llvm-6502/include/llvm/Support/LeakDetector.h

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//===-- Support/LeakDetector.h - Provide simple leak detection --*- C++ -*-===//
//
// This file defines a class that can be used to provide very simple memory leak
// checks for an API. Basically LLVM uses this to make sure that Instructions,
// for example, are deleted when they are supposed to be, and not leaked away.
//
// When compiling with NDEBUG (Release build), this class does nothing, thus
// adding no checking overhead to release builds. Note that this class is
// implemented in a very simple way, requiring completely manual manipulation
// and checking for garbage, but this is intentional: users should not be using
// this API, only other APIs should.
//
//===----------------------------------------------------------------------===//
#ifndef SUPPORT_LEAK_DETECTOR_H
#define SUPPORT_LEAK_DETECTOR_H
#include <string>
class Value;
struct LeakDetector {
/// addGarbageObject - Add a pointer to the internal set of "garbage" object
/// pointers. This should be called when objects are created, or if they are
/// taken out of an owning collection.
///
static void addGarbageObject(void *Object) {
#ifndef NDEBUG
addGarbageObjectImpl(Object);
#endif
}
/// removeGarbageObject - Remove a pointer from our internal representation of
/// our "garbage" objects. This should be called when an object is added to
/// an "owning" collection.
///
static void removeGarbageObject(void *Object) {
#ifndef NDEBUG
removeGarbageObjectImpl(Object);
#endif
}
/// checkForGarbage - Traverse the internal representation of garbage
/// pointers. If there are any pointers that have been add'ed, but not
/// remove'd, big obnoxious warnings about memory leaks are issued.
///
/// The specified message will be printed indicating when the check was
/// performed.
///
static void checkForGarbage(const std::string &Message) {
#ifndef NDEBUG
checkForGarbageImpl(Message);
#endif
}
/// Overload the normal methods to work better with Value*'s because they are
/// by far the most common in LLVM. This does not affect the actual
/// functioning of this class, it just makes the warning messages nicer.
///
static void addGarbageObject(const Value *Object) {
#ifndef NDEBUG
addGarbageObjectImpl(Object);
#endif
}
static void removeGarbageObject(const Value *Object) {
#ifndef NDEBUG
removeGarbageObjectImpl(Object);
#endif
}
private:
// If we are debugging, the actual implementations will be called...
static void addGarbageObjectImpl(const Value *Object);
static void removeGarbageObjectImpl(const Value *Object);
static void addGarbageObjectImpl(void *Object);
static void removeGarbageObjectImpl(void *Object);
static void checkForGarbageImpl(const std::string &Message);
};
#endif