NumPredsLeft--;
}
for (std::set<SUnit*>::iterator I2 = SU->ChainPreds.begin(),
E2 = SU->ChainPreds.end(); I2 != E2; ++I2)
ReleasePred(*I2, true);
CurrCycle++;
}
/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
/// count of its successors. If a successor pending count is zero, add it to
/// the Available queue.
void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU) {
DEBUG(std::cerr << "*** Scheduling: ");
DEBUG(SU->dump(&DAG));
Sequence.push_back(SU);
// Bottom up: release successors.
for (std::set<SUnit*>::iterator I1 = SU->Succs.begin(),
E1 = SU->Succs.end(); I1 != E1; ++I1) {
ReleaseSucc(*I1);
SU->NumSuccsLeft--;
}
for (std::set<SUnit*>::iterator I2 = SU->ChainSuccs.begin(),
E2 = SU->ChainSuccs.end(); I2 != E2; ++I2)
ReleaseSucc(*I2, true);
CurrCycle++;
}
/// isReady - True if node's lower cycle bound is less or equal to the current
/// scheduling cycle. Always true if all nodes have uniform latency 1.
static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
return SU->CycleBound <= CurrCycle;
}
/// ListScheduleBottomUp - The main loop of list scheduling for bottom-up
/// schedulers.
void ScheduleDAGList::ListScheduleBottomUp() {
// Add root to Available queue.
PriorityQueue->push(SUnitMap[DAG.getRoot().Val]);
// While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady;
while (!PriorityQueue->empty()) {
SUnit *CurrNode = PriorityQueue->pop();
while (!isReady(CurrNode, CurrCycle)) {
NotReady.push_back(CurrNode);
CurrNode = PriorityQueue->pop();
}
// Add the nodes that aren't ready back onto the available list.
while (!NotReady.empty()) {
PriorityQueue->push(NotReady.back());
NotReady.pop_back();
}
ScheduleNodeBottomUp(CurrNode);
}
// Add entry node last
if (DAG.getEntryNode().Val != DAG.getRoot().Val) {
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
Sequence.push_back(Entry);
}
// Reverse the order if it is bottom up.
std::reverse(Sequence.begin(), Sequence.end());
#ifndef NDEBUG
// Verify that all SUnits were scheduled.
bool AnyNotSched = false;
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
if (SUnits[i].NumSuccsLeft != 0 || SUnits[i].NumChainSuccsLeft != 0) {
if (!AnyNotSched)
std::cerr << "*** List scheduling failed! ***\n";
SUnits[i].dump(&DAG);
std::cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
}
assert(!AnyNotSched);
#endif
}
/// ListScheduleTopDown - The main loop of list scheduling for top-down
/// schedulers.
void ScheduleDAGList::ListScheduleTopDown() {
// Emit the entry node first.
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
ScheduleNodeTopDown(Entry);
HazardRec->EmitInstruction(Entry->Node);
// All leaves to Available queue.
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
// It is available if it has no predecessors.
if ((SUnits[i].Preds.size() + SUnits[i].ChainPreds.size()) == 0 &&
&SUnits[i] != Entry)
PriorityQueue->push(&SUnits[i]);
}
// While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady;
while (!PriorityQueue->empty()) {
SUnit *FoundNode = 0;
bool HasNoopHazards = false;
do {
SUnit *CurNode = PriorityQueue->pop();
// Get the node represented by this SUnit.
SDNode *N = CurNode->Node;
// If this is a pseudo op, like copyfromreg, look to see if there is a
// real target node flagged to it. If so, use the target node.
for (unsigned i = 0, e = CurNode->FlaggedNodes.size();
N->getOpcode() < ISD::BUILTIN_OP_END && i != e; ++i)
N = CurNode->FlaggedNodes[i];
HazardRecognizer::HazardType HT = HazardRec->getHazardType(N);
if (HT == HazardRecognizer::NoHazard) {
FoundNode = CurNode;
break;
}
// Remember if this is a noop hazard.
HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
NotReady.push_back(CurNode);
} while (!PriorityQueue->empty());
// Add the nodes that aren't ready back onto the available list.
while (!NotReady.empty()) {
PriorityQueue->push(NotReady.back());
NotReady.pop_back();
}
// If we found a node to schedule, do it now.
if (FoundNode) {
ScheduleNodeTopDown(FoundNode);
HazardRec->EmitInstruction(FoundNode->Node);
} else if (!HasNoopHazards) {
// Otherwise, we have a pipeline stall, but no other problem, just advance
// the current cycle and try again.
DEBUG(std::cerr << "*** Advancing cycle, no work to do\n");
HazardRec->AdvanceCycle();
++NumStalls;
} else {
// Otherwise, we have no instructions to issue and we have instructions
// that will fault if we don't do this right. This is the case for
// processors without pipeline interlocks and other cases.
DEBUG(std::cerr << "*** Emitting noop\n");
HazardRec->EmitNoop();
Sequence.push_back(0); // NULL SUnit* -> noop
++NumNoops;
}
}
#ifndef NDEBUG
// Verify that all SUnits were scheduled.
bool AnyNotSched = false;
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
if (SUnits[i].NumPredsLeft != 0 || SUnits[i].NumChainPredsLeft != 0) {
if (!AnyNotSched)
std::cerr << "*** List scheduling failed! ***\n";
SUnits[i].dump(&DAG);
std::cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
}
assert(!AnyNotSched);
#endif
}
void ScheduleDAGList::BuildSchedUnits() {
// Reserve entries in the vector for each of the SUnits we are creating. This
// ensure that reallocation of the vector won't happen, so SUnit*'s won't get
// invalidated.
SUnits.reserve(NodeCount);
const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
// Pass 1: create the SUnit's.
for (unsigned i = 0, NC = NodeCount; i < NC; i++) {
NodeInfo *NI = &Info[i];
SDNode *N = NI->Node;
if (isPassiveNode(N))
continue;
SUnit *SU;
if (NI->isInGroup()) {
if (NI != NI->Group->getBottom()) // Bottom up, so only look at bottom
continue; // node of the NodeGroup
SU = NewSUnit(N);
// Find the flagged nodes.
SDOperand FlagOp = N->getOperand(N->getNumOperands() - 1);
SDNode *Flag = FlagOp.Val;
unsigned ResNo = FlagOp.ResNo;
while (Flag->getValueType(ResNo) == MVT::Flag) {
NodeInfo *FNI = getNI(Flag);
assert(FNI->Group == NI->Group);
SU->FlaggedNodes.insert(SU->FlaggedNodes.begin(), Flag);
SUnitMap[Flag] = SU;
FlagOp = Flag->getOperand(Flag->getNumOperands() - 1);
Flag = FlagOp.Val;
ResNo = FlagOp.ResNo;
}
} else {
SU = NewSUnit(N);
}
SUnitMap[N] = SU;
// Compute the latency for the node. We use the sum of the latencies for
// all nodes flagged together into this SUnit.
if (InstrItins.isEmpty()) {
// No latency information.
SU->Latency = 1;
} else {
SU->Latency = 0;
if (N->isTargetOpcode()) {
unsigned SchedClass = TII->getSchedClass(N->getTargetOpcode());
InstrStage *S = InstrItins.begin(SchedClass);
InstrStage *E = InstrItins.end(SchedClass);
for (; S != E; ++S)
SU->Latency += S->Cycles;
}
for (unsigned i = 0, e = SU->FlaggedNodes.size(); i != e; ++i) {
SDNode *FNode = SU->FlaggedNodes[i];
if (FNode->isTargetOpcode()) {
unsigned SchedClass = TII->getSchedClass(FNode->getTargetOpcode());
InstrStage *S = InstrItins.begin(SchedClass);
InstrStage *E = InstrItins.end(SchedClass);
for (; S != E; ++S)
SU->Latency += S->Cycles;
}
}
}
}
// Pass 2: add the preds, succs, etc.
