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https://github.com/c64scene-ar/llvm-6502.git
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46 lines
1.5 KiB
LLVM
46 lines
1.5 KiB
LLVM
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; RUN: opt < %s -loop-vectorize -force-vector-unroll=1 -force-vector-width=4 -dce -instcombine -S | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.8.0"
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; Make sure that the reverse iterators are calculated using 64bit arithmetic, not 32.
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;
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; int foo(int n, int *A) {
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; int sum;
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; for (int i=n; i > 0; i--)
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; sum += A[i*2];
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; return sum;
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; }
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;
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;CHECK: @foo
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;CHECK: <i64 0, i64 -1, i64 -2, i64 -3>
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;CHECK: ret
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define i32 @foo(i32 %n, i32* nocapture %A) {
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%1 = icmp sgt i32 %n, 0
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br i1 %1, label %.lr.ph, label %._crit_edge
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.lr.ph: ; preds = %0
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%2 = sext i32 %n to i64
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br label %3
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; <label>:3 ; preds = %.lr.ph, %3
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%indvars.iv = phi i64 [ %2, %.lr.ph ], [ %indvars.iv.next, %3 ]
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%sum.01 = phi i32 [ undef, %.lr.ph ], [ %9, %3 ]
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%4 = trunc i64 %indvars.iv to i32
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%5 = shl nsw i32 %4, 1
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%6 = sext i32 %5 to i64
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%7 = getelementptr inbounds i32* %A, i64 %6
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%8 = load i32* %7, align 4
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%9 = add nsw i32 %8, %sum.01
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%indvars.iv.next = add i64 %indvars.iv, -1
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%10 = trunc i64 %indvars.iv.next to i32
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%11 = icmp sgt i32 %10, 0
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br i1 %11, label %3, label %._crit_edge
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._crit_edge: ; preds = %3, %0
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%sum.0.lcssa = phi i32 [ undef, %0 ], [ %9, %3 ]
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ret i32 %sum.0.lcssa
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}
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