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
SUnit *SU = &SUnits[i];
SDNode *N = SU->Node;
NodeInfo *NI = getNI(N);
if (N->isTargetOpcode() && TII->isTwoAddrInstr(N->getTargetOpcode()))
SU->isTwoAddress = true;
if (NI->isInGroup()) {
// Find all predecessors (of the group).
NodeGroupOpIterator NGOI(NI);
while (!NGOI.isEnd()) {
SDOperand Op = NGOI.next();
SDNode *OpN = Op.Val;
MVT::ValueType VT = OpN->getValueType(Op.ResNo);
NodeInfo *OpNI = getNI(OpN);
if (OpNI->Group != NI->Group && !isPassiveNode(OpN)) {
assert(VT != MVT::Flag);
SUnit *OpSU = SUnitMap[OpN];
if (VT == MVT::Other) {
if (SU->ChainPreds.insert(OpSU).second)
SU->NumChainPredsLeft++;
if (OpSU->ChainSuccs.insert(SU).second)
OpSU->NumChainSuccsLeft++;
} else {
if (SU->Preds.insert(OpSU).second)
SU->NumPredsLeft++;
if (OpSU->Succs.insert(SU).second)
OpSU->NumSuccsLeft++;
}
}
}
} else {
// Find node predecessors.
for (unsigned j = 0, e = N->getNumOperands(); j != e; j++) {
SDOperand Op = N->getOperand(j);
SDNode *OpN = Op.Val;
MVT::ValueType VT = OpN->getValueType(Op.ResNo);
if (!isPassiveNode(OpN)) {
assert(VT != MVT::Flag);
SUnit *OpSU = SUnitMap[OpN];
if (VT == MVT::Other) {
if (SU->ChainPreds.insert(OpSU).second)
SU->NumChainPredsLeft++;
if (OpSU->ChainSuccs.insert(SU).second)
OpSU->NumChainSuccsLeft++;
} else {
if (SU->Preds.insert(OpSU).second)
SU->NumPredsLeft++;
if (OpSU->Succs.insert(SU).second)
OpSU->NumSuccsLeft++;
if (j == 0 && SU->isTwoAddress)
OpSU->isDefNUseOperand = true;
}
}
}
}
DEBUG(SU->dumpAll(&DAG));
}
}
/// EmitSchedule - Emit the machine code in scheduled order.
void ScheduleDAGList::EmitSchedule() {
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
if (SUnit *SU = Sequence[i]) {
for (unsigned j = 0, ee = SU->FlaggedNodes.size(); j != ee; j++) {
SDNode *N = SU->FlaggedNodes[j];
EmitNode(getNI(N));
}
EmitNode(getNI(SU->Node));
} else {
// Null SUnit* is a noop.
EmitNoop();
}
}
}
/// dump - dump the schedule.
void ScheduleDAGList::dumpSchedule() const {
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
if (SUnit *SU = Sequence[i])
SU->dump(&DAG);
else
std::cerr << "**** NOOP ****\n";
}
}
/// Schedule - Schedule the DAG using list scheduling.
/// FIXME: Right now it only supports the burr (bottom up register reducing)
/// heuristic.
void ScheduleDAGList::Schedule() {
DEBUG(std::cerr << "********** List Scheduling **********\n");
// Build scheduling units.
BuildSchedUnits();
PriorityQueue->initNodes(SUnits);
// Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate.
if (isBottomUp)
ListScheduleBottomUp();
else
ListScheduleTopDown();
PriorityQueue->releaseState();
DEBUG(std::cerr << "*** Final schedule ***\n");
DEBUG(dumpSchedule());
DEBUG(std::cerr << "\n");
// Emit in scheduled order
EmitSchedule();
}
//===----------------------------------------------------------------------===//
// RegReductionPriorityQueue Implementation
//===----------------------------------------------------------------------===//
//
// This is a SchedulingPriorityQueue that schedules using Sethi Ullman numbers
// to reduce register pressure.
//
namespace {
class RegReductionPriorityQueue;
/// Sorting functions for the Available queue.
struct ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
RegReductionPriorityQueue *SPQ;
ls_rr_sort(RegReductionPriorityQueue *spq) : SPQ(spq) {}
ls_rr_sort(const ls_rr_sort &RHS) : SPQ(RHS.SPQ) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
} // end anonymous namespace
namespace {
class RegReductionPriorityQueue : public SchedulingPriorityQueue {
// SUnits - The SUnits for the current graph.
const std::vector<SUnit> *SUnits;
// SethiUllmanNumbers - The SethiUllman number for each node.
std::vector<int> SethiUllmanNumbers;
std::priority_queue<SUnit*, std::vector<SUnit*>, ls_rr_sort> Queue;
public:
RegReductionPriorityQueue() : Queue(ls_rr_sort(this)) {
}
void initNodes(const std::vector<SUnit> &sunits) {
SUnits = &sunits;
// Calculate node priorities.
CalculatePriorities();
}
void releaseState() {
SUnits = 0;
SethiUllmanNumbers.clear();
}
unsigned getSethiUllmanNumber(unsigned NodeNum) const {
assert(NodeNum < SethiUllmanNumbers.size());
return SethiUllmanNumbers[NodeNum];
}
bool empty() const { return Queue.empty(); }
void push(SUnit *U) {
Queue.push(U);
}
SUnit *pop() {
SUnit *V = Queue.top();
Queue.pop();
return V;
}
private:
void CalculatePriorities();
int CalcNodePriority(const SUnit *SU);
};
}
bool ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
unsigned LeftNum = left->NodeNum;
unsigned RightNum = right->NodeNum;
int LBonus = (int)left ->isDefNUseOperand;
int RBonus = (int)right->isDefNUseOperand;
// Special tie breaker: if two nodes share a operand, the one that
// use it as a def&use operand is preferred.
if (left->isTwoAddress && !right->isTwoAddress) {
SDNode *DUNode = left->Node->getOperand(0).Val;
if (DUNode->isOperand(right->Node))
LBonus++;
}
if (!left->isTwoAddress && right->isTwoAddress) {
SDNode *DUNode = right->Node->getOperand(0).Val;
if (DUNode->isOperand(left->Node))
RBonus++;
}
// Priority1 is just the number of live range genned.
int LPriority1 = left ->NumPredsLeft - LBonus;
int RPriority1 = right->NumPredsLeft - RBonus;
int LPriority2 = SPQ->getSethiUllmanNumber(LeftNum) + LBonus;
int RPriority2 = SPQ->getSethiUllmanNumber(RightNum) + RBonus;
if (LPriority1 > RPriority1)
return true;
else if (LPriority1 == RPriority1)
if (LPriority2 < RPriority2)
return true;
else if (LPriority2 == RPriority2)
if (left->CycleBound > right->CycleBound)
return true;
return false;
}
/// CalcNodePriority - Priority is the Sethi Ullman number.
/// Smaller number is the higher priority.
int RegReductionPriorityQueue::CalcNodePriority(const SUnit *SU) {
int &SethiUllmanNumber = SethiUllmanNumbers[SU->NodeNum];
if (SethiUllmanNumber != INT_MIN)
return SethiUllmanNumber;
if (SU->Preds.size() == 0) {
SethiUllmanNumber = 1;
} else {
int Extra = 0;
for (std::set<SUnit*>::const_iterator I = SU->Preds.begin(),
E = SU->Preds.end(); I != E; ++I) {
SUnit *PredSU = *I;
int PredSethiUllman = CalcNodePriority(PredSU);
if (PredSethiUllman > SethiUllmanNumber) {
SethiUllmanNumber = PredSethiUllman;
Extra = 0;
} else if (PredSethiUllman == SethiUllmanNumber)
Extra++;
}
if (SU->Node->getOpcode() != ISD::TokenFactor)
SethiUllmanNumber += Extra;
else
SethiUllmanNumber = (Extra == 1) ? 0 : Extra-1;
}
return SethiUllmanNumber;
}
/// CalculatePriorities - Calculate priorities of all scheduling units.
void RegReductionPriorityQueue::CalculatePriorities() {
SethiUllmanNumbers.assign(SUnits->size(), INT_MIN);
for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
CalcNodePriority(&(*SUnits)[i]);
}
//===----------------------------------------------------------------------===//
// LatencyPriorityQueue Implementation
//===----------------------------------------------------------------------===//
//
// This is a SchedulingPriorityQueue that schedules using latency information to
// reduce the length of the critical path through the basic block.
//
namespace {
class LatencyPriorityQueue;
/// Sorting functions for the Available queue.
struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
LatencyPriorityQueue *PQ;
latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
latency_sort(const latency_sort &RHS) : PQ(RHS.PQ) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
} // end anonymous namespace
namespace {
class LatencyPriorityQueue : public SchedulingPriorityQueue {
// SUnits - The SUnits for the current graph.
const std::vector<SUnit> *SUnits;
// Latencies - The latency (max of latency from this node to the bb exit)
// for each node.
std::vector<int> Latencies;
std::priority_queue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
public:
LatencyPriorityQueue() : Queue(latency_sort(this)) {
}
void initNodes(const std::vector<SUnit> &sunits) {
SUnits = &sunits;
// Calculate node priorities.
CalculatePriorities();
}
void releaseState() {
SUnits = 0;
Latencies.clear();
}
unsigned getLatency(unsigned NodeNum) const {
assert(NodeNum < Latencies.size());
return Latencies[NodeNum];
}
bool empty() const { return Queue.empty(); }
void push(SUnit *U) {
Queue.push(U);
}
SUnit *pop() {
SUnit *V = Queue.top();
Queue.pop();
return V;
}
private:
void CalculatePriorities();
int CalcLatency(const SUnit &SU);
};
}
bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
unsigned LHSNum = LHS->NodeNum;
unsigned RHSNum = RHS->NodeNum;
return PQ->getLatency(LHSNum) < PQ->getLatency(RHSNum);
}
/// CalcNodePriority - Calculate the maximal path from the node to the exit.
///
int LatencyPriorityQueue::CalcLatency(const SUnit &SU) {
int &Latency = Latencies[SU.NodeNum];
if (Latency != -1)
return Latency;
int MaxSuccLatency = 0;
for (std::set<SUnit*>::const_iterator I = SU.Succs.begin(),
E = SU.Succs.end(); I != E; ++I)
MaxSuccLatency = std::max(MaxSuccLatency, CalcLatency(**I));
for (std::set<SUnit*>::const_iterator I = SU.ChainSuccs.begin(),
E = SU.ChainSuccs.end(); I != E; ++I)
MaxSuccLatency = std::max(MaxSuccLatency, CalcLatency(**I));
return Latency = MaxSuccLatency + SU.Latency;
}
/// CalculatePriorities - Calculate priorities of all scheduling units.
void LatencyPriorityQueue::CalculatePriorities() {
Latencies.assign(SUnits->size(), -1);
for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
CalcLatency((*SUnits)[i]);
}
//===----------------------------------------------------------------------===//
// Public Constructor Functions
//===----------------------------------------------------------------------===//
llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAG &DAG,
MachineBasicBlock *BB) {
return new ScheduleDAGList(DAG, BB, DAG.getTarget(), true,
new RegReductionPriorityQueue(),
new HazardRecognizer());
}
/// createTDListDAGScheduler - This creates a top-down list scheduler with the
/// specified hazard recognizer.
ScheduleDAG* llvm::createTDListDAGScheduler(SelectionDAG &DAG,
MachineBasicBlock *BB,
HazardRecognizer *HR) {
return new ScheduleDAGList(DAG, BB, DAG.getTarget(), false,
new LatencyPriorityQueue(),
HR);
}